return 0;
}
+void socket_notify_service_dead(Socket *s) {
+ assert(s);
+
+ /* The service is dead. Dang. */
+
+ if (s->state == SOCKET_RUNNING) {
+ log_debug("%s got notified about service death.", unit_id(UNIT(s)));
+ socket_enter_listening(s);
+ }
+}
+
const UnitVTable socket_vtable = {
.suffix = ".socket",