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1 /*-*- Mode: C; c-basic-offset: 8 -*-*/
2
3 #ifndef foounithfoo
4 #define foounithfoo
5
6 #include <stdbool.h>
7 #include <stdlib.h>
8
9 typedef union Unit Unit;
10 typedef struct Meta Meta;
11 typedef struct UnitVTable UnitVTable;
12 typedef enum UnitType UnitType;
13 typedef enum UnitLoadState UnitLoadState;
14 typedef enum UnitActiveState UnitActiveState;
15 typedef enum UnitDependency UnitDependency;
16
17 #include "set.h"
18 #include "util.h"
19 #include "list.h"
20 #include "socket-util.h"
21 #include "execute.h"
22
23 #define UNIT_NAME_MAX 128
24 #define DEFAULT_TIMEOUT_USEC (20*USEC_PER_SEC)
25 #define DEFAULT_RESTART_USEC (100*USEC_PER_MSEC)
26
27 enum UnitType {
28 UNIT_SERVICE = 0,
29 UNIT_TIMER,
30 UNIT_SOCKET,
31 UNIT_TARGET,
32 UNIT_DEVICE,
33 UNIT_MOUNT,
34 UNIT_AUTOMOUNT,
35 UNIT_SNAPSHOT,
36 _UNIT_TYPE_MAX,
37 _UNIT_TYPE_INVALID = -1,
38 };
39
40 enum UnitLoadState {
41 UNIT_STUB,
42 UNIT_LOADED,
43 UNIT_FAILED,
44 _UNIT_LOAD_STATE_MAX,
45 _UNIT_LOAD_STATE_INVALID = -1
46 };
47
48 enum UnitActiveState {
49 UNIT_ACTIVE,
50 UNIT_ACTIVE_RELOADING,
51 UNIT_INACTIVE,
52 UNIT_ACTIVATING,
53 UNIT_DEACTIVATING,
54 _UNIT_ACTIVE_STATE_MAX,
55 _UNIT_ACTIVE_STATE_INVALID = -1
56 };
57
58 static inline bool UNIT_IS_ACTIVE_OR_RELOADING(UnitActiveState t) {
59 return t == UNIT_ACTIVE || t == UNIT_ACTIVE_RELOADING;
60 }
61
62 static inline bool UNIT_IS_ACTIVE_OR_ACTIVATING(UnitActiveState t) {
63 return t == UNIT_ACTIVE || t == UNIT_ACTIVATING || t == UNIT_ACTIVE_RELOADING;
64 }
65
66 static inline bool UNIT_IS_INACTIVE_OR_DEACTIVATING(UnitActiveState t) {
67 return t == UNIT_INACTIVE || t == UNIT_DEACTIVATING;
68 }
69
70 enum UnitDependency {
71 /* Positive dependencies */
72 UNIT_REQUIRES,
73 UNIT_SOFT_REQUIRES,
74 UNIT_WANTS,
75 UNIT_REQUISITE,
76 UNIT_SOFT_REQUISITE,
77
78 /* Inverse of the above */
79 UNIT_REQUIRED_BY, /* inverse of 'requires' and 'requisite' is 'required_by' */
80 UNIT_SOFT_REQUIRED_BY, /* inverse of 'soft_requires' and 'soft_requisite' is 'soft_required_by' */
81 UNIT_WANTED_BY, /* inverse of 'wants' */
82
83 /* Negative dependencies */
84 UNIT_CONFLICTS, /* inverse of 'conflicts' is 'conflicts' */
85
86 /* Order */
87 UNIT_BEFORE, /* inverse of before is after and vice versa */
88 UNIT_AFTER,
89
90 _UNIT_DEPENDENCY_MAX,
91 _UNIT_DEPENDENCY_INVALID = -1
92 };
93
94 #include "manager.h"
95 #include "job.h"
96
97 struct Meta {
98 Manager *manager;
99 UnitType type;
100 UnitLoadState load_state;
101
102 char *id; /* One name is special because we use it for identification. Points to an entry in the names set */
103
104 Set *names;
105 Set *dependencies[_UNIT_DEPENDENCY_MAX];
106
107 char *description;
108 char *load_path; /* if loaded from a config file this is the primary path to it */
109
110 /* If there is something to do with this unit, then this is
111 * the job for it */
112 Job *job;
113
114 bool in_load_queue:1;
115
116 /* If we go down, pull down everything that depends on us, too */
117 bool recursive_stop;
118
119 /* Garbage collect us we nobody wants or requires us anymore */
120 bool stop_when_unneeded;
121
122 usec_t active_enter_timestamp;
123 usec_t active_exit_timestamp;
124
125 /* Load queue */
126 LIST_FIELDS(Meta, load_queue);
127
128 /* Per type list */
129 LIST_FIELDS(Meta, units_per_type);
130 };
131
132 #include "service.h"
133 #include "timer.h"
134 #include "socket.h"
135 #include "target.h"
136 #include "device.h"
137 #include "mount.h"
138 #include "automount.h"
139 #include "snapshot.h"
140
141 union Unit {
142 Meta meta;
143 Service service;
144 Timer timer;
145 Socket socket;
146 Target target;
147 Device device;
148 Mount mount;
149 Automount automount;
150 Snapshot snapshot;
151 };
152
153 struct UnitVTable {
154 const char *suffix;
155
156 int (*init)(Unit *u);
157 void (*done)(Unit *u);
158 int (*coldplug)(Unit *u);
159
160 void (*dump)(Unit *u, FILE *f, const char *prefix);
