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1 /* GNU Objective C Runtime class related functions
2 Copyright (C) 1993-2019 Free Software Foundation, Inc.
3 Contributed by Kresten Krab Thorup and Dennis Glatting.
4
5 Lock-free class table code designed and written from scratch by
6 Nicola Pero, 2001.
7
8 This file is part of GCC.
9
10 GCC is free software; you can redistribute it and/or modify it under the
11 terms of the GNU General Public License as published by the Free Software
12 Foundation; either version 3, or (at your option) any later version.
13
14 GCC is distributed in the hope that it will be useful, but WITHOUT ANY
15 WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
16 FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
17 details.
18
19 Under Section 7 of GPL version 3, you are granted additional
20 permissions described in the GCC Runtime Library Exception, version
21 3.1, as published by the Free Software Foundation.
22
23 You should have received a copy of the GNU General Public License and
24 a copy of the GCC Runtime Library Exception along with this program;
25 see the files COPYING3 and COPYING.RUNTIME respectively. If not, see
26 <http://www.gnu.org/licenses/>. */
27
28 /* The code in this file critically affects class method invocation
29 speed. This long preamble comment explains why, and the issues
30 involved.
31
32 One of the traditional weaknesses of the GNU Objective-C runtime is
33 that class method invocations are slow. The reason is that when you
34 write
35
36 array = [NSArray new];
37
38 this gets basically compiled into the equivalent of
39
40 array = [(objc_get_class ("NSArray")) new];
41
42 objc_get_class returns the class pointer corresponding to the string
43 `NSArray'; and because of the lookup, the operation is more
44 complicated and slow than a simple instance method invocation.
45
46 Most high performance Objective-C code (using the GNU Objc runtime)
47 I had the opportunity to read (or write) work around this problem by
48 caching the class pointer:
49
50 Class arrayClass = [NSArray class];
51
52 ... later on ...
53
54 array = [arrayClass new];
55 array = [arrayClass new];
56 array = [arrayClass new];
57
58 In this case, you always perform a class lookup (the first one), but
59 then all the [arrayClass new] methods run exactly as fast as an
60 instance method invocation. It helps if you have many class method
61 invocations to the same class.
62
63 The long-term solution to this problem would be to modify the
64 compiler to output tables of class pointers corresponding to all the
65 class method invocations, and to add code to the runtime to update
66 these tables - that should in the end allow class method invocations
67 to perform precisely as fast as instance method invocations, because
68 no class lookup would be involved. I think the Apple Objective-C
69 runtime uses this technique. Doing this involves synchronized
70 modifications in the runtime and in the compiler.
71
72 As a first medicine to the problem, I [NP] have redesigned and
73 rewritten the way the runtime is performing class lookup. This
74 doesn't give as much speed as the other (definitive) approach, but
75 at least a class method invocation now takes approximately 4.5 times
76 an instance method invocation on my machine (it would take approx 12
77 times before the rewriting), which is a lot better.
78
79 One of the main reason the new class lookup is so faster is because
80 I implemented it in a way that can safely run multithreaded without
81 using locks - a so-called `lock-free' data structure. The atomic
82 operation is pointer assignment. The reason why in this problem
83 lock-free data structures work so well is that you never remove
84 classes from the table - and the difficult thing with lock-free data
85 structures is freeing data when is removed from the structures. */
86
87 #include "objc-private/common.h"
88 #include "objc-private/error.h"
89 #include "objc/runtime.h"
90 #include "objc/thr.h"
91 #include "objc-private/module-abi-8.h" /* For CLS_ISCLASS and similar. */
92 #include "objc-private/runtime.h" /* the kitchen sink */
93 #include "objc-private/sarray.h" /* For sarray_put_at_safe. */
94 #include "objc-private/selector.h" /* For sarray_put_at_safe. */
95 #include <string.h> /* For memset */
96
97 /* We use a table which maps a class name to the corresponding class
98 pointer. The first part of this file defines this table, and
99 functions to do basic operations on the table. The second part of
100 the file implements some higher level Objective-C functionality for
101 classes by using the functions provided in the first part to manage
102 the table. */
103
104 /**
105 ** Class Table Internals
106 **/
107
108 /* A node holding a class */
109 typedef struct class_node
110 {
111 struct class_node *next; /* Pointer to next entry on the list.
