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1// target-select.cc -- select a target for an object file
2
b3adc24a 3// Copyright (C) 2006-2020 Free Software Foundation, Inc.
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4// Written by Ian Lance Taylor <iant@google.com>.
5
6// This file is part of gold.
7
8// This program is free software; you can redistribute it and/or modify
9// it under the terms of the GNU General Public License as published by
10// the Free Software Foundation; either version 3 of the License, or
11// (at your option) any later version.
12
13// This program is distributed in the hope that it will be useful,
14// but WITHOUT ANY WARRANTY; without even the implied warranty of
15// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16// GNU General Public License for more details.
17
18// You should have received a copy of the GNU General Public License
19// along with this program; if not, write to the Free Software
20// Foundation, Inc., 51 Franklin Street - Fifth Floor, Boston,
21// MA 02110-1301, USA.
22
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23#include "gold.h"
24
f1ddb600 25#include <cstdio>
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26#include <cstring>
27
14bfc3f5 28#include "elfcpp.h"
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29#include "options.h"
30#include "parameters.h"
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31#include "target-select.h"
32
33namespace
34{
35
36// The start of the list of target selectors.
37
38gold::Target_selector* target_selectors;
39
40} // End anonymous namespace.
41
42namespace gold
43{
44
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45// Class Set_target_once.
46
47void
48Set_target_once::do_run_once(void*)
49{
50 this->target_selector_->set_target();
51}
52
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53// Construct a Target_selector, which means adding it to the linked
54// list. This runs at global constructor time, so we want it to be
55// fast.
56
2ea97941 57Target_selector::Target_selector(int machine, int size, bool is_big_endian,
03ef7571 58 const char* bfd_name, const char* emulation)
2ea97941 59 : machine_(machine), size_(size), is_big_endian_(is_big_endian),
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60 bfd_name_(bfd_name), emulation_(emulation), instantiated_target_(NULL),
61 set_target_once_(this)
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62{
63 this->next_ = target_selectors;
64 target_selectors = this;
65}
66
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67// Instantiate the target and return it. Use SET_TARGET_ONCE_ to
68// avoid instantiating two instances of the same target.
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69
70Target*
71Target_selector::instantiate_target()
72{
114dfbe1 73 this->set_target_once_.run_once(NULL);
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74 return this->instantiated_target_;
75}
76
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77// Instantiate the target. This is called at most once.
78
79void
80Target_selector::set_target()
81{
82 gold_assert(this->instantiated_target_ == NULL);
83 this->instantiated_target_ = this->do_instantiate_target();
84}
85
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86// If we instantiated TARGET, return the corresponding BFD name.
87
88const char*
89Target_selector::do_target_bfd_name(const Target* target)
90{
91 if (!this->is_our_target(target))
92 return NULL;
93 const char* my_bfd_name = this->bfd_name();
94 gold_assert(my_bfd_name != NULL);
95 return my_bfd_name;
96}
97
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98// Find the target for an ELF file.
99
0daa6f62 100Target*
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101select_target(Input_file* input_file, off_t offset,
102 int machine, int size, bool is_big_endian,
103 int osabi, int abiversion)
14bfc3f5 104{
ead1e424 105 for (Target_selector* p = target_selectors; p != NULL; p = p->next())
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106 {
107 int pmach = p->machine();
108 if ((pmach == machine || pmach == elfcpp::EM_NONE)
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109 && p->get_size() == size
110 && (p->is_big_endian() ? is_big_endian : !is_big_endian))
14bfc3f5 111 {
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112 Target* ret = p->recognize(input_file, offset,
113 machine, osabi, abiversion);
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114 if (ret != NULL)
115 return ret;
116 }
117 }
118 return NULL;
119}
120
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121// Find a target using a BFD name. This is used to support the
122// --oformat option.
123
124Target*
03ef7571 125select_target_by_bfd_name(const char* name)
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126{
127 for (Target_selector* p = target_selectors; p != NULL; p = p->next())
128 {
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129 const char* pname = p->bfd_name();
130 if (pname == NULL || strcmp(pname, name) == 0)
131 {
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132 Target* ret = p->recognize_by_bfd_name(name);
133 if (ret != NULL)
134 return ret;
135 }
136 }
137 return NULL;
138}
139
140// Find a target using a GNU linker emulation. This is used to
141// support the -m option.
142
143Target*
144select_target_by_emulation(const char* name)
145{
146 for (Target_selector* p = target_selectors; p != NULL; p = p->next())
147 {
148 const char* pname = p->emulation();
149 if (pname == NULL || strcmp(pname, name) == 0)
150 {
151 Target* ret = p->recognize_by_emulation(name);
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152 if (ret != NULL)
153 return ret;
154 }
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155 }
156 return NULL;
157}
158
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159// Push all the supported BFD names onto a vector.
160
161void
162supported_target_names(std::vector<const char*>* names)
163{
164 for (Target_selector* p = target_selectors; p != NULL; p = p->next())
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165 p->supported_bfd_names(names);
166}
167
168// Push all the supported emulations onto a vector.
169
170void
171supported_emulation_names(std::vector<const char*>* names)
172{
173 for (Target_selector* p = target_selectors; p != NULL; p = p->next())
174 p->supported_emulations(names);
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175}
176
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177// Implement the --print-output-format option.
178
179void
180print_output_format()
181{
182 if (!parameters->target_valid())
183 {
184 // This case arises when --print-output-format is used with no
185 // input files. We need to come up with the right string to
186 // print based on the other options. If the user specified the
187 // format using a --oformat option, use that. That saves each
188 // target from having to remember the name that was used to
189 // select it. In other cases, we will just have to ask the
190 // target.
191 if (parameters->options().user_set_oformat())
192 {
193 const char* bfd_name = parameters->options().oformat();
194 Target* target = select_target_by_bfd_name(bfd_name);
195 if (target != NULL)
196 printf("%s\n", bfd_name);
197 else
198 gold_error(_("unrecognized output format %s"), bfd_name);
199 return;
200 }
201
202 parameters_force_valid_target();
203 }
204
205 const Target* target = &parameters->target();
206 for (Target_selector* p = target_selectors; p != NULL; p = p->next())
207 {
208 const char* bfd_name = p->target_bfd_name(target);
209 if (bfd_name != NULL)
210 {
211 printf("%s\n", bfd_name);
212 return;
213 }
214 }
215
216 gold_unreachable();
217}
218
14bfc3f5 219} // End namespace gold.