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1 /* BFD back-end for mmo objects (MMIX-specific object-format).
2 Copyright (C) 2001-2023 Free Software Foundation, Inc.
3 Written by Hans-Peter Nilsson (hp@bitrange.com).
4 Infrastructure and other bits originally copied from srec.c and
5 binary.c.
6
7 This file is part of BFD, the Binary File Descriptor library.
8
9 This program is free software; you can redistribute it and/or modify
10 it under the terms of the GNU General Public License as published by
11 the Free Software Foundation; either version 3 of the License, or
12 (at your option) any later version.
13
14 This program is distributed in the hope that it will be useful,
15 but WITHOUT ANY WARRANTY; without even the implied warranty of
16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 GNU General Public License for more details.
18
19 You should have received a copy of the GNU General Public License
20 along with this program; if not, write to the Free Software
21 Foundation, Inc., 51 Franklin Street - Fifth Floor, Boston,
22 MA 02110-1301, USA. */
23
24
25 /*
26 SECTION
27 mmo backend
28
29 The mmo object format is used exclusively together with Professor
30 Donald E.@: Knuth's educational 64-bit processor MMIX. The simulator
31 @command{mmix} which is available at
32 @url{http://mmix.cs.hm.edu/src/index.html}
33 understands this format. That package also includes a combined
34 assembler and linker called @command{mmixal}. The mmo format has
35 no advantages feature-wise compared to e.g. ELF. It is a simple
36 non-relocatable object format with no support for archives or
37 debugging information, except for symbol value information and
38 line numbers (which is not yet implemented in BFD). See
39 @url{http://mmix.cs.hm.edu/} for more
40 information about MMIX. The ELF format is used for intermediate
41 object files in the BFD implementation.
42
43 @c We want to xref the symbol table node. A feature in "chew"
44 @c requires that "commands" do not contain spaces in the
45 @c arguments. Hence the hyphen in "Symbol-table".
46 @menu
47 @* File layout::
48 @* Symbol-table::
49 @* mmo section mapping::
50 @end menu
51
52 INODE
53 File layout, Symbol-table, mmo, mmo
54 SUBSECTION
55 File layout
56
57 The mmo file contents is not partitioned into named sections as
58 with e.g.@: ELF. Memory areas is formed by specifying the
59 location of the data that follows. Only the memory area
60 @samp{0x0000@dots{}00} to @samp{0x01ff@dots{}ff} is executable, so
61 it is used for code (and constants) and the area
62 @samp{0x2000@dots{}00} to @samp{0x20ff@dots{}ff} is used for
63 writable data. @xref{mmo section mapping}.
64
65 There is provision for specifying ``special data'' of 65536
66 different types. We use type 80 (decimal), arbitrarily chosen the
67 same as the ELF <<e_machine>> number for MMIX, filling it with
68 section information normally found in ELF objects. @xref{mmo
69 section mapping}.
70
71 Contents is entered as 32-bit words, xor:ed over previous
72 contents, always zero-initialized. A word that starts with the
73 byte @samp{0x98} forms a command called a @samp{lopcode}, where
74 the next byte distinguished between the thirteen lopcodes. The
75 two remaining bytes, called the @samp{Y} and @samp{Z} fields, or
76 the @samp{YZ} field (a 16-bit big-endian number), are used for
77 various purposes different for each lopcode. As documented in
78 @url{http://mmix.cs.hm.edu/doc/mmixal.pdf},
79 the lopcodes are:
80
81 @table @code
82 @item lop_quote
83 0x98000001. The next word is contents, regardless of whether it
84 starts with 0x98 or not.
85
86 @item lop_loc
87 0x9801YYZZ, where @samp{Z} is 1 or 2. This is a location
88 directive, setting the location for the next data to the next
89 32-bit word (for @math{Z = 1}) or 64-bit word (for @math{Z = 2}),
90 plus @math{Y * 2^56}. Normally @samp{Y} is 0 for the text segment
91 and 2 for the data segment. Beware that the low bits of non-
92 tetrabyte-aligned values are silently discarded when being
93 automatically incremented and when storing contents (in contrast
94 to e.g. its use as current location when followed by lop_fixo
95 et al before the next possibly-quoted tetrabyte contents).
96
97 @item lop_skip
98 0x9802YYZZ. Increase the current location by @samp{YZ} bytes.
99
100 @item lop_fixo
101 0x9803YYZZ, where @samp{Z} is 1 or 2. Store the current location
102 as 64 bits into the location pointed to by the next 32-bit
103 (@math{Z = 1}) or 64-bit (@math{Z = 2}) word, plus @math{Y *
104 2^56}.
105
106 @item lop_fixr
107 0x9804YYZZ. @samp{YZ} is stored into the current location plus
108 @math{2 - 4 * YZ}.
109
110 @item lop_fixrx
111 0x980500ZZ. @samp{Z} is 16 or 24. A value @samp{L} derived from
112 the following 32-bit word are used in a manner similar to
113 @samp{YZ} in lop_fixr: it is xor:ed into the current location
114 minus @math{4 * L}. The first byte of the word is 0 or 1. If it
115 is 1, then @math{L = (@var{lowest 24 bits of word}) - 2^Z}, if 0,
116 then @math{L = (@var{lowest 24 bits of word})}.
117
118 @item lop_file
119 0x9806YYZZ. @samp{Y} is the file number, @samp{Z} is count of
120 32-bit words. Set the file number to @samp{Y} and the line
121 counter to 0. The next @math{Z * 4} bytes contain the file name,
122 padded with zeros if the count is not a multiple of four. The
123 same @samp{Y} may occur multiple times, but @samp{Z} must be 0 for
124 all but the first occurrence.
125
126 @item lop_line
127 0x9807YYZZ. @samp{YZ} is the line number. Together with
128 lop_file, it forms the source location for the next 32-bit word.
129 Note that for each non-lopcode 32-bit word, line numbers are
130 assumed incremented by one.
131
132 @item lop_spec
133 0x9808YYZZ. @samp{YZ} is the type number. Data until the next
134 lopcode other than lop_quote forms special data of type @samp{YZ}.
135 @xref{mmo section mapping}.
136
137 Other types than 80, (or type 80 with a content that does not
138 parse) is stored in sections named <<.MMIX.spec_data.@var{n}>>
139 where @var{n} is the @samp{YZ}-type. The flags for such a
140 sections say not to allocate or load the data. The vma is 0.
141 Contents of multiple occurrences of special data @var{n} is
142 concatenated to the data of the previous lop_spec @var{n}s. The
143 location in data or code at which the lop_spec occurred is lost.
144
145 @item lop_pre
146 0x980901ZZ. The first lopcode in a file. The @samp{Z} field forms the
147 length of header information in 32-bit words, where the first word
148 tells the time in seconds since @samp{00:00:00 GMT Jan 1 1970}.
149
150 @item lop_post
151 0x980a00ZZ. @math{Z > 32}. This lopcode follows after all
152 content-generating lopcodes in a program. The @samp{Z} field
153 denotes the value of @samp{rG} at the beginning of the program.
154 The following @math{256 - Z} big-endian 64-bit words are loaded
155 into global registers @samp{$G} @dots{} @samp{$255}.
156
157 @item lop_stab
158 0x980b0000. The next-to-last lopcode in a program. Must follow
159 immediately after the lop_post lopcode and its data. After this
160 lopcode follows all symbols in a compressed format
161 (@pxref{Symbol-table}).
162
163 @item lop_end
164 0x980cYYZZ. The last lopcode in a program. It must follow the
165 lop_stab lopcode and its data. The @samp{YZ} field contains the
166 number of 32-bit words of symbol table information after the
167 preceding lop_stab lopcode.
168 @end table
169
170 Note that the lopcode "fixups"; <<lop_fixr>>, <<lop_fixrx>> and
171 <<lop_fixo>> are not generated by BFD, but are handled. They are
172 generated by <<mmixal>>.
173
174 EXAMPLE
175 This trivial one-label, one-instruction file:
176
177 | :Main TRAP 1,2,3
178
179 can be represented this way in mmo:
180
181 | 0x98090101 - lop_pre, one 32-bit word with timestamp.
182 | <timestamp>
183 | 0x98010002 - lop_loc, text segment, using a 64-bit address.
184 | Note that mmixal does not emit this for the file above.
185 | 0x00000000 - Address, high 32 bits.
186 | 0x00000000 - Address, low 32 bits.
187 | 0x98060002 - lop_file, 2 32-bit words for file-name.
188 | 0x74657374 - "test"
189 | 0x2e730000 - ".s\0\0"
190 | 0x98070001 - lop_line, line 1.
191 | 0x00010203 - TRAP 1,2,3
192 | 0x980a00ff - lop_post, setting $255 to 0.
193 | 0x00000000
194 | 0x00000000
195 | 0x980b0000 - lop_stab for ":Main" = 0, serial 1.
196 | 0x203a4040 @xref{Symbol-table}.
197 | 0x10404020
198 | 0x4d206120
199 | 0x69016e00
200 | 0x81000000
201 | 0x980c0005 - lop_end; symbol table contained five 32-bit words. */
202
203 #include "sysdep.h"
204 #include "bfd.h"
205 #include "libbfd.h"
206 #include "libiberty.h"
207 #include "elf/mmix.h"
208 #include "opcode/mmix.h"
209
210 #define LOP 0x98u
211 #define LOP_QUOTE 0
212 #define LOP_LOC 1
213 #define LOP_SKIP 2
214 #define LOP_FIXO 3
215 #define LOP_FIXR 4
216 #define LOP_FIXRX 5
217 #define LOP_FILE 6
218 #define LOP_LINE 7
219 #define LOP_SPEC 8
220 #define LOP_PRE 9
221 #define LOP_POST 10
222 #define LOP_STAB 11
223 #define LOP_END 12
224
225 #define LOP_QUOTE_NEXT ((LOP << 24) | (LOP_QUOTE << 16) | 1)
226 #define SPEC_DATA_SECTION 80
227 #define LOP_SPEC_SECTION \
228 ((LOP << 24) | (LOP_SPEC << 16) | SPEC_DATA_SECTION)
229
230 /* Must be a power of two. If you change this to be >= 64k, you need a
231 new test-case; the ld test b-loc64k.d touches chunk-size problem areas. */
232 #define MMO_SEC_CONTENTS_CHUNK_SIZE (1 << 15)
233
234 /* An arbitrary number for the maximum length section name size. */
235 #define MAX_SECTION_NAME_SIZE (1024 * 1024)
236
237 /* A quite arbitrary number for the maximum length section size. */
238 #define MAX_ARTIFICIAL_SECTION_SIZE (1024 * 1024 * 1024)
239
240 #define MMO3_WCHAR 0x80
241 #define MMO3_LEFT 0x40
242 #define MMO3_MIDDLE 0x20
243 #define MMO3_RIGHT 0x10
244 #define MMO3_TYPEBITS 0xf
245 #define MMO3_REGQUAL_BITS 0xf
246 #define MMO3_UNDEF 2
247 #define MMO3_DATA 8
248 #define MMO3_SYMBITS 0x2f
249
250 /* Put these everywhere in new code. */
251 #define FATAL_DEBUG \
252 _bfd_abort (__FILE__, __LINE__, \
253 "Internal: Non-debugged code (test-case missing)")
254
255 #define BAD_CASE(x) \
256 _bfd_abort (__FILE__, __LINE__, \
257 "bad case for " #x)
258
259 enum mmo_sym_type { mmo_reg_sym, mmo_undef_sym, mmo_data_sym, mmo_abs_sym};
260
261 /* When scanning the mmo file, a linked list of mmo_symbol
262 structures is built to represent the symbol table (if there is
263 one). */
264
265 struct mmo_symbol
266 {
267 struct mmo_symbol *next;
268 char *name;
269 bfd_vma value;
270 enum mmo_sym_type sym_type;
271 unsigned int serno;
272 };
273
274 struct mmo_data_list_struct
275 {
276 struct mmo_data_list_struct *next;
277 bfd_vma where;
278 bfd_size_type size;
279 bfd_size_type allocated_size;
280 bfd_byte data[1];
281 };
282
283 typedef struct mmo_data_list_struct mmo_data_list_type;
284
285 struct mmo_symbol_trie
286 {
287 struct mmo_symbol_trie *left;
288 struct mmo_symbol_trie *right;
289 struct mmo_symbol_trie *middle;
290
291 bfd_byte symchar;
292
293 /* A zero name means there's nothing here. */
294 struct mmo_symbol sym;
295 };
296
297 /* The mmo tdata information. */
298
299 struct mmo_data_struct
300 {
301 struct mmo_symbol *symbols;
302 struct mmo_symbol *symtail;
303 asymbol *csymbols;
304
305 /* File representation of time (NULL) when this file was created. */
306 bfd_byte created[4];
307
308 /* When we're reading bytes recursively, check this occasionally.