112 NULL indicates end of list. */
113
114 const char *name; /* The class name string */
115 int length; /* The class name string length */
116 Class pointer; /* The Class pointer */
117
118 } *class_node_ptr;
119
120 /* A table containing classes is a class_node_ptr (pointing to the
121 first entry in the table - if it is NULL, then the table is
122 empty). */
123
124 /* We have 1024 tables. Each table contains all class names which
125 have the same hash (which is a number between 0 and 1023). To look
126 up a class_name, we compute its hash, and get the corresponding
127 table. Once we have the table, we simply compare strings directly
128 till we find the one which we want (using the length first). The
129 number of tables is quite big on purpose (a normal big application
130 has less than 1000 classes), so that you shouldn't normally get any
131 collisions, and get away with a single comparison (which we can't
132 avoid since we need to know that you have got the right thing). */
133 #define CLASS_TABLE_SIZE 1024
134 #define CLASS_TABLE_MASK 1023
135
136 static class_node_ptr class_table_array[CLASS_TABLE_SIZE];
137
138 /* The table writing mutex - we lock on writing to avoid conflicts
139 between different writers, but we read without locks. That is
140 possible because we assume pointer assignment to be an atomic
141 operation. TODO: This is only true under certain circumstances,
142 which should be clarified. */
143 static objc_mutex_t __class_table_lock = NULL;
144
145 /* CLASS_TABLE_HASH is how we compute the hash of a class name. It is
146 a macro - *not* a function - arguments *are* modified directly.
147
148 INDEX should be a variable holding an int;
149 HASH should be a variable holding an int;
150 CLASS_NAME should be a variable holding a (char *) to the class_name.
151
152 After the macro is executed, INDEX contains the length of the
153 string, and HASH the computed hash of the string; CLASS_NAME is
154 untouched. */
155
156 #define CLASS_TABLE_HASH(INDEX, HASH, CLASS_NAME) \
157 do { \
158 HASH = 0; \
159 for (INDEX = 0; CLASS_NAME[INDEX] != '\0'; INDEX++) \
160 { \
161 HASH = (HASH << 4) ^ (HASH >> 28) ^ CLASS_NAME[INDEX]; \
162 } \
163 \
164 HASH = (HASH ^ (HASH >> 10) ^ (HASH >> 20)) & CLASS_TABLE_MASK; \
165 } while (0)
166
167 /* Setup the table. */
168 static void
169 class_table_setup (void)
170 {
171 /* Start - nothing in the table. */
172 memset (class_table_array, 0, sizeof (class_node_ptr) * CLASS_TABLE_SIZE);
173
174 /* The table writing mutex. */
175 __class_table_lock = objc_mutex_allocate ();
176 }
177
178
179 /* Insert a class in the table (used when a new class is
180 registered). */
181 static void
182 class_table_insert (const char *class_name, Class class_pointer)
183 {
184 int hash, length;
185 class_node_ptr new_node;
186
187 /* Find out the class name's hash and length. */
188 CLASS_TABLE_HASH (length, hash, class_name);
189
190 /* Prepare the new node holding the class. */
191 new_node = objc_malloc (sizeof (struct class_node));
192 new_node->name = class_name;
193 new_node->length = length;
194 new_node->pointer = class_pointer;
195
196 /* Lock the table for modifications. */
197 objc_mutex_lock (__class_table_lock);
198
199 /* Insert the new node in the table at the beginning of the table at
200 class_table_array[hash]. */
201 new_node->next = class_table_array[hash];
202 class_table_array[hash] = new_node;
203
204 objc_mutex_unlock (__class_table_lock);
205 }
206
207 /* Get a class from the table. This does not need mutex protection.
