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1 /* (C) Copyright 2002
2 * Detlev Zundel, DENX Software Engineering, dzu@denx.de.
3 *
4 * SPDX-License-Identifier: GPL-2.0+
5 */
6
7 /************************************************************************/
8 /* ** Layout of a bmp file */
9 /************************************************************************/
10
11 #ifndef _BMP_H_
12 #define _BMP_H_
13
14 struct __packed bmp_color_table_entry {
15 __u8 blue;
16 __u8 green;
17 __u8 red;
18 __u8 reserved;
19 };
20
21 /* When accessing these fields, remember that they are stored in little
22 endian format, so use linux macros, e.g. le32_to_cpu(width) */
23
24 struct __packed bmp_header {
25 /* Header */
26 char signature[2];
27 __u32 file_size;
28 __u32 reserved;
29 __u32 data_offset;
30 /* InfoHeader */
31 __u32 size;
32 __u32 width;
33 __u32 height;
34 __u16 planes;
35 __u16 bit_count;
36 __u32 compression;
37 __u32 image_size;
38 __u32 x_pixels_per_m;
39 __u32 y_pixels_per_m;
40 __u32 colors_used;
41 __u32 colors_important;
42 /* ColorTable */
43 };
44
45 struct bmp_image {
46 struct bmp_header header;
47 /* We use a zero sized array just as a placeholder for variable
48 sized array */
49 struct bmp_color_table_entry color_table[0];
50 };
51
52 /* Data in the bmp_image is aligned to this length */
53 #define BMP_DATA_ALIGN 4
54
55 /* Constants for the compression field */
56 #define BMP_BI_RGB 0
57 #define BMP_BI_RLE8 1
58 #define BMP_BI_RLE4 2
59
60 #endif /* _BMP_H_ */