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1 /* BFD back-end for mmo objects (MMIX-specific object-format).
2 Copyright (C) 2001-2020 Free Software Foundation, Inc.
3 Written by Hans-Peter Nilsson (hp@bitrange.com).
4 Infrastructure and other bits originally copied from srec.c and
5 binary.c.
6
7 This file is part of BFD, the Binary File Descriptor library.
8
9 This program is free software; you can redistribute it and/or modify
10 it under the terms of the GNU General Public License as published by
11 the Free Software Foundation; either version 3 of the License, or
12 (at your option) any later version.
13
14 This program is distributed in the hope that it will be useful,
15 but WITHOUT ANY WARRANTY; without even the implied warranty of
16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 GNU General Public License for more details.
18
19 You should have received a copy of the GNU General Public License
20 along with this program; if not, write to the Free Software
21 Foundation, Inc., 51 Franklin Street - Fifth Floor, Boston,
22 MA 02110-1301, USA. */
23
24
25 /*
26 SECTION
27 mmo backend
28
29 The mmo object format is used exclusively together with Professor
30 Donald E.@: Knuth's educational 64-bit processor MMIX. The simulator
31 @command{mmix} which is available at
32 @url{http://mmix.cs.hm.edu/src/index.html}
33 understands this format. That package also includes a combined
34 assembler and linker called @command{mmixal}. The mmo format has
35 no advantages feature-wise compared to e.g. ELF. It is a simple
36 non-relocatable object format with no support for archives or
37 debugging information, except for symbol value information and
38 line numbers (which is not yet implemented in BFD). See
39 @url{http://mmix.cs.hm.edu/} for more
40 information about MMIX. The ELF format is used for intermediate
41 object files in the BFD implementation.
42
43 @c We want to xref the symbol table node. A feature in "chew"
44 @c requires that "commands" do not contain spaces in the
45 @c arguments. Hence the hyphen in "Symbol-table".
46 @menu
47 @* File layout::
48 @* Symbol-table::
49 @* mmo section mapping::
50 @end menu
51
52 INODE
53 File layout, Symbol-table, mmo, mmo
54 SUBSECTION
55 File layout
56
57 The mmo file contents is not partitioned into named sections as
58 with e.g.@: ELF. Memory areas is formed by specifying the
59 location of the data that follows. Only the memory area
60 @samp{0x0000@dots{}00} to @samp{0x01ff@dots{}ff} is executable, so
61 it is used for code (and constants) and the area
62 @samp{0x2000@dots{}00} to @samp{0x20ff@dots{}ff} is used for
63 writable data. @xref{mmo section mapping}.
64
65 There is provision for specifying ``special data'' of 65536
66 different types. We use type 80 (decimal), arbitrarily chosen the
67 same as the ELF <<e_machine>> number for MMIX, filling it with
68 section information normally found in ELF objects. @xref{mmo
69 section mapping}.
70
71 Contents is entered as 32-bit words, xor:ed over previous
72 contents, always zero-initialized. A word that starts with the
73 byte @samp{0x98} forms a command called a @samp{lopcode}, where
74 the next byte distinguished between the thirteen lopcodes. The
75 two remaining bytes, called the @samp{Y} and @samp{Z} fields, or
76 the @samp{YZ} field (a 16-bit big-endian number), are used for
77 various purposes different for each lopcode. As documented in
78 @url{http://mmix.cs.hm.edu/doc/mmixal.pdf},
79 the lopcodes are:
80
81 @table @code
82 @item lop_quote
83 0x98000001. The next word is contents, regardless of whether it
84 starts with 0x98 or not.
85
86 @item lop_loc
87 0x9801YYZZ, where @samp{Z} is 1 or 2. This is a location
88 directive, setting the location for the next data to the next
89 32-bit word (for @math{Z = 1}) or 64-bit word (for @math{Z = 2}),
90 plus @math{Y * 2^56}. Normally @samp{Y} is 0 for the text segment
91 and 2 for the data segment. Beware that the low bits of non-
92 tetrabyte-aligned values are silently discarded when being
93 automatically incremented and when storing contents (in contrast
94 to e.g. its use as current location when followed by lop_fixo
95 et al before the next possibly-quoted tetrabyte contents).
96
97 @item lop_skip
98 0x9802YYZZ. Increase the current location by @samp{YZ} bytes.
99
100 @item lop_fixo
101 0x9803YYZZ, where @samp{Z} is 1 or 2. Store the current location
102 as 64 bits into the location pointed to by the next 32-bit
103 (@math{Z = 1}) or 64-bit (@math{Z = 2}) word, plus @math{Y *
104 2^56}.
105
106 @item lop_fixr
107 0x9804YYZZ. @samp{YZ} is stored into the current location plus
108 @math{2 - 4 * YZ}.
109
110 @item lop_fixrx
111 0x980500ZZ. @samp{Z} is 16 or 24. A value @samp{L} derived from
112 the following 32-bit word are used in a manner similar to
113 @samp{YZ} in lop_fixr: it is xor:ed into the current location
114 minus @math{4 * L}. The first byte of the word is 0 or 1. If it
115 is 1, then @math{L = (@var{lowest 24 bits of word}) - 2^Z}, if 0,
116 then @math{L = (@var{lowest 24 bits of word})}.
117
118 @item lop_file
119 0x9806YYZZ. @samp{Y} is the file number, @samp{Z} is count of
120 32-bit words. Set the file number to @samp{Y} and the line
121 counter to 0. The next @math{Z * 4} bytes contain the file name,
122 padded with zeros if the count is not a multiple of four. The
123 same @samp{Y} may occur multiple times, but @samp{Z} must be 0 for
124 all but the first occurrence.
125
126 @item lop_line
127 0x9807YYZZ. @samp{YZ} is the line number. Together with
128 lop_file, it forms the source location for the next 32-bit word.
129 Note that for each non-lopcode 32-bit word, line numbers are
130 assumed incremented by one.
131
132 @item lop_spec
133 0x9808YYZZ. @samp{YZ} is the type number. Data until the next
134 lopcode other than lop_quote forms special data of type @samp{YZ}.
135 @xref{mmo section mapping}.
136
137 Other types than 80, (or type 80 with a content that does not
138 parse) is stored in sections named <<.MMIX.spec_data.@var{n}>>
139 where @var{n} is the @samp{YZ}-type. The flags for such a
140 sections say not to allocate or load the data. The vma is 0.
141 Contents of multiple occurrences of special data @var{n} is
142 concatenated to the data of the previous lop_spec @var{n}s. The
143 location in data or code at which the lop_spec occurred is lost.
144
145 @item lop_pre
146 0x980901ZZ. The first lopcode in a file. The @samp{Z} field forms the
147 length of header information in 32-bit words, where the first word
148 tells the time in seconds since @samp{00:00:00 GMT Jan 1 1970}.
149
150 @item lop_post
151 0x980a00ZZ. @math{Z > 32}. This lopcode follows after all
152 content-generating lopcodes in a program. The @samp{Z} field
153 denotes the value of @samp{rG} at the beginning of the program.
154 The following @math{256 - Z} big-endian 64-bit words are loaded
155 into global registers @samp{$G} @dots{} @samp{$255}.
156
157 @item lop_stab
158 0x980b0000. The next-to-last lopcode in a program. Must follow
159 immediately after the lop_post lopcode and its data. After this
160 lopcode follows all symbols in a compressed format
161 (@pxref{Symbol-table}).
162
163 @item lop_end
164 0x980cYYZZ. The last lopcode in a program. It must follow the
165 lop_stab lopcode and its data. The @samp{YZ} field contains the
166 number of 32-bit words of symbol table information after the
167 preceding lop_stab lopcode.
168 @end table
169
170 Note that the lopcode "fixups"; <<lop_fixr>>, <<lop_fixrx>> and
171 <<lop_fixo>> are not generated by BFD, but are handled. They are
172 generated by <<mmixal>>.
173
174 EXAMPLE
175 This trivial one-label, one-instruction file:
176
177 | :Main TRAP 1,2,3
178
179 can be represented this way in mmo:
180
181 | 0x98090101 - lop_pre, one 32-bit word with timestamp.
182 | <timestamp>
183 | 0x98010002 - lop_loc, text segment, using a 64-bit address.
184 | Note that mmixal does not emit this for the file above.
185 | 0x00000000 - Address, high 32 bits.
186 | 0x00000000 - Address, low 32 bits.
187 | 0x98060002 - lop_file, 2 32-bit words for file-name.
188 | 0x74657374 - "test"
189 | 0x2e730000 - ".s\0\0"
190 | 0x98070001 - lop_line, line 1.
191 | 0x00010203 - TRAP 1,2,3
192 | 0x980a00ff - lop_post, setting $255 to 0.
193 | 0x00000000
194 | 0x00000000
195 | 0x980b0000 - lop_stab for ":Main" = 0, serial 1.
196 | 0x203a4040 @xref{Symbol-table}.
197 | 0x10404020
198 | 0x4d206120
199 | 0x69016e00
200 | 0x81000000
201 | 0x980c0005 - lop_end; symbol table contained five 32-bit words. */
202
203 #include "sysdep.h"
204 #include "bfd.h"
205 #include "libbfd.h"
206 #include "libiberty.h"
207 #include "elf/mmix.h"
208 #include "opcode/mmix.h"
209
210 #define LOP 0x98u
211 #define LOP_QUOTE 0
212 #define LOP_LOC 1
213 #define LOP_SKIP 2
214 #define LOP_FIXO 3
215 #define LOP_FIXR 4
216 #define LOP_FIXRX 5
217 #define LOP_FILE 6
218 #define LOP_LINE 7
219 #define LOP_SPEC 8
220 #define LOP_PRE 9
221 #define LOP_POST 10
222 #define LOP_STAB 11
223 #define LOP_END 12
224
225 #define LOP_QUOTE_NEXT ((LOP << 24) | (LOP_QUOTE << 16) | 1)
226 #define SPEC_DATA_SECTION 80
227 #define LOP_SPEC_SECTION \
228 ((LOP << 24) | (LOP_SPEC << 16) | SPEC_DATA_SECTION)
229
230 /* Must be a power of two. If you change this to be >= 64k, you need a
231 new test-case; the ld test b-loc64k.d touches chunk-size problem areas. */
232 #define MMO_SEC_CONTENTS_CHUNK_SIZE (1 << 15)
233
234 /* An arbitrary number for the maximum length section name size. */
235 #define MAX_SECTION_NAME_SIZE (1024 * 1024)
236
237 /* A quite arbitrary number for the maximum length section size. */
238 #define MAX_ARTIFICIAL_SECTION_SIZE (1024 * 1024 * 1024)
239
240 #define MMO3_WCHAR 0x80
241 #define MMO3_LEFT 0x40
242 #define MMO3_MIDDLE 0x20
243 #define MMO3_RIGHT 0x10
244 #define MMO3_TYPEBITS 0xf
245 #define MMO3_REGQUAL_BITS 0xf
246 #define MMO3_UNDEF 2
247 #define MMO3_DATA 8
248 #define MMO3_SYMBITS 0x2f
249
250 /* Put these everywhere in new code. */
251 #define FATAL_DEBUG \
252 _bfd_abort (__FILE__, __LINE__, \
253 "Internal: Non-debugged code (test-case missing)")
254
255 #define BAD_CASE(x) \
256 _bfd_abort (__FILE__, __LINE__, \
257 "bad case for " #x)
258
259 enum mmo_sym_type { mmo_reg_sym, mmo_undef_sym, mmo_data_sym, mmo_abs_sym};
260
261 /* When scanning the mmo file, a linked list of mmo_symbol
262 structures is built to represent the symbol table (if there is
263 one). */
264
265 struct mmo_symbol
266 {
267 struct mmo_symbol *next;
268 char *name;
269 bfd_vma value;
270 enum mmo_sym_type sym_type;
271 unsigned int serno;
272 };
273
274 struct mmo_data_list_struct
275 {
276 struct mmo_data_list_struct *next;
277 bfd_vma where;
278 bfd_size_type size;
279 bfd_size_type allocated_size;
280 bfd_byte data[1];
281 };
282
283 typedef struct mmo_data_list_struct mmo_data_list_type;
284
285 struct mmo_symbol_trie
286 {
287 struct mmo_symbol_trie *left;
288 struct mmo_symbol_trie *right;
289 struct mmo_symbol_trie *middle;
290
291 bfd_byte symchar;
292
293 /* A zero name means there's nothing here. */
294 struct mmo_symbol sym;
295 };
296
297 /* The mmo tdata information. */
298
299 struct mmo_data_struct
300 {
301 struct mmo_symbol *symbols;
302 struct mmo_symbol *symtail;
303 asymbol *csymbols;
304
305 /* File representation of time (NULL) when this file was created. */
306 bfd_byte created[4];
307
308 /* When we're reading bytes recursively, check this occasionally.
