1 ------------------------------------------------------------------------------
3 -- GNAT RUN-TIME COMPONENTS --
5 -- A D A . W I D E _ W I D E _ T E X T _ I O . E D I T I N G --
9 -- Copyright (C) 1992-2019, Free Software Foundation, Inc. --
11 -- GNAT is free software; you can redistribute it and/or modify it under --
12 -- terms of the GNU General Public License as published by the Free Soft- --
13 -- ware Foundation; either version 3, or (at your option) any later ver- --
14 -- sion. GNAT is distributed in the hope that it will be useful, but WITH- --
15 -- OUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY --
16 -- or FITNESS FOR A PARTICULAR PURPOSE. --
18 -- As a special exception under Section 7 of GPL version 3, you are granted --
19 -- additional permissions described in the GCC Runtime Library Exception, --
20 -- version 3.1, as published by the Free Software Foundation. --
22 -- You should have received a copy of the GNU General Public License and --
23 -- a copy of the GCC Runtime Library Exception along with this program; --
24 -- see the files COPYING3 and COPYING.RUNTIME respectively. If not, see --
25 -- <http://www.gnu.org/licenses/>. --
27 -- GNAT was originally developed by the GNAT team at New York University. --
28 -- Extensive contributions were provided by Ada Core Technologies Inc. --
30 ------------------------------------------------------------------------------
32 with Ada.Strings.Fixed;
33 with Ada.Strings.Wide_Wide_Fixed;
35 package body Ada.Wide_Wide_Text_IO.Editing is
37 package Strings renames Ada.Strings;
38 package Strings_Fixed renames Ada.Strings.Fixed;
39 package Strings_Wide_Wide_Fixed renames Ada.Strings.Wide_Wide_Fixed;
40 package Wide_Wide_Text_IO renames Ada.Wide_Wide_Text_IO;
42 -----------------------
43 -- Local_Subprograms --
44 -----------------------
46 function To_Wide (C : Character) return Wide_Wide_Character;
47 pragma Inline (To_Wide);
48 -- Convert Character to corresponding Wide_Wide_Character
54 function Blank_When_Zero (Pic : Picture) return Boolean is
56 return Pic.Contents.Original_BWZ;
63 package body Decimal_Output is
72 Currency : Wide_Wide_String := Default_Currency;
73 Fill : Wide_Wide_Character := Default_Fill;
74 Separator : Wide_Wide_Character := Default_Separator;
75 Radix_Mark : Wide_Wide_Character := Default_Radix_Mark)
76 return Wide_Wide_String
80 (Pic.Contents, Num'Image (Item),
81 Currency, Fill, Separator, Radix_Mark);
90 Currency : Wide_Wide_String := Default_Currency) return Natural
92 Picstr : constant String := Pic_String (Pic);
93 V_Adjust : Integer := 0;
94 Cur_Adjust : Integer := 0;
97 -- Check if Picstr has 'V' or '$'
99 -- If 'V', then length is 1 less than otherwise
101 -- If '$', then length is Currency'Length-1 more than otherwise
103 -- This should use the string handling package ???
105 for J in Picstr'Range loop
106 if Picstr (J) = 'V' then
109 elsif Picstr (J) = '$' then
110 Cur_Adjust := Currency'Length - 1;
114 return Picstr'Length - V_Adjust + Cur_Adjust;
122 (File : Wide_Wide_Text_IO.File_Type;
125 Currency : Wide_Wide_String := Default_Currency;
126 Fill : Wide_Wide_Character := Default_Fill;
127 Separator : Wide_Wide_Character := Default_Separator;
128 Radix_Mark : Wide_Wide_Character := Default_Radix_Mark)
131 Wide_Wide_Text_IO.Put (File, Image (Item, Pic,
132 Currency, Fill, Separator, Radix_Mark));
138 Currency : Wide_Wide_String := Default_Currency;
139 Fill : Wide_Wide_Character := Default_Fill;
140 Separator : Wide_Wide_Character := Default_Separator;
141 Radix_Mark : Wide_Wide_Character := Default_Radix_Mark)
144 Wide_Wide_Text_IO.Put (Image (Item, Pic,
145 Currency, Fill, Separator, Radix_Mark));
149 (To : out Wide_Wide_String;
152 Currency : Wide_Wide_String := Default_Currency;
153 Fill : Wide_Wide_Character := Default_Fill;
154 Separator : Wide_Wide_Character := Default_Separator;
155 Radix_Mark : Wide_Wide_Character := Default_Radix_Mark)
157 Result : constant Wide_Wide_String :=
158 Image (Item, Pic, Currency, Fill, Separator, Radix_Mark);
161 if Result'Length > To'Length then
162 raise Wide_Wide_Text_IO.Layout_Error;
164 Strings_Wide_Wide_Fixed.Move (Source => Result, Target => To,
165 Justify => Strings.Right);
176 Currency : Wide_Wide_String := Default_Currency) return Boolean
180 Temp : constant Wide_Wide_String := Image (Item, Pic, Currency);
181 pragma Warnings (Off, Temp);
187 when Layout_Error => return False;
196 function Expand (Picture : String) return String is
197 Result : String (1 .. MAX_PICSIZE);
198 Picture_Index : Integer := Picture'First;
199 Result_Index : Integer := Result'First;
204 if Picture'Length < 1 then
208 if Picture (Picture'First) = '(' then
213 case Picture (Picture_Index) is
216 -- We now need to scan out the count after a left paren. In
217 -- the non-wide version we used Integer_IO.Get, but that is
218 -- not convenient here, since we don't want to drag in normal
219 -- Text_IO just for this purpose. So we do the scan ourselves,
220 -- with the normal validity checks.