309 Also holds write errors. */
310 bool have_error;
311
312 /* Max symbol length that may appear in the lop_stab table. Note that
313 this table might just hold a subset of symbols for not-really large
314 programs, as it can only be 65536 * 4 bytes large. */
315 int max_symbol_length;
316
317 /* Here's the symbol we build in lop_stab. */
318 char *lop_stab_symbol;
319
320 /* Index into lop_stab_symbol for the next character when parsing the
321 symbol information. */
322 int symbol_position;
323
324 /* When creating arbitrary sections, we need to count section numbers. */
325 int sec_no;
326
327 /* When writing or reading byte-wise, we need to count the bytes
328 within a 32-bit word. */
329 int byte_no;
330
331 /* We also need a buffer to hold the bytes we count reading or writing. */
332 bfd_byte buf[4];
333
334 /* Whether we've calculated symbol consistency requirement yet. We do this
335 when-needed, which must be at some time after all section
336 contents is known. */
337 bool symbol_consistency_override_calculated;
338
339 /* Whether to consistency-check symbol values, in particular "Main". */
340 bool ignore_symbol_consistency;
341 };
342
343 typedef struct mmo_data_struct tdata_type;
344
345 struct mmo_section_data_struct
346 {
347 mmo_data_list_type *head;
348 mmo_data_list_type *tail;
349 };
350
351 #define mmo_section_data(sec) \
352 ((struct mmo_section_data_struct *) (sec)->used_by_bfd)
353
354 /* These structures are used in bfd_map_over_sections constructs. */
355
356 /* Used when writing out sections; all but the register contents section
357 which is stored in reg_section. */
358 struct mmo_write_sec_info
359 {
360 asection *reg_section;
361 bool retval;
362 };
363
364 /* Used when trying to find a section corresponding to addr. */
365 struct mmo_find_sec_info
366 {
367 asection *sec;
368 bfd_vma addr;
369 };
370
371 static bool mmo_bfd_copy_private_bfd_data (bfd *, bfd *);
372 static void mmo_write_section_unless_reg_contents (bfd *, asection *, void *);
373 static void mmo_find_sec_w_addr (bfd *, asection *, void *);
374 static void mmo_find_sec_w_addr_grow (bfd *, asection *, void *);
375 static asection *mmo_make_section (bfd *, const char *);
376 static void mmo_get_symbol_info (bfd *, asymbol *, symbol_info *);
377 static void mmo_print_symbol (bfd *, void *, asymbol *,
378 bfd_print_symbol_type);
379 static void mmo_init (void);
380 static bool mmo_mkobject (bfd *);
381 static bool mmo_scan (bfd *);
382 static asection *mmo_decide_section (bfd *, bfd_vma);
383 static asection *mmo_get_generic_spec_data_section (bfd *, int);
384 static asection *mmo_get_spec_section (bfd *, int);
385 static bfd_byte *mmo_get_loc (asection *, bfd_vma, unsigned int);
386 static bfd_cleanup mmo_object_p (bfd *);
387 static void mmo_map_set_sizes (bfd *, asection *, void *);
388 static bool mmo_get_symbols (bfd *);
389 static bool mmo_create_symbol (bfd *, const char *, bfd_vma,
390 enum mmo_sym_type, unsigned int);
391 static bool mmo_get_section_contents (bfd *, asection *, void *,
392 file_ptr, bfd_size_type);
393 static long mmo_get_symtab_upper_bound (bfd *);
394 static long mmo_canonicalize_symtab (bfd *, asymbol **);
395 static void mmo_get_symbol_info (bfd *, asymbol *, symbol_info *);
396 static void mmo_print_symbol (bfd *, void *, asymbol *,
397 bfd_print_symbol_type);
398 static bool mmo_set_section_contents (bfd *, sec_ptr, const void *,
399 file_ptr, bfd_size_type);
400 static int mmo_sizeof_headers (bfd *, struct bfd_link_info *);
401 static bool mmo_internal_write_header (bfd *);
402 static bool mmo_internal_write_post (bfd *, int, asection *);
403 static bool mmo_internal_add_3_sym (bfd *, struct mmo_symbol_trie *,
404 const struct mmo_symbol *);
405 static unsigned int mmo_internal_3_length (bfd *, struct mmo_symbol_trie *);
406 static void mmo_internal_3_dump (bfd *, struct mmo_symbol_trie *);
407 static void mmo_beb128_out (bfd *, int, int);
408 static bool mmo_internal_write_section (bfd *, asection *);
409 static void mmo_write_tetra (bfd *, unsigned int);
410 static void mmo_write_tetra_raw (bfd *, unsigned int);
411 static void mmo_write_octa (bfd *, bfd_vma);
412 static void mmo_write_octa_raw (bfd *, bfd_vma);
413 static bool mmo_write_chunk (bfd *, const bfd_byte *, unsigned int);
414 static bool mmo_flush_chunk (bfd *);
415 static bool mmo_write_loc_chunk (bfd *, bfd_vma, const bfd_byte *,
416 unsigned int, bfd_vma *);
417 static bool mmo_write_chunk_list (bfd *, mmo_data_list_type *);
418 static bool mmo_write_loc_chunk_list (bfd *, mmo_data_list_type *);
419 static bool mmo_write_symbols_and_terminator (bfd *);
420 static flagword mmo_sec_flags_from_bfd_flags (flagword);
421 static flagword bfd_sec_flags_from_mmo_flags (flagword);
422 static bfd_byte mmo_get_byte (bfd *);
423 static void mmo_write_byte (bfd *, bfd_byte);
424 static bool mmo_new_section_hook (bfd *, asection *);
425 static int mmo_sort_mmo_symbols (const void *, const void *);
426 static bool mmo_write_object_contents (bfd *);
427 static bool mmo_write_section_description (bfd *, asection *);
428 static bool mmo_has_leading_or_trailing_zero_tetra_p (bfd *, asection *);
429
430 static const char
431 valid_mmo_symbol_character_set[] =
432 {
433 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M',
434 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z',
435 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm',
436 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z',
437 '0', '1', '2', '3', '4', '5', '6', '7', '8', '9',
438 ':', '_', 126, 127, 128, 129,
439 130, 131, 132, 133, 134, 135, 136, 137, 138, 139,
440 140, 141, 142, 143, 144, 145, 146, 147, 148, 149,
441 150, 151, 152, 153, 154, 155, 156, 157, 158, 159,
442 160, 161, 162, 163, 164, 165, 166, 167, 168, 169,
443 170, 171, 172, 173, 174, 175, 176, 177, 178, 179,
444 180, 181, 182, 183, 184, 185, 186, 187, 188, 189,
445 190, 191, 192, 193, 194, 195, 196, 197, 198, 199,
446 200, 201, 202, 203, 204, 205, 206, 207, 208, 209,
447 210, 211, 212, 213, 214, 215, 216, 217, 218, 219,
448 220, 221, 222, 223, 224, 225, 226, 227, 228, 229,
449 230, 231, 232, 233, 234, 235, 236, 237, 238, 239,
450 240, 241, 242, 243, 244, 245, 246, 247, 248, 249,
451 250, 251, 252, 253, 254, 255,
452 0
453 };
454
455
456 /* Get section SECNAME or create one if it doesn't exist. When creating
457 one, new memory for the name is allocated. */
458
459 static asection *
460 mmo_make_section (bfd *abfd, const char *secname)
461 {
462 asection *sec = bfd_get_section_by_name (abfd, secname);
463
464 if (sec == NULL)
465 {
466 size_t len = strlen (secname) + 1;
467 char *newsecname = bfd_alloc (abfd, len);
468
469 if (newsecname == NULL)
470 {
471 bfd_set_error (bfd_error_no_memory);
472 return NULL;
473 }
474 memcpy (newsecname, secname, len);
475 sec = bfd_make_section (abfd, newsecname);
476 }
477
478 return sec;
479 }
480
481 /* Nothing to do, but keep as a placeholder if we need it.
482 Note that state that might differ between bfd:s must not be initialized
483 here, nor must it be static. Add it to tdata information instead. */
484
485 static void
486 mmo_init (void)
487 {
488 static bool inited = false;
489
490 if (inited)
491 return;
492 inited = true;
493 }
494
495 /* Check whether an existing file is an mmo file. */
496
497 static bfd_cleanup
498 mmo_object_p (bfd *abfd)
499 {
500 struct stat statbuf;
501 bfd_byte b[4];
502
503 mmo_init ();
504
505 if (bfd_stat (abfd, &statbuf) < 0
506 || bfd_seek (abfd, (file_ptr) 0, SEEK_SET) != 0
507 || bfd_bread (b, 4, abfd) != 4)
508 goto bad_final;
509
510 /* All mmo files are a multiple of four bytes long.
511 Only recognize version one. */
512 if ((statbuf.st_size % 4) != 0
513 || b[0] != LOP || b[1] != LOP_PRE || b[2] != 1)
514 goto bad_format;
515
516 /* Get the last 32-bit word. */
517 if (bfd_seek (abfd, (file_ptr) statbuf.st_size - 4, SEEK_SET) != 0
518 || bfd_bread (b, 4, abfd) != 4)
519 goto bad_final;
520
521 /* Check if the file ends in a lop_end lopcode. */
522 if (b[0] != LOP || b[1] != LOP_END || ! mmo_mkobject (abfd))
523 goto bad_format;
524
525 /* Compute an upper bound on the max symbol length. Not really
526 important as all of the symbol information can only be 256k. */
527 abfd->tdata.mmo_data->max_symbol_length = (b[2] * 256 + b[3]) * 4;
528 abfd->tdata.mmo_data->lop_stab_symbol
529 = bfd_alloc (abfd, abfd->tdata.mmo_data->max_symbol_length + 1);
530
531 if (abfd->tdata.mmo_data->lop_stab_symbol == NULL)
532 {
533 _bfd_error_handler
534 /* xgettext:c-format */
535 (_("%pB: no core to allocate a symbol %d bytes long"),
536 abfd, abfd->tdata.mmo_data->max_symbol_length);
537 goto bad_final;
538 }
539
540 /* Read in everything. */
541 if (! mmo_scan (abfd))
542 goto bad_format;
543
544 if (abfd->symcount > 0)
545 abfd->flags |= HAS_SYMS;
546
547 /* You'll have to tweak this if you want to use this format for other
548 arches (not recommended due to its small-size limitations). Look at
549 the ELF format for how to make it target-generic. */
550 if (! bfd_default_set_arch_mach (abfd, bfd_arch_mmix, 0))
551 goto bad_format;
552
553 return _bfd_no_cleanup;
554
555 bad_format:
556 bfd_set_error (bfd_error_wrong_format);
557 bad_final:
558 return NULL;
559 }
560
561 /* Set up the mmo tdata information. */
562
563 static bool
564 mmo_mkobject (bfd *abfd)
565 {
566 mmo_init ();
567
568 if (abfd->tdata.mmo_data == NULL)
569 {
570 time_t created;
571
572 /* All fields are zero-initialized, so we don't have to explicitly
573 initialize most. */
574 tdata_type *tdata = (tdata_type *) bfd_zalloc (abfd, sizeof (tdata_type));
575 if (tdata == NULL)
576 return false;
577
578 created = time (NULL);
579 bfd_put_32 (abfd, created, tdata->created);
580
581 abfd->tdata.mmo_data = tdata;
582 }
583
584 return true;
585 }
586
587 static bool
588 mmo_section_has_contents (bfd *abfd ATTRIBUTE_UNUSED, asection *sec, void *p ATTRIBUTE_UNUSED)
589 {
590 /* The point is to match what --extract-symbols does (well, negated). */
591 return bfd_section_size (sec) != 0;
592 }
593
594 /* Find out whether we should omit symbol consistency checks for this
595 bfd and cache the value.
596
597 This function must only be called when all section contents is
598 known. However, calculating symbol consistency at the time the
599 private BFD data is initialized is too late for some uses. */
600
601 static bool
602 mmo_ignore_symbol_consistency (bfd *abfd)
603 {
604 if (!abfd->tdata.mmo_data->symbol_consistency_override_calculated)
605 {
606 abfd->tdata.mmo_data->ignore_symbol_consistency =
607 bfd_sections_find_if (abfd, mmo_section_has_contents, NULL) == NULL;
608
609 abfd->tdata.mmo_data->symbol_consistency_override_calculated = true;
610 }
611
612 return abfd->tdata.mmo_data->ignore_symbol_consistency;
613 }
614
615 static bool
616 mmo_bfd_copy_private_bfd_data (bfd *ibfd, bfd *obfd)
617 {
618 if (bfd_get_flavour (ibfd) != bfd_target_mmo_flavour
619 || bfd_get_flavour (obfd) != bfd_target_mmo_flavour)
620 return true;
621
622 /* Copy the time the copied-from file was created. If people want the
623 time the file was last *modified*, they have that in the normal file
624 information. */
625 memcpy (obfd->tdata.mmo_data->created, ibfd->tdata.mmo_data->created,
626 sizeof (obfd->tdata.mmo_data->created));
627 return true;
628 }
629
630 /* Helper functions for mmo_decide_section, used through
631 bfd_map_over_sections. */
632
633 static void
634 mmo_find_sec_w_addr (bfd *abfd ATTRIBUTE_UNUSED, asection *sec, void *p)
635 {
636 struct mmo_find_sec_info *infop = (struct mmo_find_sec_info *) p;
637 bfd_vma vma = bfd_section_vma (sec);
638
639 /* Ignore sections that aren't loaded. */
640 if ((bfd_section_flags (sec) & (SEC_LOAD | SEC_ALLOC))
641 != (SEC_LOAD | SEC_ALLOC))
642 return;
643
644 if (infop->addr >= vma && infop->addr < vma + sec->size)
645 infop->sec = sec;
646 }
647
648 static void
649 mmo_find_sec_w_addr_grow (bfd *abfd ATTRIBUTE_UNUSED, asection *sec, void *p)
650 {
651 struct mmo_find_sec_info *infop = (struct mmo_find_sec_info *) p;
652 bfd_vma vma = bfd_section_vma (sec);
653
654 /* Ignore sections that aren't loaded. */
655 if ((bfd_section_flags (sec) & (SEC_LOAD | SEC_ALLOC))
656 != (SEC_LOAD | SEC_ALLOC))
657 return;
658
659 if (infop->addr >= vma && infop->addr < vma + MAX_ARTIFICIAL_SECTION_SIZE)
660 infop->sec = sec;
661 }
662
663 /* Find a section that corresponds to a VMA. Automatically create .text
664 or .data and set current section to it, depending on what vma. If we
665 can't deduce a section, make one up as ".MMIX.sec.N", where N is an
666 increasing number. */
667
668 static asection *
669 mmo_decide_section (bfd *abfd, bfd_vma vma)
670 {
671 asection *sec = NULL;
672 char sec_name[sizeof (".MMIX.sec.") + 20];
673 struct mmo_find_sec_info info;
674
675 info.addr = vma;
676 info.sec = NULL;
677
678 /* First see if there's a section that would match exactly. */
679 bfd_map_over_sections (abfd, mmo_find_sec_w_addr, &info);
680
681 if (info.sec != NULL)
682 return info.sec;
683
684 /* If there's no such section, try and expand one of the existing ones,
685 up to a limit. Make sure we have .text and .data before we try that;
686 create them corresponding to expected addresses and set flags to make
687 them match the "loaded and with contents" expectation. */
688 if ((vma >> 56) == 0)
689 {
690 sec = bfd_make_section_old_way (abfd, MMO_TEXT_SECTION_NAME);
691
692 if (sec == NULL)
693 return NULL;
694
695 if (!sec->user_set_vma && !bfd_set_section_vma (sec, vma))
696 return NULL;
697
698 if (!bfd_set_section_flags (sec, (bfd_section_flags (sec)
699 | SEC_CODE | SEC_LOAD | SEC_ALLOC)))
700 return NULL;
701 }
702 else if ((vma >> 56) == 0x20)
703 {
704 sec = bfd_make_section_old_way (abfd, MMO_DATA_SECTION_NAME);
705
706 if (sec == NULL)
707 return NULL;
708
709 if (!sec->user_set_vma && !bfd_set_section_vma (sec, vma))
710 return NULL;
711
712 if (!bfd_set_section_flags (sec, (bfd_section_flags (sec)
713 | SEC_LOAD | SEC_ALLOC)))
714 return NULL;
715 }
716
717 bfd_map_over_sections (abfd, mmo_find_sec_w_addr_grow, &info);
718
719 if (info.sec != NULL)
720 return info.sec;
721
722 /* If there's still no suitable section, make a new one. */
723 sprintf (sec_name, ".MMIX.sec.%d", abfd->tdata.mmo_data->sec_no++);
724 sec = mmo_make_section (abfd, sec_name);
725
726 if (!sec || (!sec->user_set_vma && !bfd_set_section_vma (sec, vma)))
727 return NULL;
728
729 if (!bfd_set_section_flags (sec, (bfd_section_flags (sec)
730 | SEC_LOAD | SEC_ALLOC)))
731 return NULL;
732 return sec;
733 }
734
735 /* Xor in a 64-bit value VALUE at VMA. */
736
737 static inline bfd_byte *
738 mmo_xore_64 (asection *sec, bfd_vma vma, bfd_vma value)
739 {
740 bfd_byte *loc = mmo_get_loc (sec, vma, 8);
741 if (loc)
742 {
743 bfd_vma prev = bfd_get_64 (sec->owner, loc);
744
745 value ^= prev;
746 bfd_put_64 (sec->owner, value, loc);
747 }
748 return loc;
749 }
750
751 /* Xor in a 32-bit value VALUE at VMA. */
752
753 static inline bfd_byte *
754 mmo_xore_32 (asection *sec, bfd_vma vma, unsigned int value)
755 {
756 bfd_byte *loc = mmo_get_loc (sec, vma, 4);
757 if (loc)
758 {
759 unsigned int prev = bfd_get_32 (sec->owner, loc);
760
761 value ^= prev;
762 bfd_put_32 (sec->owner, value, loc);
763 }
764 return loc;
765 }
766
767 /* Xor in a 16-bit value VALUE at VMA. */
768
769 static inline bfd_byte *
770 mmo_xore_16 (asection *sec, bfd_vma vma, unsigned int value)
771 {
772 bfd_byte *loc = mmo_get_loc (sec, vma, 2);
773 if (loc)
774 {
775 unsigned int prev = bfd_get_16 (sec->owner, loc);
776
777 value ^= prev;
778 bfd_put_16 (sec->owner, value, loc);
779 }
780 return loc;
781 }
782
783 /* Write a 32-bit word to output file, no lop_quote generated. */
784
785 static inline void
786 mmo_write_tetra_raw (bfd *abfd, unsigned int value)
787 {
788 bfd_byte buf[4];
789
790 bfd_put_32 (abfd, value, buf);
791
792 if (bfd_bwrite (buf, 4, abfd) != 4)
793 abfd->tdata.mmo_data->have_error = true;
794 }
795
796 /* Write a 32-bit word to output file; lop_quote if necessary. */
797
798 static inline void
799 mmo_write_tetra (bfd *abfd, unsigned int value)
800 {
801 if (((value >> 24) & 0xff) == LOP)
802 mmo_write_tetra_raw (abfd, LOP_QUOTE_NEXT);
803
804 mmo_write_tetra_raw (abfd, value);
805 }
806
807 /* Write a 64-bit word to output file, perhaps with lop_quoting. */
808
809 static inline void
810 mmo_write_octa (bfd *abfd, bfd_vma value)
811 {
812 mmo_write_tetra (abfd, (unsigned int) (value >> 32));
813 mmo_write_tetra (abfd, (unsigned int) value);
814 }
815
816 /* Write a 64-bit word to output file, without lop_quoting. */
817
818 static inline void
819 mmo_write_octa_raw (bfd *abfd, bfd_vma value)
820 {
821 mmo_write_tetra_raw (abfd, (unsigned int) (value >> 32));
822 mmo_write_tetra_raw (abfd, (unsigned int) value);
823 }
824
825 /* Write quoted contents. Intended to be called multiple times in
826 sequence, followed by a call to mmo_flush_chunk. */
827
828 static inline bool
829 mmo_write_chunk (bfd *abfd, const bfd_byte *loc, unsigned int len)
830 {
831 bool retval = true;
832 struct mmo_data_struct *mmop = abfd->tdata.mmo_data;
833
834 /* Fill up a tetra from bytes remaining from a previous chunk. */
835 if (mmop->byte_no != 0)
836 {
837 while (mmop->byte_no < 4 && len != 0)
838 {
839 mmop->buf[mmop->byte_no++] = *loc++;
840 len--;
841 }
842
843 if (mmop->byte_no == 4)
844 {
845 mmo_write_tetra (abfd, bfd_get_32 (abfd, mmop->buf));
846 mmop->byte_no = 0;
847 }
848 }
849
850 while (len >= 4)
851 {
852 if (loc[0] == LOP)
853 mmo_write_tetra_raw (abfd, LOP_QUOTE_NEXT);
854
855 retval = (retval
856 && ! mmop->have_error
857 && 4 == bfd_bwrite (loc, 4, abfd));
858
859 loc += 4;
860 len -= 4;
861 }
862
863 if (len)
864 {
865 /* We must have flushed a previous remainder if we get one from
866 this chunk too. */
867 BFD_ASSERT (mmop->byte_no == 0);
868 memcpy (mmop->buf, loc, len);
869 mmop->byte_no = len;
870 }
871
872 if (! retval)
873 mmop->have_error = true;
874 return retval;
875 }
876
877 /* Flush remaining bytes, from a previous mmo_write_chunk, zero-padded to
878 4 bytes. */
879
880 static inline bool
881 mmo_flush_chunk (bfd *abfd)
882 {
883 if (abfd->tdata.mmo_data->byte_no != 0)
884 {
885 memset (abfd->tdata.mmo_data->buf + abfd->tdata.mmo_data->byte_no,
886 0, 4 - abfd->tdata.mmo_data->byte_no);
887 mmo_write_tetra (abfd,
888 bfd_get_32 (abfd, abfd->tdata.mmo_data->buf));
889 abfd->tdata.mmo_data->byte_no = 0;
890 }
891
892 return ! abfd->tdata.mmo_data->have_error;
893 }
894
895 /* Same, but from a list. */
896
897 static inline bool
898 mmo_write_chunk_list (bfd *abfd, mmo_data_list_type *datap)
899 {
900 for (; datap != NULL; datap = datap->next)
901 if (! mmo_write_chunk (abfd, datap->data, datap->size))
902 return false;
903
904 return mmo_flush_chunk (abfd);
905 }
906
907 /* Write a lop_loc and some contents. A caller needs to call
908 mmo_flush_chunk after calling this function. The location is only
909 output if different than *LAST_VMAP, which is updated after this call. */
910
911 static bool
912 mmo_write_loc_chunk (bfd *abfd, bfd_vma vma, const bfd_byte *loc,
913 unsigned int len, bfd_vma *last_vmap)
914 {
915 /* Find an initial and trailing section of zero (aligned) tetras; we don't
916 need to write out zeros. FIXME: When we do this, we should emit
917 section size and address specifiers, else objcopy can't always perform
918 an identity translation. Only do this if we *don't* have left-over
919 data from a previous write (and will not add any) or else the vma of
920 this chunk is *not* the next address, because then data isn't
921 tetrabyte-aligned and we're concatenating to that left-over data. */
922
923 if ((vma & 3) == 0
924 && (abfd->tdata.mmo_data->byte_no == 0 || vma != *last_vmap))
925 {
926 while (len > 4 && bfd_get_32 (abfd, loc) == 0)
927 {
928 vma += 4;
929 len -= 4;
930 loc += 4;
931 }
932
933 if ((len & 3) == 0)
934 while (len > 4 && bfd_get_32 (abfd, loc + len - 4) == 0)
935 len -= 4;
936 }
937
938 /* Only write out the location if it's different than the one the caller
939 (supposedly) previously handled, accounting for omitted leading zeros. */
940 if (vma != *last_vmap)
941 {
942 /* We might be in the middle of a sequence. */
943 mmo_flush_chunk (abfd);
944
945 /* This should not happen during normal usage, but can presumably
946 happen with an erroneous linker-script, so handle gracefully.