309 Also holds write errors. */
310 bfd_boolean have_error;
311
312 /* Max symbol length that may appear in the lop_stab table. Note that
313 this table might just hold a subset of symbols for not-really large
314 programs, as it can only be 65536 * 4 bytes large. */
315 int max_symbol_length;
316
317 /* Here's the symbol we build in lop_stab. */
318 char *lop_stab_symbol;
319
320 /* Index into lop_stab_symbol for the next character when parsing the
321 symbol information. */
322 int symbol_position;
323
324 /* When creating arbitrary sections, we need to count section numbers. */
325 int sec_no;
326
327 /* When writing or reading byte-wise, we need to count the bytes
328 within a 32-bit word. */
329 int byte_no;
330
331 /* We also need a buffer to hold the bytes we count reading or writing. */
332 bfd_byte buf[4];
333
334 /* Whether we've calculated symbol consistency requirement yet. We do this
335 when-needed, which must be at some time after all section
336 contents is known. */
337 bfd_boolean symbol_consistency_override_calculated;
338
339 /* Whether to consistency-check symbol values, in particular "Main". */
340 bfd_boolean ignore_symbol_consistency;
341 };
342
343 typedef struct mmo_data_struct tdata_type;
344
345 struct mmo_section_data_struct
346 {
347 mmo_data_list_type *head;
348 mmo_data_list_type *tail;
349 };
350
351 #define mmo_section_data(sec) \
352 ((struct mmo_section_data_struct *) (sec)->used_by_bfd)
353
354 /* These structures are used in bfd_map_over_sections constructs. */
355
356 /* Used when writing out sections; all but the register contents section
357 which is stored in reg_section. */
358 struct mmo_write_sec_info
359 {
360 asection *reg_section;
361 bfd_boolean retval;
362 };
363
364 /* Used when trying to find a section corresponding to addr. */
365 struct mmo_find_sec_info
366 {
367 asection *sec;
368 bfd_vma addr;
369 };
370
371 static bfd_boolean mmo_bfd_copy_private_bfd_data (bfd *, bfd *);
372 static void mmo_write_section_unless_reg_contents (bfd *, asection *, void *);
373 static void mmo_find_sec_w_addr (bfd *, asection *, void *);
374 static void mmo_find_sec_w_addr_grow (bfd *, asection *, void *);
375 static asection *mmo_make_section (bfd *, const char *);
376 static void mmo_get_symbol_info (bfd *, asymbol *, symbol_info *);
377 static void mmo_print_symbol (bfd *, void *, asymbol *,
378 bfd_print_symbol_type);
379 static void mmo_init (void);
380 static bfd_boolean mmo_mkobject (bfd *);
381 static bfd_boolean mmo_scan (bfd *);
382 static asection *mmo_decide_section (bfd *, bfd_vma);
383 static asection *mmo_get_generic_spec_data_section (bfd *, int);
384 static asection *mmo_get_spec_section (bfd *, int);
385 static INLINE bfd_byte *mmo_get_loc (asection *, bfd_vma, int);
386 static void mmo_xore_64 (asection *, bfd_vma vma, bfd_vma value);
387 static void mmo_xore_32 (asection *, bfd_vma vma, unsigned int);
388 static void mmo_xore_16 (asection *, bfd_vma vma, unsigned int);
389 static bfd_cleanup mmo_object_p (bfd *);
390 static void mmo_map_set_sizes (bfd *, asection *, void *);
391 static bfd_boolean mmo_get_symbols (bfd *);
392 static bfd_boolean mmo_create_symbol (bfd *, const char *, bfd_vma,
393 enum mmo_sym_type, unsigned int);
394 static bfd_boolean mmo_get_section_contents (bfd *, asection *, void *,
395 file_ptr, bfd_size_type);
396 static long mmo_get_symtab_upper_bound (bfd *);
397 static long mmo_canonicalize_symtab (bfd *, asymbol **);
398 static void mmo_get_symbol_info (bfd *, asymbol *, symbol_info *);
399 static void mmo_print_symbol (bfd *, void *, asymbol *,
400 bfd_print_symbol_type);
401 static bfd_boolean mmo_set_section_contents (bfd *, sec_ptr, const void *,
402 file_ptr, bfd_size_type);
403 static int mmo_sizeof_headers (bfd *, struct bfd_link_info *);
404 static bfd_boolean mmo_internal_write_header (bfd *);
405 static bfd_boolean mmo_internal_write_post (bfd *, int, asection *);
406 static bfd_boolean mmo_internal_add_3_sym (bfd *, struct mmo_symbol_trie *,
407 const struct mmo_symbol *);
408 static unsigned int mmo_internal_3_length (bfd *, struct mmo_symbol_trie *);
409 static void mmo_internal_3_dump (bfd *, struct mmo_symbol_trie *);
410 static void mmo_beb128_out (bfd *, int, int);
411 static bfd_boolean mmo_internal_write_section (bfd *, asection *);
412 static void mmo_write_tetra (bfd *, unsigned int);
413 static void mmo_write_tetra_raw (bfd *, unsigned int);
414 static void mmo_write_octa (bfd *, bfd_vma);
415 static void mmo_write_octa_raw (bfd *, bfd_vma);
416 static bfd_boolean mmo_write_chunk (bfd *, const bfd_byte *, unsigned int);
417 static bfd_boolean mmo_flush_chunk (bfd *);
418 static bfd_boolean mmo_write_loc_chunk (bfd *, bfd_vma, const bfd_byte *,
419 unsigned int, bfd_vma *);
420 static bfd_boolean mmo_write_chunk_list (bfd *, mmo_data_list_type *);
421 static bfd_boolean mmo_write_loc_chunk_list (bfd *, mmo_data_list_type *);
422 static bfd_boolean mmo_write_symbols_and_terminator (bfd *);
423 static flagword mmo_sec_flags_from_bfd_flags (flagword);
424 static flagword bfd_sec_flags_from_mmo_flags (flagword);
425 static bfd_byte mmo_get_byte (bfd *);
426 static void mmo_write_byte (bfd *, bfd_byte);
427 static bfd_boolean mmo_new_section_hook (bfd *, asection *);
428 static int mmo_sort_mmo_symbols (const void *, const void *);
429 static bfd_boolean mmo_write_object_contents (bfd *);
430 static bfd_boolean mmo_write_section_description (bfd *, asection *);
431 static bfd_boolean mmo_has_leading_or_trailing_zero_tetra_p (bfd *,
432 asection *);
433
434 static const char
435 valid_mmo_symbol_character_set[] =
436 {
437 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M',
438 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z',
439 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm',
440 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z',
441 '0', '1', '2', '3', '4', '5', '6', '7', '8', '9',
442 ':', '_', 126, 127, 128, 129,
443 130, 131, 132, 133, 134, 135, 136, 137, 138, 139,
444 140, 141, 142, 143, 144, 145, 146, 147, 148, 149,
445 150, 151, 152, 153, 154, 155, 156, 157, 158, 159,
446 160, 161, 162, 163, 164, 165, 166, 167, 168, 169,
447 170, 171, 172, 173, 174, 175, 176, 177, 178, 179,
448 180, 181, 182, 183, 184, 185, 186, 187, 188, 189,
449 190, 191, 192, 193, 194, 195, 196, 197, 198, 199,
450 200, 201, 202, 203, 204, 205, 206, 207, 208, 209,
451 210, 211, 212, 213, 214, 215, 216, 217, 218, 219,
452 220, 221, 222, 223, 224, 225, 226, 227, 228, 229,
453 230, 231, 232, 233, 234, 235, 236, 237, 238, 239,
454 240, 241, 242, 243, 244, 245, 246, 247, 248, 249,
455 250, 251, 252, 253, 254, 255,
456 0
457 };
458
459
460 /* Get section SECNAME or create one if it doesn't exist. When creating
461 one, new memory for the name is allocated. */
462
463 static asection *
464 mmo_make_section (bfd *abfd, const char *secname)
465 {
466 asection *sec = bfd_get_section_by_name (abfd, secname);
467
468 if (sec == NULL)
469 {
470 char *newsecname = strdup (secname);
471
472 if (newsecname == NULL)
473 {
474 _bfd_error_handler
475 /* xgettext:c-format */
476 (_("%pB: no core to allocate section name %s"),
477 abfd, secname);
478 bfd_set_error (bfd_error_system_call);
479 return NULL;
480 }
481 sec = bfd_make_section (abfd, newsecname);
482 }
483
484 return sec;
485 }
486
487 /* Nothing to do, but keep as a placeholder if we need it.
488 Note that state that might differ between bfd:s must not be initialized
489 here, nor must it be static. Add it to tdata information instead. */
490
491 static void
492 mmo_init (void)
493 {
494 static bfd_boolean inited = FALSE;
495
496 if (inited)
497 return;
498 inited = TRUE;
499 }
500
501 /* Check whether an existing file is an mmo file. */
502
503 static bfd_cleanup
504 mmo_object_p (bfd *abfd)
505 {
506 struct stat statbuf;
507 bfd_byte b[4];
508
509 mmo_init ();
510
511 if (bfd_stat (abfd, &statbuf) < 0
512 || bfd_seek (abfd, (file_ptr) 0, SEEK_SET) != 0
513 || bfd_bread (b, 4, abfd) != 4)
514 goto bad_final;
515
516 /* All mmo files are a multiple of four bytes long.
517 Only recognize version one. */
518 if ((statbuf.st_size % 4) != 0
519 || b[0] != LOP || b[1] != LOP_PRE || b[2] != 1)
520 goto bad_format;
521
522 /* Get the last 32-bit word. */
523 if (bfd_seek (abfd, (file_ptr) statbuf.st_size - 4, SEEK_SET) != 0
524 || bfd_bread (b, 4, abfd) != 4)
525 goto bad_final;
526
527 /* Check if the file ends in a lop_end lopcode. */
528 if (b[0] != LOP || b[1] != LOP_END || ! mmo_mkobject (abfd))
529 goto bad_format;
530
531 /* Compute an upper bound on the max symbol length. Not really
532 important as all of the symbol information can only be 256k. */
533 abfd->tdata.mmo_data->max_symbol_length = (b[2] * 256 + b[3]) * 4;
534 abfd->tdata.mmo_data->lop_stab_symbol
535 = bfd_malloc (abfd->tdata.mmo_data->max_symbol_length + 1);
536
537 if (abfd->tdata.mmo_data->lop_stab_symbol == NULL)
538 {
539 _bfd_error_handler
540 /* xgettext:c-format */
541 (_("%pB: no core to allocate a symbol %d bytes long"),
542 abfd, abfd->tdata.mmo_data->max_symbol_length);
543 goto bad_final;
544 }
545
546 /* Read in everything. */
547 if (! mmo_scan (abfd))
548 goto bad_format_free;
549
550 if (abfd->symcount > 0)
551 abfd->flags |= HAS_SYMS;
552
553 /* You'll have to tweak this if you want to use this format for other
554 arches (not recommended due to its small-size limitations). Look at
555 the ELF format for how to make it target-generic. */
556 if (! bfd_default_set_arch_mach (abfd, bfd_arch_mmix, 0))
557 goto bad_format_free;
558
559 return _bfd_no_cleanup;
560
561 bad_format_free:
562 free (abfd->tdata.mmo_data->lop_stab_symbol);
563 bad_format:
564 bfd_set_error (bfd_error_wrong_format);
565 bad_final:
566 return NULL;
567 }
568
569 /* Set up the mmo tdata information. */
570
571 static bfd_boolean
572 mmo_mkobject (bfd *abfd)
573 {
574 mmo_init ();
575
576 if (abfd->tdata.mmo_data == NULL)
577 {
578 time_t created;
579
580 /* All fields are zero-initialized, so we don't have to explicitly
581 initialize most. */
582 tdata_type *tdata = (tdata_type *) bfd_zalloc (abfd, sizeof (tdata_type));
583 if (tdata == NULL)
584 return FALSE;
585
586 created = time (NULL);
587 bfd_put_32 (abfd, created, tdata->created);
588
589 abfd->tdata.mmo_data = tdata;
590 }
591
592 return TRUE;
593 }
594
595 static bfd_boolean
596 mmo_section_has_contents (bfd *abfd ATTRIBUTE_UNUSED, asection *sec, void *p ATTRIBUTE_UNUSED)
597 {
598 /* The point is to match what --extract-symbols does (well, negated). */
599 return bfd_section_size (sec) != 0;
600 }
601
602 /* Find out whether we should omit symbol consistency checks for this
603 bfd and cache the value.
604
605 This function must only be called when all section contents is
606 known. However, calculating symbol consistency at the time the
607 private BFD data is initialized is too late for some uses. */
608
609 static bfd_boolean
610 mmo_ignore_symbol_consistency (bfd *abfd)
611 {
612 if (!abfd->tdata.mmo_data->symbol_consistency_override_calculated)
613 {
614 abfd->tdata.mmo_data->ignore_symbol_consistency =
615 bfd_sections_find_if (abfd, mmo_section_has_contents, NULL) == NULL;
616
617 abfd->tdata.mmo_data->symbol_consistency_override_calculated = TRUE;
618 }
619
620 return abfd->tdata.mmo_data->ignore_symbol_consistency;
621 }
622
623 static bfd_boolean
624 mmo_bfd_copy_private_bfd_data (bfd *ibfd, bfd *obfd)
625 {
626 if (bfd_get_flavour (ibfd) != bfd_target_mmo_flavour
627 || bfd_get_flavour (obfd) != bfd_target_mmo_flavour)
628 return TRUE;
629
630 /* Copy the time the copied-from file was created. If people want the
631 time the file was last *modified*, they have that in the normal file
632 information. */
633 memcpy (obfd->tdata.mmo_data->created, ibfd->tdata.mmo_data->created,
634 sizeof (obfd->tdata.mmo_data->created));
635 return TRUE;
636 }
637
638 /* Helper functions for mmo_decide_section, used through
639 bfd_map_over_sections. */
640
641 static void
642 mmo_find_sec_w_addr (bfd *abfd ATTRIBUTE_UNUSED, asection *sec, void *p)
643 {
644 struct mmo_find_sec_info *infop = (struct mmo_find_sec_info *) p;
645 bfd_vma vma = bfd_section_vma (sec);
646
647 /* Ignore sections that aren't loaded. */
648 if ((bfd_section_flags (sec) & (SEC_LOAD | SEC_ALLOC))
649 != (SEC_LOAD | SEC_ALLOC))
650 return;
651
652 if (infop->addr >= vma && infop->addr < vma + sec->size)
653 infop->sec = sec;
654 }
655
656 static void
657 mmo_find_sec_w_addr_grow (bfd *abfd ATTRIBUTE_UNUSED, asection *sec, void *p)
658 {
659 struct mmo_find_sec_info *infop = (struct mmo_find_sec_info *) p;
660 bfd_vma vma = bfd_section_vma (sec);
661
662 /* Ignore sections that aren't loaded. */
663 if ((bfd_section_flags (sec) & (SEC_LOAD | SEC_ALLOC))
664 != (SEC_LOAD | SEC_ALLOC))
665 return;
666
667 if (infop->addr >= vma && infop->addr < vma + MAX_ARTIFICIAL_SECTION_SIZE)
668 infop->sec = sec;
669 }
670
671 /* Find a section that corresponds to a VMA. Automatically create .text
672 or .data and set current section to it, depending on what vma. If we
673 can't deduce a section, make one up as ".MMIX.sec.N", where N is an
674 increasing number. */
675
676 static asection *
677 mmo_decide_section (bfd *abfd, bfd_vma vma)
678 {
679 asection *sec = NULL;
680 char sec_name[sizeof (".MMIX.sec.") + 20];
681 struct mmo_find_sec_info info;
682
683 info.addr = vma;
684 info.sec = NULL;
685
686 /* First see if there's a section that would match exactly. */
687 bfd_map_over_sections (abfd, mmo_find_sec_w_addr, &info);
688
689 if (info.sec != NULL)
690 return info.sec;
691
692 /* If there's no such section, try and expand one of the existing ones,
693 up to a limit. Make sure we have .text and .data before we try that;
694 create them corresponding to expected addresses and set flags to make
695 them match the "loaded and with contents" expectation. */
696 if ((vma >> 56) == 0)
697 {
698 sec = bfd_make_section_old_way (abfd, MMO_TEXT_SECTION_NAME);
699
700 if (sec == NULL)
701 return NULL;
702
703 if (!sec->user_set_vma && !bfd_set_section_vma (sec, vma))
704 return NULL;
705
706 if (!bfd_set_section_flags (sec, (bfd_section_flags (sec)
707 | SEC_CODE | SEC_LOAD | SEC_ALLOC)))
708 return NULL;
709 }
710 else if ((vma >> 56) == 0x20)
711 {
712 sec = bfd_make_section_old_way (abfd, MMO_DATA_SECTION_NAME);
713
714 if (sec == NULL)
715 return NULL;
716
717 if (!sec->user_set_vma && !bfd_set_section_vma (sec, vma))
718 return NULL;
719
720 if (!bfd_set_section_flags (sec, (bfd_section_flags (sec)
721 | SEC_LOAD | SEC_ALLOC)))
722 return NULL;
723 }
724
725 bfd_map_over_sections (abfd, mmo_find_sec_w_addr_grow, &info);
726
727 if (info.sec != NULL)
728 return info.sec;
729
730 /* If there's still no suitable section, make a new one. */
731 sprintf (sec_name, ".MMIX.sec.%d", abfd->tdata.mmo_data->sec_no++);
732 sec = mmo_make_section (abfd, sec_name);
733
734 if (!sec->user_set_vma && !bfd_set_section_vma (sec, vma))
735 return NULL;
736
737 if (!bfd_set_section_flags (sec, (bfd_section_flags (sec)
738 | SEC_LOAD | SEC_ALLOC)))
739 return NULL;
740 return sec;
741 }
742
743 /* Xor in a 64-bit value VALUE at VMA. */
744
745 static INLINE void
746 mmo_xore_64 (asection *sec, bfd_vma vma, bfd_vma value)
747 {
748 bfd_byte *loc = mmo_get_loc (sec, vma, 8);
749 bfd_vma prev = bfd_get_64 (sec->owner, loc);
750
751 value ^= prev;
752 bfd_put_64 (sec->owner, value, loc);
753 }
754
755 /* Xor in a 32-bit value VALUE at VMA. */
756
757 static INLINE void
758 mmo_xore_32 (asection *sec, bfd_vma vma, unsigned int value)
759 {
760 bfd_byte *loc = mmo_get_loc (sec, vma, 4);
761 unsigned int prev = bfd_get_32 (sec->owner, loc);
762
763 value ^= prev;
764 bfd_put_32 (sec->owner, value, loc);
765 }
766
767 /* Xor in a 16-bit value VALUE at VMA. */
768
769 static INLINE void
770 mmo_xore_16 (asection *sec, bfd_vma vma, unsigned int value)
771 {
772 bfd_byte *loc = mmo_get_loc (sec, vma, 2);
773 unsigned int prev = bfd_get_16 (sec->owner, loc);
774
775 value ^= prev;
776 bfd_put_16 (sec->owner, value, loc);
777 }
778
779 /* Write a 32-bit word to output file, no lop_quote generated. */
780
781 static INLINE void
782 mmo_write_tetra_raw (bfd *abfd, unsigned int value)
783 {
784 bfd_byte buf[4];
785
786 bfd_put_32 (abfd, value, buf);
787
788 if (bfd_bwrite (buf, 4, abfd) != 4)
789 abfd->tdata.mmo_data->have_error = TRUE;
790 }
791
792 /* Write a 32-bit word to output file; lop_quote if necessary. */
793
794 static INLINE void
795 mmo_write_tetra (bfd *abfd, unsigned int value)
796 {
797 if (((value >> 24) & 0xff) == LOP)
798 mmo_write_tetra_raw (abfd, LOP_QUOTE_NEXT);
799
800 mmo_write_tetra_raw (abfd, value);
801 }
802
803 /* Write a 64-bit word to output file, perhaps with lop_quoting. */
804
805 static INLINE void
806 mmo_write_octa (bfd *abfd, bfd_vma value)
807 {
808 mmo_write_tetra (abfd, (unsigned int) (value >> 32));
809 mmo_write_tetra (abfd, (unsigned int) value);
810 }
811
812 /* Write a 64-bit word to output file, without lop_quoting. */
813
814 static INLINE void
815 mmo_write_octa_raw (bfd *abfd, bfd_vma value)
816 {
817 mmo_write_tetra_raw (abfd, (unsigned int) (value >> 32));
818 mmo_write_tetra_raw (abfd, (unsigned int) value);
819 }
820
821 /* Write quoted contents. Intended to be called multiple times in
822 sequence, followed by a call to mmo_flush_chunk. */
823
824 static INLINE bfd_boolean
825 mmo_write_chunk (bfd *abfd, const bfd_byte *loc, unsigned int len)
826 {
827 bfd_boolean retval = TRUE;
828 struct mmo_data_struct *mmop = abfd->tdata.mmo_data;
829
830 /* Fill up a tetra from bytes remaining from a previous chunk. */
831 if (mmop->byte_no != 0)
832 {
833 while (mmop->byte_no < 4 && len != 0)
834 {
835 mmop->buf[mmop->byte_no++] = *loc++;
836 len--;
837 }
838
839 if (mmop->byte_no == 4)
840 {
841 mmo_write_tetra (abfd, bfd_get_32 (abfd, mmop->buf));
842 mmop->byte_no = 0;
843 }
844 }
845
846 while (len >= 4)
847 {
848 if (loc[0] == LOP)
849 mmo_write_tetra_raw (abfd, LOP_QUOTE_NEXT);
850
851 retval = (retval
852 && ! mmop->have_error
853 && 4 == bfd_bwrite (loc, 4, abfd));
854
855 loc += 4;
856 len -= 4;
857 }
858
859 if (len)
860 {
861 /* We must have flushed a previous remainder if we get one from
862 this chunk too. */
863 BFD_ASSERT (mmop->byte_no == 0);
864 memcpy (mmop->buf, loc, len);
865 mmop->byte_no = len;
866 }
867
868 if (! retval)
869 mmop->have_error = TRUE;
870 return retval;
871 }
872
873 /* Flush remaining bytes, from a previous mmo_write_chunk, zero-padded to
874 4 bytes. */
875
876 static INLINE bfd_boolean
877 mmo_flush_chunk (bfd *abfd)
878 {
879 if (abfd->tdata.mmo_data->byte_no != 0)
880 {
881 memset (abfd->tdata.mmo_data->buf + abfd->tdata.mmo_data->byte_no,
882 0, 4 - abfd->tdata.mmo_data->byte_no);
883 mmo_write_tetra (abfd,
884 bfd_get_32 (abfd, abfd->tdata.mmo_data->buf));
885 abfd->tdata.mmo_data->byte_no = 0;
886 }
887
888 return ! abfd->tdata.mmo_data->have_error;
889 }
890
891 /* Same, but from a list. */
892
893 static INLINE bfd_boolean
894 mmo_write_chunk_list (bfd *abfd, mmo_data_list_type *datap)
895 {
896 for (; datap != NULL; datap = datap->next)
897 if (! mmo_write_chunk (abfd, datap->data, datap->size))
898 return FALSE;
899
900 return mmo_flush_chunk (abfd);
901 }
902
903 /* Write a lop_loc and some contents. A caller needs to call
904 mmo_flush_chunk after calling this function. The location is only
905 output if different than *LAST_VMAP, which is updated after this call. */
906
907 static bfd_boolean
908 mmo_write_loc_chunk (bfd *abfd, bfd_vma vma, const bfd_byte *loc,
909 unsigned int len, bfd_vma *last_vmap)
910 {
911 /* Find an initial and trailing section of zero (aligned) tetras; we don't
912 need to write out zeros. FIXME: When we do this, we should emit
913 section size and address specifiers, else objcopy can't always perform
914 an identity translation. Only do this if we *don't* have left-over
915 data from a previous write (and will not add any) or else the vma of
916 this chunk is *not* the next address, because then data isn't
917 tetrabyte-aligned and we're concatenating to that left-over data. */
918
919 if ((vma & 3) == 0
920 && (abfd->tdata.mmo_data->byte_no == 0 || vma != *last_vmap))
921 {
922 while (len > 4 && bfd_get_32 (abfd, loc) == 0)
923 {
924 vma += 4;
925 len -= 4;
926 loc += 4;
927 }
928
929 if ((len & 3) == 0)
930 while (len > 4 && bfd_get_32 (abfd, loc + len - 4) == 0)
931 len -= 4;
932 }
933
934 /* Only write out the location if it's different than the one the caller
935 (supposedly) previously handled, accounting for omitted leading zeros. */
936 if (vma != *last_vmap)
937 {
938 /* We might be in the middle of a sequence. */
939 mmo_flush_chunk (abfd);
940
941 /* This should not happen during normal usage, but can presumably
942 happen with an erroneous linker-script, so handle gracefully.
