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1 /*
2 * SARG Squid Analysis Report Generator http://sarg.sourceforge.net
3 * 1998, 2015
4 *
5 * SARG donations:
6 * please look at http://sarg.sourceforge.net/donations.php
7 * Support:
8 * http://sourceforge.net/projects/sarg/forums/forum/363374
9 * ---------------------------------------------------------------------
10 *
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
15 *
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
20 *
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111, USA.
24 *
25 */
26
27 #include "include/conf.h"
28 #include "include/defs.h"
29 #include "include/stringbuffer.h"
30 #include "include/filelist.h"
31
32 struct DirEntryStruct
33 {
34 //! Next entry at the same level.
35 struct DirEntryStruct *Sibbling;
36 //! First child of this entry.
37 struct DirEntryStruct *Child;
38 //! Name of this entry.
39 char *Name;
40 //! \c True if it contains any wildcard.
41 bool IsMask;
42 };
43
44 /*!
45 * \brief List of files.
46 *
47 * The list may contain wildcards.
48 */
49 struct FileListStruct
50 {
51 //! Root of the tree.
52 struct DirEntryStruct *First;
53 //! Buffer containing the file name strings.
54 StringBufferObject Buffer;
55 //! Deepest level of the tree.
56 int TreeDepth;
57 //! \c True if the tree depth is correct.
58 bool TreeDepthOk;
59 };
60
61 struct DirEntryIterator
62 {
63 //! The current node at each level.
64 struct DirEntryStruct *Dir;
65 //! Length of the path up to that level.
66 int PathLength;
67 };
68
69 /*!
70 * \brief Iterator of the file list.
71 */
72 struct _FileListIterator
73 {
74 //! File list object from which we are iterating.
75 FileListObject Parent;
76 //! Current path being stored in the object.
77 char *CurrentPath;
78 //! Number of bytes allocated for the current path.
79 int CurrentPathSize;
80 //! Level known to be stored in the path.
81 int CurrentPathLevel;
82 //! Tree depth when the iteration started.
83 int TreeDepth;
84 //! Current level being iterated over.
85 int Level;
86 //! The current node at each level.
87 struct DirEntryIterator *DirNodes;
88 };
89
90
91 /*!
92 * Create an object to store the files to process.
93 *
94 * \return The created object or NULL if it failed.
95 * The object must be destroyed with a call to FileList_Destroy().
96 */
97 FileListObject FileList_Create(void)
98 {
99 FileListObject FObj;
100
101 FObj=(FileListObject)calloc(1,sizeof(*FObj));
102 if (!FObj)
103 return(NULL);
104
105 return(FObj);
106 }
107
108 /*!
109 * Destroy the entries tree.
110 */
111 static void FileList_DestroyEntry(struct DirEntryStruct *Entry)
112 {
113 struct DirEntryStruct *Next;
114
115 while (Entry)
116 {
117 if (Entry->Child)
118 FileList_DestroyEntry(Entry->Child);
119 Next=Entry->Sibbling;
120 free(Entry);
121 Entry=Next;
122 }
123 }
124
125 /*!
126 * Destroy the object created by FileList_Create().
127 *
128 * \param FPtr A pointer to the object to destroy. It is
129 * reset to NULL before the function returns.
130 */
131 void FileList_Destroy(FileListObject *FPtr)
132 {
133 FileListObject FObj;
134
135 if (!FPtr || !*FPtr) return;
136 FObj=*FPtr;
137 *FPtr=NULL;
138
139 FileList_DestroyEntry(FObj->First);
140 StringBuffer_Destroy(&FObj->Buffer);
141 free(FObj);
142 }
143
144 /*!
145 * Store an entry in the tree.
146 *
147 * \param FObj The file list object created by FileList_Create().
148 * \param FileName Name of the file to store recursively.
149 *
150 * \return The branch created with all the entries in \c FileName.
151 * The returned value is NULL if \c FileName could not be added.