222 Last := Picture_Index + 1;
225 if Picture (Last) not in '0' .. '9' then
229 Count := Character'Pos (Picture (Last)) - Character'Pos ('0');
233 if Last > Picture'Last then
237 if Picture (Last) = '_' then
238 if Picture (Last - 1) = '_' then
242 elsif Picture (Last) = ')' then
245 elsif Picture (Last) not in '0' .. '9' then
250 + Character'Pos (Picture (Last)) -
257 -- In what follows note that one copy of the repeated
258 -- character has already been made, so a count of one is
259 -- no-op, and a count of zero erases a character.
261 for J in 2 .. Count loop
262 Result (Result_Index + J - 2) := Picture (Picture_Index - 1);
265 Result_Index := Result_Index + Count - 1;
267 -- Last was a ')' throw it away too
269 Picture_Index := Last + 1;
275 Result (Result_Index) := Picture (Picture_Index);
276 Picture_Index := Picture_Index + 1;
277 Result_Index := Result_Index + 1;
280 exit when Picture_Index > Picture'Last;
283 return Result (1 .. Result_Index - 1);
294 function Format_Number
295 (Pic : Format_Record;
297 Currency_Symbol : Wide_Wide_String;
298 Fill_Character : Wide_Wide_Character;
299 Separator_Character : Wide_Wide_Character;
300 Radix_Point : Wide_Wide_Character) return Wide_Wide_String
302 Attrs : Number_Attributes := Parse_Number_String (Number);
304 Rounded : String := Number;
306 Sign_Position : Integer := Pic.Sign_Position; -- may float.
308 Answer : Wide_Wide_String (1 .. Pic.Picture.Length);
310 Currency_Pos : Integer := Pic.Start_Currency;
312 Dollar : Boolean := False;
313 -- Overridden immediately if necessary
315 Zero : Boolean := True;
316 -- Set to False when a non-zero digit is output
320 -- If the picture has fewer decimal places than the number, the image
321 -- must be rounded according to the usual rules.
323 if Attrs.Has_Fraction then
325 R : constant Integer :=
326 (Attrs.End_Of_Fraction - Attrs.Start_Of_Fraction + 1)
327 - Pic.Max_Trailing_Digits;
332 R_Pos := Rounded'Length - R;
334 if Rounded (R_Pos + 1) > '4' then
336 if Rounded (R_Pos) = '.' then
340 if Rounded (R_Pos) /= '9' then
341 Rounded (R_Pos) := Character'Succ (Rounded (R_Pos));
343 Rounded (R_Pos) := '0';
347 if Rounded (R_Pos) = '.' then
351 if Rounded (R_Pos) /= '9' then
352 Rounded (R_Pos) := Character'Succ (Rounded (R_Pos));
355 Rounded (R_Pos) := '0';
360 -- The rounding may add a digit in front. Either the
361 -- leading blank or the sign (already captured) can be
365 Rounded (R_Pos) := '1';
366 Attrs.Start_Of_Int := Attrs.Start_Of_Int - 1;
374 for J in Answer'Range loop
375 Answer (J) := To_Wide (Pic.Picture.Expanded (J));
378 if Pic.Start_Currency /= Invalid_Position then
379 Dollar := Answer (Pic.Start_Currency) = '$';
382 -- Fix up "direct inserts" outside the playing field. Set up as one
383 -- loop to do the beginning, one (reverse) loop to do the end.
387 exit when Last = Pic.Start_Float;
388 exit when Last = Pic.Radix_Position;
389 exit when Answer (Last) = '9';
391 case Answer (Last) is
393 Answer (Last) := Separator_Character;
396 Answer (Last) := ' ';
402 exit when Last = Answer'Last;
407 -- Now for the end...
409 for J in reverse Last .. Answer'Last loop
410 exit when J = Pic.Radix_Position;
412 -- Do this test First, Separator_Character can equal Pic.Floater
414 if Answer (J) = Pic.Floater then
420 Answer (J) := Separator_Character;
435 if Pic.Start_Currency /= -1
436 and then Answer (Pic.Start_Currency) = '#'
437 and then Pic.Floater /= '#'
439 if Currency_Symbol'Length >
440 Pic.End_Currency - Pic.Start_Currency + 1
444 elsif Currency_Symbol'Length =
445 Pic.End_Currency - Pic.Start_Currency + 1
447 Answer (Pic.Start_Currency .. Pic.End_Currency) :=
450 elsif Pic.Radix_Position = Invalid_Position
451 or else Pic.Start_Currency < Pic.Radix_Position
453 Answer (Pic.Start_Currency .. Pic.End_Currency) :=
455 Answer (Pic.End_Currency - Currency_Symbol'Length + 1 ..
456 Pic.End_Currency) := Currency_Symbol;
459 Answer (Pic.Start_Currency .. Pic.End_Currency) :=
461 Answer (Pic.Start_Currency ..
462 Pic.Start_Currency + Currency_Symbol'Length - 1) :=
467 -- Fill in leading digits
469 if Attrs.End_Of_Int - Attrs.Start_Of_Int + 1 >
470 Pic.Max_Leading_Digits
476 (if Pic.Radix_Position = Invalid_Position then Answer'Last
477 else Pic.Radix_Position - 1);
479 for J in reverse Attrs.Start_Of_Int .. Attrs.End_Of_Int loop
480 while Answer (Position) /= '9'
482 Answer (Position) /= Pic.Floater
484 if Answer (Position) = '_' then
485 Answer (Position) := Separator_Character;
486 elsif Answer (Position) = 'b' then
487 Answer (Position) := ' ';
490 Position := Position - 1;
493 Answer (Position) := To_Wide (Rounded (J));
495 if Rounded (J) /= '0' then
499 Position := Position - 1;
504 if Pic.Start_Float = Invalid_Position then
506 -- No leading floats, but need to change '9' to '0', '_' to
507 -- Separator_Character and 'b' to ' '.