943 Avoid Knuth-specific terms in the message, such as "tetrabyte".
944 Note that this function will get non-4-multiple lengths and
945 unaligned vmas but those come in tuples (mostly pairs) and are
946 continuous (i.e. the if-condition above false) and they are
947 group-wise aligned. */
948 if ((vma & 3) != 0)
949 {
950 _bfd_error_handler
951 /* xgettext:c-format */
952 (_("%pB: attempt to emit contents at non-multiple-of-4"
953 " address %#" PRIx64 ""),
954 abfd, (uint64_t) vma);
955 bfd_set_error (bfd_error_bad_value);
956 return FALSE;
957 }
958
959 /* We always write the location as 64 bits; no use saving bytes
960 here. */
961 mmo_write_tetra_raw (abfd, (LOP << 24) | (LOP_LOC << 16) | 2);
962 mmo_write_octa_raw (abfd, vma);
963 }
964
965 /* Update to reflect end of this chunk, with trailing zeros omitted. */
966 *last_vmap = vma + len;
967
968 return (! abfd->tdata.mmo_data->have_error
969 && mmo_write_chunk (abfd, loc, len));
970 }
971
972 /* Same, but from a list. */
973
974 static INLINE bfd_boolean
975 mmo_write_loc_chunk_list (bfd *abfd, mmo_data_list_type *datap)
976 {
977 /* Get an address different than the address of the first chunk. */
978 bfd_vma last_vma = datap ? datap->where - 1 : 0;
979
980 for (; datap != NULL; datap = datap->next)
981 if (! mmo_write_loc_chunk (abfd, datap->where, datap->data, datap->size,
982 &last_vma))
983 return FALSE;
984
985 return mmo_flush_chunk (abfd);
986 }
987
988 /* Make a .MMIX.spec_data.N section. */
989
990 static asection *
991 mmo_get_generic_spec_data_section (bfd *abfd, int spec_data_number)
992 {
993 asection *sec;
994 char secname[sizeof (MMIX_OTHER_SPEC_SECTION_PREFIX) + 20]
995 = MMIX_OTHER_SPEC_SECTION_PREFIX;
996
997 sprintf (secname + strlen (MMIX_OTHER_SPEC_SECTION_PREFIX),
998 "%d", spec_data_number);
999
1000 sec = mmo_make_section (abfd, secname);
1001
1002 return sec;
1003 }
1004
1005 /* Make a special section for SPEC_DATA_NUMBER. If it is the one we use
1006 ourselves, parse some of its data to get at the section name. */
1007
1008 static asection *
1009 mmo_get_spec_section (bfd *abfd, int spec_data_number)
1010 {
1011 char *secname;
1012 asection *sec;
1013 bfd_byte buf[4];
1014 unsigned int secname_length;
1015 unsigned int i;
1016 bfd_vma section_length;
1017 bfd_vma section_vma;
1018 mmo_data_list_type *loc;
1019 flagword flags;
1020 long orig_pos;
1021
1022 /* If this isn't the "special" special data, then make a placeholder
1023 section. */
1024 if (spec_data_number != SPEC_DATA_SECTION)
1025 return mmo_get_generic_spec_data_section (abfd, spec_data_number);
1026
1027 /* Seek back to this position if there was a format error. */
1028 orig_pos = bfd_tell (abfd);
1029
1030 /* Read the length (in 32-bit words). */
1031 if (bfd_bread (buf, 4, abfd) != 4)
1032 goto format_error;
1033
1034 if (buf[0] == LOP)
1035 {
1036 if (buf[1] != LOP_QUOTE)
1037 goto format_error;
1038
1039 if (bfd_bread (buf, 4, abfd) != 4)
1040 goto format_error;
1041 }
1042
1043 /* We don't care to keep the name length accurate. It's
1044 zero-terminated. */
1045 secname_length = bfd_get_32 (abfd, buf) * 4;
1046
1047 /* Check section name length for sanity. */
1048 if (secname_length > MAX_SECTION_NAME_SIZE)
1049 goto format_error;
1050
1051 /* This should be free'd regardless if a section is created. */
1052 secname = bfd_malloc (secname_length + 1);
1053 secname[secname_length] = 0;
1054
1055 for (i = 0; i < secname_length / 4; i++)
1056 {
1057 if (bfd_bread (secname + i * 4, 4, abfd) != 4)
1058 goto format_error_free;
1059
1060 if (secname[i * 4] == (char) LOP)
1061 {
1062 /* A bit of overkill, but we handle char 0x98 in a section name,
1063 and recognize misparsing. */
1064 if (secname[i * 4 + 1] != LOP_QUOTE
1065 || bfd_bread (secname + i * 4, 4, abfd) != 4)
1066 /* Whoops. We thought this was a name, and now we found a
1067 non-lop_quote lopcode before we parsed the whole length of
1068 the name. Signal end-of-file in the same manner. */
1069 goto format_error_free;
1070 }
1071 }
1072
1073 /* Get the section flags. */
1074 if (bfd_bread (buf, 4, abfd) != 4
1075 || (buf[0] == LOP
1076 && (buf[1] != LOP_QUOTE || bfd_bread (buf, 4, abfd) != 4)))
1077 goto format_error_free;
1078
1079 flags = bfd_get_32 (abfd, buf);
1080
1081 /* Get the section length. */
1082 if (bfd_bread (buf, 4, abfd) != 4
1083 || (buf[0] == LOP
1084 && (buf[1] != LOP_QUOTE || bfd_bread (buf, 4, abfd) != 4)))
1085 goto format_error_free;
1086
1087 section_length = (bfd_vma) bfd_get_32 (abfd, buf) << 32;
1088
1089 /* That's the first, high-part. Now get the low part. */
1090
1091 if (bfd_bread (buf, 4, abfd) != 4
1092 || (buf[0] == LOP
1093 && (buf[1] != LOP_QUOTE || bfd_bread (buf, 4, abfd) != 4)))
1094 goto format_error_free;
1095
1096 section_length |= (bfd_vma) bfd_get_32 (abfd, buf);
1097
1098 /* Check the section length for sanity. */
1099 if (section_length > MAX_ARTIFICIAL_SECTION_SIZE)
1100 goto format_error_free;
1101
1102 /* Get the section VMA. */
1103 if (bfd_bread (buf, 4, abfd) != 4
1104 || (buf[0] == LOP
1105 && (buf[1] != LOP_QUOTE || bfd_bread (buf, 4, abfd) != 4)))
1106 goto format_error_free;
1107
1108 section_vma = (bfd_vma) bfd_get_32 (abfd, buf) << 32;
1109
1110 /* That's the first, high-part. Now get the low part. */
1111 if (bfd_bread (buf, 4, abfd) != 4
1112 || (buf[0] == LOP
1113 && (buf[1] != LOP_QUOTE || bfd_bread (buf, 4, abfd) != 4)))
1114 goto format_error_free;
1115
1116 section_vma |= (bfd_vma) bfd_get_32 (abfd, buf);
1117
1118 sec = mmo_make_section (abfd, secname);
1119 free (secname);
1120 if (sec == NULL)
1121 goto format_error;
1122
1123 /* We allocate a buffer here for the advertised size, with head room for
1124 tetrabyte alignment. */
1125 loc = bfd_zmalloc (section_length + 3
1126 + sizeof (struct mmo_data_list_struct));
1127 if (loc == NULL)
1128 goto format_error;
1129
1130 /* Use a TETRA-rounded size for the allocated buffer; we set the
1131 "visible" section size below. */
1132 loc->size = (section_length + 3) & ~3;
1133
1134 /* Add in the section flags we found to those bfd entered during this
1135 process and set the contents. */
1136 if (!bfd_set_section_flags (sec,
1137 (bfd_sec_flags_from_mmo_flags (flags)
1138 | bfd_section_flags (sec)
1139 | (section_length != 0 ? SEC_HAS_CONTENTS : 0)))
1140 || !bfd_set_section_size (sec, sec->size + section_length)
1141 /* Set VMA only for the first occurrence. */
1142 || (!sec->user_set_vma && !bfd_set_section_vma (sec, section_vma)))
1143 {
1144 /* If we get an error for any of the calls above, signal more than
1145 just a format error for the spec section. */
1146 return NULL;
1147 }
1148
1149 loc->next = NULL;
1150 if (mmo_section_data (sec)->tail != NULL)
1151 mmo_section_data (sec)->tail->next = loc;
1152 else
1153 mmo_section_data (sec)->head = loc;
1154 mmo_section_data (sec)->tail = loc;
1155 loc->where = section_vma;
1156
1157 return sec;
1158
1159 format_error_free:
1160 free (secname);
1161 format_error:
1162 if (bfd_seek (abfd, orig_pos, SEEK_SET) != 0)
1163 return NULL;
1164
1165 return mmo_get_generic_spec_data_section (abfd, spec_data_number);
1166 }
1167
1168 /* Read a byte, but read from file in multiples of 32-bit words. */
1169
1170 static bfd_byte
1171 mmo_get_byte (bfd *abfd)
1172 {
1173 bfd_byte retval;
1174
1175 if (abfd->tdata.mmo_data->byte_no == 0)
1176 {
1177 if (! abfd->tdata.mmo_data->have_error
1178 && bfd_bread (abfd->tdata.mmo_data->buf, 4, abfd) != 4)
1179 {
1180 abfd->tdata.mmo_data->have_error = TRUE;
1181
1182 /* A value somewhat safe against tripping on some inconsistency
1183 when mopping up after this error. */
1184 return 128;
1185 }
1186 }
1187
1188 retval = abfd->tdata.mmo_data->buf[abfd->tdata.mmo_data->byte_no];
1189 abfd->tdata.mmo_data->byte_no = (abfd->tdata.mmo_data->byte_no + 1) % 4;
1190
1191 return retval;
1192 }
1193
1194 /* Write a byte, in multiples of 32-bit words. */
1195
1196 static void
1197 mmo_write_byte (bfd *abfd, bfd_byte value)
1198 {
1199 abfd->tdata.mmo_data->buf[(abfd->tdata.mmo_data->byte_no++ % 4)] = value;
1200 if ((abfd->tdata.mmo_data->byte_no % 4) == 0)
1201 {
1202 if (! abfd->tdata.mmo_data->have_error
1203 && bfd_bwrite (abfd->tdata.mmo_data->buf, 4, abfd) != 4)
1204 abfd->tdata.mmo_data->have_error = TRUE;
1205 }
1206 }
1207
1208 /* Create a symbol. */
1209
1210 static bfd_boolean
1211 mmo_create_symbol (bfd *abfd, const char *symname, bfd_vma addr, enum
1212 mmo_sym_type sym_type, unsigned int serno)
1213 {
1214 struct mmo_symbol *n;
1215
1216 n = (struct mmo_symbol *) bfd_alloc (abfd, sizeof (struct mmo_symbol));
1217 if (n == NULL)
1218 return FALSE;
1219
1220 n->name = bfd_alloc (abfd, strlen (symname) + 1);
1221 if (n->name == NULL)
1222 return FALSE;
1223
1224 strcpy (n->name, symname);
1225
1226 n->value = addr;
1227 n->sym_type = sym_type;
1228 n->serno = serno;
1229
1230 if (abfd->tdata.mmo_data->symbols == NULL)
1231 abfd->tdata.mmo_data->symbols = n;
1232 else
1233 abfd->tdata.mmo_data->symtail->next = n;
1234 abfd->tdata.mmo_data->symtail = n;
1235 n->next = NULL;
1236
1237 ++abfd->symcount;
1238
1239 /* Check that :Main equals the last octa of the .MMIX.reg_contents
1240 section, as it's the one place we're sure to pass when reading a mmo
1241 object. For written objects, we do it while setting the symbol
1242 table. */
1243 if (strcmp (symname, MMIX_START_SYMBOL_NAME) == 0
1244 && bfd_get_start_address (abfd) != addr
1245 && !mmo_ignore_symbol_consistency (abfd))
1246 {
1247 _bfd_error_handler
1248 (_("%pB: invalid mmo file: initialization value for $255"
1249 " is not `Main'\n"),
1250 abfd);
1251 bfd_set_error (bfd_error_bad_value);
1252 return FALSE;
1253 }
1254
1255 return TRUE;
1256 }
1257
1258 /* Read in symbols. */
1259
1260 static bfd_boolean
1261 mmo_get_symbols (bfd *abfd)
1262 {
1263 /*
1264 INODE
1265 Symbol-table, mmo section mapping, File layout, mmo
1266 SUBSECTION
1267 Symbol table format
1268
1269 From mmixal.w (or really, the generated mmixal.tex) in the
1270 MMIXware package which also contains the @command{mmix} simulator:
1271 ``Symbols are stored and retrieved by means of a @samp{ternary
1272 search trie}, following ideas of Bentley and Sedgewick. (See
1273 ACM--SIAM Symp.@: on Discrete Algorithms @samp{8} (1997), 360--369;
1274 R.@:Sedgewick, @samp{Algorithms in C} (Reading, Mass.@:
1275 Addison--Wesley, 1998), @samp{15.4}.) Each trie node stores a
1276 character, and there are branches to subtries for the cases where
1277 a given character is less than, equal to, or greater than the
1278 character in the trie. There also is a pointer to a symbol table
1279 entry if a symbol ends at the current node.''
