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1 /*-*- Mode: C; c-basic-offset: 8 -*-*/
2
3 #ifndef foounithfoo
4 #define foounithfoo
5
6 /***
7 This file is part of systemd.
8
9 Copyright 2010 Lennart Poettering
10
11 systemd is free software; you can redistribute it and/or modify it
12 under the terms of the GNU General Public License as published by
13 the Free Software Foundation; either version 2 of the License, or
14 (at your option) any later version.
15
16 systemd is distributed in the hope that it will be useful, but
17 WITHOUT ANY WARRANTY; without even the implied warranty of
18 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
19 General Public License for more details.
20
21 You should have received a copy of the GNU General Public License
22 along with systemd; If not, see <http://www.gnu.org/licenses/>.
23 ***/
24
25 #include <stdbool.h>
26 #include <stdlib.h>
27
28 typedef union Unit Unit;
29 typedef struct Meta Meta;
30 typedef struct UnitVTable UnitVTable;
31 typedef enum UnitType UnitType;
32 typedef enum UnitLoadState UnitLoadState;
33 typedef enum UnitActiveState UnitActiveState;
34 typedef enum UnitDependency UnitDependency;
35
36 #include "set.h"
37 #include "util.h"
38 #include "list.h"
39 #include "socket-util.h"
40 #include "execute.h"
41
42 #define UNIT_NAME_MAX 128
43 #define DEFAULT_TIMEOUT_USEC (20*USEC_PER_SEC)
44 #define DEFAULT_RESTART_USEC (100*USEC_PER_MSEC)
45
46 typedef enum KillMode {
47 KILL_CONTROL_GROUP = 0,
48 KILL_PROCESS_GROUP,
49 KILL_PROCESS,
50 KILL_NONE,
51 _KILL_MODE_MAX,
52 _KILL_MODE_INVALID = -1
53 } KillMode;
54
55 enum UnitType {
56 UNIT_SERVICE = 0,
57 UNIT_TIMER,
58 UNIT_SOCKET,
59 UNIT_TARGET,
60 UNIT_DEVICE,
61 UNIT_MOUNT,
62 UNIT_AUTOMOUNT,
63 UNIT_SNAPSHOT,
64 _UNIT_TYPE_MAX,
65 _UNIT_TYPE_INVALID = -1
66 };
67
68 enum UnitLoadState {
69 UNIT_STUB,
70 UNIT_LOADED,
71 UNIT_FAILED,
72 UNIT_MERGED,
73 _UNIT_LOAD_STATE_MAX,
74 _UNIT_LOAD_STATE_INVALID = -1
75 };
76
77 enum UnitActiveState {
78 UNIT_ACTIVE,
79 UNIT_ACTIVE_RELOADING,
80 UNIT_INACTIVE,
81 UNIT_ACTIVATING,
82 UNIT_DEACTIVATING,
83 _UNIT_ACTIVE_STATE_MAX,
84 _UNIT_ACTIVE_STATE_INVALID = -1
85 };
86
87 static inline bool UNIT_IS_ACTIVE_OR_RELOADING(UnitActiveState t) {
88 return t == UNIT_ACTIVE || t == UNIT_ACTIVE_RELOADING;
89 }
90
91 static inline bool UNIT_IS_ACTIVE_OR_ACTIVATING(UnitActiveState t) {
92 return t == UNIT_ACTIVE || t == UNIT_ACTIVATING || t == UNIT_ACTIVE_RELOADING;
93 }
94
95 static inline bool UNIT_IS_INACTIVE_OR_DEACTIVATING(UnitActiveState t) {
96 return t == UNIT_INACTIVE || t == UNIT_DEACTIVATING;
97 }
98
99 enum UnitDependency {
100 /* Positive dependencies */
101 UNIT_REQUIRES,
102 UNIT_SOFT_REQUIRES,
103 UNIT_WANTS,
104 UNIT_REQUISITE,
105 UNIT_SOFT_REQUISITE,
106
107 /* Inverse of the above */
108 UNIT_REQUIRED_BY, /* inverse of 'requires' and 'requisite' is 'required_by' */
109 UNIT_SOFT_REQUIRED_BY, /* inverse of 'soft_requires' and 'soft_requisite' is 'soft_required_by' */
110 UNIT_WANTED_BY, /* inverse of 'wants' */
111
112 /* Negative dependencies */
113 UNIT_CONFLICTS, /* inverse of 'conflicts' is 'conflicts' */
114
115 /* Order */
116 UNIT_BEFORE, /* inverse of before is after and vice versa */
117 UNIT_AFTER,
118
119 _UNIT_DEPENDENCY_MAX,
120 _UNIT_DEPENDENCY_INVALID = -1
121 };
122
123 #include "manager.h"
124 #include "job.h"
125 #include "cgroup.h"
126
127 struct Meta {
128 Manager *manager;
129
130 UnitType type;
131 UnitLoadState load_state;
132 Unit *merged_into;
133
134 char *id; /* One name is special because we use it for identification. Points to an entry in the names set */
135
136 Set *names;
137 Set *dependencies[_UNIT_DEPENDENCY_MAX];
138
139 char *description;
140 char *fragment_path; /* if loaded from a config file this is the primary path to it */