509 for J in Last .. Position loop
511 -- Last set when fixing the "uninteresting" leaders above.
512 -- Don't duplicate the work.
514 if Answer (J) = '9' then
517 elsif Answer (J) = '_' then
518 Answer (J) := Separator_Character;
520 elsif Answer (J) = 'b' then
527 elsif Pic.Floater = '<'
533 for J in Pic.End_Float .. Position loop -- May be null range
534 if Answer (J) = '9' then
537 elsif Answer (J) = '_' then
538 Answer (J) := Separator_Character;
540 elsif Answer (J) = 'b' then
546 if Position > Pic.End_Float then
547 Position := Pic.End_Float;
550 for J in Pic.Start_Float .. Position - 1 loop
554 Answer (Position) := Pic.Floater;
555 Sign_Position := Position;
557 elsif Pic.Floater = '$' then
559 for J in Pic.End_Float .. Position loop -- May be null range
560 if Answer (J) = '9' then
563 elsif Answer (J) = '_' then
564 Answer (J) := ' '; -- no separator before leftmost digit
566 elsif Answer (J) = 'b' then
571 if Position > Pic.End_Float then
572 Position := Pic.End_Float;
575 for J in Pic.Start_Float .. Position - 1 loop
579 Answer (Position) := Pic.Floater;
580 Currency_Pos := Position;
582 elsif Pic.Floater = '*' then
584 for J in Pic.End_Float .. Position loop -- May be null range
585 if Answer (J) = '9' then
588 elsif Answer (J) = '_' then
589 Answer (J) := Separator_Character;
591 elsif Answer (J) = 'b' then
596 if Position > Pic.End_Float then
597 Position := Pic.End_Float;
600 for J in Pic.Start_Float .. Position loop
605 if Pic.Floater = '#' then
606 Currency_Pos := Currency_Symbol'Length;
609 for J in reverse Pic.Start_Float .. Position loop
612 Answer (J) := Fill_Character;
614 when 'Z' | 'b' | '/' | '0' =>
620 when '.' | 'V' | 'v' | '<' | '$' | '+' | '-' =>
624 if Currency_Pos = 0 then
627 Answer (J) := Currency_Symbol (Currency_Pos);
628 Currency_Pos := Currency_Pos - 1;
634 Answer (J) := Fill_Character;
640 if Currency_Pos = 0 then
644 Answer (J) := Currency_Symbol (Currency_Pos);
645 Currency_Pos := Currency_Pos - 1;
657 if Pic.Floater = '#' and then Currency_Pos /= 0 then
664 if Sign_Position = Invalid_Position then
665 if Attrs.Negative then
670 if Attrs.Negative then
671 case Answer (Sign_Position) is
672 when 'C' | 'D' | '-' =>
676 Answer (Sign_Position) := '-';
679 Answer (Sign_Position) := '(';
680 Answer (Pic.Second_Sign) := ')';
688 case Answer (Sign_Position) is
690 Answer (Sign_Position) := ' ';
692 when '<' | 'C' | 'D' =>
693 Answer (Sign_Position) := ' ';
694 Answer (Pic.Second_Sign) := ' ';
705 -- Fill in trailing digits
707 if Pic.Max_Trailing_Digits > 0 then
708 if Attrs.Has_Fraction then
709 Position := Attrs.Start_Of_Fraction;
710 Last := Pic.Radix_Position + 1;
712 for J in Last .. Answer'Last loop
713 if Answer (J) = '9' or else Answer (J) = Pic.Floater then
714 Answer (J) := To_Wide (Rounded (Position));
716 if Rounded (Position) /= '0' then
720 Position := Position + 1;
723 -- Used up fraction but remember place in Answer
725 exit when Position > Attrs.End_Of_Fraction;
727 elsif Answer (J) = 'b' then
730 elsif Answer (J) = '_' then
731 Answer (J) := Separator_Character;
740 Position := Pic.Radix_Position + 1;
743 -- Now fill remaining 9's with zeros and _ with separators
747 for J in Position .. Last loop
748 if Answer (J) = '9' then
751 elsif Answer (J) = Pic.Floater then
754 elsif Answer (J) = '_' then
755 Answer (J) := Separator_Character;
757 elsif Answer (J) = 'b' then
762 Position := Last + 1;
765 if Pic.Floater = '#' and then Currency_Pos /= 0 then
769 -- No trailing digits, but now J may need to stick in a currency
773 (if Pic.Start_Currency = Invalid_Position then Answer'Last + 1
774 else Pic.Start_Currency);
777 for J in Position .. Answer'Last loop
778 if Pic.Start_Currency /= Invalid_Position
779 and then Answer (Pic.Start_Currency) = '#'
784 -- Note: There are some weird cases J can imagine with 'b' or '#'
785 -- in currency strings where the following code will cause
786 -- glitches. The trick is to tell when the character in the
787 -- answer should be checked, and when to look at the original
788 -- string. Some other time. RIE 11/26/96 ???
