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[people/ms/u-boot.git] / board / MAI / bios_emulator / scitech / src / common / vesavbe.c
1 /****************************************************************************
2 *
3 * The SuperVGA Kit - UniVBE Software Development Kit
4 *
5 * ========================================================================
6 *
7 * The contents of this file are subject to the SciTech MGL Public
8 * License Version 1.0 (the "License"); you may not use this file
9 * except in compliance with the License. You may obtain a copy of
10 * the License at http://www.scitechsoft.com/mgl-license.txt
11 *
12 * Software distributed under the License is distributed on an
13 * "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
14 * implied. See the License for the specific language governing
15 * rights and limitations under the License.
16 *
17 * The Original Code is Copyright (C) 1991-1998 SciTech Software, Inc.
18 *
19 * The Initial Developer of the Original Code is SciTech Software, Inc.
20 * All Rights Reserved.
21 *
22 * ========================================================================
23 *
24 * Language: ANSI C
25 * Environment: IBM PC Real Mode and 16/32 bit Protected Mode.
26 *
27 * Description: Module to implement a C callable interface to the standard
28 * VESA VBE routines. You should rip out this module and use it
29 * directly in your own applications, or you can use the
30 * high level SDK functions.
31 *
32 * MUST be compiled in the LARGE or FLAT models.
33 *
34 ****************************************************************************/
35
36 #include <stdio.h>
37 #include <stdlib.h>
38 #include <string.h>
39 #include "vesavbe.h"
40 #include "pmapi.h"
41 #include "drvlib/os/os.h"
42
43 /*---------------------------- Global Variables ---------------------------*/
44
45 #define VBE_SUCCESS 0x004F
46 #define MAX_LIN_PTRS 10
47
48 static uint VESABuf_len = 1024;/* Length of the VESABuf buffer */
49 static ibool haveRiva128; /* True if we have a Riva128 */
50 static VBE_state defState = {0}; /* Default state buffer */
51 static VBE_state *state = &defState; /* Pointer to current buffer */
52 static int VBE_shared = 0;
53 #ifndef REALMODE
54 static char localBuf[512]; /* Global PM string translate buf */
55 #define MAX_LOCAL_BUF &localBuf[511]
56 #endif
57
58 /*----------------------------- Implementation ----------------------------*/
59
60 /* static function in WinDirect for passing 32-bit registers to BIOS */
61 int PMAPI WD_int386(int intno, RMREGS *in, RMREGS *out);
62
63 void VBEAPI VBE_init(void)
64 /****************************************************************************
65 *
66 * Function: VBE_init
67 *
68 * Description: Initialises the VBE transfer buffer in real mode DC.memory.
69 * This routine is called by the VESAVBE module every time
70 * it needs to use the transfer buffer, so we simply allocate
71 * it once and then return.
72 *
73 ****************************************************************************/
74 {
75 if (!state->VESABuf_ptr) {
76 /* Allocate a global buffer for communicating with the VESA VBE */
77 if ((state->VESABuf_ptr = PM_getVESABuf(&VESABuf_len, &state->VESABuf_rseg, &state->VESABuf_roff)) == NULL)
78 PM_fatalError("VESAVBE.C: Real mode memory allocation failed!");
79 }
80 }
81
82 void * VBEAPI VBE_getRMBuf(uint *len,uint *rseg,uint *roff)
83 /****************************************************************************
84 *
85 * Function: VBE_getRMBuf
86 *
87 * Description: This function returns the location and length of the real
88 * mode memory buffer for calling real mode functions.
89 *
90 ****************************************************************************/
91 {
92 *len = VESABuf_len;
93 *rseg = state->VESABuf_rseg;
94 *roff = state->VESABuf_roff;
95 return state->VESABuf_ptr;
96 }
97
98 void VBEAPI VBE_setStateBuffer(VBE_state *s)
99 /****************************************************************************
100 *
101 * Function: VBE_setStateBuffer
102 *
103 * Description: This functions sets the internal state buffer for the
104 * VBE module to the passed in buffer. By default the internal
105 * global buffer is used, but you must use separate buffers
106 * for each device in a multi-controller environment.
107 *
108 ****************************************************************************/
109 {
110 state = s;
111 }
112
113 void VBEAPI VBE_callESDI(RMREGS *regs, void *buffer, int size)
114 /****************************************************************************
115 *
116 * Function: VBE_callESDI
117 * Parameters: regs - Registers to load when calling VBE
118 * buffer - Buffer to copy VBE info block to
119 * size - Size of buffer to fill
120 *
121 * Description: Calls the VESA VBE and passes in a buffer for the VBE to
122 * store information in, which is then copied into the users
123 * buffer space. This works in protected mode as the buffer
124 * passed to the VESA VBE is allocated in conventional
125 * memory, and is then copied into the users memory block.
126 *
127 ****************************************************************************/
128 {
129 RMSREGS sregs;
130
131 if (!state->VESABuf_ptr)
132 PM_fatalError("You *MUST* call VBE_init() before you can call the VESAVBE.C module!");
133 sregs.es = (ushort)state->VESABuf_rseg;
134 regs->x.di = (ushort)state->VESABuf_roff;
135 memcpy(state->VESABuf_ptr, buffer, size);
136 PM_int86x(0x10, regs, regs, &sregs);
137 memcpy(buffer, state->VESABuf_ptr, size);
138 }
139
140 #ifndef REALMODE
141 static char *VBE_copyStrToLocal(char *p,char *realPtr,char *max)
142 /****************************************************************************
143 *
144 * Function: VBE_copyStrToLocal
145 * Parameters: p - Flat model buffer to copy to
146 * realPtr - Real mode pointer to copy
147 * Returns: Pointer to the next byte after string
148 *
149 * Description: Copies the string from the real mode location pointed to
150 * by 'realPtr' into the flat model buffer pointed to by
151 * 'p'. We return a pointer to the next byte past the copied
152 * string.