208 Currently, this function is called each time you call a static
209 method, this is why it must be very fast. */
210 static inline Class
211 class_table_get_safe (const char *class_name)
212 {
213 class_node_ptr node;
214 int length, hash;
215
216 /* Compute length and hash. */
217 CLASS_TABLE_HASH (length, hash, class_name);
218
219 node = class_table_array[hash];
220
221 if (node != NULL)
222 {
223 do
224 {
225 if (node->length == length)
226 {
227 /* Compare the class names. */
228 int i;
229
230 for (i = 0; i < length; i++)
231 {
232 if ((node->name)[i] != class_name[i])
233 break;
234 }
235
236 if (i == length)
237 {
238 /* They are equal! */
239 return node->pointer;
240 }
241 }
242 }
243 while ((node = node->next) != NULL);
244 }
245
246 return Nil;
247 }
248
249 /* Enumerate over the class table. */
250 struct class_table_enumerator
251 {
252 int hash;
253 class_node_ptr node;
254 };
255
256
257 static Class
258 class_table_next (struct class_table_enumerator **e)
259 {
260 struct class_table_enumerator *enumerator = *e;
261 class_node_ptr next;
262
263 if (enumerator == NULL)
264 {
265 *e = objc_malloc (sizeof (struct class_table_enumerator));
266 enumerator = *e;
267 enumerator->hash = 0;
268 enumerator->node = NULL;
269
270 next = class_table_array[enumerator->hash];
271 }
272 else
273 next = enumerator->node->next;
274
275 if (next != NULL)
276 {
277 enumerator->node = next;
278 return enumerator->node->pointer;
279 }
280 else
281 {
282 enumerator->hash++;
283
284 while (enumerator->hash < CLASS_TABLE_SIZE)
285 {
286 next = class_table_array[enumerator->hash];
287 if (next != NULL)
288 {
289 enumerator->node = next;
290 return enumerator->node->pointer;
291 }
292 enumerator->hash++;
293 }
294
295 /* Ok - table finished - done. */
296 objc_free (enumerator);
297 return Nil;
298 }
299 }
300
301 #if 0 /* DEBUGGING FUNCTIONS */
302 /* Debugging function - print the class table. */
303 void
304 class_table_print (void)
305 {
306 int i;
307
308 for (i = 0; i < CLASS_TABLE_SIZE; i++)
309 {
310 class_node_ptr node;
311
312 printf ("%d:\n", i);
313 node = class_table_array[i];
314
315 while (node != NULL)
316 {
317 printf ("\t%s\n", node->name);
318 node = node->next;
319 }
320 }
321 }
322
323 /* Debugging function - print an histogram of number of classes in
324 function of hash key values. Useful to evaluate the hash function
325 in real cases. */
326 void
327 class_table_print_histogram (void)
328 {
329 int i, j;
330 int counter = 0;
331
332 for (i = 0; i < CLASS_TABLE_SIZE; i++)
333 {
334 class_node_ptr node;
335
336 node = class_table_array[i];
337
338 while (node != NULL)
339 {
340 counter++;
341 node = node->next;
342 }
343 if (((i + 1) % 50) == 0)
344 {
345 printf ("%4d:", i + 1);
346 for (j = 0; j < counter; j++)
347 printf ("X");
348
349 printf ("\n");
350 counter = 0;
351 }
352 }
353 printf ("%4d:", i + 1);
354 for (j = 0; j < counter; j++)
355 printf ("X");
356
357 printf ("\n");
358 }
359 #endif /* DEBUGGING FUNCTIONS */
360
361 /**
362 ** Objective-C runtime functions
363 **/
364
365 /* From now on, the only access to the class table data structure
366 should be via the class_table_* functions. */
367
368 /* This is a hook which is called by objc_get_class and
369 objc_lookup_class if the runtime is not able to find the class.
370 This may e.g. try to load in the class using dynamic loading.
371
372 This hook was a public, global variable in the Traditional GNU
373 Objective-C Runtime API (objc/objc-api.h). The modern GNU
374 Objective-C Runtime API (objc/runtime.h) provides the
375 objc_setGetUnknownClassHandler() function instead.