947 Avoid Knuth-specific terms in the message, such as "tetrabyte".
948 Note that this function will get non-4-multiple lengths and
949 unaligned vmas but those come in tuples (mostly pairs) and are
950 continuous (i.e. the if-condition above false) and they are
951 group-wise aligned. */
952 if ((vma & 3) != 0)
953 {
954 _bfd_error_handler
955 /* xgettext:c-format */
956 (_("%pB: attempt to emit contents at non-multiple-of-4"
957 " address %#" PRIx64 ""),
958 abfd, (uint64_t) vma);
959 bfd_set_error (bfd_error_bad_value);
960 return false;
961 }
962
963 /* We always write the location as 64 bits; no use saving bytes
964 here. */
965 mmo_write_tetra_raw (abfd, (LOP << 24) | (LOP_LOC << 16) | 2);
966 mmo_write_octa_raw (abfd, vma);
967 }
968
969 /* Update to reflect end of this chunk, with trailing zeros omitted. */
970 *last_vmap = vma + len;
971
972 return (! abfd->tdata.mmo_data->have_error
973 && mmo_write_chunk (abfd, loc, len));
974 }
975
976 /* Same, but from a list. */
977
978 static inline bool
979 mmo_write_loc_chunk_list (bfd *abfd, mmo_data_list_type *datap)
980 {
981 /* Get an address different than the address of the first chunk. */
982 bfd_vma last_vma = datap ? datap->where - 1 : 0;
983
984 for (; datap != NULL; datap = datap->next)
985 if (! mmo_write_loc_chunk (abfd, datap->where, datap->data, datap->size,
986 &last_vma))
987 return false;
988
989 return mmo_flush_chunk (abfd);
990 }
991
992 /* Make a .MMIX.spec_data.N section. */
993
994 static asection *
995 mmo_get_generic_spec_data_section (bfd *abfd, int spec_data_number)
996 {
997 asection *sec;
998 char secname[sizeof (MMIX_OTHER_SPEC_SECTION_PREFIX) + 20]
999 = MMIX_OTHER_SPEC_SECTION_PREFIX;
1000
1001 sprintf (secname + strlen (MMIX_OTHER_SPEC_SECTION_PREFIX),
1002 "%d", spec_data_number);
1003
1004 sec = mmo_make_section (abfd, secname);
1005
1006 return sec;
1007 }
1008
1009 /* Make a special section for SPEC_DATA_NUMBER. If it is the one we use
1010 ourselves, parse some of its data to get at the section name. */
1011
1012 static asection *
1013 mmo_get_spec_section (bfd *abfd, int spec_data_number)
1014 {
1015 char *secname;
1016 asection *sec;
1017 bfd_byte buf[4];
1018 unsigned int secname_length;
1019 unsigned int i;
1020 bfd_vma section_length;
1021 bfd_vma section_vma;
1022 mmo_data_list_type *loc;
1023 flagword flags;
1024 long orig_pos;
1025
1026 /* If this isn't the "special" special data, then make a placeholder
1027 section. */
1028 if (spec_data_number != SPEC_DATA_SECTION)
1029 return mmo_get_generic_spec_data_section (abfd, spec_data_number);
1030
1031 /* Seek back to this position if there was a format error. */
1032 orig_pos = bfd_tell (abfd);
1033
1034 /* Read the length (in 32-bit words). */
1035 if (bfd_bread (buf, 4, abfd) != 4)
1036 goto format_error;
1037
1038 if (buf[0] == LOP)
1039 {
1040 if (buf[1] != LOP_QUOTE)
1041 goto format_error;
1042
1043 if (bfd_bread (buf, 4, abfd) != 4)
1044 goto format_error;
1045 }
1046
1047 /* We don't care to keep the name length accurate. It's
1048 zero-terminated. */
1049 secname_length = bfd_get_32 (abfd, buf) * 4;
1050
1051 /* Check section name length for sanity. */
1052 if (secname_length > MAX_SECTION_NAME_SIZE)
1053 goto format_error;
1054
1055 /* This should be free'd regardless if a section is created. */
1056 secname = bfd_malloc (secname_length + 1);
1057 secname[secname_length] = 0;
1058
1059 for (i = 0; i < secname_length / 4; i++)
1060 {
1061 if (bfd_bread (secname + i * 4, 4, abfd) != 4)
1062 goto format_error_free;
1063
1064 if (secname[i * 4] == (char) LOP)
1065 {
1066 /* A bit of overkill, but we handle char 0x98 in a section name,
1067 and recognize misparsing. */
1068 if (secname[i * 4 + 1] != LOP_QUOTE
1069 || bfd_bread (secname + i * 4, 4, abfd) != 4)
1070 /* Whoops. We thought this was a name, and now we found a
1071 non-lop_quote lopcode before we parsed the whole length of
1072 the name. Signal end-of-file in the same manner. */
1073 goto format_error_free;
1074 }
1075 }
1076
1077 /* Get the section flags. */
1078 if (bfd_bread (buf, 4, abfd) != 4
1079 || (buf[0] == LOP
1080 && (buf[1] != LOP_QUOTE || bfd_bread (buf, 4, abfd) != 4)))
1081 goto format_error_free;
1082
1083 flags = bfd_get_32 (abfd, buf);
1084
1085 /* Get the section length. */
1086 if (bfd_bread (buf, 4, abfd) != 4
1087 || (buf[0] == LOP
1088 && (buf[1] != LOP_QUOTE || bfd_bread (buf, 4, abfd) != 4)))
1089 goto format_error_free;
1090
1091 section_length = (bfd_vma) bfd_get_32 (abfd, buf) << 32;
1092
1093 /* That's the first, high-part. Now get the low part. */
1094
1095 if (bfd_bread (buf, 4, abfd) != 4
1096 || (buf[0] == LOP
1097 && (buf[1] != LOP_QUOTE || bfd_bread (buf, 4, abfd) != 4)))
1098 goto format_error_free;
1099
1100 section_length |= (bfd_vma) bfd_get_32 (abfd, buf);
1101
1102 /* Check the section length for sanity. */
1103 if (section_length > MAX_ARTIFICIAL_SECTION_SIZE)
1104 goto format_error_free;
1105
1106 /* Get the section VMA. */
1107 if (bfd_bread (buf, 4, abfd) != 4
1108 || (buf[0] == LOP
1109 && (buf[1] != LOP_QUOTE || bfd_bread (buf, 4, abfd) != 4)))
1110 goto format_error_free;
1111
1112 section_vma = (bfd_vma) bfd_get_32 (abfd, buf) << 32;
1113
1114 /* That's the first, high-part. Now get the low part. */
1115 if (bfd_bread (buf, 4, abfd) != 4
1116 || (buf[0] == LOP
1117 && (buf[1] != LOP_QUOTE || bfd_bread (buf, 4, abfd) != 4)))
1118 goto format_error_free;
1119
1120 section_vma |= (bfd_vma) bfd_get_32 (abfd, buf);
1121
1122 sec = mmo_make_section (abfd, secname);
1123 free (secname);
1124 if (sec == NULL)
1125 goto format_error;
1126
1127 /* We allocate a buffer here for the advertised size, with head room for
1128 tetrabyte alignment. */
1129 loc = bfd_zalloc (abfd, (section_length + 3
1130 + sizeof (struct mmo_data_list_struct)));
1131 if (loc == NULL)
1132 goto format_error;
1133
1134 /* Use a TETRA-rounded size for the allocated buffer; we set the
1135 "visible" section size below. */
1136 loc->size = (section_length + 3) & ~3;
1137
1138 /* Add in the section flags we found to those bfd entered during this
1139 process and set the contents. */
1140 if (!bfd_set_section_flags (sec,
1141 (bfd_sec_flags_from_mmo_flags (flags)
1142 | bfd_section_flags (sec)
1143 | (section_length != 0 ? SEC_HAS_CONTENTS : 0)))
1144 || !bfd_set_section_size (sec, sec->size + section_length)
1145 /* Set VMA only for the first occurrence. */
1146 || (!sec->user_set_vma && !bfd_set_section_vma (sec, section_vma)))
1147 {
1148 /* If we get an error for any of the calls above, signal more than
1149 just a format error for the spec section. */
1150 return NULL;
1151 }
1152
1153 loc->next = NULL;
1154 if (mmo_section_data (sec)->tail != NULL)
1155 mmo_section_data (sec)->tail->next = loc;
1156 else
1157 mmo_section_data (sec)->head = loc;
1158 mmo_section_data (sec)->tail = loc;
1159 loc->where = section_vma;
1160
1161 return sec;
1162
1163 format_error_free:
1164 free (secname);
1165 format_error:
1166 if (bfd_seek (abfd, orig_pos, SEEK_SET) != 0)
1167 return NULL;
1168
1169 return mmo_get_generic_spec_data_section (abfd, spec_data_number);
1170 }
1171
1172 /* Read a byte, but read from file in multiples of 32-bit words. */
1173
1174 static bfd_byte
1175 mmo_get_byte (bfd *abfd)
1176 {
1177 bfd_byte retval;
1178
1179 if (abfd->tdata.mmo_data->byte_no == 0)
1180 {
1181 if (!abfd->tdata.mmo_data->have_error
1182 && bfd_bread (abfd->tdata.mmo_data->buf, 4, abfd) != 4)
1183 abfd->tdata.mmo_data->have_error = true;
1184
1185 /* A value somewhat safe against tripping on some inconsistency
1186 when mopping up after this error. */
1187 if (abfd->tdata.mmo_data->have_error)
1188 return 128;
1189 }
1190
1191 retval = abfd->tdata.mmo_data->buf[abfd->tdata.mmo_data->byte_no];
1192 abfd->tdata.mmo_data->byte_no = (abfd->tdata.mmo_data->byte_no + 1) % 4;
1193
1194 return retval;
1195 }
1196
1197 /* Write a byte, in multiples of 32-bit words. */
1198
1199 static void
1200 mmo_write_byte (bfd *abfd, bfd_byte value)
1201 {
1202 abfd->tdata.mmo_data->buf[(abfd->tdata.mmo_data->byte_no++ % 4)] = value;
1203 if ((abfd->tdata.mmo_data->byte_no % 4) == 0)
1204 {
1205 if (! abfd->tdata.mmo_data->have_error
1206 && bfd_bwrite (abfd->tdata.mmo_data->buf, 4, abfd) != 4)
1207 abfd->tdata.mmo_data->have_error = true;
1208 }
1209 }
1210
1211 /* Create a symbol. */
1212
1213 static bool
1214 mmo_create_symbol (bfd *abfd, const char *symname, bfd_vma addr, enum
1215 mmo_sym_type sym_type, unsigned int serno)
1216 {
1217 struct mmo_symbol *n;
1218
1219 n = (struct mmo_symbol *) bfd_alloc (abfd, sizeof (struct mmo_symbol));
1220 if (n == NULL)
1221 return false;
1222
1223 n->name = bfd_alloc (abfd, strlen (symname) + 1);
1224 if (n->name == NULL)
1225 return false;
1226
1227 strcpy (n->name, symname);
1228
1229 n->value = addr;
1230 n->sym_type = sym_type;
1231 n->serno = serno;
1232
1233 if (abfd->tdata.mmo_data->symbols == NULL)
1234 abfd->tdata.mmo_data->symbols = n;
1235 else
1236 abfd->tdata.mmo_data->symtail->next = n;
1237 abfd->tdata.mmo_data->symtail = n;
1238 n->next = NULL;
1239
1240 ++abfd->symcount;
1241
1242 /* Check that :Main equals the last octa of the .MMIX.reg_contents
1243 section, as it's the one place we're sure to pass when reading a mmo
1244 object. For written objects, we do it while setting the symbol
1245 table. */
1246 if (strcmp (symname, MMIX_START_SYMBOL_NAME) == 0
1247 && bfd_get_start_address (abfd) != addr
1248 && !mmo_ignore_symbol_consistency (abfd))
1249 {
1250 _bfd_error_handler
1251 (_("%pB: invalid mmo file: initialization value for $255"
1252 " is not `Main'\n"),
1253 abfd);
1254 bfd_set_error (bfd_error_bad_value);
1255 return false;
1256 }
1257
1258 return true;
1259 }
1260
1261 /* Read in symbols. */
1262
1263 static bool
1264 mmo_get_symbols (bfd *abfd)
1265 {
1266 /*
1267 INODE
1268 Symbol-table, mmo section mapping, File layout, mmo
1269 SUBSECTION
1270 Symbol table format
1271
1272 From mmixal.w (or really, the generated mmixal.tex) in the
1273 MMIXware package which also contains the @command{mmix} simulator:
1274 ``Symbols are stored and retrieved by means of a @samp{ternary
1275 search trie}, following ideas of Bentley and Sedgewick. (See
1276 ACM--SIAM Symp.@: on Discrete Algorithms @samp{8} (1997), 360--369;
1277 R.@:Sedgewick, @samp{Algorithms in C} (Reading, Mass.@:
1278 Addison--Wesley, 1998), @samp{15.4}.) Each trie node stores a
1279 character, and there are branches to subtries for the cases where
1280 a given character is less than, equal to, or greater than the
1281 character in the trie. There also is a pointer to a symbol table
1282 entry if a symbol ends at the current node.''
