/* obstack.c - subroutines used implicitly by object stack macros
- Copyright (C) 1988-1994,96,97,98,99,2000,2001 Free Software Foundation, Inc.
- This file is part of the GNU C Library. Its master source is NOT part of
- the C library, however. The master source lives in /gd/gnu/lib.
+ Copyright (C) 1988-2019 Free Software Foundation, Inc.
+ This file is part of the GNU C Library.
The GNU C Library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
- License along with the GNU C Library; if not, write to the Free
- Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
- 02111-1307 USA. */
+ License along with the GNU C Library; if not, see
+ <https://www.gnu.org/licenses/>. */
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-#include "obstack.h"
+#ifdef _LIBC
+# include <obstack.h>
+# include <shlib-compat.h>
+#else
+# include <config.h>
+# include "obstack.h"
+#endif
/* NOTE BEFORE MODIFYING THIS FILE: This version number must be
incremented whenever callers compiled using an old obstack.h can no
C Library, but also included in many other GNU distributions. Compiling
and linking in this code is a waste when using the GNU C library
(especially if it is a shared library). Rather than having every GNU
- program understand `configure --with-gnu-libc' and omit the object
+ program understand 'configure --with-gnu-libc' and omit the object
files, it is simpler to just do this in the source for each such file. */
-#include <stdio.h> /* Random thing to get __GNU_LIBRARY__. */
-#if !defined (_LIBC) && defined (__GNU_LIBRARY__) && __GNU_LIBRARY__ > 1
-#include <gnu-versions.h>
-#if _GNU_OBSTACK_INTERFACE_VERSION == OBSTACK_INTERFACE_VERSION
-#define ELIDE_CODE
-#endif
+#include <stdio.h> /* Random thing to get __GNU_LIBRARY__. */
+#if !defined _LIBC && defined __GNU_LIBRARY__ && __GNU_LIBRARY__ > 1
+# include <gnu-versions.h>
+# if _GNU_OBSTACK_INTERFACE_VERSION == OBSTACK_INTERFACE_VERSION
+# define ELIDE_CODE
+# endif
#endif
+#include <stddef.h>
#ifndef ELIDE_CODE
-#if defined (__STDC__) && __STDC__
-#define POINTER void *
-#else
-#define POINTER char *
-#endif
+# include <stdint.h>
/* Determine default alignment. */
-struct fooalign {char x; double d;};
-#define DEFAULT_ALIGNMENT \
- ((PTR_INT_TYPE) ((char *) &((struct fooalign *) 0)->d - (char *) 0))
+union fooround
+{
+ uintmax_t i;
+ long double d;
+ void *p;
+};
+struct fooalign
+{
+ char c;
+ union fooround u;
+};
/* If malloc were really smart, it would round addresses to DEFAULT_ALIGNMENT.
But in fact it might be less smart and round addresses to as much as
DEFAULT_ROUNDING. So we prepare for it to do that. */
-union fooround {long x; double d;};
-#define DEFAULT_ROUNDING (sizeof (union fooround))
+enum
+{
+ DEFAULT_ALIGNMENT = offsetof (struct fooalign, u),
+ DEFAULT_ROUNDING = sizeof (union fooround)
+};
/* When we copy a long block of data, this is the unit to do it with.
On some machines, copying successive ints does not work;
- in such a case, redefine COPYING_UNIT to `long' (if that works)
- or `char' as a last resort. */
-#ifndef COPYING_UNIT
-#define COPYING_UNIT int
-#endif
+ in such a case, redefine COPYING_UNIT to 'long' (if that works)
+ or 'char' as a last resort. */
+# ifndef COPYING_UNIT
+# define COPYING_UNIT int
+# endif
-/* The functions allocating more room by calling `obstack_chunk_alloc'
- jump to the handler pointed to by `obstack_alloc_failed_handler'.
+/* The functions allocating more room by calling 'obstack_chunk_alloc'
+ jump to the handler pointed to by 'obstack_alloc_failed_handler'.