376 */
377 Class (*_objc_lookup_class) (const char *name) = 0; /* !T:SAFE */
378
379 /* The handler currently in use. PS: if both
380 __obj_get_unknown_class_handler and _objc_lookup_class are defined,
381 __objc_get_unknown_class_handler is called first. */
382 static objc_get_unknown_class_handler
383 __objc_get_unknown_class_handler = NULL;
384
385 objc_get_unknown_class_handler
386 objc_setGetUnknownClassHandler (objc_get_unknown_class_handler
387 new_handler)
388 {
389 objc_get_unknown_class_handler old_handler
390 = __objc_get_unknown_class_handler;
391 __objc_get_unknown_class_handler = new_handler;
392 return old_handler;
393 }
394
395
396 /* True when class links has been resolved. */
397 BOOL __objc_class_links_resolved = NO; /* !T:UNUSED */
398
399
400 void
401 __objc_init_class_tables (void)
402 {
403 /* Allocate the class hash table. */
404
405 if (__class_table_lock)
406 return;
407
408 objc_mutex_lock (__objc_runtime_mutex);
409
410 class_table_setup ();
411
412 objc_mutex_unlock (__objc_runtime_mutex);
413 }
414
415 /* This function adds a class to the class hash table, and assigns the
416 class a number, unless it's already known. Return 'YES' if the
417 class was added. Return 'NO' if the class was already known. */
418 BOOL
419 __objc_add_class_to_hash (Class class)
420 {
421 Class existing_class;
422
423 objc_mutex_lock (__objc_runtime_mutex);
424
425 /* Make sure the table is there. */
426 assert (__class_table_lock);
427
428 /* Make sure it's not a meta class. */
429 assert (CLS_ISCLASS (class));
430
431 /* Check to see if the class is already in the hash table. */
432 existing_class = class_table_get_safe (class->name);
433
434 if (existing_class)
435 {
436 objc_mutex_unlock (__objc_runtime_mutex);
437 return NO;
438 }
439 else
440 {
441 /* The class isn't in the hash table. Add the class and assign
442 a class number. */
443 static unsigned int class_number = 1;
444
445 CLS_SETNUMBER (class, class_number);
446 CLS_SETNUMBER (class->class_pointer, class_number);
447
448 ++class_number;
449 class_table_insert (class->name, class);
450
451 objc_mutex_unlock (__objc_runtime_mutex);
452 return YES;
453 }
454 }
455
456 Class
457 objc_getClass (const char *name)
458 {
459 Class class;
460
461 if (name == NULL)
462 return Nil;
463
464 class = class_table_get_safe (name);
465
466 if (class)
467 return class;
468
469 if (__objc_get_unknown_class_handler)
470 return (*__objc_get_unknown_class_handler) (name);
471
472 if (_objc_lookup_class)
473 return (*_objc_lookup_class) (name);
474
475 return Nil;
476 }
477
478 Class
479 objc_lookUpClass (const char *name)
480 {
481 if (name == NULL)
482 return Nil;
483 else
484 return class_table_get_safe (name);
485 }
486
487 Class
488 objc_getMetaClass (const char *name)
489 {
490 Class class = objc_getClass (name);
491
492 if (class)
493 return class->class_pointer;
494 else
495 return Nil;
496 }
497
498 Class
499 objc_getRequiredClass (const char *name)
500 {
501 Class class = objc_getClass (name);
502
503 if (class)
504 return class;
505 else
506 _objc_abort ("objc_getRequiredClass ('%s') failed: class not found\n", name);
507 }
508
509 int
510 objc_getClassList (Class *returnValue, int maxNumberOfClassesToReturn)
511 {
512 /* Iterate over all entries in the table. */
513 int hash, count = 0;
514
515 for (hash = 0; hash < CLASS_TABLE_SIZE; hash++)
516 {
517 class_node_ptr node = class_table_array[hash];
518
519 while (node != NULL)
520 {
521 if (returnValue)
522 {
523 if (count < maxNumberOfClassesToReturn)
524 returnValue[count] = node->pointer;
525 else
526 return count;
527 }
528 count++;
529 node = node->next;
530 }
531 }
532
533 return count;
534 }
535
536 Class
537 objc_allocateClassPair (Class super_class, const char *class_name, size_t extraBytes)
538 {
539 Class new_class;
540 Class new_meta_class;
541
542 if (class_name == NULL)
543 return Nil;
544
545 if (objc_getClass (class_name))
546 return Nil;
547
548 if (super_class)
549 {
550 /* If you want to build a hierarchy of classes, you need to
551 build and register them one at a time. The risk is that you
552 are able to cause confusion by registering a subclass before
553 the superclass or similar. */
554 if (CLS_IS_IN_CONSTRUCTION (super_class))
555 return Nil;
556 }
557
558 /* Technically, we should create the metaclass first, then use
559 class_createInstance() to create the class. That complication
560 would be relevant if we had class variables, but we don't, so we
561 just ignore it and create everything directly and assume all
562 classes have the same size. */
563 new_class = objc_calloc (1, sizeof (struct objc_class) + extraBytes);
564 new_meta_class = objc_calloc (1, sizeof (struct objc_class) + extraBytes);
565
566 /* We create an unresolved class, similar to one generated by the
567 compiler. It will be resolved later when we register it.
