if (x < -2 && x > -50)
return __lgamma_negl (x, signgamp);
q = -x;
- p = __floorl (q);
+ p = floorl (q);
if (p == q)
return (one / fabsl (p - p));
_Float128 halfp = p * L(0.5);
- if (halfp == __floorl (halfp))
+ if (halfp == floorl (halfp))
*signgamp = -1;
else
*signgamp = 1;
if (x < L(13.5))
{
p = 0;
- nx = __floorl (x + L(0.5));
+ nx = floorl (x + L(0.5));
nn = nx;
switch (nn)
{