This can be set to a user defined function which should either
abort gracefully or use longjump - but shouldn't return. This
variable by default points to the internal function
- `print_and_abort'. */
-#if defined (__STDC__) && __STDC__
-static void print_and_abort (void);
+ 'print_and_abort'. */
+static _Noreturn void print_and_abort (void);
void (*obstack_alloc_failed_handler) (void) = print_and_abort;
-#else
-static void print_and_abort ();
-void (*obstack_alloc_failed_handler) () = print_and_abort;
-#endif
-/* Exit value used when `print_and_abort' is used. */
-#if defined __GNU_LIBRARY__ || defined HAVE_STDLIB_H
-#include <stdlib.h>
-#endif
-#ifndef EXIT_FAILURE
-#define EXIT_FAILURE 1
-#endif
+/* Exit value used when 'print_and_abort' is used. */
+# include <stdlib.h>
+# ifdef _LIBC
int obstack_exit_failure = EXIT_FAILURE;
+# else
+# include "exitfail.h"
+# define obstack_exit_failure exit_failure
+# endif
-/* The non-GNU-C macros copy the obstack into this global variable
- to avoid multiple evaluation. */
-
-struct obstack *_obstack;
+# ifdef _LIBC
+# if SHLIB_COMPAT (libc, GLIBC_2_0, GLIBC_2_3_4)
+/* A looong time ago (before 1994, anyway; we're not sure) this global variable
+ was used by non-GNU-C macros to avoid multiple evaluation. The GNU C
+ library still exports it because somebody might use it. */
+struct obstack *_obstack_compat = 0;
+compat_symbol (libc, _obstack_compat, _obstack, GLIBC_2_0);
+# endif
+# endif
/* Define a macro that either calls functions with the traditional malloc/free
calling interface, or calls functions with the mmalloc/mfree interface
For free, do not use ?:, since some compilers, like the MIPS compilers,
do not allow (expr) ? void : void. */
-#if defined (__STDC__) && __STDC__
-#define CALL_CHUNKFUN(h, size) \
- (((h) -> use_extra_arg) \
- ? (*(h)->chunkfun) ((h)->extra_arg, (size)) \
- : (*(struct _obstack_chunk *(*) (long)) (h)->chunkfun) ((size)))
+# define CALL_CHUNKFUN(h, size) \
+ (((h)->use_extra_arg) \
+ ? (*(h)->chunkfun)((h)->extra_arg, (size)) \
+ : (*(struct _obstack_chunk *(*)(long))(h)->chunkfun)((size)))
-#define CALL_FREEFUN(h, old_chunk) \
+# define CALL_FREEFUN(h, old_chunk) \
do { \
- if ((h) -> use_extra_arg) \
- (*(h)->freefun) ((h)->extra_arg, (old_chunk)); \
- else \
- (*(void (*) (void *)) (h)->freefun) ((old_chunk)); \
- } while (0)
-#else
-#define CALL_CHUNKFUN(h, size) \
- (((h) -> use_extra_arg) \
- ? (*(h)->chunkfun) ((h)->extra_arg, (size)) \
- : (*(struct _obstack_chunk *(*) ()) (h)->chunkfun) ((size)))
+ if ((h)->use_extra_arg) \
+ (*(h)->freefun)((h)->extra_arg, (old_chunk)); \
+ else \
+ (*(void (*)(void *))(h)->freefun)((old_chunk)); \
+ } while (0)
-#define CALL_FREEFUN(h, old_chunk) \
- do { \
- if ((h) -> use_extra_arg) \
- (*(h)->freefun) ((h)->extra_arg, (old_chunk)); \
- else \
- (*(void (*) ()) (h)->freefun) ((old_chunk)); \
- } while (0)
-#endif
-\f
/* Initialize an obstack H for use. Specify chunk size SIZE (0 means default).
Objects start on multiples of ALIGNMENT (0 means use default).