568
569 Note how the metaclass details are not that important; when the
570 class is resolved, the ones that matter will be fixed up. */
571 new_class->class_pointer = new_meta_class;
572 new_meta_class->class_pointer = 0;
573
574 if (super_class)
575 {
576 /* Force the name of the superclass in place of the link to the
577 actual superclass, which will be put there when the class is
578 resolved. */
579 const char *super_class_name = class_getName (super_class);
580 new_class->super_class = (void *)super_class_name;
581 new_meta_class->super_class = (void *)super_class_name;
582 }
583 else
584 {
585 new_class->super_class = (void *)0;
586 new_meta_class->super_class = (void *)0;
587 }
588
589 new_class->name = objc_malloc (strlen (class_name) + 1);
590 strcpy ((char*)new_class->name, class_name);
591 new_meta_class->name = new_class->name;
592
593 new_class->version = 0;
594 new_meta_class->version = 0;
595
596 new_class->info = _CLS_CLASS | _CLS_IN_CONSTRUCTION;
597 new_meta_class->info = _CLS_META | _CLS_IN_CONSTRUCTION;
598
599 if (super_class)
600 new_class->instance_size = super_class->instance_size;
601 else
602 new_class->instance_size = 0;
603 new_meta_class->instance_size = sizeof (struct objc_class);
604
605 return new_class;
606 }
607
608 void
609 objc_registerClassPair (Class class_)
610 {
611 if (class_ == Nil)
612 return;
613
614 if ((! CLS_ISCLASS (class_)) || (! CLS_IS_IN_CONSTRUCTION (class_)))
615 return;
616
617 if ((! CLS_ISMETA (class_->class_pointer)) || (! CLS_IS_IN_CONSTRUCTION (class_->class_pointer)))
618 return;
619
620 objc_mutex_lock (__objc_runtime_mutex);
621
622 if (objc_getClass (class_->name))
623 {
624 objc_mutex_unlock (__objc_runtime_mutex);
625 return;
626 }
627
628 CLS_SET_NOT_IN_CONSTRUCTION (class_);
629 CLS_SET_NOT_IN_CONSTRUCTION (class_->class_pointer);
630
631 __objc_init_class (class_);
632
633 /* Resolve class links immediately. No point in waiting. */
634 __objc_resolve_class_links ();
635
636 objc_mutex_unlock (__objc_runtime_mutex);
637 }
638
639 void
640 objc_disposeClassPair (Class class_)
641 {
642 if (class_ == Nil)
643 return;
644
645 if ((! CLS_ISCLASS (class_)) || (! CLS_IS_IN_CONSTRUCTION (class_)))
646 return;
647
648 if ((! CLS_ISMETA (class_->class_pointer)) || (! CLS_IS_IN_CONSTRUCTION (class_->class_pointer)))
649 return;
650
651 /* Undo any class_addIvar(). */
652 if (class_->ivars)
653 {
654 int i;
655 for (i = 0; i < class_->ivars->ivar_count; i++)
656 {
657 struct objc_ivar *ivar = &(class_->ivars->ivar_list[i]);
658
659 objc_free ((char *)ivar->ivar_name);
660 objc_free ((char *)ivar->ivar_type);
661 }
662
663 objc_free (class_->ivars);
664 }
665
666 /* Undo any class_addMethod(). */
667 if (class_->methods)
668 {
669 struct objc_method_list *list = class_->methods;
670 while (list)
671 {
672 int i;
673 struct objc_method_list *next = list->method_next;
674
675 for (i = 0; i < list->method_count; i++)
676 {
677 struct objc_method *method = &(list->method_list[i]);
678
679 objc_free ((char *)method->method_name);
680 objc_free ((char *)method->method_types);
681 }
682
683 objc_free (list);
684 list = next;
685 }
686 }
687
688 /* Undo any class_addProtocol(). */
689 if (class_->protocols)
690 {
691 struct objc_protocol_list *list = class_->protocols;
692 while (list)
693 {
694 struct objc_protocol_list *next = list->next;
695
696 objc_free (list);
697 list = next;
698 }
699 }
700
701 /* Undo any class_addMethod() on the meta-class. */
702 if (class_->class_pointer->methods)
703 {
704 struct objc_method_list *list = class_->class_pointer->methods;
705 while (list)
706 {
707 int i;
708 struct objc_method_list *next = list->method_next;
709
710 for (i = 0; i < list->method_count; i++)
711 {
712 struct objc_method *method = &(list->method_list[i]);
713
714 objc_free ((char *)method->method_name);
715 objc_free ((char *)method->method_types);
716 }
717
718 objc_free (list);
719 list = next;