152 */
153 static struct DirEntryStruct *FileList_StoreEntry(FileListObject FObj,const char *FileName)
154 {
155 struct DirEntryStruct *Entry;
156 int i;
157 bool IsMask=false;
158 int LastDir=-1;
159 int Next=-1;
160
161 Entry=(struct DirEntryStruct *)calloc(1,sizeof(*Entry));
162 if (!Entry) return(NULL);
163 for (i=0 ; FileName[i] ; i++)
164 {
165 if (FileName[i]=='/')
166 {
167 if (IsMask)
168 {
169 /* The path contains a wildcard. There are no directories
170 * before this path or it would have been caught by the other
171 * break in this loop. We store it.
172 */
173 Next=i;
174 break;
175 }
176 LastDir=i;
177 }
178 else if (FileName[i]=='*' || FileName[i]=='?')
179 {
180 if (LastDir>=0)
181 {
182 /* Some directories without wildcards before this directory
183 * with wildcard. We store the previous directories in one
184 * entry and disregard, for now, the current path level.
185 */
186 Next=LastDir;
187 break;
188 }
189 IsMask=true;
190 }
191 }
192 Entry->Name=StringBuffer_StoreLength(FObj->Buffer,FileName,(Next<0) ? i : Next);
193 if (!Entry->Name)
194 {
195 free(Entry);
196 return(NULL);
197 }
198 Entry->IsMask=IsMask;
199 if (Next>0)
200 {
201 FObj->TreeDepthOk=false; //it will have to be recomputed
202 Entry->Child=FileList_StoreEntry(FObj,FileName+Next+1);
203 if (!Entry->Child)
204 {
205 free(Entry);
206 return(NULL);
207 }
208 }
209 return(Entry);
210 }
211
212 /*!
213 * Store a file in the internal data structure.
214 *
215 * \param FObj The file list object created by FileList_Create().
216 * \param EntryPtr Pointer to the tree node to add or create.
217 * \param FileName The name of the file.
218 *
219 * \return \c True on success or \c false on failure.
220 */
221 static bool FileList_AddFileRecursive(FileListObject FObj,struct DirEntryStruct **EntryPtr,const char *FileName)
222 {
223 int i;
224 struct DirEntryStruct *Entry;
225 struct DirEntryStruct *Last;
226 int LastDir;
227
228 if (!*EntryPtr)
229 {
230 Entry=FileList_StoreEntry(FObj,FileName);
231 if (!Entry) return(false);
232 *EntryPtr=Entry;
233 return(true);
234 }
235
236 // find where to store the file name in the existing tree
237 Last=NULL;
238 for (Entry=*EntryPtr ; Entry ; Entry=Entry->Sibbling)
239 {
240 LastDir=-1;
241 for (i=0 ; Entry->Name[i] && FileName[i] && Entry->Name[i]==FileName[i] ; i++)
242 {
243 if (FileName[i]=='/')
244 LastDir=i;
245 }
246 if (FileName[i]=='/' && Entry->Name[i]=='\0')
247 {
248 //root is matching, check sub level
249 return(FileList_AddFileRecursive(FObj,&Entry->Child,FileName+i+1));
250 }
251 if (LastDir>0)
252 {
253 //paths begin with the same directory but diverges at LastDir
254 struct DirEntryStruct *Split;
255
256 Split=(struct DirEntryStruct *)calloc(1,sizeof(*Split));
257 if (!Split) return(false);
258 Split->Name=Entry->Name+LastDir+1;
259 Split->Child=Entry->Child;
260 Entry->Name[LastDir]='\0';
261 Entry->Child=Split;
262 return(FileList_AddFileRecursive(FObj,&Entry->Child,FileName+LastDir+1));
263 }
264 Last=Entry;
265 }
266
267 // add a new entry
268 Entry=FileList_StoreEntry(FObj,FileName);
269 if (!Entry) return(false);
270 Last->Sibbling=Entry;
271
272 return(true);
273 }
274
275 /*!
276 * Add a file to the object.