CHUNKFUN is the function to use to allocate chunks,
allocation fails. */
int
-_obstack_begin (h, size, alignment, chunkfun, freefun)
- struct obstack *h;
- int size;
- int alignment;
-#if defined (__STDC__) && __STDC__
- POINTER (*chunkfun) (long);
- void (*freefun) (void *);
-#else
- POINTER (*chunkfun) ();
- void (*freefun) ();
-#endif
+_obstack_begin (struct obstack *h,
+ int size, int alignment,
+ void *(*chunkfun) (long),
+ void (*freefun) (void *))
{
- register struct _obstack_chunk *chunk; /* points to new chunk */
+ struct _obstack_chunk *chunk; /* points to new chunk */
if (alignment == 0)
- alignment = (int) DEFAULT_ALIGNMENT;
+ alignment = DEFAULT_ALIGNMENT;
if (size == 0)
/* Default size is what GNU malloc can fit in a 4096-byte block. */
{
size = 4096 - extra;
}
-#if defined (__STDC__) && __STDC__
- h->chunkfun = (struct _obstack_chunk * (*)(void *, long)) chunkfun;
+ h->chunkfun = (struct _obstack_chunk * (*) (void *, long)) chunkfun;
h->freefun = (void (*) (void *, struct _obstack_chunk *)) freefun;
-#else
- h->chunkfun = (struct _obstack_chunk * (*)()) chunkfun;
- h->freefun = freefun;
-#endif
h->chunk_size = size;
h->alignment_mask = alignment - 1;
h->use_extra_arg = 0;
- chunk = h->chunk = CALL_CHUNKFUN (h, h -> chunk_size);
+ chunk = h->chunk = CALL_CHUNKFUN (h, h->chunk_size);
if (!chunk)
(*obstack_alloc_failed_handler) ();
- h->next_free = h->object_base = chunk->contents;
+ h->next_free = h->object_base = __PTR_ALIGN ((char *) chunk, chunk->contents,
+ alignment - 1);
h->chunk_limit = chunk->limit
= (char *) chunk + h->chunk_size;
chunk->prev = 0;
}
int
-_obstack_begin_1 (h, size, alignment, chunkfun, freefun, arg)
- struct obstack *h;
- int size;
- int alignment;
-#if defined (__STDC__) && __STDC__
- POINTER (*chunkfun) (POINTER, long);
- void (*freefun) (POINTER, POINTER);
-#else
- POINTER (*chunkfun) ();
- void (*freefun) ();
-#endif
- POINTER arg;
+_obstack_begin_1 (struct obstack *h, int size, int alignment,
+ void *(*chunkfun) (void *, long),
+ void (*freefun) (void *, void *),
+ void *arg)
{
- register struct _obstack_chunk *chunk; /* points to new chunk */
+ struct _obstack_chunk *chunk; /* points to new chunk */
if (alignment == 0)
- alignment = (int) DEFAULT_ALIGNMENT;
+ alignment = DEFAULT_ALIGNMENT;
if (size == 0)
/* Default size is what GNU malloc can fit in a 4096-byte block. */
{
size = 4096 - extra;
}
-#if defined(__STDC__) && __STDC__
h->chunkfun = (struct _obstack_chunk * (*)(void *,long)) chunkfun;
h->freefun = (void (*) (void *, struct _obstack_chunk *)) freefun;
-#else
- h->chunkfun = (struct _obstack_chunk * (*)()) chunkfun;
- h->freefun = freefun;
-#endif
h->chunk_size = size;
h->alignment_mask = alignment - 1;
h->extra_arg = arg;
h->use_extra_arg = 1;
- chunk = h->chunk = CALL_CHUNKFUN (h, h -> chunk_size);
+ chunk = h->chunk = CALL_CHUNKFUN (h, h->chunk_size);
if (!chunk)
(*obstack_alloc_failed_handler) ();
- h->next_free = h->object_base = chunk->contents;
+ h->next_free = h->object_base = __PTR_ALIGN ((char *) chunk, chunk->contents,
+ alignment - 1);
h->chunk_limit = chunk->limit
= (char *) chunk + h->chunk_size;
chunk->prev = 0;
to the beginning of the new one. */
void
-_obstack_newchunk (h, length)
- struct obstack *h;
- int length;
+_obstack_newchunk (struct obstack *h, int length)
{
- register struct _obstack_chunk *old_chunk = h->chunk;
- register struct _obstack_chunk *new_chunk;