153 *
154 ****************************************************************************/
155 {
156 uchar *v;
157
158 v = PM_mapRealPointer((uint)((ulong)realPtr >> 16), (uint)((ulong)realPtr & 0xFFFF));
159 while (*v != 0 && p < max)
160 *p++ = *v++;
161 *p++ = 0;
162 return p;
163 }
164
165 static void VBE_copyShortToLocal(ushort *p,ushort *realPtr)
166 /****************************************************************************
167 *
168 * Function: VBE_copyShortToLocal
169 * Parameters: p - Flat model buffer to copy to
170 * realPtr - Real mode pointer to copy
171 *
172 * Description: Copies the mode table from real mode memory to the flat
173 * model buffer.
174 *
175 ****************************************************************************/
176 {
177 ushort *v;
178
179 v = PM_mapRealPointer((uint)((ulong)realPtr >> 16),(uint)((ulong)realPtr & 0xFFFF));
180 while (*v != 0xFFFF)
181 *p++ = *v++;
182 *p = 0xFFFF;
183 }
184 #endif
185
186 int VBEAPI VBE_detectEXT(VBE_vgaInfo *vgaInfo,ibool forceUniVBE)
187 /****************************************************************************
188 *
189 * Function: VBE_detect
190 * Parameters: vgaInfo - Place to store the VGA information block
191 * Returns: VBE version number, or 0 if not detected.
192 *
193 * Description: Detects if a VESA VBE is out there and functioning
194 * correctly. If we detect a VBE interface we return the
195 * VGAInfoBlock returned by the VBE and the VBE version number.
196 *
197 ****************************************************************************/
198 {
199 RMREGS regs;
200
201 regs.x.ax = 0x4F00; /* Get SuperVGA information */
202 if (forceUniVBE) {
203 regs.x.bx = 0x1234;
204 regs.x.cx = 0x4321;
205 }
206 else {
207 regs.x.bx = 0;
208 regs.x.cx = 0;
209 }
210 strncpy(vgaInfo->VESASignature,"VBE2",4);
211 VBE_callESDI(&regs, vgaInfo, sizeof(*vgaInfo));
212 if (regs.x.ax != VBE_SUCCESS)
213 return 0;
214 if (strncmp(vgaInfo->VESASignature,"VESA",4) != 0)
215 return 0;
216
217 /* Check for bogus BIOSes that return a VBE version number that is
218 * not correct, and fix it up. We also check the OemVendorNamePtr for a
219 * valid value, and if it is invalid then we also reset to VBE 1.2.
220 */
221 if (vgaInfo->VESAVersion >= 0x200 && vgaInfo->OemVendorNamePtr == 0)
222 vgaInfo->VESAVersion = 0x102;
223 #ifndef REALMODE
224 /* Relocate all the indirect information (mode tables, OEM strings
225 * etc) from the low 1Mb memory region into a static buffer in
226 * our default data segment. We do this to insulate the application
227 * from mapping the strings from real mode to protected mode.
228 */
229 {
230 char *p,*p2;
231 p2 = VBE_copyStrToLocal(localBuf,vgaInfo->OemStringPtr,MAX_LOCAL_BUF);
232 vgaInfo->OemStringPtr = localBuf;
233 if (vgaInfo->VESAVersion >= 0x200) {
234 p = VBE_copyStrToLocal(p2,vgaInfo->OemVendorNamePtr,MAX_LOCAL_BUF);
235 vgaInfo->OemVendorNamePtr = p2;
236 p2 = VBE_copyStrToLocal(p,vgaInfo->OemProductNamePtr,MAX_LOCAL_BUF);
237 vgaInfo->OemProductNamePtr = p;
238 p = VBE_copyStrToLocal(p2,vgaInfo->OemProductRevPtr,MAX_LOCAL_BUF);
239 vgaInfo->OemProductRevPtr = p2;
240 VBE_copyShortToLocal((ushort*)p,vgaInfo->VideoModePtr);
241 vgaInfo->VideoModePtr = (ushort*)p;
242 }
243 else {
244 VBE_copyShortToLocal((ushort*)p2,vgaInfo->VideoModePtr);
245 vgaInfo->VideoModePtr = (ushort*)p2;
246 }
247 }
248 #endif
249 state->VBEMemory = vgaInfo->TotalMemory * 64;
250
251 /* Check for Riva128 based cards since they have broken triple buffering
252 * and stereo support.
253 */
254 haveRiva128 = false;
255 if (vgaInfo->VESAVersion >= 0x300 &&
256 (strstr(vgaInfo->OemStringPtr,"NVidia") != NULL ||
257 strstr(vgaInfo->OemStringPtr,"Riva") != NULL)) {
258 haveRiva128 = true;
259 }
260
261 /* Check for Matrox G400 cards which claim to be VBE 3.0
262 * compliant yet they don't implement the refresh rate control
263 * functions.
264 */
265 if (vgaInfo->VESAVersion >= 0x300 && (strcmp(vgaInfo->OemProductNamePtr,"Matrox G400") == 0))
266 vgaInfo->VESAVersion = 0x200;
267 return (state->VBEVersion = vgaInfo->VESAVersion);
268 }
269
270 int VBEAPI VBE_detect(VBE_vgaInfo *vgaInfo)
271 /****************************************************************************
272 *
273 * Function: VBE_detect
274 * Parameters: vgaInfo - Place to store the VGA information block
275 * Returns: VBE version number, or 0 if not detected.
276 *
277 * Description: Detects if a VESA VBE is out there and functioning
278 * correctly. If we detect a VBE interface we return the
279 * VGAInfoBlock returned by the VBE and the VBE version number.