1280
1281 So it's a tree encoded as a stream of bytes. The stream of bytes
1282 acts on a single virtual global symbol, adding and removing
1283 characters and signalling complete symbol points. Here, we read
1284 the stream and create symbols at the completion points.
1285
1286 First, there's a control byte <<m>>. If any of the listed bits
1287 in <<m>> is nonzero, we execute what stands at the right, in
1288 the listed order:
1289
1290 | (MMO3_LEFT)
1291 | 0x40 - Traverse left trie.
1292 | (Read a new command byte and recurse.)
1293 |
1294 | (MMO3_SYMBITS)
1295 | 0x2f - Read the next byte as a character and store it in the
1296 | current character position; increment character position.
1297 | Test the bits of <<m>>:
1298 |
1299 | (MMO3_WCHAR)
1300 | 0x80 - The character is 16-bit (so read another byte,
1301 | merge into current character.
1302 |
1303 | (MMO3_TYPEBITS)
1304 | 0xf - We have a complete symbol; parse the type, value
1305 | and serial number and do what should be done
1306 | with a symbol. The type and length information
1307 | is in j = (m & 0xf).
1308 |
1309 | (MMO3_REGQUAL_BITS)
1310 | j == 0xf: A register variable. The following
1311 | byte tells which register.
1312 | j <= 8: An absolute symbol. Read j bytes as the
1313 | big-endian number the symbol equals.
1314 | A j = 2 with two zero bytes denotes an
1315 | unknown symbol.
1316 | j > 8: As with j <= 8, but add (0x20 << 56)
1317 | to the value in the following j - 8
1318 | bytes.
1319 |
1320 | Then comes the serial number, as a variant of
1321 | uleb128, but better named ubeb128:
1322 | Read bytes and shift the previous value left 7
1323 | (multiply by 128). Add in the new byte, repeat
1324 | until a byte has bit 7 set. The serial number
1325 | is the computed value minus 128.
1326 |
1327 | (MMO3_MIDDLE)
1328 | 0x20 - Traverse middle trie. (Read a new command byte
1329 | and recurse.) Decrement character position.
1330 |
1331 | (MMO3_RIGHT)
1332 | 0x10 - Traverse right trie. (Read a new command byte and
1333 | recurse.)
1334
1335 Let's look again at the <<lop_stab>> for the trivial file
1336 (@pxref{File layout}).
1337
1338 | 0x980b0000 - lop_stab for ":Main" = 0, serial 1.
1339 | 0x203a4040
1340 | 0x10404020
1341 | 0x4d206120
1342 | 0x69016e00
1343 | 0x81000000
1344
1345 This forms the trivial trie (note that the path between ``:'' and
1346 ``M'' is redundant):
1347
1348 | 203a ":"
1349 | 40 /
1350 | 40 /
1351 | 10 \
1352 | 40 /
1353 | 40 /
1354 | 204d "M"
1355 | 2061 "a"
1356 | 2069 "i"
1357 | 016e "n" is the last character in a full symbol, and
1358 | with a value represented in one byte.
1359 | 00 The value is 0.
1360 | 81 The serial number is 1. */
1361
1362 bfd_byte m = mmo_get_byte (abfd);
1363
1364 /* Check first if we have a bad hair day. */
1365 if (abfd->tdata.mmo_data->have_error)
1366 return FALSE;
1367
1368 if (m & MMO3_LEFT)
1369 /* Traverse left trie. */
1370 mmo_get_symbols (abfd);
1371
1372 if (m & MMO3_SYMBITS)
1373 {
1374 bfd_byte c = mmo_get_byte (abfd);
1375 bfd_byte j = m & MMO3_TYPEBITS;
1376 bfd_vma addr = 0;
1377 enum mmo_sym_type sym_type;
1378 unsigned int serno = 0;
1379 bfd_byte k;
1380
1381 if (m & MMO3_WCHAR)
1382 {
1383 bfd_byte c2 = mmo_get_byte (abfd);
1384
1385 /* A two-byte character. We can't grok this, but neither can
1386 mmotype, for other cases than the second byte being zero. */
1387
1388 if (c != 0)
1389 {
1390 abfd->tdata.mmo_data->lop_stab_symbol
1391 [abfd->tdata.mmo_data->symbol_position] = 0;
1392
1393 _bfd_error_handler
1394 /* xgettext:c-format */
1395 (_("%pB: unsupported wide character sequence"
1396 " 0x%02X 0x%02X after symbol name starting with `%s'\n"),
1397 abfd, c, c2, abfd->tdata.mmo_data->lop_stab_symbol);
1398 bfd_set_error (bfd_error_bad_value);
1399 abfd->tdata.mmo_data->have_error = TRUE;
1400 return FALSE;
1401 }
1402 else
1403 c = c2;
1404 }
1405
1406 abfd->tdata.mmo_data->lop_stab_symbol[abfd->tdata.mmo_data->symbol_position++] = c;
1407 abfd->tdata.mmo_data->lop_stab_symbol[abfd->tdata.mmo_data->symbol_position] = 0;
1408
1409 if (j & MMO3_REGQUAL_BITS)
1410 {
1411 if (j == MMO3_REGQUAL_BITS)
1412 {
1413 sym_type = mmo_reg_sym;
1414 addr = mmo_get_byte (abfd);
1415 }
1416 else if (j <= 8)
1417 {
1418 unsigned int i;
1419
1420 for (i = 0; i < j; i++)
1421 addr = (addr << 8) + mmo_get_byte (abfd);
1422
1423 if (addr == 0 && j == MMO3_UNDEF)
1424 sym_type = mmo_undef_sym;
1425 else
1426 sym_type = mmo_abs_sym;
1427 }
1428 else
1429 {
1430 unsigned int i;
1431
1432 for (i = MMO3_DATA; i < j; i++)
1433 addr = (addr << 8) + mmo_get_byte (abfd);
1434
1435 addr += (bfd_vma) 0x20 << 56;
1436 sym_type = mmo_data_sym;
1437 }
1438
1439 /* Get the serial number. */
1440 do
1441 {
1442 k = mmo_get_byte (abfd);
1443 serno = (serno << 7) + k;
1444 }
1445 while (k < 128);
1446 serno -= 128;
1447
1448 /* Got it. Now enter it. Skip a leading ":". */
1449 if (! abfd->tdata.mmo_data->have_error
1450 && ! mmo_create_symbol (abfd,
1451 abfd->tdata.mmo_data->lop_stab_symbol
1452 + 1,
1453 addr, sym_type, serno))
1454 abfd->tdata.mmo_data->have_error = TRUE;
1455 }
1456
1457 if (m & MMO3_MIDDLE)
1458 /* Traverse middle trie. */
1459 mmo_get_symbols (abfd);
1460
1461 abfd->tdata.mmo_data->symbol_position--;
1462 }
1463
1464 if (m & MMO3_RIGHT)
1465 /* Traverse right trie. */
1466 mmo_get_symbols (abfd);
1467
1468 return ! abfd->tdata.mmo_data->have_error;
1469 }
1470
1471 /* Get the location of memory area [VMA..VMA + SIZE - 1], which we think
1472 is in section SEC. Adjust and reallocate zero-initialized contents.
1473 If there's new contents, allocate to the next multiple of
1474 MMO_SEC_CONTENTS_CHUNK_SIZE. */
1475
1476 static INLINE bfd_byte *
1477 mmo_get_loc (asection *sec, bfd_vma vma, int size)
1478 {
1479 bfd_size_type allocated_size;
1480 struct mmo_section_data_struct *sdatap = mmo_section_data (sec);
1481 struct mmo_data_list_struct *datap = sdatap->head;
1482 struct mmo_data_list_struct *entry;
1483
1484 /* First search the list to see if we have the requested chunk in one
1485 piece, or perhaps if we have a suitable chunk with room to fit. */
1486 for (; datap != NULL; datap = datap->next)
1487 {
1488 if (datap->where <= vma
1489 && datap->where + datap->size >= vma + size)
1490 return datap->data + vma - datap->where;
1491 else if (datap->where <= vma
1492 && datap->where + datap->allocated_size >= vma + size
1493 /* Only munch on the "allocated size" if it does not
1494 overlap the next chunk. */
1495 && (datap->next == NULL || datap->next->where >= vma + size))
1496 {
1497 /* There was room allocated, but the size wasn't set to include
1498 it. Do that now. */
1499 datap->size += (vma + size) - (datap->where + datap->size);
1500
1501 /* Update the section size. This happens only if we update the
1502 32-bit-aligned chunk size. Callers that have
1503 non-32-bit-aligned sections should do all allocation and
1504 size-setting by themselves or at least set the section size
1505 after the last allocating call to this function. */
1506 if (vma + size > sec->vma + sec->size)
1507 sec->size += (vma + size) - (sec->vma + sec->size);
1508
1509 return datap->data + vma - datap->where;
1510 }
1511 }
1512
1513 /* Not found; allocate a new block. First check in case we get a
1514 request for a size split up over several blocks; we'll have to return
1515 NULL for those cases, requesting the caller to split up the request.
1516 Requests with an address aligned on MMO_SEC_CONTENTS_CHUNK_SIZE bytes and
1517 for no more than MMO_SEC_CONTENTS_CHUNK_SIZE will always get resolved. */
1518
1519 for (datap = sdatap->head; datap != NULL; datap = datap->next)
1520 if ((datap->where <= vma && datap->where + datap->size > vma)
1521 || (datap->where < vma + size
1522 && datap->where + datap->size >= vma + size))
1523 return NULL;
1524
1525 allocated_size
1526 = (size + MMO_SEC_CONTENTS_CHUNK_SIZE - 1) & ~(MMO_SEC_CONTENTS_CHUNK_SIZE - 1);
1527 entry = (mmo_data_list_type *)
1528 bfd_zalloc (sec->owner, sizeof (mmo_data_list_type) + allocated_size);
1529 if (entry == NULL)
1530 return NULL;
1531 entry->where = vma;
1532 entry->size = size;
1533 entry->allocated_size = allocated_size;
1534
1535 datap = sdatap->head;
1536
1537 /* Sort the records by address. Optimize for the common case of adding
1538 a record to the end of the list. */
1539 if (sdatap->tail != NULL && entry->where >= sdatap->tail->where)
1540 {
1541 sdatap->tail->next = entry;
1542 entry->next = NULL;
1543 sdatap->tail = entry;
1544 }
1545 else
1546 {
1547 mmo_data_list_type **look;
1548 for (look = &sdatap->head;
1549 *look != NULL && (*look)->where < entry->where;
1550 look = &(*look)->next)
1551 ;
1552 entry->next = *look;
1553 *look = entry;
1554 if (entry->next == NULL)
1555 {
1556 sdatap->tail = entry;
1557
1558 /* We get here for the first time (at other times too) for this
1559 section. Say we have contents. */
1560 if (!bfd_set_section_flags (sec, (bfd_section_flags (sec)
1561 | SEC_HAS_CONTENTS)))
1562 return NULL;
1563 }
1564 }
1565
1566 /* Update the section size. This happens only when we add contents and
1567 re-size as we go. The section size will then be aligned to 32 bits. */
1568 if (vma + size > sec->vma + sec->size)
1569 sec->size += (vma + size) - (sec->vma + sec->size);
1570 return entry->data;
1571 }
1572
1573 /* Set sizes once we've read in all sections. */
1574
1575 static void
1576 mmo_map_set_sizes (bfd *abfd ATTRIBUTE_UNUSED, asection *sec,
1577 void *ignored ATTRIBUTE_UNUSED)
1578 {
1579 sec->lma = sec->vma;
1580 }
1581
1582 /* Read the mmo file and turn it into sections. */
1583
1584 static bfd_boolean
1585 mmo_scan (bfd *abfd)
1586 {
1587 unsigned int i;
1588 unsigned int lineno = 1;
1589 bfd_boolean error = FALSE;
1590 bfd_vma vma = 0;
1591 asection *sec = NULL;
1592 asection *non_spec_sec = NULL;
1593 bfd_vma non_spec_vma = 0;
1594 bfd_size_type nbytes_read = 0;
1595 /* Buffer with room to read a 64-bit value. */
1596 bfd_byte buf[8];
1597 file_ptr stab_loc = -1;
1598 char *file_names[256];
1599
1600 abfd->symcount = 0;
1601 memset (file_names, 0, sizeof (file_names));
1602
1603 if (bfd_seek (abfd, (file_ptr) 0, SEEK_SET) != 0)
1604 goto error_return;
1605
1606 while ((nbytes_read = bfd_bread (buf, 4, abfd)) == 4)
1607 {
1608 if (buf[0] == LOP)
1609 {
1610 unsigned int y = bfd_get_8 (abfd, buf + 2);
1611 unsigned int z = bfd_get_8 (abfd, buf + 3);
1612
1613 /* Change back to the original section for lopcodes other
1614 than LOP_QUOTE that comes after a LOP_SPEC. */
1615 if ((buf[1] != LOP_QUOTE || y != 0 || z != 1)
1616 && non_spec_sec != NULL)
1617 {
1618 sec = non_spec_sec;
1619 vma = non_spec_vma;
1620 non_spec_sec = NULL;
1621 }
1622
1623 switch (buf[1])
1624 {
1625 default:
1626 _bfd_error_handler
1627 /* xgettext:c-format */
1628 (_("%pB: invalid mmo file: unsupported lopcode `%d'\n"),
1629 abfd, buf[1]);
1630 bfd_set_error (bfd_error_bad_value);
1631 goto error_return;
1632
1633 case LOP_QUOTE:
1634 /* Quote the next 32-bit word. */
1635 if (y != 0 || z != 1)
1636 {
1637 _bfd_error_handler
1638 /* xgettext:c-format */
1639 (_("%pB: invalid mmo file: expected YZ = 1"