- register long new_size;
- register long obj_size = h->next_free - h->object_base;
- register long i;
+ struct _obstack_chunk *old_chunk = h->chunk;
+ struct _obstack_chunk *new_chunk;
+ long new_size;
+ long obj_size = h->next_free - h->object_base;
+ long i;
long already;
char *object_base;
/* Allocate and initialize the new chunk. */
new_chunk = CALL_CHUNKFUN (h, new_size);
if (!new_chunk)
- (*obstack_alloc_failed_handler) ();
+ (*obstack_alloc_failed_handler)();
h->chunk = new_chunk;
new_chunk->prev = old_chunk;
new_chunk->limit = h->chunk_limit = (char *) new_chunk + new_size;
/* Compute an aligned object_base in the new chunk */
object_base =
- __INT_TO_PTR ((__PTR_TO_INT (new_chunk->contents) + h->alignment_mask)
- & ~ (h->alignment_mask));
+ __PTR_ALIGN ((char *) new_chunk, new_chunk->contents, h->alignment_mask);
/* Move the existing object to the new chunk.
Word at a time is fast and is safe if the object
{
for (i = obj_size / sizeof (COPYING_UNIT) - 1;
i >= 0; i--)
- ((COPYING_UNIT *)object_base)[i]
- = ((COPYING_UNIT *)h->object_base)[i];
+ ((COPYING_UNIT *) object_base)[i]
+ = ((COPYING_UNIT *) h->object_base)[i];
/* We used to copy the odd few remaining bytes as one extra COPYING_UNIT,
but that can cross a page boundary on a machine
which does not do strict alignment for COPYING_UNITS. */
/* If the object just copied was the only data in OLD_CHUNK,
free that chunk and remove it from the chain.
But not if that chunk might contain an empty object. */
- if (h->object_base == old_chunk->contents && ! h->maybe_empty_object)
+ if (!h->maybe_empty_object
+ && (h->object_base
+ == __PTR_ALIGN ((char *) old_chunk, old_chunk->contents,
+ h->alignment_mask)))
{
new_chunk->prev = old_chunk->prev;
CALL_FREEFUN (h, old_chunk);
/* The new chunk certainly contains no empty object yet. */
h->maybe_empty_object = 0;
}
+# ifdef _LIBC
+libc_hidden_def (_obstack_newchunk)
+# endif
/* Return nonzero if object OBJ has been allocated from obstack H.
This is here for debugging.
If you use it in a program, you are probably losing. */
-#if defined (__STDC__) && __STDC__
/* Suppress -Wmissing-prototypes warning. We don't want to declare this in
obstack.h because it is just for debugging. */
-int _obstack_allocated_p (struct obstack *h, POINTER obj);
-#endif
+int _obstack_allocated_p (struct obstack *h, void *obj) __attribute_pure__;
int
-_obstack_allocated_p (h, obj)
- struct obstack *h;
- POINTER obj;
+_obstack_allocated_p (struct obstack *h, void *obj)
{
- register struct _obstack_chunk *lp; /* below addr of any objects in this chunk */
- register struct _obstack_chunk *plp; /* point to previous chunk if any */
+ struct _obstack_chunk *lp; /* below addr of any objects in this chunk */
+ struct _obstack_chunk *plp; /* point to previous chunk if any */
lp = (h)->chunk;
/* We use >= rather than > since the object cannot be exactly at
the beginning of the chunk but might be an empty object exactly
at the end of an adjacent chunk. */
- while (lp != 0 && ((POINTER) lp >= obj || (POINTER) (lp)->limit < obj))
+ while (lp != 0 && ((void *) lp >= obj || (void *) (lp)->limit < obj))
{
plp = lp->prev;
lp = plp;
}
return lp != 0;
}
-\f
+
/* Free objects in obstack H, including OBJ and everything allocate
more recently than OBJ. If OBJ is zero, free everything in H. */
-#undef obstack_free
-
-/* This function has two names with identical definitions.
