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Correct spelling of "relocatable".
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1 # This shell script emits a C file. -*- C -*-
2 # Copyright 2001, 2002, 2003 Free Software Foundation, Inc.
3 #
4 # This file is part of GLD, the Gnu Linker.
5 #
6 # This program is free software; you can redistribute it and/or modify
7 # it under the terms of the GNU General Public License as published by
8 # the Free Software Foundation; either version 2 of the License, or
9 # (at your option) any later version.
10 #
11 # This program is distributed in the hope that it will be useful,
12 # but WITHOUT ANY WARRANTY; without even the implied warranty of
13 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 # GNU General Public License for more details.
15 #
16 # You should have received a copy of the GNU General Public License
17 # along with this program; if not, write to the Free Software
18 # Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
19 #
20
21 # This file is sourced from elf32.em and mmo.em, used to define
22 # linker MMIX-specifics common to ELF and MMO.
23
24 cat >>e${EMULATION_NAME}.c <<EOF
25 /* Need to have this define before mmix-elfnmmo, which includes
26 needrelax.em which uses this name for the before_allocation function,
27 normally defined in elf32.em. */
28 #define gldmmo_before_allocation before_allocation_default
29 EOF
30
31 . ${srcdir}/emultempl/mmix-elfnmmo.em
32
33 cat >>e${EMULATION_NAME}.c <<EOF
34
35 static bfd_boolean mmo_place_orphan
36 PARAMS ((lang_input_statement_type *, asection *));
37 static asection *output_prev_sec_find
38 PARAMS ((lang_output_section_statement_type *));
39 static void mmo_finish PARAMS ((void));
40 static void mmo_wipe_sec_reloc_flag PARAMS ((bfd *, asection *, PTR));
41 static void mmo_after_open PARAMS ((void));
42
43 /* Find the last output section before given output statement.
44 Used by place_orphan. */
45
46 static asection *
47 output_prev_sec_find (os)
48 lang_output_section_statement_type *os;
49 {
50 asection *s = (asection *) NULL;
51 lang_statement_union_type *u;
52 lang_output_section_statement_type *lookup;
53
54 for (u = lang_output_section_statement.head;
55 u != (lang_statement_union_type *) NULL;
56 u = lookup->next)
57 {
58 lookup = &u->output_section_statement;
59 if (lookup == os)
60 break;
61 if (lookup->bfd_section != NULL
62 && lookup->bfd_section != bfd_abs_section_ptr
63 && lookup->bfd_section != bfd_com_section_ptr
64 && lookup->bfd_section != bfd_und_section_ptr)
65 s = lookup->bfd_section;
66 }
67
68 if (u == NULL)
69 return NULL;
70
71 return s;
72 }
73
74 struct orphan_save {
75 lang_output_section_statement_type *os;
76 asection **section;
77 lang_statement_union_type **stmt;
78 };
79
80 #define HAVE_SECTION(hold, name) \
81 (hold.os != NULL || (hold.os = lang_output_section_find (name)) != NULL)
82
83 /* Place an orphan section. We use this to put random SEC_CODE or
84 SEC_READONLY sections right after MMO_TEXT_SECTION_NAME. Much borrowed
85 from elf32.em. */
86
87 static bfd_boolean
88 mmo_place_orphan (file, s)
89 lang_input_statement_type *file;
90 asection *s;
91 {
92 static struct orphan_save hold_text;
93 struct orphan_save *place;
94 lang_output_section_statement_type *os;
95 lang_statement_list_type *old;
96 lang_statement_list_type add;
97 asection *snew, **pps, *bfd_section;
98
99 /* We have nothing to say for anything other than a final link. */
100 if (link_info.relocatable
101 || (bfd_get_section_flags (s->owner, s)
102 & (SEC_EXCLUDE | SEC_LOAD)) != SEC_LOAD)
103 return FALSE;
104
105 /* Only care for sections we're going to load. */
106 os = lang_output_section_find (bfd_get_section_name (s->owner, s));
107
108 /* We have an output section by this name. Place the section inside it
109 (regardless of whether the linker script lists it as input). */
110 if (os != NULL)
111 {
112 lang_add_section (&os->children, s, os, file);
113 return TRUE;
114 }
115
116 /* If this section does not have .text-type section flags or there's no
117 MMO_TEXT_SECTION_NAME, we don't have anything to say. */
118 if ((bfd_get_section_flags (s->owner, s) & (SEC_CODE | SEC_READONLY)) == 0)
119 return FALSE;
120
121 if (hold_text.os == NULL)
122 hold_text.os = lang_output_section_find (MMO_TEXT_SECTION_NAME);
123
124 place = &hold_text;
125
126 /* If there's an output section by this name, we'll use it, regardless
127 of section flags, in contrast to what's done in elf32.em. */
128
129 /* Start building a list of statements for this section.