720 }
721 }
722
723 /* Undo objc_allocateClassPair(). */
724 objc_free ((char *)(class_->name));
725 objc_free (class_->class_pointer);
726 objc_free (class_);
727 }
728
729 /* Traditional GNU Objective-C Runtime API. Important: this method is
730 called automatically by the compiler while messaging (if using the
731 traditional ABI), so it is worth keeping it fast; don't make it
732 just a wrapper around objc_getClass(). */
733 /* Note that this is roughly equivalent to objc_getRequiredClass(). */
734 /* Get the class object for the class named NAME. If NAME does not
735 identify a known class, the hook _objc_lookup_class is called. If
736 this fails, an error message is issued and the system aborts. */
737 Class
738 objc_get_class (const char *name)
739 {
740 Class class;
741
742 class = class_table_get_safe (name);
743
744 if (class)
745 return class;
746
747 if (__objc_get_unknown_class_handler)
748 class = (*__objc_get_unknown_class_handler) (name);
749
750 if ((!class) && _objc_lookup_class)
751 class = (*_objc_lookup_class) (name);
752
753 if (class)
754 return class;
755
756 _objc_abort ("objc runtime: cannot find class %s\n", name);
757
758 return 0;
759 }
760
761 /* This is used by the compiler too. */
762 Class
763 objc_get_meta_class (const char *name)
764 {
765 return objc_get_class (name)->class_pointer;
766 }
767
768 /* This is not used by GCC, but the clang compiler seems to use it
769 when targeting the GNU runtime. That's wrong, but we have it to
770 be compatible. */
771 Class
772 objc_lookup_class (const char *name)
773 {
774 return objc_getClass (name);
775 }
776
777 /* This is used when the implementation of a method changes. It goes
778 through all classes, looking for the ones that have these methods
779 (either method_a or method_b; method_b can be NULL), and reloads
780 the implementation for these. You should call this with the
781 runtime mutex already locked. */
782 void
783 __objc_update_classes_with_methods (struct objc_method *method_a, struct objc_method *method_b)
784 {
785 int hash;
786
787 /* Iterate over all classes. */
788 for (hash = 0; hash < CLASS_TABLE_SIZE; hash++)
789 {
790 class_node_ptr node = class_table_array[hash];
791
792 while (node != NULL)
793 {
794 /* We execute this loop twice: the first time, we iterate
795 over all methods in the class (instance methods), while
796 the second time we iterate over all methods in the meta
797 class (class methods). */
798 Class class = Nil;
799 BOOL done = NO;
800
801 while (done == NO)
802 {
803 struct objc_method_list * method_list;
804
805 if (class == Nil)
806 {
807 /* The first time, we work on the class. */
808 class = node->pointer;
809 }
810 else
811 {
812 /* The second time, we work on the meta class. */
813 class = class->class_pointer;
814 done = YES;
815 }
816
817 method_list = class->methods;
818
819 while (method_list)
820 {
821 int i;
822
823 for (i = 0; i < method_list->method_count; ++i)
824 {
825 struct objc_method *method = &method_list->method_list[i];
826
827 /* If the method is one of the ones we are
828 looking for, update the implementation. */
829 if (method == method_a)
830 sarray_at_put_safe (class->dtable,
831 (sidx) method_a->method_name->sel_id,
832 method_a->method_imp);
833
834 if (method == method_b)
835 {
836 if (method_b != NULL)
837 sarray_at_put_safe (class->dtable,
838 (sidx) method_b->method_name->sel_id,
839 method_b->method_imp);
840 }
841 }
842
843 method_list = method_list->method_next;
844 }
845 }
846 node = node->next;
847 }
848 }
849 }
850
851 /* Resolve super/subclass links for all classes. The only thing we
852 can be sure of is that the class_pointer for class objects point to
853 the right meta class objects. */
854 void
855 __objc_resolve_class_links (void)
856 {
857 struct class_table_enumerator *es = NULL;
858 Class object_class = objc_get_class ("Object");
859 Class class1;
860
861 assert (object_class);