1283
1284 So it's a tree encoded as a stream of bytes. The stream of bytes
1285 acts on a single virtual global symbol, adding and removing
1286 characters and signalling complete symbol points. Here, we read
1287 the stream and create symbols at the completion points.
1288
1289 First, there's a control byte <<m>>. If any of the listed bits
1290 in <<m>> is nonzero, we execute what stands at the right, in
1291 the listed order:
1292
1293 | (MMO3_LEFT)
1294 | 0x40 - Traverse left trie.
1295 | (Read a new command byte and recurse.)
1296 |
1297 | (MMO3_SYMBITS)
1298 | 0x2f - Read the next byte as a character and store it in the
1299 | current character position; increment character position.
1300 | Test the bits of <<m>>:
1301 |
1302 | (MMO3_WCHAR)
1303 | 0x80 - The character is 16-bit (so read another byte,
1304 | merge into current character.
1305 |
1306 | (MMO3_TYPEBITS)
1307 | 0xf - We have a complete symbol; parse the type, value
1308 | and serial number and do what should be done
1309 | with a symbol. The type and length information
1310 | is in j = (m & 0xf).
1311 |
1312 | (MMO3_REGQUAL_BITS)
1313 | j == 0xf: A register variable. The following
1314 | byte tells which register.
1315 | j <= 8: An absolute symbol. Read j bytes as the
1316 | big-endian number the symbol equals.
1317 | A j = 2 with two zero bytes denotes an
1318 | unknown symbol.
1319 | j > 8: As with j <= 8, but add (0x20 << 56)
1320 | to the value in the following j - 8
1321 | bytes.
1322 |
1323 | Then comes the serial number, as a variant of
1324 | uleb128, but better named ubeb128:
1325 | Read bytes and shift the previous value left 7
1326 | (multiply by 128). Add in the new byte, repeat
1327 | until a byte has bit 7 set. The serial number
1328 | is the computed value minus 128.
1329 |
1330 | (MMO3_MIDDLE)
1331 | 0x20 - Traverse middle trie. (Read a new command byte
1332 | and recurse.) Decrement character position.
1333 |
1334 | (MMO3_RIGHT)
1335 | 0x10 - Traverse right trie. (Read a new command byte and
1336 | recurse.)
1337
1338 Let's look again at the <<lop_stab>> for the trivial file
1339 (@pxref{File layout}).
1340
1341 | 0x980b0000 - lop_stab for ":Main" = 0, serial 1.
1342 | 0x203a4040
1343 | 0x10404020
1344 | 0x4d206120
1345 | 0x69016e00
1346 | 0x81000000
1347
1348 This forms the trivial trie (note that the path between ``:'' and
1349 ``M'' is redundant):
1350
1351 | 203a ":"
1352 | 40 /
1353 | 40 /
1354 | 10 \
1355 | 40 /
1356 | 40 /
1357 | 204d "M"
1358 | 2061 "a"
1359 | 2069 "i"
1360 | 016e "n" is the last character in a full symbol, and
1361 | with a value represented in one byte.
1362 | 00 The value is 0.
1363 | 81 The serial number is 1. */
1364
1365 bfd_byte m = mmo_get_byte (abfd);
1366
1367 /* Check first if we have a bad hair day. */
1368 if (abfd->tdata.mmo_data->have_error)
1369 return false;
1370
1371 if (m & MMO3_LEFT)
1372 /* Traverse left trie. */
1373 mmo_get_symbols (abfd);
1374
1375 if (m & MMO3_SYMBITS)
1376 {
1377 bfd_byte c = mmo_get_byte (abfd);
1378 bfd_byte j = m & MMO3_TYPEBITS;
1379 bfd_vma addr = 0;
1380 enum mmo_sym_type sym_type;
1381 unsigned int serno = 0;
1382 bfd_byte k;
1383
1384 if (m & MMO3_WCHAR)
1385 {
1386 bfd_byte c2 = mmo_get_byte (abfd);
1387
1388 /* A two-byte character. We can't grok this, but neither can
1389 mmotype, for other cases than the second byte being zero. */
1390
1391 if (c != 0)
1392 {
1393 abfd->tdata.mmo_data->lop_stab_symbol
1394 [abfd->tdata.mmo_data->symbol_position] = 0;
1395
1396 _bfd_error_handler
1397 /* xgettext:c-format */
1398 (_("%pB: unsupported wide character sequence"
1399 " 0x%02X 0x%02X after symbol name starting with `%s'\n"),
1400 abfd, c, c2, abfd->tdata.mmo_data->lop_stab_symbol);
1401 bfd_set_error (bfd_error_bad_value);
1402 abfd->tdata.mmo_data->have_error = true;
1403 return false;
1404 }
1405 else
1406 c = c2;
1407 }
1408
1409 if (abfd->tdata.mmo_data->symbol_position
1410 >= abfd->tdata.mmo_data->max_symbol_length)
1411 {
1412 _bfd_error_handler
1413 /* xgettext:c-format */
1414 (_("%pB: symbol name exceeds given max length of %d"),
1415 abfd, abfd->tdata.mmo_data->max_symbol_length);
1416 abfd->tdata.mmo_data->have_error = true;
1417 return false;
1418 }
1419 abfd->tdata.mmo_data->lop_stab_symbol[abfd->tdata.mmo_data->symbol_position++] = c;
1420 abfd->tdata.mmo_data->lop_stab_symbol[abfd->tdata.mmo_data->symbol_position] = 0;
1421
1422 if (j & MMO3_REGQUAL_BITS)
1423 {
1424 if (j == MMO3_REGQUAL_BITS)
1425 {
1426 sym_type = mmo_reg_sym;
1427 addr = mmo_get_byte (abfd);
1428 }
1429 else if (j <= 8)
1430 {
1431 unsigned int i;
1432
1433 for (i = 0; i < j; i++)
1434 addr = (addr << 8) + mmo_get_byte (abfd);
1435
1436 if (addr == 0 && j == MMO3_UNDEF)
1437 sym_type = mmo_undef_sym;
1438 else
1439 sym_type = mmo_abs_sym;
1440 }
1441 else
1442 {
1443 unsigned int i;
1444
1445 for (i = MMO3_DATA; i < j; i++)
1446 addr = (addr << 8) + mmo_get_byte (abfd);
1447
1448 addr += (bfd_vma) 0x20 << 56;
1449 sym_type = mmo_data_sym;
1450 }
1451
1452 /* Get the serial number. */
1453 do
1454 {
1455 k = mmo_get_byte (abfd);
1456 serno = (serno << 7) + k;
1457 }
1458 while (k < 128);
1459 serno -= 128;
1460
1461 /* Got it. Now enter it. Skip a leading ":". */
1462 if (! abfd->tdata.mmo_data->have_error
1463 && ! mmo_create_symbol (abfd,
1464 abfd->tdata.mmo_data->lop_stab_symbol
1465 + 1,
1466 addr, sym_type, serno))
1467 abfd->tdata.mmo_data->have_error = true;
1468 }
1469
1470 if (m & MMO3_MIDDLE)
1471 /* Traverse middle trie. */
1472 mmo_get_symbols (abfd);
1473
1474 abfd->tdata.mmo_data->symbol_position--;
1475 }
1476
1477 if (m & MMO3_RIGHT)
1478 /* Traverse right trie. */
1479 mmo_get_symbols (abfd);
1480
1481 return ! abfd->tdata.mmo_data->have_error;
1482 }
1483
1484 /* Get the location of memory area [VMA..VMA + SIZE - 1], which we think
1485 is in section SEC. Adjust and reallocate zero-initialized contents.
1486 If there's new contents, allocate to the next multiple of
1487 MMO_SEC_CONTENTS_CHUNK_SIZE. */
1488
1489 static bfd_byte *
1490 mmo_get_loc (asection *sec, bfd_vma vma, unsigned int size)
1491 {
1492 bfd_size_type allocated_size;
1493 struct mmo_section_data_struct *sdatap = mmo_section_data (sec);
1494 struct mmo_data_list_struct *datap = sdatap->head;
1495 struct mmo_data_list_struct *entry;
1496
1497 /* First search the list to see if we have the requested chunk in one
1498 piece, or perhaps if we have a suitable chunk with room to fit. */
1499 for (; datap != NULL; datap = datap->next)
1500 {
1501 if (datap->where <= vma
1502 && datap->size >= size
1503 && datap->size - size >= vma - datap->where)
1504 return datap->data + (vma - datap->where);
1505 else if (datap->where <= vma
1506 && datap->allocated_size >= size
1507 && datap->allocated_size - size >= vma - datap->where
1508 /* Only munch on the "allocated size" if it does not
1509 overlap the next chunk. */
1510 && (datap->next == NULL || datap->next->where >= vma + size))
1511 {
1512 /* There was room allocated, but the size wasn't set to include
1513 it. Do that now. */
1514 datap->size = vma - datap->where + size;
1515
1516 /* Update the section size. This happens only if we update the
1517 32-bit-aligned chunk size. Callers that have
1518 non-32-bit-aligned sections should do all allocation and
1519 size-setting by themselves or at least set the section size
1520 after the last allocating call to this function. */
1521 if (vma - sec->vma + size > sec->size)
1522 sec->size = vma - sec->vma + size;
1523
1524 return datap->data + (vma - datap->where);
1525 }
1526 }
1527
1528 /* Not found; allocate a new block. First check in case we get a
1529 request for a size split up over several blocks; we'll have to return
1530 NULL for those cases, requesting the caller to split up the request.
1531 Requests with an address aligned on MMO_SEC_CONTENTS_CHUNK_SIZE bytes and
1532 for no more than MMO_SEC_CONTENTS_CHUNK_SIZE will always get resolved. */
1533
1534 for (datap = sdatap->head; datap != NULL; datap = datap->next)
1535 if ((datap->where <= vma && datap->size > vma - datap->where)
1536 || (datap->where < vma + size
1537 && datap->where + datap->size >= vma + size))
1538 return NULL;
1539
1540 allocated_size
1541 = (size + MMO_SEC_CONTENTS_CHUNK_SIZE - 1) & ~(MMO_SEC_CONTENTS_CHUNK_SIZE - 1);
1542 entry = (mmo_data_list_type *)
1543 bfd_zalloc (sec->owner, sizeof (mmo_data_list_type) + allocated_size);
1544 if (entry == NULL)
1545 return NULL;
1546 entry->where = vma;
1547 entry->size = size;
1548 entry->allocated_size = allocated_size;
1549
1550 datap = sdatap->head;
1551
1552 /* Sort the records by address. Optimize for the common case of adding
1553 a record to the end of the list. */
1554 if (sdatap->tail != NULL && entry->where >= sdatap->tail->where)
1555 {
1556 sdatap->tail->next = entry;
1557 entry->next = NULL;
1558 sdatap->tail = entry;
1559 }
1560 else
1561 {
1562 mmo_data_list_type **look;
1563 for (look = &sdatap->head;
1564 *look != NULL && (*look)->where < entry->where;
1565 look = &(*look)->next)
1566 ;
1567 entry->next = *look;
1568 *look = entry;
1569 if (entry->next == NULL)
1570 {
1571 sdatap->tail = entry;
1572
1573 /* We get here for the first time (at other times too) for this
1574 section. Say we have contents. */
1575 if (!bfd_set_section_flags (sec, (bfd_section_flags (sec)
1576 | SEC_HAS_CONTENTS)))
1577 return NULL;
1578 }
1579 }
1580
1581 /* Update the section size. This happens only when we add contents and
1582 re-size as we go. The section size will then be aligned to 32 bits. */
1583 if (vma - sec->vma + size > sec->size)
1584 sec->size = vma - sec->vma + size;
1585 return entry->data;
1586 }
1587
1588 /* Set sizes once we've read in all sections. */
1589
1590 static void
1591 mmo_map_set_sizes (bfd *abfd ATTRIBUTE_UNUSED, asection *sec,
1592 void *ignored ATTRIBUTE_UNUSED)
1593 {
1594 sec->lma = sec->vma;
1595 }
1596
1597 /* Read the mmo file and turn it into sections. */
1598
1599 static bool
1600 mmo_scan (bfd *abfd)
1601 {
1602 unsigned int i;
1603 unsigned int lineno ATTRIBUTE_UNUSED = 1;
1604 bool error = false;
1605 bfd_vma vma = 0;
1606 asection *sec = NULL;
1607 asection *non_spec_sec = NULL;
1608 bfd_vma non_spec_vma = 0;
1609 bfd_size_type nbytes_read = 0;
1610 /* Buffer with room to read a 64-bit value. */
1611 bfd_byte buf[8];
1612 file_ptr stab_loc = -1;
1613 char *file_names[256];
1614
1615 abfd->symcount = 0;
1616 memset (file_names, 0, sizeof (file_names));
1617
1618 if (bfd_seek (abfd, (file_ptr) 0, SEEK_SET) != 0)
1619 goto error_return;
1620
1621 while ((nbytes_read = bfd_bread (buf, 4, abfd)) == 4)
1622 {
1623 if (buf[0] == LOP)
1624 {
1625 unsigned int y = bfd_get_8 (abfd, buf + 2);
1626 unsigned int z = bfd_get_8 (abfd, buf + 3);
1627
1628 /* Change back to the original section for lopcodes other
1629 than LOP_QUOTE that comes after a LOP_SPEC. */
1630 if ((buf[1] != LOP_QUOTE || y != 0 || z != 1)
1631 && non_spec_sec != NULL)
1632 {
1633 sec = non_spec_sec;
1634 vma = non_spec_vma;
1635 non_spec_sec = NULL;
1636 }
1637
1638 switch (buf[1])
1639 {
1640 default:
1641 _bfd_error_handler
1642 /* xgettext:c-format */
1643 (_("%pB: invalid mmo file: unsupported lopcode `%d'\n"),
1644 abfd, buf[1]);
1645 bfd_set_error (bfd_error_bad_value);
1646 goto error_return;
1647
1648 case LOP_QUOTE:
1649 /* Quote the next 32-bit word. */
1650 if (y != 0 || z != 1)
1651 {
1652 _bfd_error_handler
1653 /* xgettext:c-format */
1654 (_("%pB: invalid mmo file: expected YZ = 1"
1655 " got YZ = %d for lop_quote\n"),
1656 abfd, y*256+z);
