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1 #ifndef UNIX_STREAM_SERVER_H
2 #define UNIX_STREAM_SERVER_H
3
4 #include "unix-socket.h"
5
6 struct unix_ss_socket {
7 char *path_socket;
8 struct stat st_socket;
9 int fd_socket;
10 };
11
12 /*
13 * Create a Unix Domain Socket at the given path under the protection
14 * of a '.lock' lockfile.
15 *
16 * Returns 0 on success, -1 on error, -2 if socket is in use.
17 */
18 int unix_ss_create(const char *path,
19 const struct unix_stream_listen_opts *opts,
20 long timeout_ms,
21 struct unix_ss_socket **server_socket);
22
23 /*
24 * Close and delete the socket.
25 */
26 void unix_ss_free(struct unix_ss_socket *server_socket);
27
28 /*
29 * Return 1 if the inode of the pathname to our socket changes.
30 */
31 int unix_ss_was_stolen(struct unix_ss_socket *server_socket);
32
33 #endif /* UNIX_STREAM_SERVER_H */