792 Answer (J) := Fill_Character;
798 if Currency_Pos > Currency_Symbol'Length then
802 Answer (J) := Currency_Symbol (Currency_Pos);
803 Currency_Pos := Currency_Pos + 1;
809 Answer (J) := Fill_Character;
815 if Currency_Pos > Currency_Symbol'Length then
818 Answer (J) := Currency_Symbol (Currency_Pos);
819 Currency_Pos := Currency_Pos + 1;
831 -- Now get rid of Blank_when_Zero and complete Star fill
833 if Zero and then Pic.Blank_When_Zero then
835 -- Value is zero, and blank it
840 Last := Last - 1 + Currency_Symbol'Length;
843 if Pic.Radix_Position /= Invalid_Position
844 and then Answer (Pic.Radix_Position) = 'V'
849 return Wide_Wide_String'(1 .. Last => ' ');
851 elsif Zero and then Pic.Star_Fill then
855 Last := Last - 1 + Currency_Symbol'Length;
858 if Pic.Radix_Position /= Invalid_Position then
860 if Answer (Pic.Radix_Position) = 'V' then
864 if Pic.Radix_Position > Pic.Start_Currency then
866 Wide_Wide_String'(1 .. Pic.Radix_Position - 1 => '*') &
868 Wide_Wide_String'(Pic.Radix_Position + 1 .. Last => '*');
874 Pic.Radix_Position + Currency_Symbol'Length - 2
878 (Pic.Radix_Position + Currency_Symbol'Length .. Last
884 Wide_Wide_String'(1 .. Pic.Radix_Position - 1 => '*') &
886 Wide_Wide_String'(Pic.Radix_Position + 1 .. Last => '*');
890 return Wide_Wide_String'(1 .. Last => '*');
893 -- This was once a simple return statement, now there are nine different
894 -- return cases. Not to mention the five above to deal with zeros. Why
895 -- not split things out?
897 -- Processing the radix and sign expansion separately would require
898 -- lots of copying--the string and some of its indexes--without
899 -- really simplifying the logic. The cases are:
901 -- 1) Expand $, replace '.' with Radix_Point
902 -- 2) No currency expansion, replace '.' with Radix_Point
903 -- 3) Expand $, radix blanked
904 -- 4) No currency expansion, radix blanked
906 -- 6) Expand $, Elide V
907 -- 7) Elide V, Expand $ (Two cases depending on order.)
908 -- 8) No radix, expand $
909 -- 9) No radix, no currency expansion
911 if Pic.Radix_Position /= Invalid_Position then
912 if Answer (Pic.Radix_Position) = '.' then
913 Answer (Pic.Radix_Position) := Radix_Point;
917 -- 1) Expand $, replace '.' with Radix_Point
919 return Answer (1 .. Currency_Pos - 1) & Currency_Symbol &
920 Answer (Currency_Pos + 1 .. Answer'Last);
923 -- 2) No currency expansion, replace '.' with Radix_Point
928 elsif Answer (Pic.Radix_Position) = ' ' then -- blanked radix.
931 -- 3) Expand $, radix blanked
933 return Answer (1 .. Currency_Pos - 1) & Currency_Symbol &
934 Answer (Currency_Pos + 1 .. Answer'Last);
937 -- 4) No expansion, radix blanked
949 return Answer (1 .. Pic.Radix_Position - 1) &
950 Answer (Pic.Radix_Position + 1 .. Answer'Last);
952 elsif Currency_Pos < Pic.Radix_Position then
954 -- 6) Expand $, Elide V
956 return Answer (1 .. Currency_Pos - 1) & Currency_Symbol &
957 Answer (Currency_Pos + 1 .. Pic.Radix_Position - 1) &
958 Answer (Pic.Radix_Position + 1 .. Answer'Last);
961 -- 7) Elide V, Expand $
963 return Answer (1 .. Pic.Radix_Position - 1) &
964 Answer (Pic.Radix_Position + 1 .. Currency_Pos - 1) &
966 Answer (Currency_Pos + 1 .. Answer'Last);
972 -- 8) No radix, expand $
974 return Answer (1 .. Currency_Pos - 1) & Currency_Symbol &
975 Answer (Currency_Pos + 1 .. Answer'Last);
978 -- 9) No radix, no currency expansion
984 -------------------------
985 -- Parse_Number_String --
986 -------------------------
988 function Parse_Number_String (Str : String) return Number_Attributes is
989 Answer : Number_Attributes;
992 for J in Str'Range loop
999 -- Decide if this is the start of a number.
1000 -- If so, figure out which one...
1002 if Answer.Has_Fraction then
1003 Answer.End_Of_Fraction := J;
1005 if Answer.Start_Of_Int = Invalid_Position then
1007 Answer.Start_Of_Int := J;
1009 Answer.End_Of_Int := J;
1014 -- Only count a zero before the decimal point if it follows a
1015 -- non-zero digit. After the decimal point, zeros will be
1016 -- counted if followed by a non-zero digit.
1018 if not Answer.Has_Fraction then
1019 if Answer.Start_Of_Int /= Invalid_Position then
1020 Answer.End_Of_Int := J;
1028 Answer.Negative := True;
1032 -- Close integer, start fraction
1034 if Answer.Has_Fraction then
1035 raise Picture_Error;
1038 -- Two decimal points is a no-no
1040 Answer.Has_Fraction := True;
1041 Answer.End_Of_Fraction := J;
1043 -- Could leave this at Invalid_Position, but this seems the
1044 -- right way to indicate a null range...
1046 Answer.Start_Of_Fraction := J + 1;
1047 Answer.End_Of_Int := J - 1;
1050 raise Picture_Error; -- can this happen? probably not
1054 if Answer.Start_Of_Int = Invalid_Position then
1055 Answer.Start_Of_Int := Answer.End_Of_Int + 1;
1058 -- No significant (intger) digits needs a null range
1061 end Parse_Number_String;
1067 -- The following ensures that we return B and not b being careful not
1068 -- to break things which expect lower case b for blank. See CXF3A02.