277 *
278 * \param FObj The object created by FileList_Create().
279 * \param FileName The file name to add to the list.
280 *
281 * \return \c True if the file was added or \c false if it
282 * failed. The function may fail if a parameter is invalid.
283 * It will also fail if the memory cannot be allocated.
284 */
285 bool FileList_AddFile(FileListObject FObj,const char *FileName)
286 {
287 if (!FObj || !FileName) return(false);
288
289 if (!FObj->Buffer)
290 {
291 FObj->Buffer=StringBuffer_Create();
292 if (!FObj->Buffer)
293 return(false);
294 }
295
296 return(FileList_AddFileRecursive(FObj,&FObj->First,FileName));
297 }
298
299 /*!
300 * Recursively measure the tree depth.
301 *
302 * \param FObj File list object created by FileList_Create().
303 * \param Entry Node whose child are to be processed.
304 * \param Level Current level.
305 */
306 static void FileList_SetDepth(FileListObject FObj,struct DirEntryStruct *Entry,int Level)
307 {
308 if (Level>FObj->TreeDepth) FObj->TreeDepth=Level;
309 while (Entry)
310 {
311 if (Entry->Child)
312 FileList_SetDepth(FObj,Entry->Child,Level+1);
313 Entry=Entry->Sibbling;
314 }
315 }
316
317 /*!
318 * Start the iteration over the files in the list.
319 *
320 * \param FObj The object to iterate over.
321 *
322 * \return The iterator structure to pass ot FileListIter_Next()
323 * to get the first file name or NULL if an error occured.
324 */
325 FileListIterator FileListIter_Open(FileListObject FObj)
326 {
327 struct _FileListIterator *FIter;
328 struct DirEntryStruct *Dir;
329
330 FIter=(FileListIterator)calloc(1,sizeof(*FIter));
331 if (!FIter) return(NULL);
332 FIter->Parent=FObj;
333
334 // compute the depth of the tree.
335 /*
336 * The tree depth computation is not thread safe. A lock is necessary around
337 * the following code to make it thread safe.
338 */
339 if (!FObj->TreeDepthOk)
340 {
341 FObj->TreeDepth=0;
342 if (FObj->First) FileList_SetDepth(FObj,FObj->First,1);
343 FObj->TreeDepthOk=true;
344 }
345 FIter->TreeDepth=FObj->TreeDepth;
346 FIter->Level=-1;
347 FIter->CurrentPathSize=0;
348 FIter->CurrentPathLevel=0;
349 if (FIter->TreeDepth>0)
350 {
351 FIter->DirNodes=(struct DirEntryIterator *)calloc(FIter->TreeDepth,sizeof(struct DirEntryIterator));
352 if (!FIter->DirNodes)
353 {
354 FileListIter_Close(FIter);
355 return(NULL);
356 }
357 for (Dir=FObj->First ; Dir ; Dir=Dir->Child)
358 {
359 FIter->DirNodes[++FIter->Level].Dir=Dir;
360 }
361 }
362
363 return(FIter);
364 }
365
366 /*!
367 * Get the next entry in the directory tree.
368 */
369 static void FileListIter_GetNext(struct _FileListIterator *FIter)
370 {
371 struct DirEntryStruct *Dir;
372
373 FIter->CurrentPathLevel=0;
374 while (FIter->Level>=0)
375 {
376 Dir=FIter->DirNodes[FIter->Level].Dir;
377 if (Dir->Sibbling)
378 {
379 Dir=Dir->Sibbling;
380 FIter->DirNodes[FIter->Level].Dir=Dir;
381 FIter->CurrentPathLevel=FIter->Level;
382 while (Dir->Child)
383 {
384 if (FIter->Level>=FIter->TreeDepth) break;
385 Dir=Dir->Child;
386 FIter->DirNodes[++FIter->Level].Dir=Dir;
387 }
388 break;
389 }
390 FIter->Level--;
391 }
392 }
393
394 /*!
395 * Get the next file in the list.
