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1 SPDX-License-Identifier: GPL-2.0+
2 /*
3 * Copyright 2010-2011 Calxeda, Inc.
4 */
5
6 U-Boot provides a set of interfaces for creating and using simple, text
7 based menus. Menus are displayed as lists of labeled entries on the
8 console, and an entry can be selected by entering its label.
9
10 To use the menu code, enable CONFIG_MENU, and include "menu.h" where
11 the interfaces should be available.
12
13 Menus are composed of items. Each item has a key used to identify it in
14 the menu, and an opaque pointer to data controlled by the consumer.
15
16 If you want to show a menu, instead starting the shell, define
17 CONFIG_MENU_SHOW. You have to code the int menu_show(int bootdelay)
18 function, which handle your menu. This function returns the remaining
19 bootdelay.
20
21 Interfaces
22 ----------
23 #include "menu.h"
24
25 /*
26 * Consumers of the menu interfaces will use a struct menu * as the
27 * handle for a menu. struct menu is only fully defined in menu.c,
28 * preventing consumers of the menu interfaces from accessing its
29 * contents directly.
30 */
31 struct menu;
32
33 /*
34 * NOTE: See comments in common/menu.c for more detailed documentation on
35 * these interfaces.
36 */
37
38 /*
39 * menu_create() - Creates a menu handle with default settings
40 */
41 struct menu *menu_create(char *title, int timeout, int prompt,
42 void (*item_data_print)(void *),
43 char *(*item_choice)(void *),
44 void *item_choice_data);
45
46 /*
47 * menu_item_add() - Adds or replaces a menu item
48 */
49 int menu_item_add(struct menu *m, char *item_key, void *item_data);
50
51 /*
52 * menu_default_set() - Sets the default choice for the menu
53 */
54 int menu_default_set(struct menu *m, char *item_key);
55
56 /*
57 * menu_default_choice() - Set *choice to point to the default item's data
58 */
59 int menu_default_choice(struct menu *m, void **choice);
60
61 /*
62 * menu_get_choice() - Returns the user's selected menu entry, or the
63 * default if the menu is set to not prompt or the timeout expires.
64 */
65 int menu_get_choice(struct menu *m, void **choice);
66
67 /*
68 * menu_destroy() - frees the memory used by a menu and its items.
69 */
70 int menu_destroy(struct menu *m);
71
72 /*
73 * menu_display_statusline(struct menu *m);
74 * shows a statusline for every menu_display call.
75 */
76 void menu_display_statusline(struct menu *m);
77
78 Example Code
79 ------------
80 This example creates a menu that always prompts, and allows the user
81 to pick from a list of tools. The item key and data are the same.
82
83 #include "menu.h"
84
85 char *tools[] = {
86 "Hammer",
87 "Screwdriver",
88 "Nail gun",
89 NULL
90 };
91
92 char *pick_a_tool(void)
93 {
94 struct menu *m;
95 int i;
96 char *tool = NULL;
97
98 m = menu_create("Tools", 0, 1, NULL);
99
100 for(i = 0; tools[i]; i++) {
101 if (menu_item_add(m, tools[i], tools[i]) != 1) {
102 printf("failed to add item!");
103 menu_destroy(m);
104 return NULL;
105 }
106 }
107
108 if (menu_get_choice(m, (void **)&tool) != 1)
109 printf("Problem picking tool!\n");
110
111 menu_destroy(m);
112
113 return tool;
114 }
115
116 void caller(void)
117 {
118 char *tool = pick_a_tool();
119
120 if (tool) {
121 printf("picked a tool: %s\n", tool);
122 use_tool(tool);
123 }
124 }