141
142 /* If there is something to do with this unit, then this is
143 * the job for it */
144 Job *job;
145
146 bool in_load_queue:1;
147 bool in_dbus_queue:1;
148 bool in_cleanup_queue:1;
149 bool sent_dbus_new_signal:1;
150
151 /* If we go down, pull down everything that depends on us, too */
152 bool recursive_stop;
153
154 /* Garbage collect us we nobody wants or requires us anymore */
155 bool stop_when_unneeded;
156
157 usec_t active_enter_timestamp;
158 usec_t active_exit_timestamp;
159
160 /* Counterparts in the cgroup filesystem */
161 CGroupBonding *cgroup_bondings;
162
163 /* Load queue */
164 LIST_FIELDS(Meta, load_queue);
165
166 /* Per type list */
167 LIST_FIELDS(Meta, units_per_type);
168
169 /* D-Bus queue */
170 LIST_FIELDS(Meta, dbus_queue);
171
172 /* Cleanup queue */
173 LIST_FIELDS(Meta, cleanup_queue);
174 };
175
176 #include "service.h"
177 #include "timer.h"
178 #include "socket.h"
179 #include "target.h"
180 #include "device.h"
181 #include "mount.h"
182 #include "automount.h"
183 #include "snapshot.h"
184
185 union Unit {
186 Meta meta;
187 Service service;
188 Timer timer;
189 Socket socket;
190 Target target;
191 Device device;
192 Mount mount;
193 Automount automount;
194 Snapshot snapshot;
195 };
196
197 struct UnitVTable {
198 const char *suffix;
199
200 /* Can units of this type have multiple names? */
201 bool no_alias:1;
202
203 /* If true units of this types can never have "Requires"
204 * dependencies, because state changes can only be observed,
205 * not triggered */
206 bool refuse_requires:1;
207
208 /* This should reset all type-specific variables. This should
209 * not allocate memory, and is either called with 0
210 * initialized data, or with data left from done() */
211 void (*init)(Unit *u);
212
213 /* Actually load data from disk. This may fail, and should set
214 * load_state to UNIT_LOADED, UNIT_MERGED or leave it at
215 * UNIT_STUB if no configuration could be found. */
216 int (*load)(Unit *u);
217
218 /* This should free all type-specific variables. It should be
219 * idempotent. There's no need to reset variables that deal
220 * with dynamic memory/resources. */
221 void (*done)(Unit *u);
222
223 /* If a a lot of units got created via enumerate(), this is
224 * where to actually set the state and call unit_notify(). */
225 int (*coldplug)(Unit *u);
226
227 void (*dump)(Unit *u, FILE *f, const char *prefix);
228
229 int (*start)(Unit *u);
230 int (*stop)(Unit *u);
231 int (*reload)(Unit *u);
232
233 bool (*can_reload)(Unit *u);
234
235 /* Boils down the more complex internal state of this unit to
236 * a simpler one that the engine can understand */
237 UnitActiveState (*active_state)(Unit *u);
238
239 /* Returns the substate specific to this unit type as
240 * string. This is purely information so that we can give the
241 * user a more finegrained explanation in which actual state a
242 * unit is in. */
243 const char* (*sub_state_to_string)(Unit *u);
244
245 void (*fd_event)(Unit *u, int fd, uint32_t events, Watch *w);
246 void (*sigchld_event)(Unit *u, pid_t pid, int code, int status);
247 void (*timer_event)(Unit *u, uint64_t n_elapsed, Watch *w);
248
249 void (*cgroup_notify_empty)(Unit *u);
250
251 /* This is called for each unit type and should be used to
252 * enumerate existing devices and load them. However,
253 * everything that is loaded here should still stay in
254 * inactive state. It is the job of the coldplug() call above
255 * to put the units into the initial state. */
256 int (*enumerate)(Manager *m);
257
258 /* Type specific cleanups. */
259 void (*shutdown)(Manager *m);
260 };
261
262 extern const UnitVTable * const unit_vtable[_UNIT_TYPE_MAX];
263
264 #define UNIT_VTABLE(u) unit_vtable[(u)->meta.type]