1640 " got YZ = %d for lop_quote\n"),
1641 abfd, y*256+z);
1642 bfd_set_error (bfd_error_bad_value);
1643 goto error_return;
1644 }
1645 if (bfd_bread (buf, 4, abfd) != 4)
1646 goto error_return;
1647
1648 vma &= ~3;
1649 if (sec == NULL)
1650 sec = bfd_make_section_old_way (abfd, MMO_TEXT_SECTION_NAME);
1651 mmo_xore_32 (sec, vma, bfd_get_32 (abfd, buf));
1652 vma += 4;
1653 lineno++;
1654 break;
1655
1656 case LOP_LOC:
1657 /* Set vma (and section). */
1658 vma = (bfd_vma) y << 56;
1659 if (z == 1)
1660 {
1661 /* Get a 32-bit value. */
1662 if (bfd_bread (buf, 4, abfd) != 4)
1663 goto error_return;
1664
1665 vma += bfd_get_32 (abfd, buf);
1666 }
1667 else if (z == 2)
1668 {
1669 /* Get a 64-bit value. */
1670 if (bfd_bread (buf, 8, abfd) != 8)
1671 goto error_return;
1672
1673 vma += bfd_get_64 (abfd, buf);
1674 }
1675 else
1676 {
1677 _bfd_error_handler
1678 /* xgettext:c-format */
1679 (_("%pB: invalid mmo file: expected z = 1 or z = 2,"
1680 " got z = %d for lop_loc\n"),
1681 abfd, z);
1682 bfd_set_error (bfd_error_bad_value);
1683 goto error_return;
1684 }
1685
1686 /* When we decide which section the data goes into, we might
1687 create the section. If that happens, make sure the VMA at
1688 creation time is tetra-aligned. */
1689 sec = mmo_decide_section (abfd, vma & ~3);
1690 if (sec == NULL)
1691 goto error_return;
1692 break;
1693
1694 case LOP_SKIP:
1695 /* Move forward within the same section. */
1696 vma += y * 256 + z;
1697
1698 sec = mmo_decide_section (abfd, vma);
1699 if (sec == NULL)
1700 goto error_return;
1701 break;
1702
1703 case LOP_FIXO:
1704 /* A fixup: Store the current vma somewhere. Position using
1705 same format as LOP_LOC. */
1706 {
1707 bfd_vma p = (bfd_vma) y << 56;
1708 asection *fixosec;
1709
1710 if (z == 1)
1711 {
1712 /* Get a 32-bit value. */
1713 if (bfd_bread (buf, 4, abfd) != 4)
1714 goto error_return;
1715
1716 p += bfd_get_32 (abfd, buf);
1717 }
1718 else if (z == 2)
1719 {
1720 /* Get a 64-bit value. */
1721 if (bfd_bread (buf, 8, abfd) != 8)
1722 goto error_return;
1723
1724 p += bfd_get_64 (abfd, buf);
1725 }
1726 else
1727 {
1728 _bfd_error_handler
1729 /* xgettext:c-format */
1730 (_("%pB: invalid mmo file: expected z = 1 or z = 2,"
1731 " got z = %d for lop_fixo\n"),
1732 abfd, z);
1733 bfd_set_error (bfd_error_bad_value);
1734 goto error_return;
1735 }
1736
1737 /* The section where we store this address might be a
1738 different one than the current section. */
1739 fixosec = mmo_decide_section (abfd, p);
1740 if (fixosec == NULL)
1741 goto error_return;
1742 mmo_xore_64 (fixosec, p, vma);
1743 }
1744 break;
1745
1746 case LOP_FIXR:
1747 /* A fixup: Store YZ of this lopcode into YZ at vma - 4 * yz. */
1748 {
1749 unsigned int yz = (y * 256 + z);
1750 bfd_vma p = vma + 2 - 4 * yz;
1751 asection *fixrsec = mmo_decide_section (abfd, p);
1752 if (fixrsec == NULL)
1753 goto error_return;
1754 mmo_xore_16 (fixrsec, p, yz);
1755 }
1756 break;
1757
1758 case LOP_FIXRX:
1759 /* A fixup, similar to lop_fixr, but taking larger numbers
1760 and can change branches into the opposite direction
1761 (gasp!). */
1762 {
1763 bfd_vma delta;
1764 bfd_vma p;
1765 asection *fixrsec;
1766
1767 if (y != 0)
1768 {
1769 _bfd_error_handler
1770 /* xgettext:c-format */
1771 (_("%pB: invalid mmo file: expected y = 0,"
1772 " got y = %d for lop_fixrx\n"),
1773 abfd, y);
1774 bfd_set_error (bfd_error_bad_value);
1775 goto error_return;
1776 }
1777
1778 if (z != 16 && z != 24)
1779 {
1780 _bfd_error_handler
1781 /* xgettext:c-format */
1782 (_("%pB: invalid mmo file: expected z = 16 or z = 24,"
1783 " got z = %d for lop_fixrx\n"),
1784 abfd, z);
1785 bfd_set_error (bfd_error_bad_value);
1786 goto error_return;
1787 }
1788
1789 /* Get the next 32-bit value. */
1790 if (bfd_bread (buf, 4, abfd) != 4)
1791 goto error_return;
1792
1793 delta = bfd_get_32 (abfd, buf);
1794
1795 /* Do an, ehm, involved calculation for the location of
1796 the fixup. See mmixal documentation for a verbose
1797 explanation. We follow it verbosely here for the
1798 readers delight. */
1799 if (buf[0] == 0)
1800 p = vma - 4 * delta;
1801 else if (buf[0] == 1)
1802 p = vma - 4 * ((delta & 0xffffff) - (1 << z));
1803 else
1804 {
1805 _bfd_error_handler
1806 /* xgettext:c-format */
1807 (_("%pB: invalid mmo file: leading byte of operand word"
1808 " must be 0 or 1, got %d for lop_fixrx\n"),
1809 abfd, buf[0]);
1810 bfd_set_error (bfd_error_bad_value);
1811 goto error_return;
1812 }
1813
1814 fixrsec = mmo_decide_section (abfd, vma);
1815 if (fixrsec == NULL)
1816 goto error_return;
1817 mmo_xore_32 (fixrsec, p, delta);
1818 }
1819 break;
1820
1821 case LOP_FILE:
1822 /* Set current file and perhaps the file name. Reset line
1823 number. */
1824 if (z != 0)
1825 {
1826 char *fname = bfd_malloc (z * 4 + 1);
1827
1828 if (fname == NULL)
1829 {
1830 _bfd_error_handler
1831 /* xgettext:c-format */
1832 (_("%pB: cannot allocate file name for file number %d,"
1833 " %d bytes\n"),
1834 abfd, y, z * 4 + 1);
1835 bfd_set_error (bfd_error_system_call);
1836 goto error_return;
1837 }
1838
1839 fname[z * 4] = 0;
1840
1841 for (i = 0; i < z; i++)
1842 {
1843 if (bfd_bread (fname + i * 4, 4, abfd) != 4)
1844 {
1845 free (fname);
1846 goto error_return;
1847 }
1848 }
1849
1850 if (file_names[y] != NULL)
1851 {
1852 _bfd_error_handler
1853 /* xgettext:c-format */
1854 (_("%pB: invalid mmo file: file number %d `%s',"
1855 " was already entered as `%s'\n"),
1856 abfd, y, fname, file_names[y]);
1857 bfd_set_error (bfd_error_bad_value);
1858 goto error_return;
1859 }
1860
1861 file_names[y] = fname;
1862 }
1863
1864 if (file_names[y] == NULL)
1865 {
1866 _bfd_error_handler
1867 /* xgettext:c-format */
1868 (_("%pB: invalid mmo file: file name for number %d"
1869 " was not specified before use\n"),
1870 abfd, y);
1871 bfd_set_error (bfd_error_bad_value);
1872 goto error_return;
1873 }
1874
1875 lineno = 0;
1876 break;
1877
1878 case LOP_LINE:
1879 /* Set line number. */
1880 lineno = y * 256 + z;
1881 /* FIXME: Create a sequence of mmo-specific line number
1882 entries for each section, then translate into canonical
1883 format. */
1884 break;
1885
1886 case LOP_SPEC:
1887 /* Special data follows until the next non-lop_quote
1888 lopcode. */
1889 non_spec_sec = sec;
1890 non_spec_vma = vma;
1891 sec = mmo_get_spec_section (abfd, y * 256 + z);
1892 if (sec == NULL)
1893 goto error_return;
1894
1895 vma = sec->vma;
1896 break;
1897
1898 case LOP_PRE:
1899 {
1900 /* We ignore header information, except we read in the
1901 creation time from the first 32-bit word with the time
1902 in seconds since era. */
1903 if (z >= 1
1904 && bfd_bread (abfd->tdata.mmo_data->created, 4,
1905 abfd) != 4)
1906 goto error_return;
1907
1908 for (i = 1; i < z; i++)
1909 if (bfd_bread (buf, 4, abfd) != 4)
1910 goto error_return;
1911 }
1912 break;
1913
1914 case LOP_POST:
1915 /* This tells of the contents of registers $Z..$255 at
1916 startup. We make a section out of it, with VMA = Z * 8,
1917 but only if Z != 255 or the contents is non-zero. */
1918 {
1919 asection *rsec;
1920 bfd_byte *loc;
1921 bfd_vma first_octa;
1922 bfd_vma startaddr_octa;
1923
1924 /* Read first octaword outside loop to simplify logic when
1925 excluding the Z == 255, octa == 0 case. */
1926 if (bfd_bread (buf, 8, abfd) != 8)
1927 goto error_return;
1928
1929 first_octa = bfd_get_64 (abfd, buf);
1930
1931 /* Don't emit contents for the trivial case which is
1932 always present; $255 pointing to Main. */
1933 if (z != 255)
1934 {
1935 rsec
1936 = bfd_make_section_old_way (abfd,
1937 MMIX_REG_CONTENTS_SECTION_NAME);
1938 rsec->flags |= SEC_LINKER_CREATED;
1939 rsec->vma = z * 8;
1940 loc = mmo_get_loc (rsec, z * 8, (255 - z) * 8);
1941 bfd_put_64 (abfd, first_octa, loc);
1942
1943 for (i = z + 1; i < 255; i++)
1944 {
1945 if (bfd_bread (loc + (i - z) * 8, 8, abfd) != 8)
1946 goto error_return;
1947 }
1948
1949 /* Read out the last octabyte, and use it to set the
1950 start address. */
1951 if (bfd_bread (buf, 8, abfd) != 8)
1952 goto error_return;
1953
1954 startaddr_octa = bfd_get_64 (abfd, buf);
1955 }
1956 else
1957 startaddr_octa = first_octa;
1958
1959 if (! bfd_set_start_address (abfd, startaddr_octa))
1960 {
1961 /* Currently this can't fail, but this should handle
1962 future failures. */
1963 bfd_set_error (bfd_error_bad_value);
1964 goto error_return;
1965 }
1966 }
1967 break;
1968
1969 case LOP_STAB:
1970 /* We read in the symbols now, not later. */
1971 if (y != 0 || z != 0)
1972 {
1973 _bfd_error_handler
1974 /* xgettext:c-format */
1975 (_("%pB: invalid mmo file: fields y and z of lop_stab"
1976 " non-zero, y: %d, z: %d\n"),
1977 abfd, y, z);
1978 bfd_set_error (bfd_error_bad_value);
1979 goto error_return;
1980 }
1981
1982 /* Save the location, so we can check that YZ in the LOP_END
1983 is correct. */
1984 stab_loc = bfd_tell (abfd);
1985
1986 /* It's not said that an MMO can be without symbols (though
1987 mmixal will refuse to assemble files without Main), but
1988 it seems it would still be a valid mmo-file, so allow it.
1989 We detect the absence of a symbol area in that the upper
1990 limit is computed (from the lop_end YZ field) as 0.
1991 Don't call mmo_get_symbols; it can only detect the end of
1992 a valid symbol trie, not the absence of one. */
1993 if (abfd->tdata.mmo_data->max_symbol_length != 0
1994 && ! mmo_get_symbols (abfd))
1995 goto error_return;
1996 break;
1997
1998 case LOP_END:
1999 {
2000 /* This must be the last 32-bit word in an mmo file.
2001 Let's find out. */
2002 struct stat statbuf;
2003 file_ptr curpos = bfd_tell (abfd);
2004
2005 if (bfd_stat (abfd, &statbuf) < 0)
2006 goto error_return;
2007
2008 if (statbuf.st_size != curpos)
2009 {
2010 _bfd_error_handler
2011 /* xgettext:c-format */
2012 (_("%pB: invalid mmo file: lop_end not last item in"
2013 " file\n"),
2014 abfd);
2015 bfd_set_error (bfd_error_bad_value);
2016 goto error_return;
2017 }
2018
2019 /* Check that the YZ field is right. Subtract the size of
2020 this LOP_END in the calculation; YZ does not include
2021 it. */
2022 if ((long) (y * 256 + z) * 4 != (curpos - stab_loc) - 4)
2023 {
2024 _bfd_error_handler
2025 /* xgettext:c-format */
2026 (_("%pB: invalid mmo file: YZ of lop_end (%ld)"
2027 " not equal to the number of tetras to the preceding"
2028 " lop_stab (%ld)\n"),
2029 abfd, (long) (y * 256 + z),
2030 (long) (curpos - stab_loc - 4)/4);
2031 bfd_set_error (bfd_error_bad_value);
2032 goto error_return;
2033 }
2034
2035 bfd_map_over_sections (abfd, mmo_map_set_sizes, NULL);
2036 goto done;
2037 }
2038 }
2039 }
2040 else
2041 {
2042 /* This wasn't a lopcode, so store it in the current section. */
2043 if (sec == NULL)
2044 sec = bfd_make_section_old_way (abfd, MMO_TEXT_SECTION_NAME);
2045 mmo_xore_32 (sec, vma & ~3, bfd_get_32 (abfd, buf));
2046 vma += 4;
2047 vma &= ~3;
2048 lineno++;
2049 }
2050 }
2051
2052 /* We know this file is a multiple of four bytes (checked in
2053 mmo_object_p), so if we got something other than 0, this was a bad
2054 file (although it's more likely we'll get 0 in that case too).
