int row; // current row
int inputBuf; // input buffer
int inputBits; // number of bits in input buffer
- short *refLine; // reference line changing elements
- int b1; // index into refLine
- short *codingLine; // coding line changing elements
- int a0; // index into codingLine
+ int *codingLine; // coding line changing elements
+ int *refLine; // reference line changing elements
+ int a0i; // index into codingLine
+ GBool err; // error on current line
int outputBits; // remaining ouput bits
int buf; // character buffer
+ void addPixels(int a1, int black);
+ void addPixelsNeg(int a1, int black);
short getTwoDimCode();
short getWhiteCode();
short getBlackCode();