280 *
281 ****************************************************************************/
282 {
283 return VBE_detectEXT(vgaInfo,false);
284 }
285
286 ibool VBEAPI VBE_getModeInfo(int mode,VBE_modeInfo *modeInfo)
287 /****************************************************************************
288 *
289 * Function: VBE_getModeInfo
290 * Parameters: mode - VBE mode to get information for
291 * modeInfo - Place to store VBE mode information
292 * Returns: True on success, false if function failed.
293 *
294 * Description: Obtains information about a specific video mode from the
295 * VBE. You should use this function to find the video mode
296 * you wish to set, as the new VBE 2.0 mode numbers may be
297 * completely arbitrary.
298 *
299 ****************************************************************************/
300 {
301 RMREGS regs;
302 int bits;
303
304 regs.x.ax = 0x4F01; /* Get mode information */
305 regs.x.cx = (ushort)mode;
306 VBE_callESDI(&regs, modeInfo, sizeof(*modeInfo));
307 if (regs.x.ax != VBE_SUCCESS)
308 return false;
309 if ((modeInfo->ModeAttributes & vbeMdAvailable) == 0)
310 return false;
311
312 /* Map out triple buffer and stereo flags for NVidia Riva128
313 * chips.
314 */
315 if (haveRiva128) {
316 modeInfo->ModeAttributes &= ~vbeMdTripleBuf;
317 modeInfo->ModeAttributes &= ~vbeMdStereo;
318 }
319
320 /* Support old style RGB definitions for VBE 1.1 BIOSes */
321 bits = modeInfo->BitsPerPixel;
322 if (modeInfo->MemoryModel == vbeMemPK && bits > 8) {
323 modeInfo->MemoryModel = vbeMemRGB;
324 switch (bits) {
325 case 15:
326 modeInfo->RedMaskSize = 5;
327 modeInfo->RedFieldPosition = 10;
328 modeInfo->GreenMaskSize = 5;
329 modeInfo->GreenFieldPosition = 5;
330 modeInfo->BlueMaskSize = 5;
331 modeInfo->BlueFieldPosition = 0;
332 modeInfo->RsvdMaskSize = 1;
333 modeInfo->RsvdFieldPosition = 15;
334 break;
335 case 16:
336 modeInfo->RedMaskSize = 5;
337 modeInfo->RedFieldPosition = 11;
338 modeInfo->GreenMaskSize = 5;
339 modeInfo->GreenFieldPosition = 5;
340 modeInfo->BlueMaskSize = 5;
341 modeInfo->BlueFieldPosition = 0;
342 modeInfo->RsvdMaskSize = 0;
343 modeInfo->RsvdFieldPosition = 0;
344 break;
345 case 24:
346 modeInfo->RedMaskSize = 8;
347 modeInfo->RedFieldPosition = 16;
348 modeInfo->GreenMaskSize = 8;
349 modeInfo->GreenFieldPosition = 8;
350 modeInfo->BlueMaskSize = 8;
351 modeInfo->BlueFieldPosition = 0;
352 modeInfo->RsvdMaskSize = 0;
353 modeInfo->RsvdFieldPosition = 0;
354 break;
355 }
356 }
357
358 /* Convert the 32k direct color modes of VBE 1.2+ BIOSes to
359 * be recognised as 15 bits per pixel modes.
360 */
361 if (bits == 16 && modeInfo->RsvdMaskSize == 1)
362 modeInfo->BitsPerPixel = 15;
363
364 /* Fix up bogus BIOS'es that report incorrect reserved pixel masks
365 * for 32K color modes. Quite a number of BIOS'es have this problem,
366 * and this affects our OS/2 drivers in VBE fallback mode.
367 */
368 if (bits == 15 && (modeInfo->RsvdMaskSize != 1 || modeInfo->RsvdFieldPosition != 15)) {
369 modeInfo->RsvdMaskSize = 1;
370 modeInfo->RsvdFieldPosition = 15;
371 }
372 return true;
373 }
374
375 long VBEAPI VBE_getPageSize(VBE_modeInfo *mi)
376 /****************************************************************************
377 *
378 * Function: VBE_getPageSize
379 * Parameters: mi - Pointer to mode information block
380 * Returns: Caculated page size in bytes rounded to correct boundary
381 *
382 * Description: Computes the page size in bytes for the specified mode
383 * information block, rounded up to the appropriate boundary
384 * (8k, 16k, 32k or 64k). Pages >= 64k in size are always
385 * rounded to the nearest 64k boundary (so the start of a
386 * page is always bank aligned).
387 *
388 ****************************************************************************/
389 {
390 long size;
391
392 size = (long)mi->BytesPerScanLine * (long)mi->YResolution;
393 if (mi->BitsPerPixel == 4) {
394 /* We have a 16 color video mode, so round up the page size to
395 * 8k, 16k, 32k or 64k boundaries depending on how large it is.
396 */
397
398 size = (size + 0x1FFFL) & 0xFFFFE000L;
399 if (size != 0x2000) {
400 size = (size + 0x3FFFL) & 0xFFFFC000L;
401 if (size != 0x4000) {
402 size = (size + 0x7FFFL) & 0xFFFF8000L;
403 if (size != 0x8000)
404 size = (size + 0xFFFFL) & 0xFFFF0000L;
405 }
406 }
407 }
408 else size = (size + 0xFFFFL) & 0xFFFF0000L;
409 return size;
410 }
411
412 ibool VBEAPI VBE_setVideoModeExt(int mode,VBE_CRTCInfo *crtc)
413 /****************************************************************************
414 *
415 * Function: VBE_setVideoModeExt
416 * Parameters: mode - SuperVGA video mode to set.
417 * Returns: True if the mode was set, false if not.
418 *
419 * Description: Attempts to set the specified video mode. This version
420 * includes support for the VBE/Core 3.0 refresh rate control
421 * mechanism.