1657 bfd_set_error (bfd_error_bad_value);
1658 goto error_return;
1659 }
1660 if (bfd_bread (buf, 4, abfd) != 4)
1661 goto error_return;
1662
1663 vma &= ~3;
1664 if (sec == NULL)
1665 sec = bfd_make_section_old_way (abfd, MMO_TEXT_SECTION_NAME);
1666 if (!mmo_xore_32 (sec, vma, bfd_get_32 (abfd, buf)))
1667 {
1668 bfd_set_error (bfd_error_bad_value);
1669 goto error_return;
1670 }
1671 vma += 4;
1672 lineno++;
1673 break;
1674
1675 case LOP_LOC:
1676 /* Set vma (and section). */
1677 vma = (bfd_vma) y << 56;
1678 if (z == 1)
1679 {
1680 /* Get a 32-bit value. */
1681 if (bfd_bread (buf, 4, abfd) != 4)
1682 goto error_return;
1683
1684 vma += bfd_get_32 (abfd, buf);
1685 }
1686 else if (z == 2)
1687 {
1688 /* Get a 64-bit value. */
1689 if (bfd_bread (buf, 8, abfd) != 8)
1690 goto error_return;
1691
1692 vma += bfd_get_64 (abfd, buf);
1693 }
1694 else
1695 {
1696 _bfd_error_handler
1697 /* xgettext:c-format */
1698 (_("%pB: invalid mmo file: expected z = 1 or z = 2,"
1699 " got z = %d for lop_loc\n"),
1700 abfd, z);
1701 bfd_set_error (bfd_error_bad_value);
1702 goto error_return;
1703 }
1704
1705 /* When we decide which section the data goes into, we might
1706 create the section. If that happens, make sure the VMA at
1707 creation time is tetra-aligned. */
1708 sec = mmo_decide_section (abfd, vma & ~3);
1709 if (sec == NULL)
1710 goto error_return;
1711 break;
1712
1713 case LOP_SKIP:
1714 /* Move forward within the same section. */
1715 vma += y * 256 + z;
1716
1717 sec = mmo_decide_section (abfd, vma);
1718 if (sec == NULL)
1719 goto error_return;
1720 break;
1721
1722 case LOP_FIXO:
1723 /* A fixup: Store the current vma somewhere. Position using
1724 same format as LOP_LOC. */
1725 {
1726 bfd_vma p = (bfd_vma) y << 56;
1727 asection *fixosec;
1728
1729 if (z == 1)
1730 {
1731 /* Get a 32-bit value. */
1732 if (bfd_bread (buf, 4, abfd) != 4)
1733 goto error_return;
1734
1735 p += bfd_get_32 (abfd, buf);
1736 }
1737 else if (z == 2)
1738 {
1739 /* Get a 64-bit value. */
1740 if (bfd_bread (buf, 8, abfd) != 8)
1741 goto error_return;
1742
1743 p += bfd_get_64 (abfd, buf);
1744 }
1745 else
1746 {
1747 _bfd_error_handler
1748 /* xgettext:c-format */
1749 (_("%pB: invalid mmo file: expected z = 1 or z = 2,"
1750 " got z = %d for lop_fixo\n"),
1751 abfd, z);
1752 bfd_set_error (bfd_error_bad_value);
1753 goto error_return;
1754 }
1755
1756 /* The section where we store this address might be a
1757 different one than the current section. */
1758 fixosec = mmo_decide_section (abfd, p);
1759 if (fixosec == NULL)
1760 goto error_return;
1761 if (!mmo_xore_64 (fixosec, p, vma))
1762 {
1763 bfd_set_error (bfd_error_bad_value);
1764 goto error_return;
1765 }
1766 }
1767 break;
1768
1769 case LOP_FIXR:
1770 /* A fixup: Store YZ of this lopcode into YZ at vma - 4 * yz. */
1771 {
1772 unsigned int yz = (y * 256 + z);
1773 bfd_vma p = vma + 2 - 4 * yz;
1774 asection *fixrsec = mmo_decide_section (abfd, p);
1775 if (fixrsec == NULL)
1776 goto error_return;
1777 if (!mmo_xore_16 (fixrsec, p, yz))
1778 {
1779 bfd_set_error (bfd_error_bad_value);
1780 goto error_return;
1781 }
1782 }
1783 break;
1784
1785 case LOP_FIXRX:
1786 /* A fixup, similar to lop_fixr, but taking larger numbers
1787 and can change branches into the opposite direction
1788 (gasp!). */
1789 {
1790 bfd_vma delta;
1791 bfd_vma p;
1792 asection *fixrsec;
1793
1794 if (y != 0)
1795 {
1796 _bfd_error_handler
1797 /* xgettext:c-format */
1798 (_("%pB: invalid mmo file: expected y = 0,"
1799 " got y = %d for lop_fixrx\n"),
1800 abfd, y);
1801 bfd_set_error (bfd_error_bad_value);
1802 goto error_return;
1803 }
1804
1805 if (z != 16 && z != 24)
1806 {
1807 _bfd_error_handler
1808 /* xgettext:c-format */
1809 (_("%pB: invalid mmo file: expected z = 16 or z = 24,"
1810 " got z = %d for lop_fixrx\n"),
1811 abfd, z);
1812 bfd_set_error (bfd_error_bad_value);
1813 goto error_return;
1814 }
1815
1816 /* Get the next 32-bit value. */
1817 if (bfd_bread (buf, 4, abfd) != 4)
1818 goto error_return;
1819
1820 delta = bfd_get_32 (abfd, buf);
1821
1822 /* Do an, ehm, involved calculation for the location of
1823 the fixup. See mmixal documentation for a verbose
1824 explanation. We follow it verbosely here for the
1825 readers delight. */
1826 if (buf[0] == 0)
1827 p = vma - 4 * delta;
1828 else if (buf[0] == 1)
1829 p = vma - 4 * ((delta & 0xffffff) - (1 << z));
1830 else
1831 {
1832 _bfd_error_handler
1833 /* xgettext:c-format */
1834 (_("%pB: invalid mmo file: leading byte of operand word"
1835 " must be 0 or 1, got %d for lop_fixrx\n"),
1836 abfd, buf[0]);
1837 bfd_set_error (bfd_error_bad_value);
1838 goto error_return;
1839 }
1840
1841 fixrsec = mmo_decide_section (abfd, vma);
1842 if (fixrsec == NULL)
1843 goto error_return;
1844 if (!mmo_xore_32 (fixrsec, p, delta))
1845 {
1846 bfd_set_error (bfd_error_bad_value);
1847 goto error_return;
1848 }
1849 }
1850 break;
1851
1852 case LOP_FILE:
1853 /* Set current file and perhaps the file name. Reset line
1854 number. */
1855 if (z != 0)
1856 {
1857 char *fname = bfd_malloc (z * 4 + 1);
1858
1859 if (fname == NULL)
1860 {
1861 _bfd_error_handler
1862 /* xgettext:c-format */
1863 (_("%pB: cannot allocate file name for file number %d,"
1864 " %d bytes\n"),
1865 abfd, y, z * 4 + 1);
1866 bfd_set_error (bfd_error_system_call);
1867 goto error_return;
1868 }
1869
1870 fname[z * 4] = 0;
1871
1872 for (i = 0; i < z; i++)
1873 {
1874 if (bfd_bread (fname + i * 4, 4, abfd) != 4)
1875 {
1876 free (fname);
1877 goto error_return;
1878 }
1879 }
1880
1881 if (file_names[y] != NULL)
1882 {
1883 _bfd_error_handler
1884 /* xgettext:c-format */
1885 (_("%pB: invalid mmo file: file number %d `%s',"
1886 " was already entered as `%s'\n"),
1887 abfd, y, fname, file_names[y]);
1888 bfd_set_error (bfd_error_bad_value);
1889 free (fname);
1890 goto error_return;
1891 }
1892
1893 file_names[y] = fname;
1894 }
1895
1896 if (file_names[y] == NULL)
1897 {
1898 _bfd_error_handler
1899 /* xgettext:c-format */
1900 (_("%pB: invalid mmo file: file name for number %d"
1901 " was not specified before use\n"),
1902 abfd, y);
1903 bfd_set_error (bfd_error_bad_value);
1904 goto error_return;
1905 }
1906
1907 lineno = 0;
1908 break;
1909
1910 case LOP_LINE:
1911 /* Set line number. */
1912 lineno = y * 256 + z;
1913 /* FIXME: Create a sequence of mmo-specific line number
1914 entries for each section, then translate into canonical
1915 format. */
1916 break;
1917
1918 case LOP_SPEC:
1919 /* Special data follows until the next non-lop_quote
1920 lopcode. */
1921 non_spec_sec = sec;
1922 non_spec_vma = vma;
1923 sec = mmo_get_spec_section (abfd, y * 256 + z);
1924 if (sec == NULL)
1925 goto error_return;
1926
1927 vma = sec->vma;
1928 break;
1929
1930 case LOP_PRE:
1931 {
1932 /* We ignore header information, except we read in the
1933 creation time from the first 32-bit word with the time
1934 in seconds since era. */
1935 if (z >= 1
1936 && bfd_bread (abfd->tdata.mmo_data->created, 4,
1937 abfd) != 4)
1938 goto error_return;
1939
1940 for (i = 1; i < z; i++)
1941 if (bfd_bread (buf, 4, abfd) != 4)
1942 goto error_return;
1943 }
1944 break;
1945
1946 case LOP_POST:
1947 /* This tells of the contents of registers $Z..$255 at
1948 startup. We make a section out of it, with VMA = Z * 8,
1949 but only if Z != 255 or the contents is non-zero. */
1950 {
1951 asection *rsec;
1952 bfd_byte *loc;
1953 bfd_vma first_octa;
1954 bfd_vma startaddr_octa;
1955
1956 /* Read first octaword outside loop to simplify logic when
1957 excluding the Z == 255, octa == 0 case. */
1958 if (bfd_bread (buf, 8, abfd) != 8)
1959 goto error_return;
1960
1961 first_octa = bfd_get_64 (abfd, buf);
1962
1963 /* Don't emit contents for the trivial case which is
1964 always present; $255 pointing to Main. */
1965 if (z != 255)
1966 {
1967 rsec
1968 = bfd_make_section_old_way (abfd,
1969 MMIX_REG_CONTENTS_SECTION_NAME);
1970 rsec->flags |= SEC_LINKER_CREATED;
1971 rsec->vma = z * 8;
1972 loc = mmo_get_loc (rsec, z * 8, (255 - z) * 8);
1973 if (!loc)
1974 {
1975 bfd_set_error (bfd_error_bad_value);
1976 goto error_return;
1977 }
1978 bfd_put_64 (abfd, first_octa, loc);
1979
1980 for (i = z + 1; i < 255; i++)
1981 {
1982 if (bfd_bread (loc + (i - z) * 8, 8, abfd) != 8)
1983 goto error_return;
1984 }
1985
1986 /* Read out the last octabyte, and use it to set the
1987 start address. */
1988 if (bfd_bread (buf, 8, abfd) != 8)
1989 goto error_return;
1990
1991 startaddr_octa = bfd_get_64 (abfd, buf);
1992 }
1993 else
1994 startaddr_octa = first_octa;
1995
1996 if (! bfd_set_start_address (abfd, startaddr_octa))
1997 {
1998 /* Currently this can't fail, but this should handle
1999 future failures. */
2000 bfd_set_error (bfd_error_bad_value);
2001 goto error_return;
2002 }
2003 }
2004 break;
2005
2006 case LOP_STAB:
2007 /* We read in the symbols now, not later. */
2008 if (y != 0 || z != 0)
2009 {
2010 _bfd_error_handler
2011 /* xgettext:c-format */
2012 (_("%pB: invalid mmo file: fields y and z of lop_stab"
2013 " non-zero, y: %d, z: %d\n"),
2014 abfd, y, z);
2015 bfd_set_error (bfd_error_bad_value);
2016 goto error_return;
2017 }
2018
2019 /* Save the location, so we can check that YZ in the LOP_END
2020 is correct. */
2021 stab_loc = bfd_tell (abfd);
2022
2023 /* It's not said that an MMO can be without symbols (though
2024 mmixal will refuse to assemble files without Main), but
2025 it seems it would still be a valid mmo-file, so allow it.
2026 We detect the absence of a symbol area in that the upper
2027 limit is computed (from the lop_end YZ field) as 0.
2028 Don't call mmo_get_symbols; it can only detect the end of
2029 a valid symbol trie, not the absence of one. */
2030 if (abfd->tdata.mmo_data->max_symbol_length != 0
2031 && ! mmo_get_symbols (abfd))
2032 goto error_return;
2033 break;
2034
2035 case LOP_END:
2036 {
2037 /* This must be the last 32-bit word in an mmo file.
2038 Let's find out. */
2039 struct stat statbuf;
2040 file_ptr curpos = bfd_tell (abfd);
2041
2042 if (bfd_stat (abfd, &statbuf) < 0)
2043 goto error_return;
2044
2045 if (statbuf.st_size != curpos)
2046 {
2047 _bfd_error_handler
2048 /* xgettext:c-format */
2049 (_("%pB: invalid mmo file: lop_end not last item in"
2050 " file\n"),
2051 abfd);
2052 bfd_set_error (bfd_error_bad_value);
2053 goto error_return;
2054 }
2055
2056 /* Check that the YZ field is right. Subtract the size of
2057 this LOP_END in the calculation; YZ does not include
2058 it. */
2059 if ((long) (y * 256 + z) * 4 != (curpos - stab_loc) - 4)
2060 {
2061 _bfd_error_handler
2062 /* xgettext:c-format */
2063 (_("%pB: invalid mmo file: YZ of lop_end (%ld)"
2064 " not equal to the number of tetras to the preceding"
2065 " lop_stab (%ld)\n"),
2066 abfd, (long) (y * 256 + z),
2067 (long) (curpos - stab_loc - 4)/4);
2068 bfd_set_error (bfd_error_bad_value);
2069 goto error_return;
2070 }
2071
2072 bfd_map_over_sections (abfd, mmo_map_set_sizes, NULL);
2073 goto done;
2074 }
2075 }
2076 }
2077 else
2078 {
2079 /* This wasn't a lopcode, so store it in the current section. */
2080 if (sec == NULL)
2081 sec = bfd_make_section_old_way (abfd, MMO_TEXT_SECTION_NAME);
2082 if (!mmo_xore_32 (sec, vma & ~3, bfd_get_32 (abfd, buf)))
2083 {
2084 bfd_set_error (bfd_error_bad_value);
2085 goto error_return;
2086 }
2087 vma += 4;
2088 vma &= ~3;
2089 lineno++;
2090 }
2091 }
2092
2093 /* We know this file is a multiple of four bytes (checked in
2094 mmo_object_p), so if we got something other than 0, this was a bad
2095 file (although it's more likely we'll get 0 in that case too).
