- Update from 2.0.16 to 2.0.18
- Update of rootfile
- Changelog
2.0.18
General:
* The SDL wiki documentation and development headers are automatically kept in sync
* Each function has information about in which version of SDL it was introduced
* Added the hint SDL_HINT_APP_NAME to let SDL know the name of your application for
various places it might show up in system information
* Added SDL_RenderGeometry() and SDL_RenderGeometryRaw() to allow rendering of
arbitrary shapes using the SDL 2D render API
* Added SDL_SetTextureUserData() and SDL_GetTextureUserData() to associate
application data with an SDL texture
* Added SDL_RenderWindowToLogical() and SDL_RenderLogicalToWindow() to convert
between window coordinates and logical render coordinates
* Added SDL_RenderSetVSync() to change whether a renderer present is synchronized
with vblank at runtime
* Added SDL_PremultiplyAlpha() to premultiply alpha on a block of
SDL_PIXELFORMAT_ARGB8888 pixels
* Added a window event SDL_WINDOWEVENT_DISPLAY_CHANGED which is sent when a window
changes what display it's centered on
* Added SDL_GetWindowICCProfile() to query a window's ICC profile, and a window
event SDL_WINDOWEVENT_ICCPROF_CHANGED that is sent when it changes
* Added the hint SDL_HINT_VIDEO_EGL_ALLOW_TRANSPARENCY to allow EGL windows to be
transparent instead of opaque
* SDL_WaitEvent() has been redesigned to use less CPU in most cases
* Added SDL_SetWindowMouseRect() and SDL_GetWindowMouseRect() to confine the mouse
cursor to an area of a window
* You can now read precise mouse wheel motion using 'preciseX' and 'preciseY' event
fields
* Added SDL_GameControllerHasRumble() and SDL_GameControllerHasRumbleTriggers() to
query whether a game controller supports rumble
* Added SDL_JoystickHasRumble() and SDL_JoystickHasRumbleTriggers() to query whether
a joystick supports rumble
* SDL's hidapi implementation is now available as a public API in SDL_hidapi.h
Windows:
* Improved relative mouse motion over Windows Remote Desktop
* Added the hint SDL_HINT_IME_SHOW_UI to show native UI components instead of hiding
them (defaults off)
Windows/UWP:
* WGI is used instead of XInput for better controller support in UWP apps
Linux:
* Added the hint SDL_HINT_SCREENSAVER_INHIBIT_ACTIVITY_NAME to set the activity
that's displayed by the system when the screensaver is disabled
* Added the hint SDL_HINT_LINUX_JOYSTICK_CLASSIC to control whether /dev/input/js*
or /dev/input/event* are used as joystick devices
* Added the hint SDL_HINT_JOYSTICK_DEVICE to allow the user to specify devices that
will be opened in addition to the normal joystick detection
* Added SDL_LinuxSetThreadPriorityAndPolicy() for more control over a thread
priority on Linux
Android:
* Added support for audio output and capture using AAudio on Android 8.1 and newer
* Steam Controller support is disabled by default, and can be enabled by setting the
hint SDL_HINT_JOYSTICK_HIDAPI_STEAM to "1" before calling SDL_Init()
Apple Arcade:
* Added SDL_GameControllerGetAppleSFSymbolsNameForButton() and
SDL_GameControllerGetAppleSFSymbolsNameForAxis() to support Apple Arcade titles
iOS:
* Added documentation that the UIApplicationSupportsIndirectInputEvents key must be
set to true in your application's Info.plist in order to get real Bluetooth mouse
events.
* Steam Controller support is disabled by default, and can be enabled by setting the
hint SDL_HINT_JOYSTICK_HIDAPI_STEAM to "1" before calling SDL_Init()
Signed-off-by: Adolf Belka <adolf.belka@ipfire.org>
Reviewed-by: Michael Tremer <michael.tremer@ipfire.org>
#usr/include/SDL2/SDL_gamecontroller.h
#usr/include/SDL2/SDL_gesture.h
#usr/include/SDL2/SDL_haptic.h
+#usr/include/SDL2/SDL_hidapi.h
#usr/include/SDL2/SDL_hints.h
#usr/include/SDL2/SDL_joystick.h
#usr/include/SDL2/SDL_keyboard.h
#usr/lib/cmake/SDL2/sdl2-config-version.cmake
#usr/lib/cmake/SDL2/sdl2-config.cmake
usr/lib/libSDL2-2.0.so.0
-usr/lib/libSDL2-2.0.so.0.16.0
+usr/lib/libSDL2-2.0.so.0.18.0
#usr/lib/libSDL2.la
usr/lib/libSDL2.so
#usr/lib/libSDL2_test.a
include Config
-VER = 2.0.16
+VER = 2.0.18
THISAPP = SDL2-$(VER)
DL_FILE = $(THISAPP).tar.gz
DIR_APP = $(DIR_SRC)/$(THISAPP)
TARGET = $(DIR_INFO)/$(THISAPP)
PROG = sdl2
-PAK_VER = 4
+PAK_VER = 5
DEPS = alsa
$(DL_FILE) = $(DL_FROM)/$(DL_FILE)
-$(DL_FILE)_MD5 = 98b8a1535a757ea1d03ae44e2fb20247
+$(DL_FILE)_MD5 = c1dd33299db5b7091f37d989c68d5212
install : $(TARGET)