422 *
423 ****************************************************************************/
424 {
425 RMREGS regs;
426
427 if (state->VBEVersion < 0x200 && mode < 0x100) {
428 /* Some VBE implementations barf terribly if you try to set non-VBE
429 * video modes with the VBE set mode call. VBE 2.0 implementations
430 * must be able to handle this.
431 */
432 regs.h.al = (ushort)mode;
433 regs.h.ah = 0;
434 PM_int86(0x10,&regs,&regs);
435 }
436 else {
437 if (state->VBEVersion < 0x300 && (mode & vbeRefreshCtrl))
438 return false;
439 regs.x.ax = 0x4F02;
440 regs.x.bx = (ushort)mode;
441 if ((mode & vbeRefreshCtrl) && crtc)
442 VBE_callESDI(&regs, crtc, sizeof(*crtc));
443 else
444 PM_int86(0x10,&regs,&regs);
445 if (regs.x.ax != VBE_SUCCESS)
446 return false;
447 }
448 return true;
449 }
450
451 ibool VBEAPI VBE_setVideoMode(int mode)
452 /****************************************************************************
453 *
454 * Function: VBE_setVideoMode
455 * Parameters: mode - SuperVGA video mode to set.
456 * Returns: True if the mode was set, false if not.
457 *
458 * Description: Attempts to set the specified video mode.
459 *
460 ****************************************************************************/
461 {
462 return VBE_setVideoModeExt(mode,NULL);
463 }
464
465 int VBEAPI VBE_getVideoMode(void)
466 /****************************************************************************
467 *
468 * Function: VBE_getVideoMode
469 * Returns: Current video mode
470 *
471 ****************************************************************************/
472 {
473 RMREGS regs;
474
475 regs.x.ax = 0x4F03;
476 PM_int86(0x10,&regs,&regs);
477 if (regs.x.ax != VBE_SUCCESS)
478 return -1;
479 return regs.x.bx;
480 }
481
482 ibool VBEAPI VBE_setBank(int window,int bank)
483 /****************************************************************************
484 *
485 * Function: VBE_setBank
486 * Parameters: window - Window to set
487 * bank - Bank number to set window to
488 * Returns: True on success, false on failure.
489 *
490 ****************************************************************************/
491 {
492 RMREGS regs;
493
494 regs.x.ax = 0x4F05;
495 regs.h.bh = 0;
496 regs.h.bl = window;
497 regs.x.dx = bank;
498 PM_int86(0x10,&regs,&regs);
499 return regs.x.ax == VBE_SUCCESS;
500 }
501
502 int VBEAPI VBE_getBank(int window)
503 /****************************************************************************
504 *
505 * Function: VBE_setBank
506 * Parameters: window - Window to read
507 * Returns: Bank number for the window (-1 on failure)
508 *
509 ****************************************************************************/
510 {
511 RMREGS regs;
512
513 regs.x.ax = 0x4F05;
514 regs.h.bh = 1;
515 regs.h.bl = window;
516 PM_int86(0x10,&regs,&regs);
517 if (regs.x.ax != VBE_SUCCESS)
518 return -1;
519 return regs.x.dx;
520 }
521
522 ibool VBEAPI VBE_setPixelsPerLine(int pixelsPerLine,int *newBytes,
523 int *newPixels,int *maxScanlines)
524 /****************************************************************************
525 *
526 * Function: VBE_setPixelsPerLine
527 * Parameters: pixelsPerLine - Pixels per scanline
528 * newBytes - Storage for bytes per line value set
529 * newPixels - Storage for pixels per line value set
530 * maxScanLines - Storage for maximum number of scanlines
531 * Returns: True on success, false on failure
532 *
533 * Description: Sets the scanline length for the video mode to the specified
534 * number of pixels per scanline. If you need more granularity
535 * in TrueColor modes, use the VBE_setBytesPerLine routine
536 * (only valid for VBE 2.0).
537 *
538 ****************************************************************************/
539 {
540 RMREGS regs;
541
542 regs.x.ax = 0x4F06;
543 regs.h.bl = 0;
544 regs.x.cx = pixelsPerLine;
545 PM_int86(0x10,&regs,&regs);
546 *newBytes = regs.x.bx;
547 *newPixels = regs.x.cx;
548 *maxScanlines = regs.x.dx;
549 return regs.x.ax == VBE_SUCCESS;
550 }
551
552 ibool VBEAPI VBE_setBytesPerLine(int bytesPerLine,int *newBytes,
553 int *newPixels,int *maxScanlines)
554 /****************************************************************************
555 *
556 * Function: VBE_setBytesPerLine
557 * Parameters: pixelsPerLine - Pixels per scanline
558 * newBytes - Storage for bytes per line value set
559 * newPixels - Storage for pixels per line value set
560 * maxScanLines - Storage for maximum number of scanlines
561 * Returns: True on success, false on failure
562 *
563 * Description: Sets the scanline length for the video mode to the specified
564 * number of bytes per scanline (valid for VBE 2.0 only).
