* many connections, but not too much and, which is more important, it makes
* BGP much easier to implement.
*
- * Each instance of BGP (corresponding to one BGP peer) is described by a &bgp_proto
+ * Each instance of BGP (corresponding to a single BGP peer) is described by a &bgp_proto
* structure to which are attached individual connections represented by &bgp_connection
* (usually, there exists only one connection, but during BGP session setup, there
* can be more of them). The connections are handled according to the BGP state machine
* immediately instead of sending both updates). There also exists a special bucket holding
* all the route withdrawals which cannot be queued anywhere else as they don't have any
* attributes. If we have any packet to send (due to either new routes or the connection
- * tracking code wanting to send a Open, KeepAlive or Notification message), we call
+ * tracking code wanting to send a Open, Keepalive or Notification message), we call
* bgp_schedule_packet() which sets the corresponding bit in a @packet_to_send
* bit field in &bgp_conn and as soon as the transmit socket buffer becomes empty,
* we call bgp_fire_tx(). It inspects state of all the packet type bits and calls