1070 function Pic_String (Pic : Picture) return String is
1071 Temp : String (1 .. Pic.Contents.Picture.Length) :=
1072 Pic.Contents.Picture.Expanded;
1074 for J in Temp'Range loop
1075 if Temp (J) = 'b' then
1087 procedure Precalculate (Pic : in out Format_Record) is
1089 Computed_BWZ : Boolean := True;
1091 type Legality is (Okay, Reject);
1092 State : Legality := Reject;
1093 -- Start in reject, which will reject null strings
1095 Index : Pic_Index := Pic.Picture.Expanded'First;
1097 function At_End return Boolean;
1098 pragma Inline (At_End);
1100 procedure Set_State (L : Legality);
1101 pragma Inline (Set_State);
1103 function Look return Character;
1104 pragma Inline (Look);
1106 function Is_Insert return Boolean;
1107 pragma Inline (Is_Insert);
1110 pragma Inline (Skip);
1112 procedure Trailing_Currency;
1113 procedure Trailing_Bracket;
1114 procedure Number_Fraction;
1115 procedure Number_Completion;
1116 procedure Number_Fraction_Or_Bracket;
1117 procedure Number_Fraction_Or_Z_Fill;
1118 procedure Zero_Suppression;
1119 procedure Floating_Bracket;
1120 procedure Number_Fraction_Or_Star_Fill;
1121 procedure Star_Suppression;
1122 procedure Number_Fraction_Or_Dollar;
1123 procedure Leading_Dollar;
1124 procedure Number_Fraction_Or_Pound;
1125 procedure Leading_Pound;
1127 procedure Floating_Plus;
1128 procedure Floating_Minus;
1129 procedure Picture_Plus;
1130 procedure Picture_Minus;
1131 procedure Picture_Bracket;
1133 procedure Optional_RHS_Sign;
1134 procedure Picture_String;
1140 function At_End return Boolean is
1142 return Index > Pic.Picture.Length;
1145 ----------------------
1146 -- Floating_Bracket --
1147 ----------------------
1149 -- Note that Floating_Bracket is only called with an acceptable
1150 -- prefix. But we don't set Okay, because we must end with a '>'.
1152 procedure Floating_Bracket is
1155 Pic.End_Float := Index;
1156 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
1158 -- First bracket wasn't counted...
1168 when '_' | '0' | '/' =>
1169 Pic.End_Float := Index;
1173 Pic.End_Float := Index;
1174 Pic.Picture.Expanded (Index) := 'b';
1178 Pic.End_Float := Index;
1179 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
1191 when 'V' | 'v' | '.' =>
1192 Pic.Radix_Position := Index;
1194 Number_Fraction_Or_Bracket;
1201 end Floating_Bracket;
1203 --------------------
1204 -- Floating_Minus --
1205 --------------------
1207 procedure Floating_Minus is
1215 when '_' | '0' | '/' =>
1216 Pic.End_Float := Index;
1220 Pic.End_Float := Index;
1221 Pic.Picture.Expanded (Index) := 'b';
1225 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
1226 Pic.End_Float := Index;
1233 when '.' | 'V' | 'v' =>
1234 Pic.Radix_Position := Index;
1237 while Is_Insert loop
1253 Pic.Max_Trailing_Digits :=
1254 Pic.Max_Trailing_Digits + 1;
1255 Pic.End_Float := Index;
1258 when '_' | '0' | '/' =>
1262 Pic.Picture.Expanded (Index) := 'b';
1286 procedure Floating_Plus is
1294 when '_' | '0' | '/' =>
1295 Pic.End_Float := Index;
1299 Pic.End_Float := Index;
1300 Pic.Picture.Expanded (Index) := 'b';
1304 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
1305 Pic.End_Float := Index;
1312 when '.' | 'V' | 'v' =>
1313 Pic.Radix_Position := Index;
1316 while Is_Insert loop
1332 Pic.Max_Trailing_Digits :=
1333 Pic.Max_Trailing_Digits + 1;
1334 Pic.End_Float := Index;
1337 when '_' | '0' | '/' =>
1341 Pic.Picture.Expanded (Index) := 'b';
1365 function Is_Insert return Boolean is
1371 case Pic.Picture.Expanded (Index) is
1372 when '_' | '0' | '/' =>
1376 Pic.Picture.Expanded (Index) := 'b'; -- canonical
1384 --------------------
1385 -- Leading_Dollar --
1386 --------------------
1388 -- Note that Leading_Dollar can be called in either State. It will set
1389 -- state to Okay only if a 9 or (second) is encountered.
1391 -- Also notice the tricky bit with State and Zero_Suppression.
1392 -- Zero_Suppression is Picture_Error if a '$' or a '9' has been
1393 -- encountered, exactly the cases where State has been set.
1395 procedure Leading_Dollar is
1397 -- Treat as a floating dollar, and unwind otherwise
1400 Pic.Start_Currency := Index;
1401 Pic.End_Currency := Index;
1402 Pic.Start_Float := Index;
1403 Pic.End_Float := Index;
1405 -- Don't increment Pic.Max_Leading_Digits, we need one "real"
1416 when '_' | '0' | '/' =>
1417 Pic.End_Float := Index;
1420 -- A trailing insertion character is not part of the
1421 -- floating currency, so need to look ahead.
1424 Pic.End_Float := Pic.End_Float - 1;
1428 Pic.End_Float := Index;
1429 Pic.Picture.Expanded (Index) := 'b';
1433 Pic.Picture.Expanded (Index) := 'Z'; -- consistency
1435 if State = Okay then
1436 raise Picture_Error;
1438 -- Will overwrite Floater and Start_Float
1444 if State = Okay then
1445 raise Picture_Error;
1447 -- Will overwrite Floater and Start_Float
1453 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
1454 Pic.End_Float := Index;
1455 Pic.End_Currency := Index;
1456 Set_State (Okay); Skip;
1459 if State /= Okay then
1461 Pic.Start_Float := Invalid_Position;
1462 Pic.End_Float := Invalid_Position;
1465 -- A single dollar does not a floating make
1470 when 'V' | 'v' | '.' =>
1471 if State /= Okay then
1473 Pic.Start_Float := Invalid_Position;
1474 Pic.End_Float := Invalid_Position;
1477 -- Only one dollar before the sign is okay, but doesn't
1480 Pic.Radix_Position := Index;
1482 Number_Fraction_Or_Dollar;
1495 -- This one is complex. A Leading_Pound can be fixed or floating, but
1496 -- in some cases the decision has to be deferred until we leave this
1497 -- procedure. Also note that Leading_Pound can be called in either
1500 -- It will set state to Okay only if a 9 or (second) # is encountered
1502 -- One Last note: In ambiguous cases, the currency is treated as
1503 -- floating unless there is only one '#'.