130 First save the current statement pointer. */
131 old = stat_ptr;
132
133 /* Add the output section statements for this orphan to our own private
134 list, inserting them later into the global statement list. */
135 stat_ptr = &add;
136 lang_list_init (stat_ptr);
137
138 os = lang_enter_output_section_statement (bfd_get_section_name (s->owner,
139 s),
140 NULL, 0,
141 (bfd_vma) 0,
142 (etree_type *) NULL,
143 (etree_type *) NULL,
144 (etree_type *) NULL);
145
146 lang_add_section (&os->children, s, os, file);
147
148 lang_leave_output_section_statement
149 ((bfd_vma) 0, "*default*",
150 (struct lang_output_section_phdr_list *) NULL, NULL);
151
152 /* Restore the global list pointer. */
153 stat_ptr = old;
154
155 snew = os->bfd_section;
156 if (snew == NULL)
157 /* /DISCARD/ section. */
158 return TRUE;
159
160 /* We need an output section for .text as a root, so if there was none
161 (might happen with a peculiar linker script such as in "map
162 addresses", map-address.exp), we grab the output section created
163 above. */
164 if (hold_text.os == NULL)
165 {
166 if (os == NULL)
167 return FALSE;
168 hold_text.os = os;
169 }
170
171 bfd_section = place->os->bfd_section;
172 if (place->section == NULL && bfd_section == NULL)
173 bfd_section = output_prev_sec_find (place->os);
174
175 if (place->section != NULL
176 || (bfd_section != NULL
177 && bfd_section != snew))
178 {
179 /* Shuffle the section to make the output file look neater. This is
180 really only cosmetic. */
181 if (place->section == NULL)
182 /* Put orphans after the first section on the list. */
183 place->section = &bfd_section->next;
184
185 /* Unlink the section. */
186 for (pps = &output_bfd->sections; *pps != snew; pps = &(*pps)->next)
187 ;
188 bfd_section_list_remove (output_bfd, pps);
189
190 /* Now tack it on to the "place->os" section list. */
191 bfd_section_list_insert (output_bfd, place->section, snew);
192 }
193 place->section = &snew->next; /* Save the end of this list. */
194
195 if (add.head != NULL)
196 {
197 /* We try to put the output statements in some sort of reasonable
198 order here, because they determine the final load addresses of
199 the orphan sections. */
200 if (place->stmt == NULL)
201 {
202 /* Put the new statement list right at the head. */
203 *add.tail = place->os->header.next;
204 place->os->header.next = add.head;
205 }
206 else
207 {
208 /* Put it after the last orphan statement we added. */
209 *add.tail = *place->stmt;
210 *place->stmt = add.head;
211 }
212
213 /* Fix the global list pointer if we happened to tack our new list
214 at the tail. */
215 if (*old->tail == add.head)
216 old->tail = add.tail;
217
218 /* Save the end of this list. */
219 place->stmt = add.tail;
220 }
221
222 return TRUE;
223 }
224
225 /* Remove the spurious settings of SEC_RELOC that make it to the output at
226 link time. We are as confused as elflink.h:elf_bfd_final_link, and
227 paper over the bug similarly. */
228
229 static void
230 mmo_wipe_sec_reloc_flag (abfd, sec, ptr)
231 bfd *abfd;
232 asection *sec;
233 PTR ptr ATTRIBUTE_UNUSED;
234 {
235 bfd_set_section_flags (abfd, sec,
236 bfd_get_section_flags (abfd, sec) & ~SEC_RELOC);
237 }
238
239 /* Iterate with bfd_map_over_sections over mmo_wipe_sec_reloc_flag... */
240
241 static void
242 mmo_finish ()
243 {
244 bfd_map_over_sections (output_bfd, mmo_wipe_sec_reloc_flag, NULL);
245 }
246 \f
247 /* To get on-demand global register allocation right, we need to parse the
248 relocs, like what happens when linking to ELF. It needs to be done
249 before all input sections are supposed to be present. When linking to
250 ELF, it's done when reading symbols. When linking to mmo, we do it
251 when all input files are seen, which is equivalent. */
252
253 static void
254 mmo_after_open ()
255 {
256 /* When there's a mismatch between the output format and the emulation
257 (using weird combinations like "-m mmo --oformat elf64-mmix" for
258 example), we'd count relocs twice because they'd also be counted
259 along the usual route for ELF-only linking, which would lead to an
260 internal accounting error. */
261 if (bfd_get_flavour (output_bfd) != bfd_target_elf_flavour)
262 {
263 LANG_FOR_EACH_INPUT_STATEMENT (is)
264 {
265 if (bfd_get_flavour (is->the_bfd) == bfd_target_elf_flavour
266 && !_bfd_mmix_check_all_relocs (is->the_bfd, &link_info))
267 einfo ("%X%P: Internal problems scanning %B after opening it",
268 is->the_bfd);
269 }
270 }
271 }
272 EOF
273
274 LDEMUL_PLACE_ORPHAN=mmo_place_orphan
275 LDEMUL_FINISH=mmo_finish
276 LDEMUL_AFTER_OPEN=mmo_after_open