161
162 int (*start)(Unit *u);
163 int (*stop)(Unit *u);
164 int (*reload)(Unit *u);
165
166 bool (*can_reload)(Unit *u);
167
168 /* Boils down the more complex internal state of this unit to
169 * a simpler one that the engine can understand */
170 UnitActiveState (*active_state)(Unit *u);
171
172 void (*fd_event)(Unit *u, int fd, uint32_t events, Watch *w);
173 void (*sigchld_event)(Unit *u, pid_t pid, int code, int status);
174 void (*timer_event)(Unit *u, uint64_t n_elapsed, Watch *w);
175
176 /* This is called for each unit type and should be used to
177 * enumerate existing devices and load them. However,
178 * everything that is loaded here should still stay in
179 * inactive state. It is the job of the coldplug() call above
180 * to put the units into the initial state. */
181 int (*enumerate)(Manager *m);
182
183 /* Type specific cleanups. */
184 void (*shutdown)(Manager *m);
185 };
186
187 extern const UnitVTable * const unit_vtable[_UNIT_TYPE_MAX];
188
189 #define UNIT_VTABLE(u) unit_vtable[(u)->meta.type]
190
191 /* For casting a unit into the various unit types */
192 #define DEFINE_CAST(UPPERCASE, MixedCase) \
193 static inline MixedCase* UPPERCASE(Unit *u) { \
194 if (!u || u->meta.type != UNIT_##UPPERCASE) \
195 return NULL; \
196 \
197 return (MixedCase*) u; \
198 }
199
200 /* For casting the various unit types into a unit */
201 #define UNIT(u) ((Unit*) (u))
202
203 DEFINE_CAST(SOCKET, Socket);
204 DEFINE_CAST(TIMER, Timer);
205 DEFINE_CAST(SERVICE, Service);
206 DEFINE_CAST(TARGET, Target);
207 DEFINE_CAST(DEVICE, Device);
208 DEFINE_CAST(MOUNT, Mount);
209 DEFINE_CAST(AUTOMOUNT, Automount);
210 DEFINE_CAST(SNAPSHOT, Snapshot);
211
212 UnitType unit_name_to_type(const char *n);
213 bool unit_name_is_valid(const char *n);
214 char *unit_name_change_suffix(const char *n, const char *suffix);
215
216 Unit *unit_new(Manager *m);
217 void unit_free(Unit *u);
218
219 int unit_add_name(Unit *u, const char *name);
220 int unit_add_dependency(Unit *u, UnitDependency d, Unit *other);
221 int unit_add_dependency_by_name(Unit *u, UnitDependency d, const char *name);
222
223 int unit_choose_id(Unit *u, const char *name);
224 int unit_set_description(Unit *u, const char *description);
225
226 void unit_add_to_load_queue(Unit *u);
227
228 int unit_merge(Unit *u, Unit *other);
229
230 int unit_load_fragment_and_dropin(Unit *u);
231 int unit_load(Unit *unit);
232
233 const char* unit_id(Unit *u);
234 const char *unit_description(Unit *u);
235
236 UnitActiveState unit_active_state(Unit *u);
237
238 void unit_dump(Unit *u, FILE *f, const char *prefix);
239
240 bool unit_can_reload(Unit *u);
241 bool unit_can_start(Unit *u);
242
243 int unit_start(Unit *u);
244 int unit_stop(Unit *u);
245 int unit_reload(Unit *u);
246
247 void unit_notify(Unit *u, UnitActiveState os, UnitActiveState ns);
248
249 int unit_watch_fd(Unit *u, int fd, uint32_t events, Watch *w);
250 void unit_unwatch_fd(Unit *u, Watch *w);
251
252 int unit_watch_pid(Unit *u, pid_t pid);
253 void unit_unwatch_pid(Unit *u, pid_t pid);
254
255 int unit_watch_timer(Unit *u, usec_t delay, Watch *w);
256 void unit_unwatch_timer(Unit *u, Watch *w);
257
258 bool unit_job_is_applicable(Unit *u, JobType j);
259
260 const char *unit_path(void);
261 int set_unit_path(const char *p);
262
263 char *unit_name_escape_path(const char *prefix, const char *path, const char *suffix);
264
265 const char *unit_type_to_string(UnitType i);
266 UnitType unit_type_from_string(const char *s);
267
268 const char *unit_load_state_to_string(UnitLoadState i);
269 UnitLoadState unit_load_state_from_string(const char *s);
270
271 const char *unit_active_state_to_string(UnitActiveState i);
272 UnitActiveState unit_active_state_from_string(const char *s);
273
274 const char *unit_dependency_to_string(UnitDependency i);
275 UnitDependency unit_dependency_from_string(const char *s);
276
277 char *unit_dbus_path(Unit *u);
278
279 #endif