2055 If we got end-of-file, then there was no lop_stab, so the file has
2056 invalid format. */
2057
2058 if (nbytes_read != 0)
2059 bfd_set_error (bfd_error_system_call);
2060 else
2061 bfd_set_error (bfd_error_bad_value);
2062
2063 error_return:
2064 error = TRUE;
2065 done:
2066 /* Mark the .text and .data section with their normal attribute if they
2067 contain anything. This is not redundant wrt. mmo_decide_section,
2068 since that code might never execute, and conversely the alloc+code
2069 section flags must be set then. */
2070 sec = bfd_get_section_by_name (abfd, MMO_TEXT_SECTION_NAME);
2071 if (sec != NULL
2072 && (bfd_section_flags (sec) & SEC_HAS_CONTENTS)
2073 && !bfd_set_section_flags (sec, (bfd_section_flags (sec)
2074 | SEC_ALLOC | SEC_LOAD | SEC_CODE)))
2075 error = TRUE;
2076
2077 sec = bfd_get_section_by_name (abfd, MMO_DATA_SECTION_NAME);
2078 if (sec != NULL
2079 && (bfd_section_flags (sec) & SEC_HAS_CONTENTS)
2080 && !bfd_set_section_flags (sec, (bfd_section_flags (sec)
2081 | SEC_ALLOC | SEC_LOAD | SEC_DATA)))
2082 error = TRUE;
2083
2084 /* Free whatever resources we took. */
2085 for (i = 0; i < sizeof (file_names) / sizeof (file_names[0]); i++)
2086 free (file_names[i]);
2087 return ! error;
2088 }
2089
2090 /* A hook to set up object file dependent section information. For mmo,
2091 we point out the shape of allocated section contents. */
2092
2093 static bfd_boolean
2094 mmo_new_section_hook (bfd *abfd, asection *newsect)
2095 {
2096 if (!newsect->used_by_bfd)
2097 {
2098 /* We zero-fill all fields and assume NULL is represented by an all
2099 zero-bit pattern. */
2100 newsect->used_by_bfd
2101 = bfd_zalloc (abfd, sizeof (struct mmo_section_data_struct));
2102 if (!newsect->used_by_bfd)
2103 return FALSE;
2104 }
2105
2106 /* Always align to at least 32-bit words. */
2107 newsect->alignment_power = 2;
2108 return _bfd_generic_new_section_hook (abfd, newsect);
2109 }
2110
2111 /* We already have section contents loaded for sections that have
2112 contents. */
2113
2114 static bfd_boolean
2115 mmo_get_section_contents (bfd *abfd ATTRIBUTE_UNUSED,
2116 asection *sec,
2117 void * location,
2118 file_ptr offset,
2119 bfd_size_type bytes_to_do)
2120 {
2121 /* Iterate over diminishing chunk sizes, copying contents, like
2122 mmo_set_section_contents. */
2123 while (bytes_to_do)
2124 {
2125 /* A minor song-and-dance to make sure we're not bitten by the
2126 distant possibility of the cast from bfd_vma to int making the
2127 chunk zero-sized. */
2128 int chunk_size
2129 = (int) bytes_to_do != 0 ? bytes_to_do : MMO_SEC_CONTENTS_CHUNK_SIZE;
2130 bfd_byte *loc;
2131
2132 do
2133 loc = mmo_get_loc (sec, sec->vma + offset, chunk_size);
2134 while (loc == NULL && (chunk_size /= 2) != 0);
2135
2136 if (chunk_size == 0)
2137 return FALSE;
2138
2139 memcpy (location, loc, chunk_size);
2140
2141 location = (bfd_byte *) location + chunk_size;
2142 bytes_to_do -= chunk_size;
2143 offset += chunk_size;
2144 }
2145 return TRUE;
2146 }
2147
2148 /* Return the amount of memory needed to read the symbol table. */
2149
2150 static long
2151 mmo_get_symtab_upper_bound (bfd *abfd)
2152 {
2153 return (abfd->symcount + 1) * sizeof (asymbol *);
2154 }
2155
2156 /* Sort mmo symbols by serial number. */
2157
2158 static int
2159 mmo_sort_mmo_symbols (const void *arg1, const void *arg2)
2160 {
2161 const struct mmo_symbol *sym1 = *(const struct mmo_symbol **) arg1;
2162 const struct mmo_symbol *sym2 = *(const struct mmo_symbol **) arg2;
2163
2164 /* Sort by serial number first. */
2165 if (sym1->serno < sym2->serno)
2166 return -1;
2167 else if (sym1->serno > sym2->serno)
2168 return 1;
2169
2170 /* Then sort by address of the table entries. */
2171 return ((const char *) arg1 - (const char *) arg2);
2172 }
2173
2174 /* Translate the symbol table. */
2175
2176 static long
2177 mmo_canonicalize_symtab (bfd *abfd, asymbol **alocation)
2178 {
2179 unsigned int symcount = bfd_get_symcount (abfd);
2180 asymbol *csymbols;
2181 unsigned int i;
2182
2183 csymbols = abfd->tdata.mmo_data->csymbols;
2184 if (csymbols == NULL && symcount != 0)
2185 {
2186 asymbol *c;
2187 struct mmo_symbol *s;
2188 struct mmo_symbol **msp;
2189
2190 /* First we store the symbols into the table we'll return, then we
2191 qsort it on the serial number, with secondary on the address of
2192 the symbol, to preserve order if there would be non-unique serial
2193 numbers. */
2194 for (s = abfd->tdata.mmo_data->symbols,
2195 msp = (struct mmo_symbol **) alocation;
2196 s != NULL;
2197 s = s->next, ++msp)
2198 *msp = s;
2199
2200 *msp = NULL;
2201
2202 qsort (alocation, symcount, sizeof (struct mmo_symbol *),
2203 mmo_sort_mmo_symbols);
2204
2205 csymbols = (asymbol *) bfd_alloc (abfd, symcount * sizeof (asymbol));
2206 if (csymbols == NULL)
2207 return -1;
2208 abfd->tdata.mmo_data->csymbols = csymbols;
2209
2210 for (msp = (struct mmo_symbol **) alocation, c = csymbols;
2211 *msp != NULL;
2212 msp++, ++c)
2213 {
2214 s = *msp;
2215 c->the_bfd = abfd;
2216 c->name = s->name;
2217 c->value = s->value;
2218 c->flags = BSF_GLOBAL;
2219
2220 if (s->sym_type == mmo_data_sym)
2221 {
2222 c->section
2223 = bfd_get_section_by_name (abfd, MMO_DATA_SECTION_NAME);
2224
2225 if (c->section == NULL)
2226 c->section = bfd_abs_section_ptr;
2227 else
2228 c->value -= c->section->vma;
2229 }
2230 else if (s->sym_type == mmo_undef_sym)
2231 c->section = bfd_und_section_ptr;
2232 else if (s->sym_type == mmo_reg_sym)
2233 {
2234 c->section
2235 = bfd_make_section_old_way (abfd, MMIX_REG_SECTION_NAME);
2236 c->section->flags |= SEC_LINKER_CREATED;
2237 }
2238 else
2239 {
2240 asection *textsec
2241 = bfd_get_section_by_name (abfd, MMO_TEXT_SECTION_NAME);
2242 asection *datasec;
2243
2244 if (textsec != NULL
2245 && c->value >= textsec->vma
2246 && c->value <= textsec->vma + textsec->size)
2247 {
2248 c->section = textsec;
2249 c->value -= c->section->vma;
2250 }
2251 /* In mmo, symbol types depend on the VMA. Therefore, if
2252 the data section isn't within the usual bounds, its
2253 symbols are marked as absolute. Correct that. This
2254 means we can't have absolute symbols with values matching
2255 data section addresses, but we also can't have with
2256 absolute symbols with values matching text section
2257 addresses. For such needs, use the ELF format. */
2258 else if ((datasec
2259 = bfd_get_section_by_name (abfd,
2260 MMO_DATA_SECTION_NAME))
2261 != NULL
2262 && c->value >= datasec->vma
2263 && c->value <= datasec->vma + datasec->size)
2264 {
2265 c->section = datasec;
2266 c->value -= c->section->vma;
2267 }
2268 else
2269 c->section = bfd_abs_section_ptr;
2270 }
2271
2272 c->udata.p = NULL;
2273 }
2274 }
2275
2276 /* Last, overwrite the incoming table with the right-type entries. */
2277 for (i = 0; i < symcount; i++)
2278 *alocation++ = csymbols++;
2279 *alocation = NULL;
2280
2281 return symcount;
2282 }
2283
2284 /* Get information about a symbol. */
2285
2286 static void
2287 mmo_get_symbol_info (bfd *ignore_abfd ATTRIBUTE_UNUSED,
2288 asymbol *symbol, symbol_info *ret)
2289 {
2290 bfd_symbol_info (symbol, ret);
2291 }
2292
2293 static void
2294 mmo_print_symbol (bfd *abfd, void *afile, asymbol *symbol,
2295 bfd_print_symbol_type how)
2296 {
2297 FILE *file = (FILE *) afile;
2298
2299 switch (how)
2300 {
2301 case bfd_print_symbol_name:
2302 fprintf (file, "%s", symbol->name);
2303 break;
2304 default:
2305 bfd_print_symbol_vandf (abfd, file, symbol);
2306
2307 fprintf (file, " %-5s %s",
2308 symbol->section->name,
2309 symbol->name);
2310 }
2311 }
2312
2313 /* We can't map a file directly into executable code, so the
2314 size of header information is irrelevant. */
2315
2316 static int
2317 mmo_sizeof_headers (bfd *abfd ATTRIBUTE_UNUSED,
2318 struct bfd_link_info *info ATTRIBUTE_UNUSED)
2319 {
2320 return 0;
2321 }
2322
2323 /* Write the (section-neutral) file preamble. */
2324
2325 static bfd_boolean
2326 mmo_internal_write_header (bfd *abfd)
2327 {
2328 const char lop_pre_bfd[] = { LOP, LOP_PRE, 1, 1};
2329
2330 if (bfd_bwrite (lop_pre_bfd, 4, abfd) != 4)
2331 return FALSE;
2332
2333 /* Copy creation time of original file. */
2334 if (bfd_bwrite (abfd->tdata.mmo_data->created, 4, abfd) != 4)
2335 return FALSE;
2336
2337 return TRUE;
2338 }
2339
2340 /* Write the LOP_POST record, with global register initializations.
2341 Z is the Z field of the LOP_POST, corresponding to 255 - number of
2342 registers at DATA. The Z = 255 field is filled in with the
2343 start-address. */
2344
2345 static bfd_boolean
2346 mmo_internal_write_post (bfd *abfd, int z, asection *sec)
2347 {
2348 int i;
2349 bfd_byte buf[8];
2350 mmo_write_tetra_raw (abfd, (LOP << 24) | (LOP_POST << 16) | z);
2351
2352 for (i = z; i < 255; i++)
2353 {
2354 bfd_byte *data = mmo_get_loc (sec, i * 8, 8);
2355
2356 if (bfd_bwrite (data, 8, abfd) != 8)
2357 return FALSE;
2358 }
2359
2360 /* For Z == $255, we always emit the start location; supposedly Main,
2361 but we have it handy at bfd_get_start_address. If we're called with
2362 Z == 255, don't assume DATA is valid. */
2363 bfd_put_64 (abfd, bfd_get_start_address (abfd), buf);
2364
2365 return ! abfd->tdata.mmo_data->have_error && bfd_bwrite (buf, 8, abfd) == 8;
2366 }
2367
2368 /* Translate to and from BFD flags. This is to make sure that we don't
2369 get bitten by BFD flag number changes. */
2370
2371 static flagword
2372 mmo_sec_flags_from_bfd_flags (flagword flags)
2373 {
2374 flagword oflags = 0;
2375
2376 if (flags & SEC_ALLOC)
2377 oflags |= MMO_SEC_ALLOC;
2378 if (flags & SEC_LOAD)
2379 oflags |= MMO_SEC_LOAD;
2380 if (flags & SEC_RELOC)
2381 oflags |= MMO_SEC_RELOC;
2382 if (flags & SEC_READONLY)
2383 oflags |= MMO_SEC_READONLY;
2384 if (flags & SEC_CODE)
2385 oflags |= MMO_SEC_CODE;
2386 if (flags & SEC_DATA)
2387 oflags |= MMO_SEC_DATA;
2388 if (flags & SEC_NEVER_LOAD)
2389 oflags |= MMO_SEC_NEVER_LOAD;
2390 if (flags & SEC_IS_COMMON)
2391 oflags |= MMO_SEC_IS_COMMON;
2392 if (flags & SEC_DEBUGGING)
2393 oflags |= MMO_SEC_DEBUGGING;
2394
2395 return oflags;
2396 }
2397
2398 static flagword
2399 bfd_sec_flags_from_mmo_flags (flagword flags)
2400 {
2401 flagword oflags = 0;
2402
2403 if (flags & MMO_SEC_ALLOC)
2404 oflags |= SEC_ALLOC;
2405 if (flags & MMO_SEC_LOAD)
2406 oflags |= SEC_LOAD;
2407 if (flags & MMO_SEC_RELOC)
2408 oflags |= SEC_RELOC;
2409 if (flags & MMO_SEC_READONLY)
2410 oflags |= SEC_READONLY;
2411 if (flags & MMO_SEC_CODE)
2412 oflags |= SEC_CODE;
2413 if (flags & MMO_SEC_DATA)
2414 oflags |= SEC_DATA;
2415 if (flags & MMO_SEC_NEVER_LOAD)
2416 oflags |= SEC_NEVER_LOAD;
2417 if (flags & MMO_SEC_IS_COMMON)
2418 oflags |= SEC_IS_COMMON;
2419 if (flags & MMO_SEC_DEBUGGING)
2420 oflags |= SEC_DEBUGGING;
2421
2422 return oflags;
2423 }
2424
2425 /* Return TRUE iff the leading or trailing tetrabyte in SEC is defined and
2426 is 0. */
2427
2428 static bfd_boolean
2429 mmo_has_leading_or_trailing_zero_tetra_p (bfd *abfd, asection *sec)
2430 {
2431 bfd_vma secaddr = bfd_section_vma (sec);
2432
2433 if (sec->size < 4)
2434 return FALSE;
2435
2436 if (bfd_get_32 (abfd, mmo_get_loc (sec, secaddr, 4)) == 0
2437 && bfd_get_32 (abfd,
2438 mmo_get_loc (sec, secaddr + sec->size - 4, 4)) == 0)
2439 return TRUE;
2440
2441 return FALSE;
2442 }
2443
2444 /* Write a section. */
2445
2446 static bfd_boolean
2447 mmo_internal_write_section (bfd *abfd, asection *sec)
2448 {
2449 /* We do it differently depending on what section this is:
2450
2451 ".text": Output, prepended by information about the first source file
2452 (not yet implemented.)
2453
2454 ".data": Output.
2455
2456 (".MMIX.reg_contents": Not handled here.)
2457
2458 Anything else: Output inside a lop_spec 80, in the format described
2459 above. */
2460
2461 if (strcmp (sec->name, MMO_TEXT_SECTION_NAME) == 0)
2462 {
2463 bfd_vma secaddr = bfd_section_vma (sec);
2464
2465 /* Because leading and trailing zeros are omitted in output, we need to
2466 specify the section boundaries so they're correct when the file
2467 is read in again. That's also the case if this section is
2468 specified as not within its usual boundaries or alignments. */
2469 if (sec->size != 0
2470 && (secaddr + sec->size >= (bfd_vma) 1 << 56
2471 || (secaddr & 3) != 0
2472 || (sec->size & 3) != 0
2473 || mmo_has_leading_or_trailing_zero_tetra_p (abfd, sec)))
2474 {
2475 if (!mmo_write_section_description (abfd, sec))
2476 return FALSE;
2477 }
2478
2479 /* FIXME: Output source file name and line number. */
2480 return mmo_write_loc_chunk_list (abfd, mmo_section_data (sec)->head);
2481 }
2482 else if (strcmp (sec->name, MMO_DATA_SECTION_NAME) == 0)
2483 {
2484 bfd_vma secaddr = bfd_section_vma (sec);
2485
2486 /* Same goes as for MMO_TEXT_SECTION_NAME above. */
2487 if (sec->size != 0
2488 && (secaddr < (bfd_vma) 0x20 << 56
2489 || secaddr + sec->size >= (bfd_vma) 0x21 << 56
2490 || (secaddr & 3) != 0
2491 || (sec->size & 3) != 0
2492 || mmo_has_leading_or_trailing_zero_tetra_p (abfd, sec)))
2493 {
2494 if (!mmo_write_section_description (abfd, sec))
2495 return FALSE;
2496 }
2497
2498 return mmo_write_loc_chunk_list (abfd, mmo_section_data (sec)->head);
2499 }
2500 else if (strcmp (sec->name, MMIX_REG_CONTENTS_SECTION_NAME) == 0)
2501 /* Not handled here. */
2502 {
2503 /* This would normally be an abort call since this can't happen, but
2504 we don't do that. */
2505 bfd_set_error (bfd_error_bad_value);
2506 return FALSE;
2507 }
2508 else if (CONST_STRNEQ (sec->name, MMIX_OTHER_SPEC_SECTION_PREFIX))
2509 {
2510 int n = atoi (sec->name + strlen (MMIX_OTHER_SPEC_SECTION_PREFIX));
2511
2512 mmo_write_tetra_raw (abfd, (LOP << 24) | (LOP_SPEC << 16) | n);
2513 return (! abfd->tdata.mmo_data->have_error
2514 && mmo_write_chunk_list (abfd, mmo_section_data (sec)->head));
2515 }
2516 /* Ignore sections that are just allocated or empty; we write out
2517 _contents_ here. */
2518 else if ((bfd_section_flags (sec) & SEC_HAS_CONTENTS) != 0
2519 && sec->size != 0)
2520 {
2521 if (!mmo_write_section_description (abfd, sec))
2522 return FALSE;
2523
2524 /* Writing a LOP_LOC ends the LOP_SPEC data, and makes data actually
2525 loaded. */
2526 if (bfd_section_flags (sec) & SEC_LOAD)
2527 return (! abfd->tdata.mmo_data->have_error
2528 && mmo_write_loc_chunk_list (abfd,
2529 mmo_section_data (sec)->head));
2530 return (! abfd->tdata.mmo_data->have_error
2531 && mmo_write_chunk_list (abfd, mmo_section_data (sec)->head));
2532 }
2533
2534 /* Some section without contents. */
2535 return TRUE;
2536 }
2537
2538 /* Write the description of a section, extended-mmo-style. */
2539
2540 static bfd_boolean
2541 mmo_write_section_description (bfd *abfd, asection *sec)
2542 {
2543 /* Keep the following document-comment formatted the way it is. */
2544 /*
2545 INODE
2546 mmo section mapping, , Symbol-table, mmo
2547 SUBSECTION
2548 mmo section mapping
2549
2550 The implementation in BFD uses special data type 80 (decimal) to
2551 encapsulate and describe named sections, containing e.g.@: debug
2552 information. If needed, any datum in the encapsulation will be
2553 quoted using lop_quote. First comes a 32-bit word holding the
2554 number of 32-bit words containing the zero-terminated zero-padded
2555 segment name. After the name there's a 32-bit word holding flags
2556 describing the section type. Then comes a 64-bit big-endian word
2557 with the section length (in bytes), then another with the section
2558 start address. Depending on the type of section, the contents
2559 might follow, zero-padded to 32-bit boundary. For a loadable
2560 section (such as data or code), the contents might follow at some
2561 later point, not necessarily immediately, as a lop_loc with the
2562 same start address as in the section description, followed by the
2563 contents. This in effect forms a descriptor that must be emitted
2564 before the actual contents. Sections described this way must not
2565 overlap.
2566
2567 For areas that don't have such descriptors, synthetic sections are
2568 formed by BFD. Consecutive contents in the two memory areas
2569 @samp{0x0000@dots{}00} to @samp{0x01ff@dots{}ff} and
2570 @samp{0x2000@dots{}00} to @samp{0x20ff@dots{}ff} are entered in
2571 sections named <<.text>> and <<.data>> respectively. If an area
2572 is not otherwise described, but would together with a neighboring
2573 lower area be less than @samp{0x40000000} bytes long, it is joined
2574 with the lower area and the gap is zero-filled. For other cases,
2575 a new section is formed, named <<.MMIX.sec.@var{n}>>. Here,
2576 @var{n} is a number, a running count through the mmo file,
2577 starting at 0.