- This is the first one, called from non-ANSI code. */
+# undef obstack_free
void
-_obstack_free (h, obj)
- struct obstack *h;
- POINTER obj;
+__obstack_free (struct obstack *h, void *obj)
{
- register struct _obstack_chunk *lp; /* below addr of any objects in this chunk */
- register struct _obstack_chunk *plp; /* point to previous chunk if any */
+ struct _obstack_chunk *lp; /* below addr of any objects in this chunk */
+ struct _obstack_chunk *plp; /* point to previous chunk if any */
lp = h->chunk;
/* We use >= because there cannot be an object at the beginning of a chunk.
But there can be an empty object at that address
at the end of another chunk. */
- while (lp != 0 && ((POINTER) lp >= obj || (POINTER) (lp)->limit < obj))
+ while (lp != 0 && ((void *) lp >= obj || (void *) (lp)->limit < obj))
{
plp = lp->prev;
CALL_FREEFUN (h, lp);
abort ();
}
-/* This function is used from ANSI code. */
-
-void
-obstack_free (h, obj)
- struct obstack *h;
- POINTER obj;
-{
- register struct _obstack_chunk *lp; /* below addr of any objects in this chunk */
- register struct _obstack_chunk *plp; /* point to previous chunk if any */
+# ifdef _LIBC
+/* Older versions of libc used a function _obstack_free intended to be
+ called by non-GCC compilers. */
+strong_alias (obstack_free, _obstack_free)
+# endif
- lp = h->chunk;
- /* We use >= because there cannot be an object at the beginning of a chunk.
- But there can be an empty object at that address
- at the end of another chunk. */
- while (lp != 0 && ((POINTER) lp >= obj || (POINTER) (lp)->limit < obj))
- {
- plp = lp->prev;
- CALL_FREEFUN (h, lp);
- lp = plp;
- /* If we switch chunks, we can't tell whether the new current
- chunk contains an empty object, so assume that it may. */
- h->maybe_empty_object = 1;
- }
- if (lp)
- {
- h->object_base = h->next_free = (char *) (obj);
- h->chunk_limit = lp->limit;
- h->chunk = lp;
- }
- else if (obj != 0)
- /* obj is not in any of the chunks! */
- abort ();
-}
-\f
int
-_obstack_memory_used (h)
- struct obstack *h;
+_obstack_memory_used (struct obstack *h)
{
- register struct _obstack_chunk* lp;
- register int nbytes = 0;
+ struct _obstack_chunk *lp;
+ int nbytes = 0;
for (lp = h->chunk; lp != 0; lp = lp->prev)
{
}
return nbytes;
}
-\f
+
/* Define the error handler. */
-#ifndef _
-# if defined HAVE_LIBINTL_H || defined _LIBC
+# ifdef _LIBC
# include <libintl.h>
-# ifndef _
-# define _(Str) gettext (Str)
-# endif
# else
-# define _(Str) (Str)
+# include "gettext.h"
+# endif
+# ifndef _
+# define _(msgid) gettext (msgid)
# endif
-#endif
-#if defined _LIBC && defined USE_IN_LIBIO
-# include <libio/iolibio.h>
-# define fputs(s, f) _IO_fputs (s, f)
-#endif
-#ifndef __attribute__
-/* This feature is available in gcc versions 2.5 and later. */
-# if __GNUC__ < 2 || (__GNUC__ == 2 && __GNUC_MINOR__ < 5)
-# define __attribute__(Spec) /* empty */
+# ifdef _LIBC
+# include <libio/iolibio.h>
# endif
-#endif
-static void
-__attribute__ ((noreturn))
-print_and_abort ()
+static _Noreturn void
+print_and_abort (void)
{
- fputs (_("memory exhausted"), stderr);
- fputc ('\n', stderr);
+ /* Don't change any of these strings. Yes, it would be possible to add
+ the newline to the string and use fputs or so. But this must not
+ happen because the "memory exhausted" message appears in other places
+ like this and the translation should be reused instead of creating
+ a very similar string which requires a separate translation. */
+# ifdef _LIBC
+ (void) __fxprintf (NULL, "%s\n", _("memory exhausted"));
+# else
+ fprintf (stderr, "%s\n", _("memory exhausted"));
+# endif
exit (obstack_exit_failure);
}
-\f
-#if 0
-/* These are now turned off because the applications do not use it
- and it uses bcopy via obstack_grow, which causes trouble on sysV. */
-
-/* Now define the functional versions of the obstack macros.