565 *
566 ****************************************************************************/
567 {
568 RMREGS regs;
569
570 regs.x.ax = 0x4F06;
571 regs.h.bl = 2;
572 regs.x.cx = bytesPerLine;
573 PM_int86(0x10,&regs,&regs);
574 *newBytes = regs.x.bx;
575 *newPixels = regs.x.cx;
576 *maxScanlines = regs.x.dx;
577 return regs.x.ax == VBE_SUCCESS;
578 }
579
580 ibool VBEAPI VBE_getScanlineLength(int *bytesPerLine,int *pixelsPerLine,
581 int *maxScanlines)
582 /****************************************************************************
583 *
584 * Function: VBE_getScanlineLength
585 * Parameters: bytesPerLine - Storage for bytes per scanline
586 * pixelsPerLine - Storage for pixels per scanline
587 * maxScanLines - Storage for maximum number of scanlines
588 * Returns: True on success, false on failure
589 *
590 ****************************************************************************/
591 {
592 RMREGS regs;
593
594 regs.x.ax = 0x4F06;
595 regs.h.bl = 1;
596 PM_int86(0x10,&regs,&regs);
597 *bytesPerLine = regs.x.bx;
598 *pixelsPerLine = regs.x.cx;
599 *maxScanlines = regs.x.dx;
600 return regs.x.ax == VBE_SUCCESS;
601 }
602
603 ibool VBEAPI VBE_getMaxScanlineLength(int *maxBytes,int *maxPixels)
604 /****************************************************************************
605 *
606 * Function: VBE_getMaxScanlineLength
607 * Parameters: maxBytes - Maximum scanline width in bytes
608 * maxPixels - Maximum scanline width in pixels
609 * Returns: True if successful, false if function failed
610 *
611 ****************************************************************************/
612 {
613 RMREGS regs;
614
615 regs.x.ax = 0x4F06;
616 regs.h.bl = 3;
617 PM_int86(0x10,&regs,&regs);
618 *maxBytes = regs.x.bx;
619 *maxPixels = regs.x.cx;
620 return regs.x.ax == VBE_SUCCESS;
621 }
622
623 ibool VBEAPI VBE_setDisplayStart(int x,int y,ibool waitVRT)
624 /****************************************************************************
625 *
626 * Function: VBE_setDisplayStart
627 * Parameters: x,y - Position of the first pixel to display
628 * waitVRT - True to wait for retrace, false if not
629 * Returns: True if function was successful.
630 *
631 * Description: Sets the new starting display position to implement
632 * hardware scrolling.
633 *
634 ****************************************************************************/
635 {
636 RMREGS regs;
637
638 regs.x.ax = 0x4F07;
639 if (waitVRT)
640 regs.x.bx = 0x80;
641 else regs.x.bx = 0x00;
642 regs.x.cx = x;
643 regs.x.dx = y;
644 PM_int86(0x10,&regs,&regs);
645 return regs.x.ax == VBE_SUCCESS;
646 }
647
648 ibool VBEAPI VBE_getDisplayStart(int *x,int *y)
649 /****************************************************************************
650 *
651 * Function: VBE_getDisplayStart
652 * Parameters: x,y - Place to store starting address value
653 * Returns: True if function was successful.
654 *
655 ****************************************************************************/
656 {
657 RMREGS regs;
658
659 regs.x.ax = 0x4F07;
660 regs.x.bx = 0x01;
661 PM_int86(0x10,&regs,&regs);
662 *x = regs.x.cx;
663 *y = regs.x.dx;
664 return regs.x.ax == VBE_SUCCESS;
665 }
666
667 ibool VBEAPI VBE_setDisplayStartAlt(ulong startAddr,ibool waitVRT)
668 /****************************************************************************
669 *
670 * Function: VBE_setDisplayStartAlt
671 * Parameters: startAddr - 32-bit starting address in display memory
672 * waitVRT - True to wait for vertical retrace, false if not
673 * Returns: True if function was successful, false if not supported.
674 *
675 * Description: Sets the new starting display position to the specified
676 * 32-bit display start address. Note that this function is
677 * different the the version above, since it takes a 32-bit
678 * byte offset in video memory as the starting address which
679 * gives the programmer maximum control over the stat address.
680 *
681 * NOTE: Requires VBE/Core 3.0
682 *
683 ****************************************************************************/
684 {
685 RMREGS regs;
686
687 if (state->VBEVersion >= 0x300) {
688 regs.x.ax = 0x4F07;
689 regs.x.bx = waitVRT ? 0x82 : 0x02;
690 regs.e.ecx = startAddr;
691 PM_int86(0x10,&regs,&regs);
692 return regs.x.ax == VBE_SUCCESS;
693 }
694 return false;
695 }
696
697 int VBEAPI VBE_getDisplayStartStatus(void)
698 /****************************************************************************
699 *
700 * Function: VBE_getDisplayStartStatus
701 * Returns: 0 if last flip not occurred, 1 if already flipped
702 * -1 if not supported
703 *
704 * Description: Returns the status of the previous display start request.
705 * If this function is supported the programmer can implement
706 * hardware triple buffering using this function.
707 *
708 * NOTE: Requires VBE/Core 3.0
709 *
710 ****************************************************************************/
711 {
712 RMREGS regs;
713
714 if (state->VBEVersion >= 0x300) {
715 regs.x.ax = 0x4F07;
716 regs.x.bx = 0x0004;
717 PM_int86(0x10,&regs,&regs);
718 if (regs.x.ax == VBE_SUCCESS)
719 return (regs.x.cx != 0);
720 }
721 return -1;
722 }
723
724 ibool VBEAPI VBE_enableStereoMode(void)
725 /****************************************************************************
726 *
727 * Function: VBE_enableStereoMode
728 * Returns: True if stereo mode enabled, false if not supported.
729 *
730 * Description: Puts the system into hardware stereo mode for LC shutter
731 * glasses, where the display swaps between two display start
732 * addresses every vertical retrace.
733 *
734 * NOTE: Requires VBE/Core 3.0
735 *
736 ****************************************************************************/
737 {
738 RMREGS regs;
739
740 if (state->VBEVersion >= 0x300) {
741 regs.x.ax = 0x4F07;
742 regs.x.bx = 0x0005;
743 PM_int86(0x10,&regs,&regs);
744 return regs.x.ax == VBE_SUCCESS;
745 }
746 return false;
747 }
748
749 ibool VBEAPI VBE_disableStereoMode(void)
750 /****************************************************************************
751 *
752 * Function: VBE_disableStereoMode
753 * Returns: True if stereo mode disabled, false if not supported.