2578
2579 EXAMPLE
2580 A loadable section specified as:
2581
2582 | .section secname,"ax"
2583 | TETRA 1,2,3,4,-1,-2009
2584 | BYTE 80
2585
2586 and linked to address @samp{0x4}, is represented by the sequence:
2587
2588 | 0x98080050 - lop_spec 80
2589 | 0x00000002 - two 32-bit words for the section name
2590 | 0x7365636e - "secn"
2591 | 0x616d6500 - "ame\0"
2592 | 0x00000033 - flags CODE, READONLY, LOAD, ALLOC
2593 | 0x00000000 - high 32 bits of section length
2594 | 0x0000001c - section length is 28 bytes; 6 * 4 + 1 + alignment to 32 bits
2595 | 0x00000000 - high 32 bits of section address
2596 | 0x00000004 - section address is 4
2597 | 0x98010002 - 64 bits with address of following data
2598 | 0x00000000 - high 32 bits of address
2599 | 0x00000004 - low 32 bits: data starts at address 4
2600 | 0x00000001 - 1
2601 | 0x00000002 - 2
2602 | 0x00000003 - 3
2603 | 0x00000004 - 4
2604 | 0xffffffff - -1
2605 | 0xfffff827 - -2009
2606 | 0x50000000 - 80 as a byte, padded with zeros.
2607
2608 Note that the lop_spec wrapping does not include the section
2609 contents. Compare this to a non-loaded section specified as:
2610
2611 | .section thirdsec
2612 | TETRA 200001,100002
2613 | BYTE 38,40
2614
2615 This, when linked to address @samp{0x200000000000001c}, is
2616 represented by:
2617
2618 | 0x98080050 - lop_spec 80
2619 | 0x00000002 - two 32-bit words for the section name
2620 | 0x7365636e - "thir"
2621 | 0x616d6500 - "dsec"
2622 | 0x00000010 - flag READONLY
2623 | 0x00000000 - high 32 bits of section length
2624 | 0x0000000c - section length is 12 bytes; 2 * 4 + 2 + alignment to 32 bits
2625 | 0x20000000 - high 32 bits of address
2626 | 0x0000001c - low 32 bits of address 0x200000000000001c
2627 | 0x00030d41 - 200001
2628 | 0x000186a2 - 100002
2629 | 0x26280000 - 38, 40 as bytes, padded with zeros
2630
2631 For the latter example, the section contents must not be
2632 loaded in memory, and is therefore specified as part of the
2633 special data. The address is usually unimportant but might
2634 provide information for e.g.@: the DWARF 2 debugging format. */
2635
2636 mmo_write_tetra_raw (abfd, LOP_SPEC_SECTION);
2637 mmo_write_tetra (abfd, (strlen (sec->name) + 3) / 4);
2638 mmo_write_chunk (abfd, (bfd_byte *) sec->name, strlen (sec->name));
2639 mmo_flush_chunk (abfd);
2640 /* FIXME: We can get debug sections (.debug_line & Co.) with a section
2641 flag still having SEC_RELOC set. Investigate. This might be true
2642 for all alien sections; perhaps mmo.em should clear that flag. Might
2643 be related to weak references. */
2644 mmo_write_tetra (abfd,
2645 mmo_sec_flags_from_bfd_flags (bfd_section_flags (sec)));
2646 mmo_write_octa (abfd, sec->size);
2647 mmo_write_octa (abfd, bfd_section_vma (sec));
2648 return TRUE;
2649 }
2650
2651 /* We save up all data before output. */
2652
2653 static bfd_boolean
2654 mmo_set_section_contents (bfd *abfd ATTRIBUTE_UNUSED, sec_ptr sec,
2655 const void *location, file_ptr offset,
2656 bfd_size_type bytes_to_do)
2657 {
2658 /* Iterate over diminishing chunk sizes, copying contents. */
2659 while (bytes_to_do)
2660 {
2661 /* A minor song-and-dance to make sure we're not bitten by the
2662 distant possibility of the cast from bfd_vma to int making the
2663 chunk zero-sized. */
2664 int chunk_size
2665 = (int) bytes_to_do != 0 ? bytes_to_do : MMO_SEC_CONTENTS_CHUNK_SIZE;
2666 bfd_byte *loc;
2667
2668 do
2669 loc = mmo_get_loc (sec, sec->vma + offset, chunk_size);
2670 while (loc == NULL && (chunk_size /= 2) != 0);
2671
2672 if (chunk_size == 0)
2673 return FALSE;
2674
2675 memcpy (loc, location, chunk_size);
2676
2677 location = (bfd_byte *) location + chunk_size;
2678 bytes_to_do -= chunk_size;
2679 offset += chunk_size;
2680 }
2681 return TRUE;
2682 }
2683
2684 /* Add a symbol to a trie-tree. */
2685
2686 static bfd_boolean
2687 mmo_internal_add_3_sym (bfd *abfd, struct mmo_symbol_trie *rootp,
2688 const struct mmo_symbol *symp)
2689 {
2690 const char *name = symp->name;
2691 struct mmo_symbol_trie *trie = rootp;
2692 struct mmo_symbol_trie **triep = NULL;
2693
2694 while (*name && trie != NULL)
2695 {
2696 if (*name < trie->symchar)
2697 {
2698 triep = &trie->left;
2699 trie = trie->left;
2700 }
2701 else if (*name > trie->symchar)
2702 {
2703 triep = &trie->right;
2704 trie = trie->right;
2705 }
2706 else if (*name == trie->symchar)
2707 {
2708 triep = &trie->middle;
2709 name++;
2710
2711 /* Make sure "trie" points to where we should fill in the
2712 current symbol whenever we've iterated through "name". We
2713 would lose the right position if we encounter "foobar" then
2714 "foo". */
2715 if (*name)
2716 trie = trie->middle;
2717 }
2718 }
2719
2720 while (*name != 0)
2721 {
2722 /* Create middle branches for the rest of the characters. */
2723 trie = bfd_zalloc (abfd, sizeof (struct mmo_symbol_trie));
2724 *triep = trie;
2725 trie->symchar = *name++;
2726 triep = &trie->middle;
2727 }
2728
2729 /* We discover a duplicate symbol rather late in the process, but still;
2730 we discover it and bail out. */
2731 if (trie->sym.name != NULL)
2732 {
2733 _bfd_error_handler
2734 /* xgettext:c-format */
2735 (_("%pB: invalid symbol table: duplicate symbol `%s'\n"),
2736 abfd, trie->sym.name);
2737 bfd_set_error (bfd_error_bad_value);
2738 return FALSE;
2739 }
2740
2741 memcpy (&trie->sym, symp, sizeof *symp);
2742 return TRUE;
2743 }
2744
2745 /* Find out the length of the serialized version of a trie in bytes. */
2746
2747 static unsigned int
2748 mmo_internal_3_length (bfd *abfd, struct mmo_symbol_trie *trie)
2749 {
2750 /* First, one for the control byte. */
2751 unsigned int length = 1;
2752
2753 if (trie == NULL)
2754 return 0;
2755
2756 /* Add in the recursion to the left. */
2757 length += mmo_internal_3_length (abfd, trie->left);
2758
2759 /* Add in the middle trie and the character. */
2760 length += 1 + mmo_internal_3_length (abfd, trie->middle);
2761
2762 /* Add in the recursion to the right. */
2763 length += mmo_internal_3_length (abfd, trie->right);
2764
2765 /* Add in bytes for the symbol (if this is an endnode). */
2766 if (trie->sym.name != NULL)
2767 {
2768 unsigned int serno = trie->sym.serno;
2769
2770 /* First what it takes to encode the value. */
2771 if (trie->sym.sym_type == mmo_reg_sym)
2772 length++;
2773 else if (trie->sym.sym_type == mmo_undef_sym)
2774 length += 2;
2775 else
2776 {
2777 bfd_vma value = trie->sym.value;
2778
2779 /* Coded in one to eight following bytes. */
2780 if (trie->sym.sym_type == mmo_data_sym)
2781 value -= (bfd_vma) 0x20 << 56;
2782
2783 do
2784 {
2785 value >>= 8;
2786 length++;
2787 }
2788 while (value != 0);
2789 }
2790
2791 /* Find out what it takes to encode the serial number. */
2792 do
2793 {
2794 serno >>= 7;
2795 length++;
2796 }
2797 while (serno != 0);
2798 }
2799
2800 return length;
2801 }
2802
2803 /* Helper function for outputting the serial number of a symbol, output as
2804 a variant of leb128 (see dwarf2 documentation) which could be called
2805 beb128. Using a helper function and recursion simplifies debugging. */
2806
2807 static void
2808 mmo_beb128_out (bfd *abfd, int serno, int marker)
2809 {
2810 if (serno & ~0x7f)
2811 mmo_beb128_out (abfd, serno >> 7, 0);
2812 mmo_write_byte (abfd, marker | (serno & 0x7f));
2813 }
2814
2815 /* Serialize a trie. */
2816
2817 static void
2818 mmo_internal_3_dump (bfd *abfd, struct mmo_symbol_trie *trie)
2819 {
2820 bfd_byte control = 0;
2821
2822 if (trie == NULL)
2823 return;
2824
2825 if (trie->left)
2826 control |= MMO3_LEFT;
2827
2828 if (trie->middle)
2829 control |= MMO3_MIDDLE;
2830
2831 if (trie->right)
2832 control |= MMO3_RIGHT;
2833
2834 if (trie->sym.name != NULL)
2835 {
2836 /* Encode the symbol type and length of value bytes. */
2837 if (trie->sym.sym_type == mmo_reg_sym)
2838 control |= MMO3_REGQUAL_BITS;
2839 else if (trie->sym.sym_type == mmo_undef_sym)
2840 control |= MMO3_UNDEF;
2841 else
2842 {
2843 bfd_vma value = trie->sym.value;
2844
2845 /* Coded in 1..8 following bytes. */
2846 if (trie->sym.sym_type == mmo_data_sym)
2847 {
2848 control |= MMO3_DATA;
2849 value -= (bfd_vma) 0x20 << 56;
2850 }
2851
2852 do
2853 {
2854 value >>= 8;
2855 control++;
2856 }
2857 while (value != 0);
2858 }
2859 }
2860
2861 /* The control byte is output before recursing. */
2862 mmo_write_byte (abfd, control);
2863
2864 mmo_internal_3_dump (abfd, trie->left);
2865
2866 if (control & MMO3_SYMBITS)
2867 {
2868 mmo_write_byte (abfd, trie->symchar);
2869
2870 if (trie->sym.name != NULL)
2871 {
2872 if (trie->sym.sym_type == mmo_reg_sym)
2873 mmo_write_byte (abfd, trie->sym.value);
2874 else if (trie->sym.sym_type == mmo_undef_sym)
2875 {
2876 mmo_write_byte (abfd, 0);
2877 mmo_write_byte (abfd, 0);
2878 }
2879 else
2880 {
2881 bfd_vma value = trie->sym.value;
2882
2883 bfd_byte byte_n = control & 15;
2884
2885 /* Coded in 1..8 following bytes. Note that the value is
2886 shifted out big-endian. */
2887 if (trie->sym.sym_type == mmo_data_sym)
2888 {
2889 value -= (bfd_vma) 0x20 << 56;
2890 byte_n -= 8;
2891 }
2892
2893 do
2894 {
2895 mmo_write_byte (abfd, (value >> ((byte_n - 1) * 8)) & 0xff);
2896 byte_n--;
2897 }
2898 while (byte_n != 0);
2899 }
2900
2901 mmo_beb128_out (abfd, trie->sym.serno, 128);
2902 }
2903 mmo_internal_3_dump (abfd, trie->middle);
2904 }
2905 mmo_internal_3_dump (abfd, trie->right);
2906 }
2907
2908 /* Write symbols in mmo format. Also write the lop_end terminator. */
2909
2910 static bfd_boolean
2911 mmo_write_symbols_and_terminator (bfd *abfd)
2912 {
2913 int count = bfd_get_symcount (abfd);
2914 asymbol **table;
2915 asymbol **orig_table = bfd_get_outsymbols (abfd);
2916 int serno;
2917 struct mmo_symbol_trie root;
2918 int trie_len;
2919 int i;
2920 bfd_byte buf[4];
2921
2922 /* Create a symbol for "Main". */
2923 asymbol *fakemain = bfd_make_empty_symbol (abfd);
2924
2925 fakemain->flags = BSF_GLOBAL;
2926 fakemain->value = bfd_get_start_address (abfd);
2927 fakemain->name = MMIX_START_SYMBOL_NAME;
2928 fakemain->section = bfd_abs_section_ptr;
2929
2930 memset (&root, 0, sizeof (root));
2931
2932 /* Make all symbols take a left turn. */
2933 root.symchar = 0xff;
2934
2935 /* There must always be a ":Main", so we'll add one if there are no
2936 symbols. Make sure we have room for it. */
2937 table = bfd_alloc (abfd, (count + 1) * sizeof (asymbol *));
2938 if (table == NULL)
2939 return FALSE;
2940
2941 memcpy (table, orig_table, count * sizeof (asymbol *));
2942
2943 /* Move :Main (if there is one) to the first position. This is
2944 necessary to get the same layout of the trie-tree when linking as
2945 when objcopying the result as in the objcopy.exp test "simple objcopy
2946 of executable". It also automatically takes care of assigning serial
2947 number 1 to :Main (as is mandatory). */
2948 for (i = 0; i < count; i++)
2949 if (table[i] != NULL
2950 && strcmp (table[i]->name, MMIX_START_SYMBOL_NAME) == 0
2951 && (table[i]->flags & (BSF_DEBUGGING|BSF_GLOBAL)) == BSF_GLOBAL)
2952 {
2953 asymbol *mainsym = table[i];
2954 bfd_vma mainvalue
2955 = (mainsym->value
2956 + mainsym->section->output_section->vma
2957 + mainsym->section->output_offset);
2958 memcpy (table + 1, orig_table, i * sizeof (asymbol *));
2959 table[0] = mainsym;
2960
2961 /* Check that the value assigned to :Main is the same as the entry
2962 address. The default linker script asserts this. This is as
2963 good a place as any to check this consistency. */
2964 if (mainvalue != bfd_get_start_address (abfd)
2965 && !mmo_ignore_symbol_consistency (abfd))
2966 {
2967 /* Arbitrary buffer to hold the printable representation of a
2968 vma. */
2969 char vmas_main[40];
2970 char vmas_start[40];
2971 bfd_vma vma_start = bfd_get_start_address (abfd);
2972
2973 sprintf_vma (vmas_main, mainvalue);
2974 sprintf_vma (vmas_start, vma_start);
2975
2976 _bfd_error_handler
2977 /* xgettext:c-format */
2978 (_("%pB: bad symbol definition: `Main' set to %s rather"
2979 " than the start address %s\n"),
2980 abfd, vmas_main, vmas_start);
2981 bfd_set_error (bfd_error_bad_value);
2982 return FALSE;
2983 }
2984 break;
2985 }
2986 if (i == count && count != 0)
2987 {
2988 /* When there are symbols, there must be a :Main. There was no
2989 :Main, so we need to add it manually. */
2990 memcpy (table + 1, orig_table, count * sizeof (asymbol *));
2991 table[0] = fakemain;
2992 count++;
2993 }
2994
2995 /* Don't bother inspecting symbols in plugin dummy objects; their
2996 symbols aren't fully inspectable. */
2997 if ((abfd->flags & BFD_PLUGIN) == 0)
2998 {
2999 for (i = 0, serno = 1; i < count && table[i] != NULL; i++)
3000 {
3001 asymbol *s = table[i];
3002
3003 /* It's not enough to consult bfd_is_local_label, since it does not
3004 mean "local" in the sense of linkable-and-observable-after-link.
