#define SEGMENT_SIZE TARGET_PAGE_SIZE
#define DEFAULT_ARCH bfd_arch_arm
-#define MY(OP) CONCAT2 (aoutarm_,OP)
+#define MY(OP) CONCAT2 (arm_aout_,OP)
#define N_BADMAG(x) ((((x).a_info & ~007200) != ZMAGIC) && \
(((x).a_info & ~006000) != OMAGIC) && \
((x).a_info != NMAGIC))
#define N_MAGIC(x) ((x).a_info & ~07200)
-#define MY_bfd_reloc_type_lookup aoutarm_bfd_reloc_type_lookup
-#define MY_bfd_reloc_name_lookup aoutarm_bfd_reloc_name_lookup
+#define MY_bfd_reloc_type_lookup arm_aout_bfd_reloc_type_lookup
+#define MY_bfd_reloc_name_lookup arm_aout_bfd_reloc_name_lookup
#include "libaout.h"
#include "aout/aout64.h"
#include "aout-target.h"
-extern const bfd_target aout_arm_big_vec;
+extern const bfd_target arm_aout_be_vec;
-const bfd_target aout_arm_little_vec =
+const bfd_target arm_aout_le_vec =
{
"a.out-arm-little", /* Name. */
bfd_target_aout_flavour,
BFD_JUMP_TABLE_LINK (MY),
BFD_JUMP_TABLE_DYNAMIC (MY),
- & aout_arm_big_vec,
+ & arm_aout_be_vec,
(void *) MY_backend_data,
};
-const bfd_target aout_arm_big_vec =
+const bfd_target arm_aout_be_vec =
{
"a.out-arm-big", /* Name. */
bfd_target_aout_flavour,
BFD_JUMP_TABLE_LINK (MY),
BFD_JUMP_TABLE_DYNAMIC (MY),
- & aout_arm_little_vec,
+ & arm_aout_le_vec,
(void *) MY_backend_data,
};