265
266 /* For casting a unit into the various unit types */
267 #define DEFINE_CAST(UPPERCASE, MixedCase) \
268 static inline MixedCase* UPPERCASE(Unit *u) { \
269 if (!u || u->meta.type != UNIT_##UPPERCASE) \
270 return NULL; \
271 \
272 return (MixedCase*) u; \
273 }
274
275 /* For casting the various unit types into a unit */
276 #define UNIT(u) ((Unit*) (u))
277
278 DEFINE_CAST(SOCKET, Socket);
279 DEFINE_CAST(TIMER, Timer);
280 DEFINE_CAST(SERVICE, Service);
281 DEFINE_CAST(TARGET, Target);
282 DEFINE_CAST(DEVICE, Device);
283 DEFINE_CAST(MOUNT, Mount);
284 DEFINE_CAST(AUTOMOUNT, Automount);
285 DEFINE_CAST(SNAPSHOT, Snapshot);
286
287 UnitType unit_name_to_type(const char *n);
288 bool unit_name_is_valid(const char *n);
289 char *unit_name_change_suffix(const char *n, const char *suffix);
290
291 Unit *unit_new(Manager *m);
292 void unit_free(Unit *u);
293
294 int unit_add_name(Unit *u, const char *name);
295 int unit_add_dependency(Unit *u, UnitDependency d, Unit *other);
296 int unit_add_dependency_by_name(Unit *u, UnitDependency d, const char *name);
297 int unit_add_dependency_by_name_inverse(Unit *u, UnitDependency d, const char *name);
298
299 int unit_add_exec_dependencies(Unit *u, ExecContext *c);
300
301 int unit_add_cgroup(Unit *u, CGroupBonding *b);
302 int unit_add_cgroup_from_text(Unit *u, const char *name);
303 int unit_add_default_cgroup(Unit *u);
304 CGroupBonding* unit_get_default_cgroup(Unit *u);
305
306 int unit_choose_id(Unit *u, const char *name);
307 int unit_set_description(Unit *u, const char *description);
308
309 void unit_add_to_load_queue(Unit *u);
310 void unit_add_to_dbus_queue(Unit *u);
311 void unit_add_to_cleanup_queue(Unit *u);
312
313 int unit_merge(Unit *u, Unit *other);
314 int unit_merge_by_name(Unit *u, const char *other);
315
316 Unit *unit_follow_merge(Unit *u);
317
318 int unit_load_fragment_and_dropin(Unit *u);
319 int unit_load_fragment_and_dropin_optional(Unit *u);
320 int unit_load(Unit *unit);
321
322 const char* unit_id(Unit *u);
323 const char *unit_description(Unit *u);
324
325 bool unit_has_name(Unit *u, const char *name);
326
327 UnitActiveState unit_active_state(Unit *u);
328
329 const char* unit_sub_state_to_string(Unit *u);
330
331 void unit_dump(Unit *u, FILE *f, const char *prefix);
332
333 bool unit_can_reload(Unit *u);
334 bool unit_can_start(Unit *u);
335
336 int unit_start(Unit *u);
337 int unit_stop(Unit *u);
338 int unit_reload(Unit *u);
339
340 void unit_notify(Unit *u, UnitActiveState os, UnitActiveState ns);
341
342 int unit_watch_fd(Unit *u, int fd, uint32_t events, Watch *w);
343 void unit_unwatch_fd(Unit *u, Watch *w);
344
345 int unit_watch_pid(Unit *u, pid_t pid);
346 void unit_unwatch_pid(Unit *u, pid_t pid);
347
348 int unit_watch_timer(Unit *u, usec_t delay, Watch *w);
349 void unit_unwatch_timer(Unit *u, Watch *w);
350
351 bool unit_job_is_applicable(Unit *u, JobType j);
352
353 int set_unit_path(const char *p);
354
355 char *unit_name_escape_path(const char *path, const char *suffix);
356
357 char *unit_dbus_path(Unit *u);
358
359 int unit_load_related_unit(Unit *u, const char *type, Unit **_found);
360
361 const char *unit_type_to_string(UnitType i);
362 UnitType unit_type_from_string(const char *s);
363
364 const char *unit_load_state_to_string(UnitLoadState i);
365 UnitLoadState unit_load_state_from_string(const char *s);
366
367 const char *unit_active_state_to_string(UnitActiveState i);
368 UnitActiveState unit_active_state_from_string(const char *s);
369
370 const char *unit_dependency_to_string(UnitDependency i);
371 UnitDependency unit_dependency_from_string(const char *s);
372
373 const char *kill_mode_to_string(KillMode k);
374 KillMode kill_mode_from_string(const char *s);
375
376 #endif