754 *
755 * Description: Puts the system back into normal, non-stereo display mode
756 * after having stereo mode enabled.
757 *
758 * NOTE: Requires VBE/Core 3.0
759 *
760 ****************************************************************************/
761 {
762 RMREGS regs;
763
764 if (state->VBEVersion >= 0x300) {
765 regs.x.ax = 0x4F07;
766 regs.x.bx = 0x0006;
767 PM_int86(0x10,&regs,&regs);
768 return regs.x.ax == VBE_SUCCESS;
769 }
770 return false;
771 }
772
773 ibool VBEAPI VBE_setStereoDisplayStart(ulong leftAddr,ulong rightAddr,
774 ibool waitVRT)
775 /****************************************************************************
776 *
777 * Function: VBE_setStereoDisplayStart
778 * Parameters: leftAddr - 32-bit start address for left image
779 * rightAddr - 32-bit start address for right image
780 * waitVRT - True to wait for vertical retrace, false if not
781 * Returns: True if function was successful, false if not supported.
782 *
783 * Description: Sets the new starting display position to the specified
784 * 32-bit display start address. Note that this function is
785 * different the the version above, since it takes a 32-bit
786 * byte offset in video memory as the starting address which
787 * gives the programmer maximum control over the stat address.
788 *
789 * NOTE: Requires VBE/Core 3.0
790 *
791 ****************************************************************************/
792 {
793 RMREGS regs;
794
795 if (state->VBEVersion >= 0x300) {
796 regs.x.ax = 0x4F07;
797 regs.x.bx = waitVRT ? 0x83 : 0x03;
798 regs.e.ecx = leftAddr;
799 regs.e.edx = rightAddr;
800 PM_int86(0x10,&regs,&regs);
801 return regs.x.ax == VBE_SUCCESS;
802 }
803 return false;
804 }
805
806 ulong VBEAPI VBE_getClosestClock(ushort mode,ulong pixelClock)
807 /****************************************************************************
808 *
809 * Function: VBE_getClosestClock
810 * Parameters: mode - VBE mode to be used (include vbeLinearBuffer)
811 * pixelClock - Desired pixel clock
812 * Returns: Closest pixel clock to desired clock (-1 if not supported)
813 *
814 * Description: Calls the VBE/Core 3.0 interface to determine the closest
815 * pixel clock to the requested value. The BIOS will always
816 * search for a pixel clock that is no more than 1% below the
817 * requested clock or somewhere higher than the clock. If the
818 * clock is higher note that it may well be many Mhz higher
819 * that requested and the application will have to check that
820 * the returned value is suitable for it's needs. This function
821 * returns the actual pixel clock that will be programmed by
822 * the hardware.
823 *
824 * Note that if the pixel clock will be used with a linear
825 * framebuffer mode, make sure you pass in the linear
826 * framebuffer flag to this function.
827 *
828 * NOTE: Requires VBE/Core 3.0
829 *
830 ****************************************************************************/
831 {
832 RMREGS regs;
833
834 if (state->VBEVersion >= 0x300) {
835 regs.x.ax = 0x4F0B;
836 regs.h.bl = 0x00;
837 regs.e.ecx = pixelClock;
838 regs.x.dx = mode;
839 PM_int86(0x10,&regs,&regs);
840 if (regs.x.ax == VBE_SUCCESS)
841 return regs.e.ecx;
842 }
843 return -1;
844 }
845
846 ibool VBEAPI VBE_setDACWidth(int width)
847 /****************************************************************************
848 *
849 * Function: VBE_setDACWidth
850 * Parameters: width - Width to set the DAC to
851 * Returns: True on success, false on failure
852 *
853 ****************************************************************************/
854 {
855 RMREGS regs;
856
857 regs.x.ax = 0x4F08;
858 regs.h.bl = 0x00;
859 regs.h.bh = width;
860 PM_int86(0x10,&regs,&regs);
861 return regs.x.ax == VBE_SUCCESS;
862 }
863
864 int VBEAPI VBE_getDACWidth(void)
865 /****************************************************************************
866 *
867 * Function: VBE_getDACWidth
868 * Returns: Current width of the palette DAC
869 *
870 ****************************************************************************/
871 {
872 RMREGS regs;
873
874 regs.x.ax = 0x4F08;
875 regs.h.bl = 0x01;
876 PM_int86(0x10,&regs,&regs);
877 if (regs.x.ax != VBE_SUCCESS)
878 return -1;
879 return regs.h.bh;
880 }
881
882 ibool VBEAPI VBE_setPalette(int start,int num,VBE_palette *pal,ibool waitVRT)
883 /****************************************************************************
884 *
885 * Function: VBE_setPalette
886 * Parameters: start - Starting palette index to program
887 * num - Number of palette indexes to program
888 * pal - Palette buffer containing values
889 * waitVRT - Wait for vertical retrace flag
890 * Returns: True on success, false on failure
891 *
892 * Description: Sets a block of palette registers by calling the VBE 2.0
893 * BIOS. This function will fail on VBE 1.2 implementations.
894 *
895 ****************************************************************************/
896 {
897 RMREGS regs;
898
899 regs.x.ax = 0x4F09;
900 regs.h.bl = waitVRT ? 0x80 : 0x00;
901 regs.x.cx = num;
902 regs.x.dx = start;
903 VBE_callESDI(&regs, pal, sizeof(VBE_palette) * num);
904 return regs.x.ax == VBE_SUCCESS;
905 }
906
907 void * VBEAPI VBE_getBankedPointer(VBE_modeInfo *modeInfo)
908 /****************************************************************************
909 *
910 * Function: VBE_getBankedPointer
911 * Parameters: modeInfo - Mode info block for video mode
912 * Returns: Selector to the linear framebuffer (0 on failure)
913 *
914 * Description: Returns a near pointer to the VGA framebuffer area.