396 *
397 * \param FIter The iterator created by FileListIter_Open().
398 *
399 * \return The iterator function containing the next file name or NULL
400 * if there are no more files.
401 */
402 const char *FileListIter_Next(struct _FileListIterator *FIter)
403 {
404 int Length;
405 int Level;
406 struct DirEntryIterator *DIter;
407
408 if (!FIter) return(NULL);
409 if (!FIter->DirNodes) return(NULL);
410 if (FIter->Level<0 || FIter->Level>=FIter->TreeDepth) return(NULL);
411
412 // how much space to store the path
413 Length=FIter->DirNodes[FIter->CurrentPathLevel].PathLength;
414 for (Level=FIter->CurrentPathLevel ; Level<=FIter->Level ; Level++)
415 {
416 DIter=FIter->DirNodes+Level;
417 DIter->PathLength=Length;;
418 Length+=strlen(DIter->Dir->Name)+1;
419 }
420
421 // get the memory to store the path
422 if (Length>FIter->CurrentPathSize)
423 {
424 char *temp=realloc(FIter->CurrentPath,Length);
425 if (!temp) return(NULL);
426 FIter->CurrentPath=temp;
427 FIter->CurrentPathSize=Length;
428 }
429
430 for (Level=FIter->CurrentPathLevel ; Level<=FIter->Level ; Level++)
431 {
432 DIter=FIter->DirNodes+Level;
433 if (Level>0) FIter->CurrentPath[DIter->PathLength-1]='/';
434 strcpy(FIter->CurrentPath+DIter->PathLength,DIter->Dir->Name);
435 }
436 FIter->CurrentPathLevel=Level;
437
438 FileListIter_GetNext(FIter);
439 return(FIter->CurrentPath);
440 }
441
442 /*!
443 * Get the next file entry in the list without expanding the
444 * wildcards.
445 *
446 * \param FIter The iterator created by FileListIter_Open().
447 *
448 * \return The iterator function containing the next file name or NULL
449 * if there are no more files.
450 */
451 const char *FileListIter_NextWithMask(struct _FileListIterator *FIter)
452 {
453 int Length;
454 int Level;
455 struct DirEntryIterator *DIter;
456
457 if (!FIter) return(NULL);
458 if (!FIter->DirNodes) return(NULL);
459 if (FIter->Level<0 || FIter->Level>=FIter->TreeDepth) return(NULL);
460
461 // how much space to store the path
462 Length=FIter->DirNodes[FIter->CurrentPathLevel].PathLength;
463 for (Level=FIter->CurrentPathLevel ; Level<=FIter->Level ; Level++)
464 {
465 DIter=FIter->DirNodes+Level;
466 DIter->PathLength=Length;;
467 Length+=strlen(DIter->Dir->Name)+1;
468 }
469
470 // get the memory to store the path
471 if (Length>FIter->CurrentPathSize)
472 {
473 char *temp=realloc(FIter->CurrentPath,Length);
474 if (!temp) return(NULL);
475 FIter->CurrentPath=temp;
476 FIter->CurrentPathSize=Length;
477 }
478
479 for (Level=FIter->CurrentPathLevel ; Level<=FIter->Level ; Level++)
480 {
481 DIter=FIter->DirNodes+Level;
482 if (Level>0) FIter->CurrentPath[DIter->PathLength-1]='/';
483 strcpy(FIter->CurrentPath+DIter->PathLength,DIter->Dir->Name);
484 }
485 FIter->CurrentPathLevel=Level;
486
487 FileListIter_GetNext(FIter);
488 return(FIter->CurrentPath);
489 }
490
491 /*!
492 * Destroy the iterator created by FileListIter_Open().
493 */
494 void FileListIter_Close(struct _FileListIterator *FIter)
495 {
496 if (FIter)
497 {
498 if (FIter->CurrentPath) free(FIter->CurrentPath);
499 if (FIter->DirNodes) free(FIter->DirNodes);
500 free(FIter);
501 }
502 }