2096 If we got end-of-file, then there was no lop_stab, so the file has
2097 invalid format. */
2098
2099 if (nbytes_read != 0)
2100 bfd_set_error (bfd_error_system_call);
2101 else
2102 bfd_set_error (bfd_error_bad_value);
2103
2104 error_return:
2105 error = true;
2106 done:
2107 /* Mark the .text and .data section with their normal attribute if they
2108 contain anything. This is not redundant wrt. mmo_decide_section,
2109 since that code might never execute, and conversely the alloc+code
2110 section flags must be set then. */
2111 sec = bfd_get_section_by_name (abfd, MMO_TEXT_SECTION_NAME);
2112 if (sec != NULL
2113 && (bfd_section_flags (sec) & SEC_HAS_CONTENTS)
2114 && !bfd_set_section_flags (sec, (bfd_section_flags (sec)
2115 | SEC_ALLOC | SEC_LOAD | SEC_CODE)))
2116 error = true;
2117
2118 sec = bfd_get_section_by_name (abfd, MMO_DATA_SECTION_NAME);
2119 if (sec != NULL
2120 && (bfd_section_flags (sec) & SEC_HAS_CONTENTS)
2121 && !bfd_set_section_flags (sec, (bfd_section_flags (sec)
2122 | SEC_ALLOC | SEC_LOAD | SEC_DATA)))
2123 error = true;
2124
2125 /* Free whatever resources we took. */
2126 for (i = 0; i < sizeof (file_names) / sizeof (file_names[0]); i++)
2127 free (file_names[i]);
2128 return ! error;
2129 }
2130
2131 /* A hook to set up object file dependent section information. For mmo,
2132 we point out the shape of allocated section contents. */
2133
2134 static bool
2135 mmo_new_section_hook (bfd *abfd, asection *newsect)
2136 {
2137 if (!newsect->used_by_bfd)
2138 {
2139 /* We zero-fill all fields and assume NULL is represented by an all
2140 zero-bit pattern. */
2141 newsect->used_by_bfd
2142 = bfd_zalloc (abfd, sizeof (struct mmo_section_data_struct));
2143 if (!newsect->used_by_bfd)
2144 return false;
2145 }
2146
2147 /* Always align to at least 32-bit words. */
2148 newsect->alignment_power = 2;
2149 return _bfd_generic_new_section_hook (abfd, newsect);
2150 }
2151
2152 /* We already have section contents loaded for sections that have
2153 contents. */
2154
2155 static bool
2156 mmo_get_section_contents (bfd *abfd ATTRIBUTE_UNUSED,
2157 asection *sec,
2158 void * location,
2159 file_ptr offset,
2160 bfd_size_type bytes_to_do)
2161 {
2162 /* Iterate over diminishing chunk sizes, copying contents, like
2163 mmo_set_section_contents. */
2164 while (bytes_to_do)
2165 {
2166 /* A minor song-and-dance to make sure we're not bitten by the
2167 distant possibility of the cast from bfd_vma to int making the
2168 chunk zero-sized. */
2169 int chunk_size
2170 = (int) bytes_to_do != 0 ? bytes_to_do : MMO_SEC_CONTENTS_CHUNK_SIZE;
2171 bfd_byte *loc;
2172
2173 do
2174 loc = mmo_get_loc (sec, sec->vma + offset, chunk_size);
2175 while (loc == NULL && (chunk_size /= 2) != 0);
2176
2177 if (chunk_size == 0)
2178 return false;
2179
2180 memcpy (location, loc, chunk_size);
2181
2182 location = (bfd_byte *) location + chunk_size;
2183 bytes_to_do -= chunk_size;
2184 offset += chunk_size;
2185 }
2186 return true;
2187 }
2188
2189 /* Return the amount of memory needed to read the symbol table. */
2190
2191 static long
2192 mmo_get_symtab_upper_bound (bfd *abfd)
2193 {
2194 return (abfd->symcount + 1) * sizeof (asymbol *);
2195 }
2196
2197 /* Sort mmo symbols by serial number. */
2198
2199 static int
2200 mmo_sort_mmo_symbols (const void *arg1, const void *arg2)
2201 {
2202 const struct mmo_symbol *sym1 = *(const struct mmo_symbol **) arg1;
2203 const struct mmo_symbol *sym2 = *(const struct mmo_symbol **) arg2;
2204
2205 /* Sort by serial number first. */
2206 if (sym1->serno < sym2->serno)
2207 return -1;
2208 else if (sym1->serno > sym2->serno)
2209 return 1;
2210
2211 /* Then sort by address of the table entries. */
2212 return ((const char *) arg1 - (const char *) arg2);
2213 }
2214
2215 /* Translate the symbol table. */
2216
2217 static long
2218 mmo_canonicalize_symtab (bfd *abfd, asymbol **alocation)
2219 {
2220 unsigned int symcount = bfd_get_symcount (abfd);
2221 asymbol *csymbols;
2222 unsigned int i;
2223
2224 csymbols = abfd->tdata.mmo_data->csymbols;
2225 if (csymbols == NULL && symcount != 0)
2226 {
2227 asymbol *c;
2228 struct mmo_symbol *s;
2229 struct mmo_symbol **msp;
2230
2231 /* First we store the symbols into the table we'll return, then we
2232 qsort it on the serial number, with secondary on the address of
2233 the symbol, to preserve order if there would be non-unique serial
2234 numbers. */
2235 for (s = abfd->tdata.mmo_data->symbols,
2236 msp = (struct mmo_symbol **) alocation;
2237 s != NULL;
2238 s = s->next, ++msp)
2239 *msp = s;
2240
2241 *msp = NULL;
2242
2243 qsort (alocation, symcount, sizeof (struct mmo_symbol *),
2244 mmo_sort_mmo_symbols);
2245
2246 csymbols = (asymbol *) bfd_alloc (abfd, symcount * sizeof (asymbol));
2247 if (csymbols == NULL)
2248 return -1;
2249 abfd->tdata.mmo_data->csymbols = csymbols;
2250
2251 for (msp = (struct mmo_symbol **) alocation, c = csymbols;
2252 *msp != NULL;
2253 msp++, ++c)
2254 {
2255 s = *msp;
2256 c->the_bfd = abfd;
2257 c->name = s->name;
2258 c->value = s->value;
2259 c->flags = BSF_GLOBAL;
2260
2261 if (s->sym_type == mmo_data_sym)
2262 {
2263 c->section
2264 = bfd_get_section_by_name (abfd, MMO_DATA_SECTION_NAME);
2265
2266 if (c->section == NULL)
2267 c->section = bfd_abs_section_ptr;
2268 else
2269 c->value -= c->section->vma;
2270 }
2271 else if (s->sym_type == mmo_undef_sym)
2272 c->section = bfd_und_section_ptr;
2273 else if (s->sym_type == mmo_reg_sym)
2274 {
2275 c->section
2276 = bfd_make_section_old_way (abfd, MMIX_REG_SECTION_NAME);
2277 c->section->flags |= SEC_LINKER_CREATED;
2278 }
2279 else
2280 {
2281 asection *textsec
2282 = bfd_get_section_by_name (abfd, MMO_TEXT_SECTION_NAME);
2283 asection *datasec;
2284
2285 if (textsec != NULL
2286 && c->value >= textsec->vma
2287 && c->value <= textsec->vma + textsec->size)
2288 {
2289 c->section = textsec;
2290 c->value -= c->section->vma;
2291 }
2292 /* In mmo, symbol types depend on the VMA. Therefore, if
2293 the data section isn't within the usual bounds, its
2294 symbols are marked as absolute. Correct that. This
2295 means we can't have absolute symbols with values matching
2296 data section addresses, but we also can't have with
2297 absolute symbols with values matching text section
2298 addresses. For such needs, use the ELF format. */
2299 else if ((datasec
2300 = bfd_get_section_by_name (abfd,
2301 MMO_DATA_SECTION_NAME))
2302 != NULL
2303 && c->value >= datasec->vma
2304 && c->value <= datasec->vma + datasec->size)
2305 {
2306 c->section = datasec;
2307 c->value -= c->section->vma;
2308 }
2309 else
2310 c->section = bfd_abs_section_ptr;
2311 }
2312
2313 c->udata.p = NULL;
2314 }
2315 }
2316
2317 /* Last, overwrite the incoming table with the right-type entries. */
2318 for (i = 0; i < symcount; i++)
2319 *alocation++ = csymbols++;
2320 *alocation = NULL;
2321
2322 return symcount;
2323 }
2324
2325 /* Get information about a symbol. */
2326
2327 static void
2328 mmo_get_symbol_info (bfd *ignore_abfd ATTRIBUTE_UNUSED,
2329 asymbol *symbol, symbol_info *ret)
2330 {
2331 bfd_symbol_info (symbol, ret);
2332 }
2333
2334 static void
2335 mmo_print_symbol (bfd *abfd, void *afile, asymbol *symbol,
2336 bfd_print_symbol_type how)
2337 {
2338 FILE *file = (FILE *) afile;
2339
2340 switch (how)
2341 {
2342 case bfd_print_symbol_name:
2343 fprintf (file, "%s", symbol->name);
2344 break;
2345 default:
2346 bfd_print_symbol_vandf (abfd, file, symbol);
2347
2348 fprintf (file, " %-5s %s",
2349 symbol->section->name,
2350 symbol->name);
2351 }
2352 }
2353
2354 /* We can't map a file directly into executable code, so the
2355 size of header information is irrelevant. */
2356
2357 static int
2358 mmo_sizeof_headers (bfd *abfd ATTRIBUTE_UNUSED,
2359 struct bfd_link_info *info ATTRIBUTE_UNUSED)
2360 {
2361 return 0;
2362 }
2363
2364 /* Write the (section-neutral) file preamble. */
2365
2366 static bool
2367 mmo_internal_write_header (bfd *abfd)
2368 {
2369 const char lop_pre_bfd[] = { LOP, LOP_PRE, 1, 1};
2370
2371 if (bfd_bwrite (lop_pre_bfd, 4, abfd) != 4)
2372 return false;
2373
2374 /* Copy creation time of original file. */
2375 if (bfd_bwrite (abfd->tdata.mmo_data->created, 4, abfd) != 4)
2376 return false;
2377
2378 return true;
2379 }
2380
2381 /* Write the LOP_POST record, with global register initializations.
2382 Z is the Z field of the LOP_POST, corresponding to 255 - number of
2383 registers at DATA. The Z = 255 field is filled in with the
2384 start-address. */
2385
2386 static bool
2387 mmo_internal_write_post (bfd *abfd, int z, asection *sec)
2388 {
2389 int i;
2390 bfd_byte buf[8];
2391 mmo_write_tetra_raw (abfd, (LOP << 24) | (LOP_POST << 16) | z);
2392
2393 for (i = z; i < 255; i++)
2394 {
2395 bfd_byte *data = mmo_get_loc (sec, i * 8, 8);
2396
2397 if (bfd_bwrite (data, 8, abfd) != 8)
2398 return false;
2399 }
2400
2401 /* For Z == $255, we always emit the start location; supposedly Main,
2402 but we have it handy at bfd_get_start_address. If we're called with
2403 Z == 255, don't assume DATA is valid. */
2404 bfd_put_64 (abfd, bfd_get_start_address (abfd), buf);
2405
2406 return ! abfd->tdata.mmo_data->have_error && bfd_bwrite (buf, 8, abfd) == 8;
2407 }
2408
2409 /* Translate to and from BFD flags. This is to make sure that we don't
2410 get bitten by BFD flag number changes. */
2411
2412 static flagword
2413 mmo_sec_flags_from_bfd_flags (flagword flags)
2414 {
2415 flagword oflags = 0;
2416
2417 if (flags & SEC_ALLOC)
2418 oflags |= MMO_SEC_ALLOC;
2419 if (flags & SEC_LOAD)
2420 oflags |= MMO_SEC_LOAD;
2421 if (flags & SEC_RELOC)
2422 oflags |= MMO_SEC_RELOC;
2423 if (flags & SEC_READONLY)
2424 oflags |= MMO_SEC_READONLY;
2425 if (flags & SEC_CODE)
2426 oflags |= MMO_SEC_CODE;
2427 if (flags & SEC_DATA)
2428 oflags |= MMO_SEC_DATA;
2429 if (flags & SEC_NEVER_LOAD)
2430 oflags |= MMO_SEC_NEVER_LOAD;
2431 if (flags & SEC_IS_COMMON)
2432 oflags |= MMO_SEC_IS_COMMON;
2433 if (flags & SEC_DEBUGGING)
2434 oflags |= MMO_SEC_DEBUGGING;
2435
2436 return oflags;
2437 }
2438
2439 static flagword
2440 bfd_sec_flags_from_mmo_flags (flagword flags)
2441 {
2442 flagword oflags = 0;
2443
2444 if (flags & MMO_SEC_ALLOC)
2445 oflags |= SEC_ALLOC;
2446 if (flags & MMO_SEC_LOAD)
2447 oflags |= SEC_LOAD;
2448 if (flags & MMO_SEC_RELOC)
2449 oflags |= SEC_RELOC;
2450 if (flags & MMO_SEC_READONLY)
2451 oflags |= SEC_READONLY;
2452 if (flags & MMO_SEC_CODE)
2453 oflags |= SEC_CODE;
2454 if (flags & MMO_SEC_DATA)
2455 oflags |= SEC_DATA;
2456 if (flags & MMO_SEC_NEVER_LOAD)
2457 oflags |= SEC_NEVER_LOAD;
2458 if (flags & MMO_SEC_IS_COMMON)
2459 oflags |= SEC_IS_COMMON;
2460 if (flags & MMO_SEC_DEBUGGING)
2461 oflags |= SEC_DEBUGGING;
2462
2463 return oflags;
2464 }
2465
2466 /* Return TRUE iff the leading or trailing tetrabyte in SEC is defined and
2467 is 0. */
2468
2469 static bool
2470 mmo_has_leading_or_trailing_zero_tetra_p (bfd *abfd, asection *sec)
2471 {
2472 bfd_vma secaddr = bfd_section_vma (sec);
2473
2474 if (sec->size < 4)
2475 return false;
2476
2477 if (bfd_get_32 (abfd, mmo_get_loc (sec, secaddr, 4)) == 0
2478 && bfd_get_32 (abfd,
2479 mmo_get_loc (sec, secaddr + sec->size - 4, 4)) == 0)
2480 return true;
2481
2482 return false;
2483 }
2484
2485 /* Write a section. */
2486
2487 static bool
2488 mmo_internal_write_section (bfd *abfd, asection *sec)
2489 {
2490 /* We do it differently depending on what section this is:
2491
2492 ".text": Output, prepended by information about the first source file
2493 (not yet implemented.)
2494
2495 ".data": Output.
2496
2497 (".MMIX.reg_contents": Not handled here.)
2498
2499 Anything else: Output inside a lop_spec 80, in the format described
2500 above. */
2501
2502 if (strcmp (sec->name, MMO_TEXT_SECTION_NAME) == 0)
2503 {
2504 bfd_vma secaddr = bfd_section_vma (sec);
2505
2506 /* Because leading and trailing zeros are omitted in output, we need to
2507 specify the section boundaries so they're correct when the file
2508 is read in again. That's also the case if this section is
2509 specified as not within its usual boundaries or alignments. */
2510 if (sec->size != 0
2511 && (secaddr + sec->size >= (bfd_vma) 1 << 56
2512 || (secaddr & 3) != 0
2513 || (sec->size & 3) != 0
2514 || mmo_has_leading_or_trailing_zero_tetra_p (abfd, sec)))
2515 {
2516 if (!mmo_write_section_description (abfd, sec))
2517 return false;
2518 }
2519
2520 /* FIXME: Output source file name and line number. */
2521 return mmo_write_loc_chunk_list (abfd, mmo_section_data (sec)->head);
2522 }
2523 else if (strcmp (sec->name, MMO_DATA_SECTION_NAME) == 0)
2524 {
2525 bfd_vma secaddr = bfd_section_vma (sec);
2526
2527 /* Same goes as for MMO_TEXT_SECTION_NAME above. */
2528 if (sec->size != 0
2529 && (secaddr < (bfd_vma) 0x20 << 56
2530 || secaddr + sec->size >= (bfd_vma) 0x21 << 56
2531 || (secaddr & 3) != 0
2532 || (sec->size & 3) != 0
2533 || mmo_has_leading_or_trailing_zero_tetra_p (abfd, sec)))
2534 {
2535 if (!mmo_write_section_description (abfd, sec))
2536 return false;
2537 }
2538
2539 return mmo_write_loc_chunk_list (abfd, mmo_section_data (sec)->head);
2540 }
2541 else if (strcmp (sec->name, MMIX_REG_CONTENTS_SECTION_NAME) == 0)
2542 /* Not handled here. */
2543 {
2544 /* This would normally be an abort call since this can't happen, but
2545 we don't do that. */
2546 bfd_set_error (bfd_error_bad_value);
2547 return false;
2548 }
2549 else if (startswith (sec->name, MMIX_OTHER_SPEC_SECTION_PREFIX))
2550 {
2551 int n = atoi (sec->name + strlen (MMIX_OTHER_SPEC_SECTION_PREFIX));
2552
2553 mmo_write_tetra_raw (abfd, (LOP << 24) | (LOP_SPEC << 16) | n);
2554 return (! abfd->tdata.mmo_data->have_error
2555 && mmo_write_chunk_list (abfd, mmo_section_data (sec)->head));
2556 }
2557 /* Ignore sections that are just allocated or empty; we write out
2558 _contents_ here. */
2559 else if ((bfd_section_flags (sec) & SEC_HAS_CONTENTS) != 0
2560 && sec->size != 0)
2561 {
2562 if (!mmo_write_section_description (abfd, sec))
2563 return false;
2564
2565 /* Writing a LOP_LOC ends the LOP_SPEC data, and makes data actually
2566 loaded. */
2567 if (bfd_section_flags (sec) & SEC_LOAD)
2568 return (! abfd->tdata.mmo_data->have_error
2569 && mmo_write_loc_chunk_list (abfd,
2570 mmo_section_data (sec)->head));
2571 return (! abfd->tdata.mmo_data->have_error
2572 && mmo_write_chunk_list (abfd, mmo_section_data (sec)->head));
2573 }
2574
2575 /* Some section without contents. */
2576 return true;
2577 }
2578
2579 /* Write the description of a section, extended-mmo-style. */
2580
2581 static bool
2582 mmo_write_section_description (bfd *abfd, asection *sec)
2583 {
2584 /* Keep the following document-comment formatted the way it is. */
2585 /*
2586 INODE
2587 mmo section mapping, , Symbol-table, mmo
2588 SUBSECTION
2589 mmo section mapping
2590
2591 The implementation in BFD uses special data type 80 (decimal) to
2592 encapsulate and describe named sections, containing e.g.@: debug
2593 information. If needed, any datum in the encapsulation will be
2594 quoted using lop_quote. First comes a 32-bit word holding the
2595 number of 32-bit words containing the zero-terminated zero-padded
2596 segment name. After the name there's a 32-bit word holding flags
2597 describing the section type. Then comes a 64-bit big-endian word
2598 with the section length (in bytes), then another with the section
2599 start address. Depending on the type of section, the contents
2600 might follow, zero-padded to 32-bit boundary. For a loadable
2601 section (such as data or code), the contents might follow at some
2602 later point, not necessarily immediately, as a lop_loc with the
2603 same start address as in the section description, followed by the
2604 contents. This in effect forms a descriptor that must be emitted
2605 before the actual contents. Sections described this way must not
2606 overlap.
2607
2608 For areas that don't have such descriptors, synthetic sections are
2609 formed by BFD. Consecutive contents in the two memory areas
2610 @samp{0x0000@dots{}00} to @samp{0x01ff@dots{}ff} and
2611 @samp{0x2000@dots{}00} to @samp{0x20ff@dots{}ff} are entered in
2612 sections named <<.text>> and <<.data>> respectively. If an area
2613 is not otherwise described, but would together with a neighboring
2614 lower area be less than @samp{0x40000000} bytes long, it is joined
2615 with the lower area and the gap is zero-filled. For other cases,
2616 a new section is formed, named <<.MMIX.sec.@var{n}>>. Here,
2617 @var{n} is a number, a running count through the mmo file,
2618 starting at 0.