915 *
916 ****************************************************************************/
917 {
918 /* We just map the pointer every time, since the pointer will always
919 * be in real mode memory, so we wont actually be mapping any real
920 * memory.
921 *
922 * NOTE: We cannot currently map a near pointer to the banked frame
923 * buffer for Watcom Win386, so we create a 16:16 far pointer to
924 * the video memory. All the assembler code will render to the
925 * video memory by loading the selector rather than using a
926 * near pointer.
927 */
928 ulong seg = (ushort)modeInfo->WinASegment;
929 if (seg != 0) {
930 if (seg == 0xA000)
931 return (void*)PM_getA0000Pointer();
932 else
933 return (void*)PM_mapPhysicalAddr(seg << 4,0xFFFF,true);
934 }
935 return NULL;
936 }
937
938 #ifndef REALMODE
939
940 void * VBEAPI VBE_getLinearPointer(VBE_modeInfo *modeInfo)
941 /****************************************************************************
942 *
943 * Function: VBE_getLinearPointer
944 * Parameters: modeInfo - Mode info block for video mode
945 * Returns: Selector to the linear framebuffer (0 on failure)
946 *
947 * Description: Returns a near pointer to the linear framebuffer for the video
948 * mode.
949 *
950 ****************************************************************************/
951 {
952 static ulong physPtr[MAX_LIN_PTRS] = {0};
953 static void *linPtr[MAX_LIN_PTRS] = {0};
954 static int numPtrs = 0;
955 int i;
956
957 /* Search for an already mapped pointer */
958 for (i = 0; i < numPtrs; i++) {
959 if (physPtr[i] == modeInfo->PhysBasePtr)
960 return linPtr[i];
961 }
962 if (numPtrs < MAX_LIN_PTRS) {
963 physPtr[numPtrs] = modeInfo->PhysBasePtr;
964 linPtr[numPtrs] = PM_mapPhysicalAddr(modeInfo->PhysBasePtr,(state->VBEMemory * 1024L)-1,true);
965 return linPtr[numPtrs++];
966 }
967 return NULL;
968 }
969
970 static void InitPMCode(void)
971 /****************************************************************************
972 *
973 * Function: InitPMCode - 32 bit protected mode version
974 *
975 * Description: Finds the address of and relocates the protected mode
976 * code block from the VBE 2.0 into a local memory block. The
977 * memory block is allocated with malloc() and must be freed
978 * with VBE_freePMCode() after graphics processing is complete.
979 *
980 * Note that this buffer _must_ be recopied after each mode set,
981 * as the routines will change depending on the underlying
982 * video mode.
983 *
984 ****************************************************************************/
985 {
986 RMREGS regs;
987 RMSREGS sregs;
988 uchar *code;
989 int pmLen;
990
991 if (!state->pmInfo && state->VBEVersion >= 0x200) {
992 regs.x.ax = 0x4F0A;
993 regs.x.bx = 0;
994 PM_int86x(0x10,&regs,&regs,&sregs);
995 if (regs.x.ax != VBE_SUCCESS)
996 return;
997 if (VBE_shared)
998 state->pmInfo = PM_mallocShared(regs.x.cx);
999 else
1000 state->pmInfo = PM_malloc(regs.x.cx);
1001 if (state->pmInfo == NULL)
1002 return;
1003 state->pmInfo32 = state->pmInfo;
1004 pmLen = regs.x.cx;
1005
1006 /* Relocate the block into our local data segment */
1007 code = PM_mapRealPointer(sregs.es,regs.x.di);
1008 memcpy(state->pmInfo,code,pmLen);
1009
1010 /* Now do a sanity check on the information we recieve to ensure
1011 * that is is correct. Some BIOS return totally bogus information
1012 * in here (Matrox is one)! Under DOS this works OK, but under OS/2
1013 * we are screwed.
1014 */
1015 if (state->pmInfo->setWindow >= pmLen ||
1016 state->pmInfo->setDisplayStart >= pmLen ||
1017 state->pmInfo->setPalette >= pmLen ||
1018 state->pmInfo->IOPrivInfo >= pmLen) {
1019 if (VBE_shared)
1020 PM_freeShared(state->pmInfo);
1021 else
1022 PM_free(state->pmInfo);
1023 state->pmInfo32 = state->pmInfo = NULL;
1024 return;
1025 }
1026
1027 /* Read the IO priveledge info and determine if we need to
1028 * pass a selector to MMIO registers to the bank switch code.
1029 * Since we no longer support selector allocation, we no longer
1030 * support this mechanism so we disable the protected mode
1031 * interface in this case.
1032 */
1033 if (state->pmInfo->IOPrivInfo && !state->MMIOSel) {
1034 ushort *p = (ushort*)((uchar*)state->pmInfo + state->pmInfo->IOPrivInfo);
1035 while (*p != 0xFFFF)
1036 p++;
1037 p++;
1038 if (*p != 0xFFFF)
1039 VBE_freePMCode();
1040 }
1041 }
1042 }
1043
1044 void * VBEAPI VBE_getSetBank(void)
1045 /****************************************************************************
1046 *
1047 * Function: VBE_getSetBank
1048 * Returns: Pointer to the 32 VBE 2.0 bit bank switching routine.
1049 *
1050 ****************************************************************************/
1051 {
1052 if (state->VBEVersion >= 0x200) {
1053 InitPMCode();
1054 if (state->pmInfo)
1055 return (uchar*)state->pmInfo + state->pmInfo->setWindow;
1056 }
1057 return NULL;
1058 }
1059
1060 void * VBEAPI VBE_getSetDisplayStart(void)
1061 /****************************************************************************
1062 *
1063 * Function: VBE_getSetDisplayStart
1064 * Returns: Pointer to the 32 VBE 2.0 bit CRT start address routine.