862
863 objc_mutex_lock (__objc_runtime_mutex);
864
865 /* Assign subclass links. */
866 while ((class1 = class_table_next (&es)))
867 {
868 /* Make sure we have what we think we have. */
869 assert (CLS_ISCLASS (class1));
870 assert (CLS_ISMETA (class1->class_pointer));
871
872 /* The class_pointer of all meta classes point to Object's meta
873 class. */
874 class1->class_pointer->class_pointer = object_class->class_pointer;
875
876 if (! CLS_ISRESOLV (class1))
877 {
878 CLS_SETRESOLV (class1);
879 CLS_SETRESOLV (class1->class_pointer);
880
881 if (class1->super_class)
882 {
883 Class a_super_class
884 = objc_get_class ((char *) class1->super_class);
885
886 assert (a_super_class);
887
888 DEBUG_PRINTF ("making class connections for: %s\n",
889 class1->name);
890
891 /* Assign subclass links for superclass. */
892 class1->sibling_class = a_super_class->subclass_list;
893 a_super_class->subclass_list = class1;
894
895 /* Assign subclass links for meta class of superclass. */
896 if (a_super_class->class_pointer)
897 {
898 class1->class_pointer->sibling_class
899 = a_super_class->class_pointer->subclass_list;
900 a_super_class->class_pointer->subclass_list
901 = class1->class_pointer;
902 }
903 }
904 else /* A root class, make its meta object be a subclass of
905 Object. */
906 {
907 class1->class_pointer->sibling_class
908 = object_class->subclass_list;
909 object_class->subclass_list = class1->class_pointer;
910 }
911 }
912 }
913
914 /* Assign superclass links. */
915 es = NULL;
916 while ((class1 = class_table_next (&es)))
917 {
918 Class sub_class;
919 for (sub_class = class1->subclass_list; sub_class;
920 sub_class = sub_class->sibling_class)
921 {
922 sub_class->super_class = class1;
923 if (CLS_ISCLASS (sub_class))
924 sub_class->class_pointer->super_class = class1->class_pointer;
925 }
926 }
927
928 objc_mutex_unlock (__objc_runtime_mutex);
929 }
930
931 const char *
932 class_getName (Class class_)
933 {
934 if (class_ == Nil)
935 return "nil";
936
937 return class_->name;
938 }
939
940 BOOL
941 class_isMetaClass (Class class_)
942 {
943 /* CLS_ISMETA includes the check for Nil class_. */
944 return CLS_ISMETA (class_);
945 }
946
947 /* Even inside libobjc it may be worth using class_getSuperclass
948 instead of accessing class_->super_class directly because it
949 resolves the class links if needed. If you access
950 class_->super_class directly, make sure to deal with the situation
951 where the class is not resolved yet! */
952 Class
953 class_getSuperclass (Class class_)
954 {
955 if (class_ == Nil)
956 return Nil;
957
958 /* Classes that are in construction are not resolved, and still have
959 the class name (instead of a class pointer) in the
960 class_->super_class field. In that case we need to lookup the
961 superclass name to return the superclass. We cannot resolve the
962 class until it is registered. */
963 if (CLS_IS_IN_CONSTRUCTION (class_))
964 {
965 if (CLS_ISMETA (class_))
966 return object_getClass ((id)objc_lookUpClass ((const char *)(class_->super_class)));
967 else
968 return objc_lookUpClass ((const char *)(class_->super_class));
969 }
970
971 /* If the class is not resolved yet, super_class would point to a
972 string (the name of the super class) as opposed to the actual
973 super class. In that case, we need to resolve the class links
974 before we can return super_class. */
975 if (! CLS_ISRESOLV (class_))
976 __objc_resolve_class_links ();
977
978 return class_->super_class;
979 }
980
981 int
982 class_getVersion (Class class_)
983 {
984 if (class_ == Nil)
985 return 0;
986
987 return (int)(class_->version);
988 }
989
990 void
991 class_setVersion (Class class_, int version)
992 {
993 if (class_ == Nil)
994 return;
995
996 class_->version = version;
997 }
998
999 size_t
1000 class_getInstanceSize (Class class_)
1001 {
1002 if (class_ == Nil)
1003 return 0;
1004
1005 return class_->instance_size;
1006 }
1007