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greatly extend what we enforce as process properties
[people/ms/systemd.git] / job.h
1 /*-*- Mode: C; c-basic-offset: 8 -*-*/
2
3 #ifndef foojobhfoo
4 #define foojobhfoo
5
6 #include <stdbool.h>
7 #include <inttypes.h>
8
9 typedef struct Job Job;
10 typedef struct JobDependency JobDependency;
11 typedef enum JobType JobType;
12 typedef enum JobState JobState;
13 typedef enum JobMode JobMode;
14
15 #include "manager.h"
16 #include "unit.h"
17 #include "hashmap.h"
18 #include "list.h"
19
20 enum JobType {
21 JOB_START, /* if a unit does not support being started, we'll just wait until it becomes active */
22 JOB_VERIFY_ACTIVE,
23
24 JOB_STOP,
25
26 JOB_RELOAD, /* if running reload */
27 JOB_RELOAD_OR_START, /* if running reload, if not running start */
28
29 /* Note that restarts are first treated like JOB_STOP, but
30 * then instead of finishing are patched to become
31 * JOB_START. */
32 JOB_RESTART, /* if running stop, then start unconditionally */
33 JOB_TRY_RESTART, /* if running stop and then start */
34
35 _JOB_TYPE_MAX,
36 _JOB_TYPE_INVALID = -1
37 };
38
39 enum JobState {
40 JOB_WAITING,
41 JOB_RUNNING,
42 _JOB_STATE_MAX,
43 _JOB_STATE_INVALID = -1
44 };
45
46 enum JobMode {
47 JOB_FAIL,
48 JOB_REPLACE,
49 _JOB_MODE_MAX
50 };
51
52 struct JobDependency {
53 /* Encodes that the 'subject' job needs the 'object' job in
54 * some way. This structure is used only while building a transaction. */
55 Job *subject;
56 Job *object;
57
58 bool matters;
59
60 LIST_FIELDS(JobDependency, subject);
61 LIST_FIELDS(JobDependency, object);
62 };
63
64 struct Job {
65 Manager *manager;
66 uint32_t id;
67
68 Unit *unit;
69
70 JobType type;
71 JobState state;
72
73 bool installed:1;
74 bool in_run_queue:1;
75 bool matters_to_anchor:1;
76 bool forced:1;
77
78 LIST_FIELDS(Job, transaction);
79 LIST_FIELDS(Job, run_queue);
80
81 LIST_HEAD(JobDependency, subject_list);
82 LIST_HEAD(JobDependency, object_list);
83
84 /* Used for graph algs as a "I have been here" marker */
85 Job* marker;
86 unsigned generation;
87
88 };
89
90 Job* job_new(Manager *m, JobType type, Unit *unit);
91 void job_free(Job *job);
92 void job_dump(Job *j, FILE*f, const char *prefix);
93
94 JobDependency* job_dependency_new(Job *subject, Job *object, bool matters);
95 void job_dependency_free(JobDependency *l);
96 void job_dependency_delete(Job *subject, Job *object, bool *matters);
97
98 bool job_is_anchor(Job *j);
99
100 int job_merge(Job *j, Job *other);
101
102 int job_type_merge(JobType *a, JobType b);
103 bool job_type_is_mergeable(JobType a, JobType b);
104 bool job_type_is_superset(JobType a, JobType b);
105 bool job_type_is_conflicting(JobType a, JobType b);
106
107 void job_schedule_run(Job *j);
108 int job_run_and_invalidate(Job *j);
109 int job_finish_and_invalidate(Job *j, bool success);
110
111 const char* job_type_to_string(JobType t);
112 JobType job_type_from_string(const char *s);
113
114 const char* job_state_to_string(JobState t);
115 JobState job_state_from_string(const char *s);
116
117 #endif