1505 procedure Leading_Pound is
1506 Inserts : Boolean := False;
1507 -- Set to True if a '_', '0', '/', 'B', or 'b' is encountered
1509 Must_Float : Boolean := False;
1510 -- Set to true if a '#' occurs after an insert
1513 -- Treat as a floating currency. If it isn't, this will be
1514 -- overwritten later.
1518 Pic.Start_Currency := Index;
1519 Pic.End_Currency := Index;
1520 Pic.Start_Float := Index;
1521 Pic.End_Float := Index;
1523 -- Don't increment Pic.Max_Leading_Digits, we need one "real"
1526 Pic.Max_Currency_Digits := 1; -- we've seen one.
1536 when '_' | '0' | '/' =>
1537 Pic.End_Float := Index;
1542 Pic.Picture.Expanded (Index) := 'b';
1543 Pic.End_Float := Index;
1548 Pic.Picture.Expanded (Index) := 'Z'; -- consistency
1551 raise Picture_Error;
1553 Pic.Max_Leading_Digits := 0;
1555 -- Will overwrite Floater and Start_Float
1562 raise Picture_Error;
1564 Pic.Max_Leading_Digits := 0;
1566 -- Will overwrite Floater and Start_Float
1576 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
1577 Pic.End_Float := Index;
1578 Pic.End_Currency := Index;
1583 if State /= Okay then
1585 -- A single '#' doesn't float
1588 Pic.Start_Float := Invalid_Position;
1589 Pic.End_Float := Invalid_Position;
1595 when 'V' | 'v' | '.' =>
1596 if State /= Okay then
1598 Pic.Start_Float := Invalid_Position;
1599 Pic.End_Float := Invalid_Position;
1602 -- Only one pound before the sign is okay, but doesn't
1605 Pic.Radix_Position := Index;
1607 Number_Fraction_Or_Pound;
1620 function Look return Character is
1623 raise Picture_Error;
1626 return Pic.Picture.Expanded (Index);
1637 when '_' | '0' | '/' =>
1641 Pic.Picture.Expanded (Index) := 'b';
1645 Computed_BWZ := False;
1646 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
1650 when '.' | 'V' | 'v' =>
1651 Pic.Radix_Position := Index;
1665 -- Will return in Okay state if a '9' was seen
1670 -----------------------
1671 -- Number_Completion --
1672 -----------------------
1674 procedure Number_Completion is
1676 while not At_End loop
1678 when '_' | '0' | '/' =>
1682 Pic.Picture.Expanded (Index) := 'b';
1686 Computed_BWZ := False;
1687 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
1691 when 'V' | 'v' | '.' =>
1692 Pic.Radix_Position := Index;
1701 end Number_Completion;
1703 ---------------------
1704 -- Number_Fraction --
1705 ---------------------
1707 procedure Number_Fraction is
1709 -- Note that number fraction can be called in either State.
1710 -- It will set state to Valid only if a 9 is encountered.
1718 when '_' | '0' | '/' =>
1722 Pic.Picture.Expanded (Index) := 'b';
1726 Computed_BWZ := False;
1727 Pic.Max_Trailing_Digits := Pic.Max_Trailing_Digits + 1;
1728 Set_State (Okay); Skip;
1734 end Number_Fraction;
1736 --------------------------------
1737 -- Number_Fraction_Or_Bracket --
1738 --------------------------------
1740 procedure Number_Fraction_Or_Bracket is
1748 when '_' | '0' | '/' =>
1752 Pic.Picture.Expanded (Index) := 'b';
1756 Pic.Max_Trailing_Digits := Pic.Max_Trailing_Digits + 1;
1757 Pic.End_Float := Index;
1766 when '_' | '0' | '/' =>
1770 Pic.Picture.Expanded (Index) := 'b';
1774 Pic.Max_Trailing_Digits :=
1775 Pic.Max_Trailing_Digits + 1;
1776 Pic.End_Float := Index;
1789 end Number_Fraction_Or_Bracket;
1791 -------------------------------
1792 -- Number_Fraction_Or_Dollar --
1793 -------------------------------
1795 procedure Number_Fraction_Or_Dollar is
1803 when '_' | '0' | '/' =>
1807 Pic.Picture.Expanded (Index) := 'b';
1811 Pic.Max_Trailing_Digits := Pic.Max_Trailing_Digits + 1;
1812 Pic.End_Float := Index;
1821 when '_' | '0' | '/' =>
1825 Pic.Picture.Expanded (Index) := 'b';
1829 Pic.Max_Trailing_Digits :=
1830 Pic.Max_Trailing_Digits + 1;
1831 Pic.End_Float := Index;
1844 end Number_Fraction_Or_Dollar;
1846 ------------------------------
1847 -- Number_Fraction_Or_Pound --
1848 ------------------------------
1850 procedure Number_Fraction_Or_Pound is