1065 *
1066 ****************************************************************************/
1067 {
1068 if (state->VBEVersion >= 0x200) {
1069 InitPMCode();
1070 if (state->pmInfo)
1071 return (uchar*)state->pmInfo + state->pmInfo->setDisplayStart;
1072 }
1073 return NULL;
1074 }
1075
1076 void * VBEAPI VBE_getSetPalette(void)
1077 /****************************************************************************
1078 *
1079 * Function: VBE_getSetPalette
1080 * Returns: Pointer to the 32 VBE 2.0 bit palette programming routine.
1081 *
1082 ****************************************************************************/
1083 {
1084 if (state->VBEVersion >= 0x200) {
1085 InitPMCode();
1086 if (state->pmInfo)
1087 return (uchar*)state->pmInfo + state->pmInfo->setPalette;
1088 }
1089 return NULL;
1090 }
1091
1092 void VBEAPI VBE_freePMCode(void)
1093 /****************************************************************************
1094 *
1095 * Function: VBE_freePMCode
1096 *
1097 * Description: This routine frees the protected mode code blocks that
1098 * we copied from the VBE 2.0 interface. This routine must
1099 * be after you have finished graphics processing to free up
1100 * the memory occupied by the routines. This is necessary
1101 * because the PM info memory block must be re-copied after
1102 * every video mode set from the VBE 2.0 implementation.
1103 *
1104 ****************************************************************************/
1105 {
1106 if (state->pmInfo) {
1107 if (VBE_shared)
1108 PM_freeShared(state->pmInfo);
1109 else
1110 PM_free(state->pmInfo);
1111 state->pmInfo = NULL;
1112 state->pmInfo32 = NULL;
1113 }
1114 }
1115
1116 void VBEAPI VBE_sharePMCode(void)
1117 /****************************************************************************
1118 *
1119 * Function: VBE_sharePMCode
1120 *
1121 * Description: Enables internal sharing of the PM code buffer for OS/2.
1122 *
1123 ****************************************************************************/
1124 {
1125 VBE_shared = true;
1126 }
1127
1128 /* Set of code stubs used to build the final bank switch code */
1129
1130 #define VBE20_adjustOffset 7
1131
1132 static uchar VBE20A_bankFunc32_Start[] = {
1133 0x53,0x51, /* push ebx,ecx */
1134 0x8B,0xD0, /* mov edx,eax */
1135 0x33,0xDB, /* xor ebx,ebx */
1136 0xB1,0x00, /* mov cl,0 */
1137 0xD2,0xE2, /* shl dl,cl */
1138 };
1139
1140 static uchar VBE20_bankFunc32_End[] = {
1141 0x59,0x5B, /* pop ecx,ebx */
1142 };
1143
1144 static uchar bankFunc32[100];
1145
1146 #define copy(p,b,a) memcpy(b,a,sizeof(a)); (p) = (b) + sizeof(a)
1147
1148 ibool VBEAPI VBE_getBankFunc32(int *codeLen,void **bankFunc,int dualBanks,
1149 int bankAdjust)
1150 /****************************************************************************
1151 *
1152 * Function: VBE_getBankFunc32
1153 * Parameters: codeLen - Place to store length of code
1154 * bankFunc - Place to store pointer to bank switch code
1155 * dualBanks - True if dual banks are in effect
1156 * bankAdjust - Bank shift adjustment factor
1157 * Returns: True on success, false if not compatible.
1158 *
1159 * Description: Creates a local 32 bit bank switch function from the
1160 * VBE 2.0 bank switch code that is compatible with the
1161 * virtual flat framebuffer devices (does not have a return
1162 * instruction at the end and takes the bank number in EAX
1163 * not EDX). Note that this 32 bit code cannot include int 10h
1164 * instructions, so we can only do this if we have VBE 2.0
1165 * or later.
1166 *
1167 * Note that we need to know the length of the 32 bit
1168 * bank switch function, which the standard VBE 2.0 spec
1169 * does not provide. In order to support this we have
1170 * extended the VBE 2.0 state->pmInfo structure in UniVBE 5.2 in a
1171 * way to support this, and we hope that this will become
1172 * a VBE 2.0 ammendment.
1173 *
1174 * Note also that we cannot run the linear framebuffer
1175 * emulation code with bank switching routines that require
1176 * a selector to the memory mapped registers passed in ES.
1177 *
1178 ****************************************************************************/
1179 {
1180 int len;
1181 uchar *code;
1182 uchar *p;
1183
1184 InitPMCode();
1185 if (state->VBEVersion >= 0x200 && state->pmInfo32 && !state->MMIOSel) {
1186 code = (uchar*)state->pmInfo32 + state->pmInfo32->setWindow;
1187 if (state->pmInfo32->extensionSig == VBE20_EXT_SIG)
1188 len = state->pmInfo32->setWindowLen-1;
1189 else {
1190 /* We are running on a system without the UniVBE 5.2 extension.
1191 * We do as best we can by scanning through the code for the
1192 * ret function to determine the length. This is not foolproof,
1193 * but is the best we can do.
1194 */
1195 p = code;
1196 while (*p != 0xC3)
1197 p++;
1198 len = p - code;
1199 }
1200 if ((len + sizeof(VBE20A_bankFunc32_Start) + sizeof(VBE20_bankFunc32_End)) > sizeof(bankFunc32))
1201 PM_fatalError("32-bit bank switch function too long!");
1202 copy(p,bankFunc32,VBE20A_bankFunc32_Start);
1203 memcpy(p,code,len);
1204 p += len;
1205 copy(p,p,VBE20_bankFunc32_End);
1206 *codeLen = p - bankFunc32;
1207 bankFunc32[VBE20_adjustOffset] = (uchar)bankAdjust;
1208 *bankFunc = bankFunc32;
1209 return true;
1210 }
1211 return false;
1212 }
1213
1214 #endif