2619
2620 EXAMPLE
2621 A loadable section specified as:
2622
2623 | .section secname,"ax"
2624 | TETRA 1,2,3,4,-1,-2009
2625 | BYTE 80
2626
2627 and linked to address @samp{0x4}, is represented by the sequence:
2628
2629 | 0x98080050 - lop_spec 80
2630 | 0x00000002 - two 32-bit words for the section name
2631 | 0x7365636e - "secn"
2632 | 0x616d6500 - "ame\0"
2633 | 0x00000033 - flags CODE, READONLY, LOAD, ALLOC
2634 | 0x00000000 - high 32 bits of section length
2635 | 0x0000001c - section length is 28 bytes; 6 * 4 + 1 + alignment to 32 bits
2636 | 0x00000000 - high 32 bits of section address
2637 | 0x00000004 - section address is 4
2638 | 0x98010002 - 64 bits with address of following data
2639 | 0x00000000 - high 32 bits of address
2640 | 0x00000004 - low 32 bits: data starts at address 4
2641 | 0x00000001 - 1
2642 | 0x00000002 - 2
2643 | 0x00000003 - 3
2644 | 0x00000004 - 4
2645 | 0xffffffff - -1
2646 | 0xfffff827 - -2009
2647 | 0x50000000 - 80 as a byte, padded with zeros.
2648
2649 Note that the lop_spec wrapping does not include the section
2650 contents. Compare this to a non-loaded section specified as:
2651
2652 | .section thirdsec
2653 | TETRA 200001,100002
2654 | BYTE 38,40
2655
2656 This, when linked to address @samp{0x200000000000001c}, is
2657 represented by:
2658
2659 | 0x98080050 - lop_spec 80
2660 | 0x00000002 - two 32-bit words for the section name
2661 | 0x7365636e - "thir"
2662 | 0x616d6500 - "dsec"
2663 | 0x00000010 - flag READONLY
2664 | 0x00000000 - high 32 bits of section length
2665 | 0x0000000c - section length is 12 bytes; 2 * 4 + 2 + alignment to 32 bits
2666 | 0x20000000 - high 32 bits of address
2667 | 0x0000001c - low 32 bits of address 0x200000000000001c
2668 | 0x00030d41 - 200001
2669 | 0x000186a2 - 100002
2670 | 0x26280000 - 38, 40 as bytes, padded with zeros
2671
2672 For the latter example, the section contents must not be
2673 loaded in memory, and is therefore specified as part of the
2674 special data. The address is usually unimportant but might
2675 provide information for e.g.@: the DWARF 2 debugging format. */
2676
2677 mmo_write_tetra_raw (abfd, LOP_SPEC_SECTION);
2678 mmo_write_tetra (abfd, (strlen (sec->name) + 3) / 4);
2679 mmo_write_chunk (abfd, (bfd_byte *) sec->name, strlen (sec->name));
2680 mmo_flush_chunk (abfd);
2681 /* FIXME: We can get debug sections (.debug_line & Co.) with a section
2682 flag still having SEC_RELOC set. Investigate. This might be true
2683 for all alien sections; perhaps mmo.em should clear that flag. Might
2684 be related to weak references. */
2685 mmo_write_tetra (abfd,
2686 mmo_sec_flags_from_bfd_flags (bfd_section_flags (sec)));
2687 mmo_write_octa (abfd, sec->size);
2688 mmo_write_octa (abfd, bfd_section_vma (sec));
2689 return true;
2690 }
2691
2692 /* We save up all data before output. */
2693
2694 static bool
2695 mmo_set_section_contents (bfd *abfd ATTRIBUTE_UNUSED, sec_ptr sec,
2696 const void *location, file_ptr offset,
2697 bfd_size_type bytes_to_do)
2698 {
2699 /* Iterate over diminishing chunk sizes, copying contents. */
2700 while (bytes_to_do)
2701 {
2702 /* A minor song-and-dance to make sure we're not bitten by the
2703 distant possibility of the cast from bfd_vma to int making the
2704 chunk zero-sized. */
2705 int chunk_size
2706 = (int) bytes_to_do != 0 ? bytes_to_do : MMO_SEC_CONTENTS_CHUNK_SIZE;
2707 bfd_byte *loc;
2708
2709 do
2710 loc = mmo_get_loc (sec, sec->vma + offset, chunk_size);
2711 while (loc == NULL && (chunk_size /= 2) != 0);
2712
2713 if (chunk_size == 0)
2714 return false;
2715
2716 memcpy (loc, location, chunk_size);
2717
2718 location = (bfd_byte *) location + chunk_size;
2719 bytes_to_do -= chunk_size;
2720 offset += chunk_size;
2721 }
2722 return true;
2723 }
2724
2725 /* Add a symbol to a trie-tree. */
2726
2727 static bool
2728 mmo_internal_add_3_sym (bfd *abfd, struct mmo_symbol_trie *rootp,
2729 const struct mmo_symbol *symp)
2730 {
2731 const char *name = symp->name;
2732 struct mmo_symbol_trie *trie = rootp;
2733 struct mmo_symbol_trie **triep = NULL;
2734
2735 while (*name && trie != NULL)
2736 {
2737 if (*name < trie->symchar)
2738 {
2739 triep = &trie->left;
2740 trie = trie->left;
2741 }
2742 else if (*name > trie->symchar)
2743 {
2744 triep = &trie->right;
2745 trie = trie->right;
2746 }
2747 else if (*name == trie->symchar)
2748 {
2749 triep = &trie->middle;
2750 name++;
2751
2752 /* Make sure "trie" points to where we should fill in the
2753 current symbol whenever we've iterated through "name". We
2754 would lose the right position if we encounter "foobar" then
2755 "foo". */
2756 if (*name)
2757 trie = trie->middle;
2758 }
2759 }
2760
2761 while (*name != 0)
2762 {
2763 /* Create middle branches for the rest of the characters. */
2764 trie = bfd_zalloc (abfd, sizeof (struct mmo_symbol_trie));
2765 *triep = trie;
2766 trie->symchar = *name++;
2767 triep = &trie->middle;
2768 }
2769
2770 /* We discover a duplicate symbol rather late in the process, but still;
2771 we discover it and bail out. */
2772 if (trie->sym.name != NULL)
2773 {
2774 _bfd_error_handler
2775 /* xgettext:c-format */
2776 (_("%pB: invalid symbol table: duplicate symbol `%s'\n"),
2777 abfd, trie->sym.name);
2778 bfd_set_error (bfd_error_bad_value);
2779 return false;
2780 }
2781
2782 memcpy (&trie->sym, symp, sizeof *symp);
2783 return true;
2784 }
2785
2786 /* Find out the length of the serialized version of a trie in bytes. */
2787
2788 static unsigned int
2789 mmo_internal_3_length (bfd *abfd, struct mmo_symbol_trie *trie)
2790 {
2791 /* First, one for the control byte. */
2792 unsigned int length = 1;
2793
2794 if (trie == NULL)
2795 return 0;
2796
2797 /* Add in the recursion to the left. */
2798 length += mmo_internal_3_length (abfd, trie->left);
2799
2800 /* Add in the middle trie and the character. */
2801 length += 1 + mmo_internal_3_length (abfd, trie->middle);
2802
2803 /* Add in the recursion to the right. */
2804 length += mmo_internal_3_length (abfd, trie->right);
2805
2806 /* Add in bytes for the symbol (if this is an endnode). */
2807 if (trie->sym.name != NULL)
2808 {
2809 unsigned int serno = trie->sym.serno;
2810
2811 /* First what it takes to encode the value. */
2812 if (trie->sym.sym_type == mmo_reg_sym)
2813 length++;
2814 else if (trie->sym.sym_type == mmo_undef_sym)
2815 length += 2;
2816 else
2817 {
2818 bfd_vma value = trie->sym.value;
2819
2820 /* Coded in one to eight following bytes. */
2821 if (trie->sym.sym_type == mmo_data_sym)
2822 value -= (bfd_vma) 0x20 << 56;
2823
2824 do
2825 {
2826 value >>= 8;
2827 length++;
2828 }
2829 while (value != 0);
2830 }
2831
2832 /* Find out what it takes to encode the serial number. */
2833 do
2834 {
2835 serno >>= 7;
2836 length++;
2837 }
2838 while (serno != 0);
2839 }
2840
2841 return length;
2842 }
2843
2844 /* Helper function for outputting the serial number of a symbol, output as
2845 a variant of leb128 (see dwarf2 documentation) which could be called
2846 beb128. Using a helper function and recursion simplifies debugging. */
2847
2848 static void
2849 mmo_beb128_out (bfd *abfd, int serno, int marker)
2850 {
2851 if (serno & ~0x7f)
2852 mmo_beb128_out (abfd, serno >> 7, 0);
2853 mmo_write_byte (abfd, marker | (serno & 0x7f));
2854 }
2855
2856 /* Serialize a trie. */
2857
2858 static void
2859 mmo_internal_3_dump (bfd *abfd, struct mmo_symbol_trie *trie)
2860 {
2861 bfd_byte control = 0;
2862
2863 if (trie == NULL)
2864 return;
2865
2866 if (trie->left)
2867 control |= MMO3_LEFT;
2868
2869 if (trie->middle)
2870 control |= MMO3_MIDDLE;
2871
2872 if (trie->right)
2873 control |= MMO3_RIGHT;
2874
2875 if (trie->sym.name != NULL)
2876 {
2877 /* Encode the symbol type and length of value bytes. */
2878 if (trie->sym.sym_type == mmo_reg_sym)
2879 control |= MMO3_REGQUAL_BITS;
2880 else if (trie->sym.sym_type == mmo_undef_sym)
2881 control |= MMO3_UNDEF;
2882 else
2883 {
2884 bfd_vma value = trie->sym.value;
2885
2886 /* Coded in 1..8 following bytes. */
2887 if (trie->sym.sym_type == mmo_data_sym)
2888 {
2889 control |= MMO3_DATA;
2890 value -= (bfd_vma) 0x20 << 56;
2891 }
2892
2893 do
2894 {
2895 value >>= 8;
2896 control++;
2897 }
2898 while (value != 0);
2899 }
2900 }
2901
2902 /* The control byte is output before recursing. */
2903 mmo_write_byte (abfd, control);
2904
2905 mmo_internal_3_dump (abfd, trie->left);
2906
2907 if (control & MMO3_SYMBITS)
2908 {
2909 mmo_write_byte (abfd, trie->symchar);
2910
2911 if (trie->sym.name != NULL)
2912 {
2913 if (trie->sym.sym_type == mmo_reg_sym)
2914 mmo_write_byte (abfd, trie->sym.value);
2915 else if (trie->sym.sym_type == mmo_undef_sym)
2916 {
2917 mmo_write_byte (abfd, 0);
2918 mmo_write_byte (abfd, 0);
2919 }
2920 else
2921 {
2922 bfd_vma value = trie->sym.value;
2923
2924 bfd_byte byte_n = control & 15;
2925
2926 /* Coded in 1..8 following bytes. Note that the value is
2927 shifted out big-endian. */
2928 if (trie->sym.sym_type == mmo_data_sym)
2929 {
2930 value -= (bfd_vma) 0x20 << 56;
2931 byte_n -= 8;
2932 }
2933
2934 do
2935 {
2936 mmo_write_byte (abfd, (value >> ((byte_n - 1) * 8)) & 0xff);
2937 byte_n--;
2938 }
2939 while (byte_n != 0);
2940 }
2941
2942 mmo_beb128_out (abfd, trie->sym.serno, 128);
2943 }
2944 mmo_internal_3_dump (abfd, trie->middle);
2945 }
2946 mmo_internal_3_dump (abfd, trie->right);
2947 }
2948
2949 /* Write symbols in mmo format. Also write the lop_end terminator. */
2950
2951 static bool
2952 mmo_write_symbols_and_terminator (bfd *abfd)
2953 {
2954 int count = bfd_get_symcount (abfd);
2955 asymbol **table;
2956 asymbol **orig_table = bfd_get_outsymbols (abfd);
2957 int serno;
2958 struct mmo_symbol_trie root;
2959 int trie_len;
2960 int i;
2961 bfd_byte buf[4];
2962
2963 /* Create a symbol for "Main". */
2964 asymbol *fakemain = bfd_make_empty_symbol (abfd);
2965
2966 fakemain->flags = BSF_GLOBAL;
2967 fakemain->value = bfd_get_start_address (abfd);
2968 fakemain->name = MMIX_START_SYMBOL_NAME;
2969 fakemain->section = bfd_abs_section_ptr;
2970
2971 memset (&root, 0, sizeof (root));
2972
2973 /* Make all symbols take a left turn. */
2974 root.symchar = 0xff;
2975
2976 /* There must always be a ":Main", so we'll add one if there are no
2977 symbols. Make sure we have room for it. */
2978 table = bfd_alloc (abfd, (count + 1) * sizeof (asymbol *));
2979 if (table == NULL)
2980 return false;
2981
2982 if (count != 0)
2983 memcpy (table, orig_table, count * sizeof (asymbol *));
2984
2985 /* Move :Main (if there is one) to the first position. This is
2986 necessary to get the same layout of the trie-tree when linking as
2987 when objcopying the result as in the objcopy.exp test "simple objcopy
2988 of executable". It also automatically takes care of assigning serial
2989 number 1 to :Main (as is mandatory). */
2990 for (i = 0; i < count; i++)
2991 if (table[i] != NULL
2992 && strcmp (table[i]->name, MMIX_START_SYMBOL_NAME) == 0
2993 && (table[i]->flags & (BSF_DEBUGGING|BSF_GLOBAL)) == BSF_GLOBAL)
2994 {
2995 asymbol *mainsym = table[i];
2996 bfd_vma mainvalue
2997 = (mainsym->value
2998 + mainsym->section->output_section->vma
2999 + mainsym->section->output_offset);
3000 memcpy (table + 1, orig_table, i * sizeof (asymbol *));
3001 table[0] = mainsym;
3002
3003 /* Check that the value assigned to :Main is the same as the entry
3004 address. The default linker script asserts this. This is as
3005 good a place as any to check this consistency. */
3006 if (mainvalue != bfd_get_start_address (abfd)
3007 && !mmo_ignore_symbol_consistency (abfd))
3008 {
3009 /* Arbitrary buffer to hold the printable representation of a
3010 vma. */
3011 bfd_vma vma_start = bfd_get_start_address (abfd);
3012
3013 _bfd_error_handler
3014 /* xgettext:c-format */
3015 (_("%pB: bad symbol definition: `Main' set to %" PRIx64 " rather"
3016 " than the start address %" PRIx64 "\n"),
3017 abfd, mainvalue, vma_start);
3018 bfd_set_error (bfd_error_bad_value);
3019 return false;
3020 }
3021 break;
3022 }
3023 if (i == count && count != 0)
3024 {
3025 /* When there are symbols, there must be a :Main. There was no
3026 :Main, so we need to add it manually. */
3027 memcpy (table + 1, orig_table, count * sizeof (asymbol *));
3028 table[0] = fakemain;
3029 count++;
3030 }
3031
3032 /* Don't bother inspecting symbols in plugin dummy objects; their
3033 symbols aren't fully inspectable. */
3034 if ((abfd->flags & BFD_PLUGIN) == 0)
3035 {
3036 for (i = 0, serno = 1; i < count && table[i] != NULL; i++)
3037 {
3038 asymbol *s = table[i];
3039
3040 /* It's not enough to consult bfd_is_local_label, since it does not
3041 mean "local" in the sense of linkable-and-observable-after-link.
