/* Check that the loads in the first sequence are different and there
are no gaps between them. */
load_index = sbitmap_alloc (group_size);
- sbitmap_zero (load_index);
+ bitmap_clear (load_index);
for (k = 0; k < group_size; k++)
{
first_group_load_index = VEC_index (int, load_permutation, k);
supported = true;
load_index = sbitmap_alloc (group_size);
- sbitmap_zero (load_index);
+ bitmap_clear (load_index);
for (j = 0; j < group_size; j++)
{
for (i = j * group_size, k = 0;