1858 when '_' | '0' | '/' =>
1862 Pic.Picture.Expanded (Index) := 'b';
1866 Pic.Max_Trailing_Digits := Pic.Max_Trailing_Digits + 1;
1867 Pic.End_Float := Index;
1876 when '_' | '0' | '/' =>
1880 Pic.Picture.Expanded (Index) := 'b';
1884 Pic.Max_Trailing_Digits :=
1885 Pic.Max_Trailing_Digits + 1;
1886 Pic.End_Float := Index;
1899 end Number_Fraction_Or_Pound;
1901 ----------------------------------
1902 -- Number_Fraction_Or_Star_Fill --
1903 ----------------------------------
1905 procedure Number_Fraction_Or_Star_Fill is
1913 when '_' | '0' | '/' =>
1917 Pic.Picture.Expanded (Index) := 'b';
1921 Pic.Star_Fill := True;
1922 Pic.Max_Trailing_Digits := Pic.Max_Trailing_Digits + 1;
1923 Pic.End_Float := Index;
1932 when '_' | '0' | '/' =>
1936 Pic.Picture.Expanded (Index) := 'b';
1940 Pic.Star_Fill := True;
1941 Pic.Max_Trailing_Digits :=
1942 Pic.Max_Trailing_Digits + 1;
1943 Pic.End_Float := Index;
1956 end Number_Fraction_Or_Star_Fill;
1958 -------------------------------
1959 -- Number_Fraction_Or_Z_Fill --
1960 -------------------------------
1962 procedure Number_Fraction_Or_Z_Fill is
1970 when '_' | '0' | '/' =>
1974 Pic.Picture.Expanded (Index) := 'b';
1978 Pic.Max_Trailing_Digits := Pic.Max_Trailing_Digits + 1;
1979 Pic.End_Float := Index;
1980 Pic.Picture.Expanded (Index) := 'Z'; -- consistency
1990 when '_' | '0' | '/' =>
1994 Pic.Picture.Expanded (Index) := 'b';
1998 Pic.Picture.Expanded (Index) := 'Z'; -- consistency
2000 Pic.Max_Trailing_Digits :=
2001 Pic.Max_Trailing_Digits + 1;
2002 Pic.End_Float := Index;
2015 end Number_Fraction_Or_Z_Fill;
2017 -----------------------
2018 -- Optional_RHS_Sign --
2019 -----------------------
2021 procedure Optional_RHS_Sign is
2029 Pic.Sign_Position := Index;
2034 Pic.Sign_Position := Index;
2035 Pic.Picture.Expanded (Index) := 'C';
2038 if Look = 'R' or else Look = 'r' then
2039 Pic.Second_Sign := Index;
2040 Pic.Picture.Expanded (Index) := 'R';
2044 raise Picture_Error;
2050 Pic.Sign_Position := Index;
2051 Pic.Picture.Expanded (Index) := 'D';
2054 if Look = 'B' or else Look = 'b' then
2055 Pic.Second_Sign := Index;
2056 Pic.Picture.Expanded (Index) := 'B';
2060 raise Picture_Error;
2066 if Pic.Picture.Expanded (Pic.Sign_Position) = '<' then
2067 Pic.Second_Sign := Index;
2071 raise Picture_Error;
2077 end Optional_RHS_Sign;
2083 -- Note that Picture can be called in either State
2085 -- It will set state to Valid only if a 9 is encountered or floating
2086 -- currency is called.
2088 procedure Picture is
2096 when '_' | '0' | '/' =>
2100 Pic.Picture.Expanded (Index) := 'b';
2112 Computed_BWZ := False;
2114 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
2117 when 'V' | 'v' | '.' =>
2118 Pic.Radix_Position := Index;
2130 ---------------------
2131 -- Picture_Bracket --
2132 ---------------------
2134 procedure Picture_Bracket is
2136 Pic.Sign_Position := Index;
2137 Pic.Sign_Position := Index;
2139 -- Treat as a floating sign, and unwind otherwise
2142 Pic.Start_Float := Index;
2143 Pic.End_Float := Index;
2145 -- Don't increment Pic.Max_Leading_Digits, we need one "real"
2148 Skip; -- Known Bracket
2152 when '_' | '0' | '/' =>
2153 Pic.End_Float := Index;
2157 Pic.End_Float := Index;
2158 Pic.Picture.Expanded (Index) := 'b';
2162 Set_State (Okay); -- "<<>" is enough.
2168 when '$' | '#' | '9' | '*' =>
2169 if State /= Okay then
2171 Pic.Start_Float := Invalid_Position;
2172 Pic.End_Float := Invalid_Position;
2180 when '.' | 'V' | 'v' =>
2181 if State /= Okay then
2183 Pic.Start_Float := Invalid_Position;
2184 Pic.End_Float := Invalid_Position;
2187 -- Don't assume that state is okay, haven't seen a digit
2194 raise Picture_Error;
2197 end Picture_Bracket;
2203 procedure Picture_Minus is
2205 Pic.Sign_Position := Index;
2207 -- Treat as a floating sign, and unwind otherwise
2210 Pic.Start_Float := Index;
2211 Pic.End_Float := Index;
2213 -- Don't increment Pic.Max_Leading_Digits, we need one "real"