3042 Let's just check the BSF_GLOBAL flag.
3043
3044 Also, don't export symbols with characters not in the
3045 allowed set. */
3046 if ((s->flags & (BSF_DEBUGGING|BSF_GLOBAL)) == BSF_GLOBAL
3047 && strspn (s->name,
3048 valid_mmo_symbol_character_set) == strlen (s->name))
3049 {
3050 struct mmo_symbol sym;
3051 memset (&sym, 0, sizeof (sym));
3052
3053 /* Need to strip const here; strdup:ing would leak and the
3054 existing string must be safe to reuse. */
3055 sym.name = (char *) s->name;
3056 sym.value =
3057 s->value
3058 + s->section->output_section->vma
3059 + s->section->output_offset;
3060
3061 if (bfd_is_und_section (s->section))
3062 sym.sym_type = mmo_undef_sym;
3063 else if (strcmp (s->section->name, MMO_DATA_SECTION_NAME) == 0
3064 /* The encoding of data symbols require that the "rest"
3065 of the value fits in 6 bytes, so the upper two bytes
3066 must be 0x2000. All other symbols get to be the
3067 absolute type. */
3068 && (sym.value >> 48) == 0x2000)
3069 sym.sym_type = mmo_data_sym;
3070 else if (strcmp (s->section->name, MMIX_REG_SECTION_NAME) == 0)
3071 sym.sym_type = mmo_reg_sym;
3072 else if (strcmp (s->section->name,
3073 MMIX_REG_CONTENTS_SECTION_NAME) == 0)
3074 {
3075 sym.sym_type = mmo_reg_sym;
3076 sym.value /= 8;
3077 }
3078 else
3079 sym.sym_type = mmo_abs_sym;
3080
3081 /* FIXME: We assume the order of the received symbols is an
3082 ordered mapping of the serial numbers. This is not
3083 necessarily true if we e.g. objcopy a mmo file to another and
3084 there are gaps in the numbering. Not sure if this can
3085 happen. Not sure what to do. */
3086 sym.serno = serno++;
3087
3088 if (! mmo_internal_add_3_sym (abfd, &root, &sym))
3089 return false;
3090 }
3091 }
3092 }
3093
3094 /* Change the root node to be a ":"-prefix. */
3095 root.symchar = ':';
3096 root.middle = root.left;
3097 root.right = NULL;
3098 root.left = NULL;
3099
3100 /* We have to find out if we can fit the whole symbol table in the mmo
3101 symtab. It would be bad to assume we can always fit it in 262144
3102 bytes. If we can't, just leave the Main symbol. */
3103 trie_len = (mmo_internal_3_length (abfd, &root) + 3)/4;
3104
3105 if (trie_len > 0xffff)
3106 {
3107 /* Test this code by using a lower limit in the test above and check
3108 that the single "Main" symbol is emitted and handled properly.
3109 There's no specific test-case. */
3110 struct mmo_symbol sym;
3111
3112 _bfd_error_handler
3113 /* xgettext:c-format */
3114 (_("%pB: warning: symbol table too large for mmo, larger than 65535"
3115 " 32-bit words: %d. Only `Main' will be emitted.\n"),
3116 abfd, trie_len);
3117
3118 memset (&sym, 0, sizeof (sym));
3119 sym.sym_type = mmo_abs_sym;
3120 sym.name = MMIX_START_SYMBOL_NAME;
3121 sym.serno = 1;
3122 sym.value = bfd_get_start_address (abfd);
3123
3124 /* Then patch up a symbol table to be just the ":Main" symbol. */
3125 memset (&root, 0, sizeof (root));
3126 root.left = root.middle;
3127 root.symchar = 0xff;
3128 root.middle = NULL;
3129 root.right = NULL;
3130
3131 if (! mmo_internal_add_3_sym (abfd, &root, &sym))
3132 return false;
3133
3134 root.symchar = ':';
3135 root.middle = root.left;
3136 root.right = NULL;
3137 root.left = NULL;
3138
3139 trie_len = (mmo_internal_3_length (abfd, &root) + 3)/4;
3140 }
3141
3142 /* Reset the written-bytes counter. */
3143 abfd->tdata.mmo_data->byte_no = 0;
3144
3145 /* Put out the lop_stab mark. */
3146 bfd_put_32 (abfd, (LOP << 24) | (LOP_STAB << 16), buf);
3147 if (bfd_bwrite (buf, 4, abfd) != 4)
3148 return false;
3149
3150 /* Dump out symbols. */
3151 mmo_internal_3_dump (abfd, &root);
3152
3153 if (trie_len != (abfd->tdata.mmo_data->byte_no + 3)/4)
3154 {
3155 /* I haven't seen this trig. It seems no use claiming this case
3156 isn't debugged and abort if we get here. Instead emit a
3157 diagnostic and fail "normally". */
3158 _bfd_error_handler
3159 /* xgettext:c-format */
3160 (_("%pB: internal error, symbol table changed size from %d to %d"
3161 " words\n"),
3162 abfd, trie_len,
3163 (abfd->tdata.mmo_data->byte_no + 3)/4);
3164 bfd_set_error (bfd_error_bad_value);
3165 return false;
3166 }
3167
3168 /* Dump out remaining bytes in the buffer and handle I/O errors by
3169 propagating errors. */
3170 if ((abfd->tdata.mmo_data->byte_no % 4) != 0
3171 || abfd->tdata.mmo_data->have_error)
3172 {
3173 memset (abfd->tdata.mmo_data->buf + (abfd->tdata.mmo_data->byte_no % 4),
3174 0, 4 - (abfd->tdata.mmo_data->byte_no % 4));
3175
3176 if (abfd->tdata.mmo_data->have_error
3177 || bfd_bwrite (abfd->tdata.mmo_data->buf, 4, abfd) != 4)
3178 return false;
3179 }
3180
3181 bfd_put_32 (abfd, (LOP << 24) | (LOP_END << 16) | trie_len, buf);
3182 return bfd_bwrite (buf, 4, abfd) == 4;
3183 }
3184
3185 /* Write section unless it is the register contents section. For that, we
3186 instead store the section in the supplied pointer. This function is
3187 used through bfd_map_over_sections. */
3188
3189 static void
3190 mmo_write_section_unless_reg_contents (bfd *abfd, asection *sec, void *p)
3191 {
3192 struct mmo_write_sec_info *infop = (struct mmo_write_sec_info *) p;
3193
3194 if (! infop->retval)
3195 return;
3196
3197 if (strcmp (sec->name, MMIX_REG_CONTENTS_SECTION_NAME) == 0)
3198 {
3199 infop->reg_section = sec;
3200 return;
3201 }
3202
3203 /* Exclude the convenience register section. */
3204 if (strcmp (sec->name, MMIX_REG_SECTION_NAME) == 0)
3205 {
3206 if (bfd_section_flags (sec) & SEC_HAS_CONTENTS)
3207 {
3208 /* Make sure it hasn't got contents. It seems impossible to
3209 make it carry contents, so we don't have a test-case for
3210 this. */
3211 _bfd_error_handler
3212 /* xgettext:c-format */
3213 (_("%pB: internal error, internal register section %pA had"
3214 " contents\n"),
3215 abfd, sec);
3216 bfd_set_error (bfd_error_bad_value);
3217 infop->retval = false;
3218 return;
3219 }
3220
3221 return;
3222 }
3223
3224 infop->retval = mmo_internal_write_section (abfd, sec);
3225 }
3226
3227 /* Do the actual output of a file. Assumes mmo_set_section_contents is
3228 already called. */
3229
3230 static bool
3231 mmo_write_object_contents (bfd *abfd)
3232 {
3233 struct mmo_write_sec_info wsecinfo;
3234
3235 /* First, there are a few words of preamble. */
3236 if (! mmo_internal_write_header (abfd))
3237 return false;
3238
3239 wsecinfo.reg_section = NULL;
3240 wsecinfo.retval = true;
3241
3242 bfd_map_over_sections (abfd, mmo_write_section_unless_reg_contents,
3243 &wsecinfo);
3244
3245 if (! wsecinfo.retval)
3246 return false;
3247
3248 if (wsecinfo.reg_section != NULL)
3249 {
3250 asection *sec = wsecinfo.reg_section;
3251 unsigned int z = (unsigned int) (sec->vma / 8);
3252
3253 /* Registers 0..31 must not be global. Do sanity check on the "vma"
3254 of the register contents section and check that it corresponds to
3255 the length of the section. */
3256 if (z < 32 || z >= 255 || (sec->vma & 7) != 0
3257 || sec->vma != 256 * 8 - sec->size - 8)
3258 {
3259 bfd_set_error (bfd_error_bad_value);
3260
3261 if (sec->size == 0)
3262 /* There must always be at least one such register. */
3263 _bfd_error_handler
3264 (_("%pB: no initialized registers; section length 0\n"),
3265 abfd);
3266 else if (sec->vma > (256 - 32) * 8)
3267 /* Provide better error message for the case of too many
3268 global registers. */
3269 _bfd_error_handler
3270 /* xgettext:c-format */
3271 (_("%pB: too many initialized registers; section length %" PRId64),
3272 abfd, (int64_t) sec->size);
3273 else
3274 _bfd_error_handler
3275 /* xgettext:c-format */
3276 (_("%pB: invalid start address for initialized registers of"
3277 " length %" PRId64 ": %#" PRIx64),
3278 abfd, (int64_t) sec->size, (uint64_t) sec->vma);
3279
3280 return false;
3281 }
3282
3283 if (! mmo_internal_write_post (abfd, z, sec))
3284 return false;
3285 }
3286 else
3287 if (! mmo_internal_write_post (abfd, 255, NULL))
3288 return false;
3289
3290 return mmo_write_symbols_and_terminator (abfd);
3291 }
3292
3293 /* If there's anything in particular in a mmo bfd that we want to free,
3294 make this a real function. Only do this if you see major memory
3295 thrashing; zealous free:ing will cause unwanted behavior, especially if
3296 you "free" memory allocated with "bfd_alloc", or even "bfd_release" a
3297 block allocated with "bfd_alloc"; they're really allocated from an
3298 obstack, and we don't know what was allocated there since this
3299 particular allocation. */
3300
3301 #define mmo_close_and_cleanup _bfd_generic_close_and_cleanup
3302 #define mmo_bfd_free_cached_info _bfd_generic_bfd_free_cached_info
3303
3304 /* Perhaps we need to adjust this one; mmo labels (originally) without a
3305 leading ':' might more appropriately be called local. */
3306 #define mmo_bfd_is_local_label_name bfd_generic_is_local_label_name
3307 #define mmo_bfd_is_target_special_symbol _bfd_bool_bfd_asymbol_false
3308
3309 #define mmo_get_symbol_version_string \
3310 _bfd_nosymbols_get_symbol_version_string
3311
3312 /* Is this one really used or defined by anyone? */
3313 #define mmo_get_lineno _bfd_nosymbols_get_lineno
3314
3315 /* FIXME: We can do better on this one, if we have a dwarf2 .debug_line
3316 section or if MMO line numbers are implemented. */
3317 #define mmo_find_nearest_line _bfd_nosymbols_find_nearest_line
3318 #define mmo_find_nearest_line_with_alt _bfd_nosymbols_find_nearest_line_with_alt
3319 #define mmo_find_line _bfd_nosymbols_find_line
3320 #define mmo_find_inliner_info _bfd_nosymbols_find_inliner_info
3321 #define mmo_make_empty_symbol _bfd_generic_make_empty_symbol
3322 #define mmo_bfd_make_debug_symbol _bfd_nosymbols_bfd_make_debug_symbol
3323 #define mmo_read_minisymbols _bfd_generic_read_minisymbols
3324 #define mmo_minisymbol_to_symbol _bfd_generic_minisymbol_to_symbol
3325
3326 #define mmo_get_section_contents_in_window \
3327 _bfd_generic_get_section_contents_in_window
3328 #define mmo_bfd_get_relocated_section_contents \
3329 bfd_generic_get_relocated_section_contents
3330 #define mmo_bfd_gc_sections bfd_generic_gc_sections
3331 #define mmo_bfd_lookup_section_flags bfd_generic_lookup_section_flags
3332 #define mmo_bfd_link_hash_table_create _bfd_generic_link_hash_table_create
3333 #define mmo_bfd_link_add_symbols _bfd_generic_link_add_symbols
3334 #define mmo_bfd_link_just_syms _bfd_generic_link_just_syms
3335 #define mmo_bfd_copy_link_hash_symbol_type \
3336 _bfd_generic_copy_link_hash_symbol_type
3337 #define mmo_bfd_final_link _bfd_generic_final_link
3338 #define mmo_bfd_link_split_section _bfd_generic_link_split_section
3339 #define mmo_bfd_link_check_relocs _bfd_generic_link_check_relocs
3340
3341 /* Strictly speaking, only MMIX uses this restricted format, but let's not
3342 stop anybody from shooting themselves in the foot. */
3343 #define mmo_set_arch_mach bfd_default_set_arch_mach
3344 #define mmo_bfd_relax_section bfd_generic_relax_section
3345 #define mmo_bfd_merge_sections bfd_generic_merge_sections
3346 #define mmo_bfd_is_group_section bfd_generic_is_group_section
3347 #define mmo_bfd_group_name bfd_generic_group_name
3348 #define mmo_bfd_discard_group bfd_generic_discard_group
3349 #define mmo_section_already_linked \
3350 _bfd_generic_section_already_linked
3351 #define mmo_bfd_define_common_symbol bfd_generic_define_common_symbol
3352 #define mmo_bfd_link_hide_symbol _bfd_generic_link_hide_symbol
3353 #define mmo_bfd_define_start_stop bfd_generic_define_start_stop
3354
3355 /* We want to copy time of creation, otherwise we'd use
3356 BFD_JUMP_TABLE_COPY (_bfd_generic). */
3357 #define mmo_bfd_merge_private_bfd_data _bfd_generic_bfd_merge_private_bfd_data
3358 #define mmo_bfd_copy_private_section_data _bfd_generic_bfd_copy_private_section_data
3359 #define mmo_bfd_copy_private_symbol_data _bfd_generic_bfd_copy_private_symbol_data
3360 #define mmo_bfd_copy_private_header_data _bfd_generic_bfd_copy_private_header_data
3361 #define mmo_bfd_set_private_flags _bfd_generic_bfd_set_private_flags
3362 #define mmo_bfd_print_private_bfd_data _bfd_generic_bfd_print_private_bfd_data
3363
3364 const bfd_target mmix_mmo_vec =
3365 {
3366 "mmo", /* name */
3367 bfd_target_mmo_flavour,
3368 BFD_ENDIAN_BIG, /* target byte order */
3369 BFD_ENDIAN_BIG, /* target headers byte order */
3370
3371 /* FIXME: Might need adjustments. */
3372 (HAS_RELOC | EXEC_P | /* object flags */
3373 HAS_LINENO | HAS_DEBUG |
3374 HAS_SYMS | HAS_LOCALS | WP_TEXT),
3375
3376 /* FIXME: Might need adjustments. */
3377 (SEC_CODE | SEC_DATA | SEC_HAS_CONTENTS | SEC_ALLOC | SEC_LOAD
3378 | SEC_READONLY | SEC_EXCLUDE | SEC_DEBUGGING | SEC_IN_MEMORY),
3379 /* section flags */
3380 0, /* leading underscore */
3381 ' ', /* ar_pad_char */
3382 16, /* ar_max_namelen */
3383 0, /* match priority. */
3384 TARGET_KEEP_UNUSED_SECTION_SYMBOLS, /* keep unused section symbols. */
3385 bfd_getb64, bfd_getb_signed_64, bfd_putb64,
3386 bfd_getb32, bfd_getb_signed_32, bfd_putb32,
3387 bfd_getb16, bfd_getb_signed_16, bfd_putb16, /* data */
3388 bfd_getb64, bfd_getb_signed_64, bfd_putb64,
3389 bfd_getb32, bfd_getb_signed_32, bfd_putb32,
3390 bfd_getb16, bfd_getb_signed_16, bfd_putb16, /* hdrs */
3391
3392 {
3393 _bfd_dummy_target,
3394 mmo_object_p, /* bfd_check_format */
3395 _bfd_dummy_target,
3396 _bfd_dummy_target,
3397 },
3398 {
3399 _bfd_bool_bfd_false_error,
3400 mmo_mkobject,
3401 _bfd_bool_bfd_false_error,
3402 _bfd_bool_bfd_false_error,
3403 },
3404 { /* bfd_write_contents */
3405 _bfd_bool_bfd_false_error,
3406 mmo_write_object_contents,
3407 _bfd_bool_bfd_false_error,
3408 _bfd_bool_bfd_false_error,
3409 },
3410
3411 BFD_JUMP_TABLE_GENERIC (mmo),
3412 BFD_JUMP_TABLE_COPY (mmo),
3413 BFD_JUMP_TABLE_CORE (_bfd_nocore),
3414 BFD_JUMP_TABLE_ARCHIVE (_bfd_noarchive),
3415 BFD_JUMP_TABLE_SYMBOLS (mmo),
3416 BFD_JUMP_TABLE_RELOCS (_bfd_norelocs),
3417 BFD_JUMP_TABLE_WRITE (mmo),
3418 BFD_JUMP_TABLE_LINK (mmo),
3419 BFD_JUMP_TABLE_DYNAMIC (_bfd_nodynamic),
3420
3421 NULL,
3422
3423 NULL
3424 };