3005 Let's just check the BSF_GLOBAL flag.
3006
3007 Also, don't export symbols with characters not in the
3008 allowed set. */
3009 if ((s->flags & (BSF_DEBUGGING|BSF_GLOBAL)) == BSF_GLOBAL
3010 && strspn (s->name,
3011 valid_mmo_symbol_character_set) == strlen (s->name))
3012 {
3013 struct mmo_symbol sym;
3014 memset (&sym, 0, sizeof (sym));
3015
3016 /* Need to strip const here; strdup:ing would leak and the
3017 existing string must be safe to reuse. */
3018 sym.name = (char *) s->name;
3019 sym.value =
3020 s->value
3021 + s->section->output_section->vma
3022 + s->section->output_offset;
3023
3024 if (bfd_is_und_section (s->section))
3025 sym.sym_type = mmo_undef_sym;
3026 else if (strcmp (s->section->name, MMO_DATA_SECTION_NAME) == 0
3027 /* The encoding of data symbols require that the "rest"
3028 of the value fits in 6 bytes, so the upper two bytes
3029 must be 0x2000. All other symbols get to be the
3030 absolute type. */
3031 && (sym.value >> 48) == 0x2000)
3032 sym.sym_type = mmo_data_sym;
3033 else if (strcmp (s->section->name, MMIX_REG_SECTION_NAME) == 0)
3034 sym.sym_type = mmo_reg_sym;
3035 else if (strcmp (s->section->name,
3036 MMIX_REG_CONTENTS_SECTION_NAME) == 0)
3037 {
3038 sym.sym_type = mmo_reg_sym;
3039 sym.value /= 8;
3040 }
3041 else
3042 sym.sym_type = mmo_abs_sym;
3043
3044 /* FIXME: We assume the order of the received symbols is an
3045 ordered mapping of the serial numbers. This is not
3046 necessarily true if we e.g. objcopy a mmo file to another and
3047 there are gaps in the numbering. Not sure if this can
3048 happen. Not sure what to do. */
3049 sym.serno = serno++;
3050
3051 if (! mmo_internal_add_3_sym (abfd, &root, &sym))
3052 return FALSE;
3053 }
3054 }
3055 }
3056
3057 /* Change the root node to be a ":"-prefix. */
3058 root.symchar = ':';
3059 root.middle = root.left;
3060 root.right = NULL;
3061 root.left = NULL;
3062
3063 /* We have to find out if we can fit the whole symbol table in the mmo
3064 symtab. It would be bad to assume we can always fit it in 262144
3065 bytes. If we can't, just leave the Main symbol. */
3066 trie_len = (mmo_internal_3_length (abfd, &root) + 3)/4;
3067
3068 if (trie_len > 0xffff)
3069 {
3070 /* Test this code by using a lower limit in the test above and check
3071 that the single "Main" symbol is emitted and handled properly.
3072 There's no specific test-case. */
3073 struct mmo_symbol sym;
3074
3075 _bfd_error_handler
3076 /* xgettext:c-format */
3077 (_("%pB: warning: symbol table too large for mmo, larger than 65535"
3078 " 32-bit words: %d. Only `Main' will be emitted.\n"),
3079 abfd, trie_len);
3080
3081 memset (&sym, 0, sizeof (sym));
3082 sym.sym_type = mmo_abs_sym;
3083 sym.name = MMIX_START_SYMBOL_NAME;
3084 sym.serno = 1;
3085 sym.value = bfd_get_start_address (abfd);
3086
3087 /* Then patch up a symbol table to be just the ":Main" symbol. */
3088 memset (&root, 0, sizeof (root));
3089 root.left = root.middle;
3090 root.symchar = 0xff;
3091 root.middle = NULL;
3092 root.right = NULL;
3093
3094 if (! mmo_internal_add_3_sym (abfd, &root, &sym))
3095 return FALSE;
3096
3097 root.symchar = ':';
3098 root.middle = root.left;
3099 root.right = NULL;
3100 root.left = NULL;
3101
3102 trie_len = (mmo_internal_3_length (abfd, &root) + 3)/4;
3103 }
3104
3105 /* Reset the written-bytes counter. */
3106 abfd->tdata.mmo_data->byte_no = 0;
3107
3108 /* Put out the lop_stab mark. */
3109 bfd_put_32 (abfd, (LOP << 24) | (LOP_STAB << 16), buf);
3110 if (bfd_bwrite (buf, 4, abfd) != 4)
3111 return FALSE;
3112
3113 /* Dump out symbols. */
3114 mmo_internal_3_dump (abfd, &root);
3115
3116 if (trie_len != (abfd->tdata.mmo_data->byte_no + 3)/4)
3117 {
3118 /* I haven't seen this trig. It seems no use claiming this case
3119 isn't debugged and abort if we get here. Instead emit a
3120 diagnostic and fail "normally". */
3121 _bfd_error_handler
3122 /* xgettext:c-format */
3123 (_("%pB: internal error, symbol table changed size from %d to %d"
3124 " words\n"),
3125 abfd, trie_len,
3126 (abfd->tdata.mmo_data->byte_no + 3)/4);
3127 bfd_set_error (bfd_error_bad_value);
3128 return FALSE;
3129 }
3130
3131 /* Dump out remaining bytes in the buffer and handle I/O errors by
3132 propagating errors. */
3133 if ((abfd->tdata.mmo_data->byte_no % 4) != 0
3134 || abfd->tdata.mmo_data->have_error)
3135 {
3136 memset (abfd->tdata.mmo_data->buf + (abfd->tdata.mmo_data->byte_no % 4),
3137 0, 4 - (abfd->tdata.mmo_data->byte_no % 4));
3138
3139 if (abfd->tdata.mmo_data->have_error
3140 || bfd_bwrite (abfd->tdata.mmo_data->buf, 4, abfd) != 4)
3141 return FALSE;
3142 }
3143
3144 bfd_put_32 (abfd, (LOP << 24) | (LOP_END << 16) | trie_len, buf);
3145 return bfd_bwrite (buf, 4, abfd) == 4;
3146 }
3147
3148 /* Write section unless it is the register contents section. For that, we
3149 instead store the section in the supplied pointer. This function is
3150 used through bfd_map_over_sections. */
3151
3152 static void
3153 mmo_write_section_unless_reg_contents (bfd *abfd, asection *sec, void *p)
3154 {
3155 struct mmo_write_sec_info *infop = (struct mmo_write_sec_info *) p;
3156
3157 if (! infop->retval)
3158 return;
3159
3160 if (strcmp (sec->name, MMIX_REG_CONTENTS_SECTION_NAME) == 0)
3161 {
3162 infop->reg_section = sec;
3163 return;
3164 }
3165
3166 /* Exclude the convenience register section. */
3167 if (strcmp (sec->name, MMIX_REG_SECTION_NAME) == 0)
3168 {
3169 if (bfd_section_flags (sec) & SEC_HAS_CONTENTS)
3170 {
3171 /* Make sure it hasn't got contents. It seems impossible to
3172 make it carry contents, so we don't have a test-case for
3173 this. */
3174 _bfd_error_handler
3175 /* xgettext:c-format */
3176 (_("%pB: internal error, internal register section %pA had"
3177 " contents\n"),
3178 abfd, sec);
3179 bfd_set_error (bfd_error_bad_value);
3180 infop->retval = FALSE;
3181 return;
3182 }
3183
3184 return;
3185 }
3186
3187 infop->retval = mmo_internal_write_section (abfd, sec);
3188 }
3189
3190 /* Do the actual output of a file. Assumes mmo_set_section_contents is
3191 already called. */
3192
3193 static bfd_boolean
3194 mmo_write_object_contents (bfd *abfd)
3195 {
3196 struct mmo_write_sec_info wsecinfo;
3197
3198 /* First, there are a few words of preamble. */
3199 if (! mmo_internal_write_header (abfd))
3200 return FALSE;
3201
3202 wsecinfo.reg_section = NULL;
3203 wsecinfo.retval = TRUE;
3204
3205 bfd_map_over_sections (abfd, mmo_write_section_unless_reg_contents,
3206 &wsecinfo);
3207
3208 if (! wsecinfo.retval)
3209 return FALSE;
3210
3211 if (wsecinfo.reg_section != NULL)
3212 {
3213 asection *sec = wsecinfo.reg_section;
3214 unsigned int z = (unsigned int) (sec->vma / 8);
3215
3216 /* Registers 0..31 must not be global. Do sanity check on the "vma"
3217 of the register contents section and check that it corresponds to
3218 the length of the section. */
3219 if (z < 32 || z >= 255 || (sec->vma & 7) != 0
3220 || sec->vma != 256 * 8 - sec->size - 8)
3221 {
3222 bfd_set_error (bfd_error_bad_value);
3223
3224 if (sec->size == 0)
3225 /* There must always be at least one such register. */
3226 _bfd_error_handler
3227 (_("%pB: no initialized registers; section length 0\n"),
3228 abfd);
3229 else if (sec->vma > (256 - 32) * 8)
3230 /* Provide better error message for the case of too many
3231 global registers. */
3232 _bfd_error_handler
3233 /* xgettext:c-format */
3234 (_("%pB: too many initialized registers; section length %" PRId64),
3235 abfd, (int64_t) sec->size);
3236 else
3237 _bfd_error_handler
3238 /* xgettext:c-format */
3239 (_("%pB: invalid start address for initialized registers of"
3240 " length %" PRId64 ": %#" PRIx64),
3241 abfd, (int64_t) sec->size, (uint64_t) sec->vma);
3242
3243 return FALSE;
3244 }
3245
3246 if (! mmo_internal_write_post (abfd, z, sec))
3247 return FALSE;
3248 }
3249 else
3250 if (! mmo_internal_write_post (abfd, 255, NULL))
3251 return FALSE;
3252
3253 return mmo_write_symbols_and_terminator (abfd);
3254 }
3255
3256 /* If there's anything in particular in a mmo bfd that we want to free,
3257 make this a real function. Only do this if you see major memory
3258 thrashing; zealous free:ing will cause unwanted behavior, especially if
3259 you "free" memory allocated with "bfd_alloc", or even "bfd_release" a
3260 block allocated with "bfd_alloc"; they're really allocated from an
3261 obstack, and we don't know what was allocated there since this
3262 particular allocation. */
3263
3264 #define mmo_close_and_cleanup _bfd_generic_close_and_cleanup
3265 #define mmo_bfd_free_cached_info _bfd_generic_bfd_free_cached_info
3266
3267 /* Perhaps we need to adjust this one; mmo labels (originally) without a
3268 leading ':' might more appropriately be called local. */
3269 #define mmo_bfd_is_local_label_name bfd_generic_is_local_label_name
3270 #define mmo_bfd_is_target_special_symbol _bfd_bool_bfd_asymbol_false
3271
3272 #define mmo_get_symbol_version_string \
3273 _bfd_nosymbols_get_symbol_version_string
3274
3275 /* Is this one really used or defined by anyone? */
3276 #define mmo_get_lineno _bfd_nosymbols_get_lineno
3277
3278 /* FIXME: We can do better on this one, if we have a dwarf2 .debug_line
3279 section or if MMO line numbers are implemented. */
3280 #define mmo_find_nearest_line _bfd_nosymbols_find_nearest_line
3281 #define mmo_find_line _bfd_nosymbols_find_line
3282 #define mmo_find_inliner_info _bfd_nosymbols_find_inliner_info
3283 #define mmo_make_empty_symbol _bfd_generic_make_empty_symbol
3284 #define mmo_bfd_make_debug_symbol _bfd_nosymbols_bfd_make_debug_symbol
3285 #define mmo_read_minisymbols _bfd_generic_read_minisymbols
3286 #define mmo_minisymbol_to_symbol _bfd_generic_minisymbol_to_symbol
3287
3288 #define mmo_get_section_contents_in_window \
3289 _bfd_generic_get_section_contents_in_window
3290 #define mmo_bfd_get_relocated_section_contents \
3291 bfd_generic_get_relocated_section_contents
3292 #define mmo_bfd_gc_sections bfd_generic_gc_sections
3293 #define mmo_bfd_lookup_section_flags bfd_generic_lookup_section_flags
3294 #define mmo_bfd_link_hash_table_create _bfd_generic_link_hash_table_create
3295 #define mmo_bfd_link_add_symbols _bfd_generic_link_add_symbols
3296 #define mmo_bfd_link_just_syms _bfd_generic_link_just_syms
3297 #define mmo_bfd_copy_link_hash_symbol_type \
3298 _bfd_generic_copy_link_hash_symbol_type
3299 #define mmo_bfd_final_link _bfd_generic_final_link
3300 #define mmo_bfd_link_split_section _bfd_generic_link_split_section
3301 #define mmo_bfd_link_check_relocs _bfd_generic_link_check_relocs
3302
3303 /* Strictly speaking, only MMIX uses this restricted format, but let's not
3304 stop anybody from shooting themselves in the foot. */
3305 #define mmo_set_arch_mach bfd_default_set_arch_mach
3306 #define mmo_bfd_relax_section bfd_generic_relax_section
3307 #define mmo_bfd_merge_sections bfd_generic_merge_sections
3308 #define mmo_bfd_is_group_section bfd_generic_is_group_section
3309 #define mmo_bfd_group_name bfd_generic_group_name
3310 #define mmo_bfd_discard_group bfd_generic_discard_group
3311 #define mmo_section_already_linked \
3312 _bfd_generic_section_already_linked
3313 #define mmo_bfd_define_common_symbol bfd_generic_define_common_symbol
3314 #define mmo_bfd_link_hide_symbol _bfd_generic_link_hide_symbol
3315 #define mmo_bfd_define_start_stop bfd_generic_define_start_stop
3316
3317 /* We want to copy time of creation, otherwise we'd use
3318 BFD_JUMP_TABLE_COPY (_bfd_generic). */
3319 #define mmo_bfd_merge_private_bfd_data _bfd_generic_bfd_merge_private_bfd_data
3320 #define mmo_bfd_copy_private_section_data _bfd_generic_bfd_copy_private_section_data
3321 #define mmo_bfd_copy_private_symbol_data _bfd_generic_bfd_copy_private_symbol_data
3322 #define mmo_bfd_copy_private_header_data _bfd_generic_bfd_copy_private_header_data
3323 #define mmo_bfd_set_private_flags _bfd_generic_bfd_set_private_flags
3324 #define mmo_bfd_print_private_bfd_data _bfd_generic_bfd_print_private_bfd_data
3325
3326 const bfd_target mmix_mmo_vec =
3327 {
3328 "mmo", /* name */
3329 bfd_target_mmo_flavour,
3330 BFD_ENDIAN_BIG, /* target byte order */
3331 BFD_ENDIAN_BIG, /* target headers byte order */
3332
3333 /* FIXME: Might need adjustments. */
3334 (HAS_RELOC | EXEC_P | /* object flags */
3335 HAS_LINENO | HAS_DEBUG |
3336 HAS_SYMS | HAS_LOCALS | WP_TEXT),
3337
3338 /* FIXME: Might need adjustments. */
3339 (SEC_CODE | SEC_DATA | SEC_HAS_CONTENTS | SEC_ALLOC | SEC_LOAD
3340 | SEC_READONLY | SEC_EXCLUDE | SEC_DEBUGGING | SEC_IN_MEMORY),
3341 /* section flags */
3342 0, /* leading underscore */
3343 ' ', /* ar_pad_char */
3344 16, /* ar_max_namelen */
3345 0, /* match priority. */
3346 bfd_getb64, bfd_getb_signed_64, bfd_putb64,
3347 bfd_getb32, bfd_getb_signed_32, bfd_putb32,
3348 bfd_getb16, bfd_getb_signed_16, bfd_putb16, /* data */
3349 bfd_getb64, bfd_getb_signed_64, bfd_putb64,
3350 bfd_getb32, bfd_getb_signed_32, bfd_putb32,
3351 bfd_getb16, bfd_getb_signed_16, bfd_putb16, /* hdrs */
3352
3353 {
3354 _bfd_dummy_target,
3355 mmo_object_p, /* bfd_check_format */
3356 _bfd_dummy_target,
3357 _bfd_dummy_target,
3358 },
3359 {
3360 _bfd_bool_bfd_false_error,
3361 mmo_mkobject,
3362 _bfd_bool_bfd_false_error,
3363 _bfd_bool_bfd_false_error,
3364 },
3365 { /* bfd_write_contents */
3366 _bfd_bool_bfd_false_error,
3367 mmo_write_object_contents,
3368 _bfd_bool_bfd_false_error,
3369 _bfd_bool_bfd_false_error,
3370 },
3371
3372 BFD_JUMP_TABLE_GENERIC (mmo),
3373 BFD_JUMP_TABLE_COPY (mmo),
3374 BFD_JUMP_TABLE_CORE (_bfd_nocore),
3375 BFD_JUMP_TABLE_ARCHIVE (_bfd_noarchive),
3376 BFD_JUMP_TABLE_SYMBOLS (mmo),
3377 BFD_JUMP_TABLE_RELOCS (_bfd_norelocs),
3378 BFD_JUMP_TABLE_WRITE (mmo),
3379 BFD_JUMP_TABLE_LINK (mmo),
3380 BFD_JUMP_TABLE_DYNAMIC (_bfd_nodynamic),
3381
3382 NULL,
3383
3384 NULL
3385 };