2216 Skip; -- Known Minus
2220 when '_' | '0' | '/' =>
2221 Pic.End_Float := Index;
2225 Pic.End_Float := Index;
2226 Pic.Picture.Expanded (Index) := 'b';
2230 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
2231 Pic.End_Float := Index;
2233 Set_State (Okay); -- "-- " is enough.
2238 when '$' | '#' | '9' | '*' =>
2239 if State /= Okay then
2241 Pic.Start_Float := Invalid_Position;
2242 Pic.End_Float := Invalid_Position;
2251 -- Can't have Z and a floating sign
2253 if State = Okay then
2257 Pic.Picture.Expanded (Index) := 'Z'; -- consistency
2263 when '.' | 'V' | 'v' =>
2264 if State /= Okay then
2266 Pic.Start_Float := Invalid_Position;
2267 Pic.End_Float := Invalid_Position;
2270 -- Don't assume that state is okay, haven't seen a digit
2285 procedure Picture_Plus is
2287 Pic.Sign_Position := Index;
2289 -- Treat as a floating sign, and unwind otherwise
2292 Pic.Start_Float := Index;
2293 Pic.End_Float := Index;
2295 -- Don't increment Pic.Max_Leading_Digits, we need one "real"
2302 when '_' | '0' | '/' =>
2303 Pic.End_Float := Index;
2307 Pic.End_Float := Index;
2308 Pic.Picture.Expanded (Index) := 'b';
2312 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
2313 Pic.End_Float := Index;
2315 Set_State (Okay); -- "++" is enough
2320 when '$' | '#' | '9' | '*' =>
2321 if State /= Okay then
2323 Pic.Start_Float := Invalid_Position;
2324 Pic.End_Float := Invalid_Position;
2332 if State = Okay then
2336 -- Can't have Z and a floating sign
2338 Pic.Picture.Expanded (Index) := 'Z'; -- consistency
2340 -- '+Z' is acceptable
2349 when '.' | 'V' | 'v' =>
2350 if State /= Okay then
2352 Pic.Start_Float := Invalid_Position;
2353 Pic.End_Float := Invalid_Position;
2356 -- Don't assume that state is okay, haven't seen a digit
2367 --------------------
2368 -- Picture_String --
2369 --------------------
2371 procedure Picture_String is
2373 while Is_Insert loop
2392 Pic.Picture.Expanded (Index) := 'Z'; -- consistency
2402 when '9' | '.' | 'V' | 'v' =>
2408 raise Picture_Error;
2411 -- Blank when zero either if the PIC does not contain a '9' or if
2412 -- requested by the user and no '*'.
2414 Pic.Blank_When_Zero :=
2415 (Computed_BWZ or else Pic.Blank_When_Zero)
2416 and then not Pic.Star_Fill;
2418 -- Star fill if '*' and no '9'
2420 Pic.Star_Fill := Pic.Star_Fill and then Computed_BWZ;
2431 procedure Set_State (L : Legality) is
2445 ----------------------
2446 -- Star_Suppression --
2447 ----------------------
2449 procedure Star_Suppression is
2452 Pic.Start_Float := Index;
2453 Pic.End_Float := Index;
2454 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
2457 -- Even a single * is a valid picture
2459 Pic.Star_Fill := True;
2468 when '_' | '0' | '/' =>
2469 Pic.End_Float := Index;
2473 Pic.End_Float := Index;
2474 Pic.Picture.Expanded (Index) := 'b';
2478 Pic.End_Float := Index;
2479 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
2480 Set_State (Okay); Skip;
2487 when '.' | 'V' | 'v' =>
2488 Pic.Radix_Position := Index;
2490 Number_Fraction_Or_Star_Fill;
2499 raise Picture_Error;
2502 end Star_Suppression;
2504 ----------------------
2505 -- Trailing_Bracket --
2506 ----------------------
2508 procedure Trailing_Bracket is
2511 Pic.Second_Sign := Index;
2514 raise Picture_Error;
2516 end Trailing_Bracket;
2518 -----------------------
2519 -- Trailing_Currency --
2520 -----------------------
2522 procedure Trailing_Currency is
2529 Pic.Start_Currency := Index;
2530 Pic.End_Currency := Index;
2534 while not At_End and then Look = '#' loop
2535 if Pic.Start_Currency = Invalid_Position then
2536 Pic.Start_Currency := Index;
2539 Pic.End_Currency := Index;
2550 when '_' | '0' | '/' =>
2554 Pic.Picture.Expanded (Index) := 'b';
2561 end Trailing_Currency;
2563 ----------------------
2564 -- Zero_Suppression --
2565 ----------------------
2567 procedure Zero_Suppression is
2570 Pic.Start_Float := Index;
2571 Pic.End_Float := Index;
2572 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
2573 Pic.Picture.Expanded (Index) := 'Z'; -- consistency
2578 -- Even a single Z is a valid picture
2586 when '_' | '0' | '/' =>
2587 Pic.End_Float := Index;
2591 Pic.End_Float := Index;
2592 Pic.Picture.Expanded (Index) := 'b';
2596 Pic.Picture.Expanded (Index) := 'Z'; -- consistency
2598 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
2599 Pic.End_Float := Index;
2608 when '.' | 'V' | 'v' =>
2609 Pic.Radix_Position := Index;
2611 Number_Fraction_Or_Z_Fill;
2623 end Zero_Suppression;
2625 -- Start of processing for Precalculate
2630 if State = Reject then
2631 raise Picture_Error;
2636 when Constraint_Error =>
2638 -- To deal with special cases like null strings
2640 raise Picture_Error;
2649 (Pic_String : String;
2650 Blank_When_Zero : Boolean := False) return Picture
2656 Item : constant String := Expand (Pic_String);
2659 Result.Contents.Picture := (Item'Length, Item);
2660 Result.Contents.Original_BWZ := Blank_When_Zero;
2661 Result.Contents.Blank_When_Zero := Blank_When_Zero;
2662 Precalculate (Result.Contents);
2668 raise Picture_Error;
2676 function To_Wide (C : Character) return Wide_Wide_Character is
2678 return Wide_Wide_Character'Val (Character'Pos (C));
2686 (Pic_String : String;
2687 Blank_When_Zero : Boolean := False) return Boolean
2691 Expanded_Pic : constant String := Expand (Pic_String);
2692 -- Raises Picture_Error if Item not well-formed
2694 Format_Rec : Format_Record;
2697 Format_Rec.Picture := (Expanded_Pic'Length, Expanded_Pic);
2698 Format_Rec.Blank_When_Zero := Blank_When_Zero;
2699 Format_Rec.Original_BWZ := Blank_When_Zero;
2700 Precalculate (Format_Rec);
2702 -- False only if Blank_When_0 is True but the pic string has a '*'
2704 return not Blank_When_Zero
2705 or else Strings_Fixed.Index (Expanded_Pic, "*") = 0;
2709 when others => return False;
2712 end Ada.Wide_Wide_Text_IO.Editing;