- Define them to simply use the corresponding macros to do the job. */
-
-#if defined (__STDC__) && __STDC__
-/* These function definitions do not work with non-ANSI preprocessors;
- they won't pass through the macro names in parentheses. */
-
-/* The function names appear in parentheses in order to prevent
- the macro-definitions of the names from being expanded there. */
-
-POINTER (obstack_base) (obstack)
- struct obstack *obstack;
-{
- return obstack_base (obstack);
-}
-
-POINTER (obstack_next_free) (obstack)
- struct obstack *obstack;
-{
- return obstack_next_free (obstack);
-}
-
-int (obstack_object_size) (obstack)
- struct obstack *obstack;
-{
- return obstack_object_size (obstack);
-}
-
-int (obstack_room) (obstack)
- struct obstack *obstack;
-{
- return obstack_room (obstack);
-}
-
-int (obstack_make_room) (obstack, length)
- struct obstack *obstack;
- int length;
-{
- return obstack_make_room (obstack, length);
-}
-
-void (obstack_grow) (obstack, data, length)
- struct obstack *obstack;
- const POINTER data;
- int length;
-{
- obstack_grow (obstack, data, length);
-}
-
-void (obstack_grow0) (obstack, data, length)
- struct obstack *obstack;
- const POINTER data;
- int length;
-{
- obstack_grow0 (obstack, data, length);
-}
-
-void (obstack_1grow) (obstack, character)
- struct obstack *obstack;
- int character;
-{
- obstack_1grow (obstack, character);
-}
-
-void (obstack_blank) (obstack, length)
- struct obstack *obstack;
- int length;
-{
- obstack_blank (obstack, length);
-}
-
-void (obstack_1grow_fast) (obstack, character)
- struct obstack *obstack;
- int character;
-{
- obstack_1grow_fast (obstack, character);
-}
-
-void (obstack_blank_fast) (obstack, length)
- struct obstack *obstack;
- int length;
-{
- obstack_blank_fast (obstack, length);
-}
-
-POINTER (obstack_finish) (obstack)
- struct obstack *obstack;
-{
- return obstack_finish (obstack);
-}
-
-POINTER (obstack_alloc) (obstack, length)
- struct obstack *obstack;
- int length;
-{
- return obstack_alloc (obstack, length);
-}
-
-POINTER (obstack_copy) (obstack, address, length)
- struct obstack *obstack;
- const POINTER address;
- int length;
-{
- return obstack_copy (obstack, address, length);
-}
-
-POINTER (obstack_copy0) (obstack, address, length)
- struct obstack *obstack;
- const POINTER address;
- int length;
-{
- return obstack_copy0 (obstack, address, length);
-}
-
-#endif /* __STDC__ */
-
-#endif /* 0 */
-#endif /* !ELIDE_CODE */
+#endif /* !ELIDE_CODE */